oylmeo
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Contact Support - Help Center Get help on the UGX Discord. Join it now!lol, i thought the trigger was somewhere else in the map.. I'll change it up a bit
Double Post Merge: March 28, 2015, 03:33:18 pm
k, here we go once more
in radiant:
1- delete the triggers,
2- select the moving thingy's and give them the targetname - moving_wall
-keep the script_vector and count KVP
3- use this script
(the doors dont take melee damage or grenade damage)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Uh,well i now have no triggers for it in radiant,da kvp's are targetname - moving_wall , script_vector - 100 0 0 , count 3
It moves,but doesn't go away when i shoot it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
sure, np. Thought i was going to see a shooting range in that vid tbh.
Make sure to mark one of them as best answer