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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
umm with this user i sownloaded it and when i install it and use it in my map it has the aa_defoult in some places can u please say how to fix it and btw it is a good peice of work
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
That's a nice looking door man. You should turn it into four separate models and make it work! Have one for the spinning handle, one for the bars, one for the door, and one for the frame with the hinges and locks. Maybe five if you want the handle to open it to turn then too. I don't know how to make it a model, but I hear you can make it a .ma file from radiant and then make the model in maya. I mean you could make it work like it is, but that is a lot of script_brushmodels then.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks dude! I was planning on making it a model and animating it but I have no idea how to animate. If anyone knows how to animate and you'd like to help I'd love that
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well when you make them models, if you can, make is to you can use rotatepitch, so they rotate in the right directions and that script would be easy. For example, the power leaver for the traps aways roates 180 from base with rotatepitch No matter how you orient it in game. (If I remember correctly)
Simply waittill trigger, then rotatepitch the spinning handle, wait, rotatepitch the handle (if done), wait, rotate pitch the door, connectpaths, make door nosolid. Playing sound during each rotate and when door opens would be cool too.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I was originally thinking of doing something like that but someone told me it would be easier and use less space just to put it in maya and create an anim
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i have seen entire maps that uses less then 450 textures, hevent downloaded this door yet but only curious how its even POSSIBLE to use that many textures for a door? is every bolt using a different texture?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
yeah that would propably make more sence