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gympie6's Groups
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Last post by gympie6 - 28 minutes ago
Nice job! :)
<31
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WECoyote99's Groups
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Last post by WECoyote99 - 1 hour ago
The javelin is a tricky one, but i will certainly consider it. to the best of my knowledge, the AT4 doesnt exist in CoD4, but i can definitely look at getting the Stinger over if possible. Thanks!
The AT4 is in COD4. It’s in the mission “Shock and Awe” but only can be obtained through Console Commands. It’s also in the COD4 modtools with all its anims except a reload one in COD4. It’s also loaded in MW3 Multiplayer can be obtained through the same way.
 
One other question, this is for Black ops 1 weapons, Are the World at War weapons in that game gonna be included as well since they have sprint and dive to prone anims? The Thompson and other WAW has them too but only in the BO1 modtools as raw xanims?
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AllMoDs's Groups
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Last post by AllMoDs - 3 hours ago

 
back to work on this
 
older vid
 

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Klaudeh's Groups
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Last post by Klaudeh - 5 hours ago
Hi! This is a import of the Humphrey cold war cans for bo3. I imported the cans for 10 perks (listed below), the animations and the sound for waw, so we can have some more modern stuff into waw haha.
 
With the permission of gympie i leave a weapon file to make the cans compatible with his perk pack, you can get his perk pack here:
 
https://www.ugx-mods.com/forum/scripts/55/call-of-duty-world-at-war-black-ops-perks/22180/
 
Also Inside the download folder  there's the instructions for the installation with the vanilla perks and the gympie perks.
 
Features:
 
- Cold war cans models for juggernog, doubletap, mule kick, phd, quick revive, speed cola, stamin-up, tombstone and widows wine
 
- New drink animation
 
- New sounds for the animation
 
Credits:
 
- Humphrey (Bo3 Conversion of the Cold war cans)
- Gympie6 (Perk pack for testing all the cans)
- Scobalula (Greyhound)
- Eric Maynard (Right hand can animation)
 
 
If you find any bug just let me know!​​​​​​

Download Link:
drive.google.com


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Last post by seanathan - 21 hours ago
Feels lame, exact same layout and detailing as your old version. Also only one boss which is baby easy to kill. Add the chainsaw dude from Der Reise on round 15+ and maybe the cosmic silverback on round 10+ and this map could be hard and fun. Also timed gameplay is stupid because of where the power is...
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Last post by TheSkyeLord - 22 hours ago
Skye
 
I'm just wondering. are the AT4, Javelin, and Stinger gonna be added to the COD4 set? and the Javelin to MWR, MW3, MW2R, and MW2?
 
no rush needed just was wondering for the future
The javelin is a tricky one, but i will certainly consider it. to the best of my knowledge, the AT4 doesnt exist in CoD4, but i can definitely look at getting the Stinger over if possible. Thanks!
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Last post by WECoyote99 - 2 days ago
Skye
 
I'm just wondering. are the AT4, Javelin, and Stinger gonna be added to the COD4 set? and the Javelin to MWR, MW3, MW2R, and MW2?
 
no rush needed just was wondering for the future
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Bachir's Groups
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Last post by Bachir - 3 days ago
                              Shipment Remastered                                                                   
 
                       [font]This Map is combined with Renaissance Mod[/font]
 
[font]                                     [/font]https://mega.nz/file/cGMz2aqY#riqtyTymDymhsJksUrLRsFabYyhIUI8nlx9anjbL4es
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isabellalopez's Groups
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Last post by isabellalopez - 2 days ago
"I usually play Kino Der Toten."
Kino Der Toten" is a classic Zombies map featured in Call of Duty: Black Ops 1. Set in an abandoned German theater, players find themselves amidst the chaos of a zombie outbreak. The map is known for its eerie atmosphere, intricate design, and varied gameplay elements. Players navigate through different areas of the theater, including the stage, dressing rooms, and corridors, while fending off waves of the undead. With hidden Easter eggs, unlockable areas, and innovative traps, Kino Der Toten offers endless hours of thrilling zombie survival action for players to enjoy.:D
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marinescdude's Groups
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Last post by marinescdude - 5 days ago
I also need some help with the AK-47 (which I also checked for the BO II ports and found they also need some updates to the camo mask), for some reason the rear iron sights can't have camo applied to them even when almost all the camo mask is white (including where it looks like the iron sights textures are at) or using the $reveal preset.
Is there anything to say in particular about this? It feels like something that should at least be fixable somewhere on my end but there's nothing really in the ak47 GDT that intuitively points to what material/textures that set of iron sights are supposed to use so they remain unchanged by the PaP camo regardless of anything being done by the camo to t5_weapon_mtl_ak47_gunset.

This is what I've currently got it looking like ingame and the iron sights really make it stick out vs how it would look in Mob of the Dead.
"camo mask"
Camo Mask if anyone's interested, but as I said originally the iron sights issue happens regardless of whether this camo mask or $reveal is used.
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