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Topics - UserBob

I'm trying to port textures for my map but when I try to convert the asset it gives me this error



I've tried running it in admin mode and then it just makes Assman crash when I open my textures .gdt file (not a corrupted gdt because none of them will open) I'm also having that issue when I run assman normally and not in admin mode but it usually works if I select "material" hit file > new and then open my GDT

I've tried using F11 (convert all) and I get the same error, I had a friend send me the files mentioned in the error to replace mine and the error still persists, I'd like to resolve this WITHOUT reinstalling my mod tools if that's possible, all replies are appreciated
9 years ago
I made this prefab because I was bored so I figured I'd upload it. It does come with a chunk of wall and a light but you can easily delete them by stamping the prefab and editing it or by right clicking on 2D view > prefab > enter prefab with the window selected.

This prefab uses around 170 brushes, you were warned



I forgot to mention you can see through the window from both sides and it looks fine either way so you can use it as an actual window :D
9 years ago
I made this chair for a map I'm working on which is going to be a starship and decided to scrap it because the map file I was using it in got corrupted somehow so I'm uploading it here.
I have a few more prefabs on the way in the near/distant future which may or may not be released before my map is released (most likely not) so be on the lookout for those!
Anyway, enjoy! And sorry for the shitty texture job, I left it mostly up to whoever wants to use this prefab because I'm not including custom textures in the download and WaW doesn't have many good "futuristic" textures

Warning - Lights may or may not be broken, untested so far and the map I tested the prefab in has a lighting problem
9 years ago
This is what the console says when it CTD after I launch my map. What did I do?



9 years ago
I made this door along with some other things for my map. Considering I got alot of good feedback and it took me a long time I decided to release it for others to use.

[WARNING] This prefab uses about 450 brushes, if you're near the brush limit don't download this. Make one in Maya!



If you use this in your map please credit me for it
9 years ago
I'm looking for a young female voice actor with a german accent. Someone from ages 5-9 and willing to say 5 lines in English. Microphone can't have static. The lines they'll need to say are "Fire sale" "Double points" "Insta kill" "Max Ammo" and "Kaboom" or something similar.

[NOTE] This is and Unpaid role but you will be put in my special thank you's along with a few more users
9 years ago
I downloaded Maya to make models and such but when I try to run the installer it gives me this error http://prntscr.com/66vjx9 I've tried turning off my firewall and running it, running the installer directly from my downloads folder, leaving the download page open, and re-downloading it with my firewall turned off. Every time I got the same result, has anyone gotten this problem and how can I fix it?

Double Post Merge: February 19, 2015, 06:29:31 am
*Solved*

I downloaded an older version of Maya and that worked fine
9 years ago
I have made about half of my map so far and when I compile the actual map it works fine with a few errors that arent exactly game breaking or anything, but than when I go to compile the patch I get the following error
Code Snippet
Plaintext
********************************************************************************

==================================================
Linker summary:

There were 0 warnings and 1 error.

Errors:
  (!) UNRECOVERABLE ERROR: Map with no materials
Arguments passed to linker:
  -nopause -language english -moddir nazi_zombie_Bunkerhouse nazi_zombie_Bunkerhouse_patch

==================================================
If anyone knows how to fix this or why it happens please respond to this topic or through PM. Thank you for any replies
10 years ago
Ok, so I installed all the mod tools with the help of some people in the Chat and YouTube videos, I installed the mod tools V 1-1.4 and the tutorial. I made my test map and ran the converter. I got the error "ERROR: dll version number does not match converter version" Which I was told was normal to get so I went and selected my map. But here's the hard part, when I use the "Compile level" button, it will load in for a second than launch CoD WaW. After that it loads a little box in the top left corner with CoD WaW and loads a level, than before displaying anything on the level it closes that screen and opens a new one. This one will load up the level and flash maybe 5-8 pictures in the corner of that box than close off. The following is the crash log I get in the console when that happens

Code Snippet
Plaintext
Building node vis: ...Done
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir nazi_zombie_testhouse nazi_zombie_testhouse
Fastfile 1 of 1, "nazi_zombie_testhouse": [ver. 387] process...
ERROR: physics preset 'bÍa' not found
ERROR: physics preset '…ob' not found
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'
ERROR: physics preset '!Áa' not found
deleted 1 duplicate polys from 265 poly mesh (null)
deleted 1 duplicate polys from 265 poly mesh (null)
deleted 48 duplicate polys from 3853 poly mesh (null)
deleted 48 duplicate polys from 3853 poly mesh (null)
deleted 12 duplicate polys from 3041 poly mesh (null)
deleted 12 duplicate polys from 3041 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 2 duplicate polys from 132 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 20 duplicate polys from 160 poly mesh (null)
deleted 2 duplicate polys from 692 poly mesh (null)
deleted 2 duplicate polys from 686 poly mesh (null)
deleted 2 duplicate polys from 692 poly mesh (null)
deleted 4 duplicate polys from 3448 poly mesh (null)
deleted 95 duplicate polys from 190 poly mesh (null)
deleted 82 duplicate polys from 164 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 26 duplicate polys from 166 poly mesh (null)
Priming water: ... finished
link...compress...save...done.
Moving   C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warzoneenglish
azi_zombie_testhouse.ff
    to   C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmods
azi_zombie_testhouse
azi_zombie_testhouse.ff
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at WarmodsHumorModTWOhumormodtwo.iwd
     to  C:UsersEvanAppDataLocalActivisionCodWaWmodsHumorModTWOhumormodtwo.iwd
ERROR: Access to the path 'C:UsersEvanAppDataLocalActivisionCodWaWmodsHumorModTWOhumormodtwo.iwd' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at WarmodsHumorModTWOmod.arena
     to  C:UsersEvanAppDataLocalActivisionCodWaWmodsHumorModTWOmod.arena
ERROR: Access to the path 'C:UsersEvanAppDataLocalActivisionCodWaWmodsHumorModTWOmod.arena' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsmp_HumorModTWOmp_humormodtwo.iwd
     to  C:UsersEvanAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmp_humormodtwo.iwd
ERROR: Access to the path 'C:UsersEvanAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmp_humormodtwo.iwd' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsmp_HumorModTWOmod.arena
     to  C:UsersEvanAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmod.arena
ERROR: Access to the path 'C:UsersEvanAppDataLocalActivisionCodWaWmodsmp_HumorModTWOmod.arena' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsmp_usermapsmp_usermaps.iwd
     to  C:UsersEvanAppDataLocalActivisionCodWaWmodsmp_usermapsmp_usermaps.iwd
ERROR: Access to the path 'C:UsersEvanAppDataLocalActivisionCodWaWmodsmp_usermapsmp_usermaps.iwd' is denied.
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmods
azi_zombie_testhouse
azi_zombie_testhouse.ff
     to  C:UsersEvanAppDataLocalActivisionCodWaWmods
azi_zombie_testhouse
azi_zombie_testhouse.ff
Copying  C:Program Files (x86)SteamSteamAppscommonCall of Duty World at Warmodsusermapsimages.iwd
     to  C:UsersEvanAppDataLocalActivisionCodWaWmodsusermapsimages.iwd
ERROR: Access to the path 'C:UsersEvanAppDataLocalActivisionCodWaWmodsusermapsimages.iwd' is denied.

If anyone could tell me whats causing this it would be much appreciated ;)
10 years ago
Hey, the title says it all. I'm looking for help and tips on how to create custom textures for things such as floors walls trees etc. I'm a noob at making maps and such so I'm asking here on how to make the things I need because no one I know can help me in the way I need :alone:. Any response is greatly appreciated, thanks ;)
10 years ago
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