oylmeo
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
That's so awesome!! Only one thing,i would need to shoot the brushmodel and make it go away,i did this as i would do for any shootable door,but the targetname was shootable_door and now with your way targetname is moving_wall.
Is it possible to do it?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Why not just do self waittill("movedone") instead of a wait?
change everywhere where it says "targetname" to "script_noteworthy" both in radiant and the script, and it should work too.
EDIT: if the wall gets deleted at some point in the game, better to use this script prob
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
I have changed it to script noteworthy,but when i shoot the trigger,the wall/door won't move.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
you need to put "targetname" back to what it was before stuffys code
Stuffys code uses script noteworthy, whatever you used before used "targetname"
If you specify both correctly, both will work on this one object
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
script_noteworthy - moving_wall
targetname - shootable_door
script_vector - 100 0 0
count - 3
That is da brushmodel..
It would move away when i shot a trigger before i added Stuffy's code,but now it doesn't
I need it to move,and when i shoot it,to go away.
But it does move back and forward constantly?
Can you show the code you're using to make it shootable?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
It basically works,but the trigger still doesn't follow the brushmodel,can that be done? If the trigger doesn't follow it then i can't really shoot where the brushmodel is,i would have to shoot exactly where the trigger is