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Topics - xJimmy33

hey guys,
i've installed the ugx mod 1.1 for my new map and got a few problems..hope someone have some ideas..

the mod runs fine until i add a perkmachine, no matter which..also the 'old' ones.
if i add a machine, i cant launch the map, everytime i got the 'unhandled exception caught' error..

random box, elemental machine working fine..but also the pap trigger just shows the 'hand-icon'.

anyway, the mod and stuff works fine, all gamemodes are working and the guns also.

console log screen:



hope someone can help with this..just tell me what u need lol..  ???
8 years ago
                                                                                                              ZOMBIE ANGST



please read:

this map was pretty "random" created in one night.
i enjoyed the last time pretty much cool old maps with basic stuff, so i was bored and did also a "basic map".
sorry for all who want cool custom guns and new textures. :D
also, i dont want to add some more stuff to it, no custom stuff, no detail.. live with that, lol

features:

- stock setup (perks, guns)

- pretty small map

- custom gun sounds

- custom vision

- custom viewhands

- no "adszoom" for a better weapon feeling :D

- rounds-survive endgame

- creepy zombies :)

- verrückt runner's

- jugg & tesla fixed (tesla dont zap jugg away)

- yea, it dont really has features i know.. lol



credits:

- BluntStuffy (zombie models, general help)

- YaPh1l (zombie eye's, tesla fix)

- TOM_BMX (endgame function)

- UGX-forum (basic stuff)

- Jake (ascension power vision)

- JR-Imagine (SPZ)

- helped and not there? just ask..






please dont "hate" on this map, if you dont like it, dont play it.
this is for those who likes challenges and an hectic gameplay :D



known bug's:

- the zombs sometimes derping for an half second, i dont know whats wrong.. pathnodes set correct and all are connected. this can happen everywhere so yea, hmhm..


DOWNLOAD: (pretty late atm, tomorrow i'll add an second host..)
9 years ago
so yea, i override my default dlc3.csv and can't find the original one.. i also checked the .zip's from the mod-tools but i cant find then?  ???
feel like an idiot, lol

anyone can send me a DL or something?


thanks in advance..
9 years ago
hey.

this map will be a path to hitler's 'hidden' headquarters-bunker "wolfsschanze"
this will be a "special" map with awesome features:
- no perks
- no rounds
- no pap
- no dogs
- no mystery-box
- no wall-weapons
- lol

Mapper: xJimmy33
Scripter: BluntStuffy

not much to show yet, around 30 mins mapping :D






UPDATE 1:

- added a trench
- added glowing eyes for zombs
- using prototype worldspawn-settings






UPDATE 2

- added new zombie models:



9 years ago
so here are some powerup+perk shaders ive made awhile ago, not the best but i guess okay.
maybe someone want then :P


Perks
Spoiler: click to open...

Powerups
Spoiler: click to open...

just put the .iwi's in your /modname/images folder.

if someone wish i can also make the BO1 shaders like this..

10 years ago
this will change your round-number & scorebar HUD like this:

Round 1:
Spoiler: click to open...
Round 2:
Spoiler: click to open...
Round 3:
Spoiler: click to open...
Round 4:
Spoiler: click to open...
Round 5:
Spoiler: click to open...
Round 6:
Spoiler: click to open...
Round 7:
Spoiler: click to open...
Round 8:
Spoiler: click to open...
Round 9:
Spoiler: click to open...
Round 10:
Spoiler: click to open...



just put the .iwi's in your /modname/images folder.
10 years ago
here are an new sniper sight, will replace the old one (on the PTRS) if used.
just drag the .iwi in your /modname/images folder.



picture:
Spoiler: click to open...


if u wish to put the sight on other snipers/guns, just open up the gun file and look for: "adsOverlayShader" and replace the current one with the new one.

example:

\adsOverlayShader\scope_overlay_american\ <-- old from the springfield
\adsOverlayShader\scope_overlay_mp\  <-- new one
10 years ago
here are some pap-camos ive made a while ago, maybe someone want then in their map:

Blue:
Spoiler: click to open...
Green:
Spoiler: click to open...
Red:
Spoiler: click to open...

download include all 3 colors.
10 years ago
hey all,
ive got a strange "error" on my radiant and i dont know how i can reset it.. ;D

the picture say all:
the "options" in the 2d-view are not shown if i rightclick in it.. (misc, script, prefabs etc..)
and also all script_structs and origins are green  :o
i dont change the theme from my radiant btw..

i dont know exactly when it happens, but i think i do a "key command" ?  ;D



hope someone can help..

thanks!

Post Merge: April 20, 2014, 11:26:35 am
anyone please?  ???
10 years ago
ZOMBIE SUMPF

This map can be downloaded from the UGX Map Manager.





Scripter: BluntStuffy
Mapper: xJimmy33

Map Features:

-- Main Easter-Egg with a new Wunderwaffe as reward and also a little surprise

-- Japanese Zombies

-- No Dogs

-- Blur effect at spawn

-- New weapons: Origins: MP40, STG44, Mauser;; / New Wunderwaffe;; / Ray-Gun Mark II;; / Shovel

-- Changed weapon FOV for a better weapon-feeling!

-- Changed FOV

-- Changed viewhands

-- Meleetime increased

-- You run faster with upgraded weapons!

-- BossZombies, after EE!

-- Solo random character

-- A Zipline

-- The Flogger-trap

-- 4 Regular Perks;; SpeedCola, Jugger-Nog, QuickRevive, DoubleTap

-- Normal detail with a nice green fog ;D

-- Pack a Punch

-- Mauser C96 as startpistol

-- The Panzersoldat with custom animations and also scripts by BluntStuffy!

-- HECTIC GAMEPLAY!

-- Some HUD-changes

-- An Ending

-- A "PARTY-ROUND" between round 25 and 30! ;D

-- And more i forgot..





CREDITS:

BluntStuffy --> Scripter of most things in the map! Also the Wunderwaffe, MOTD-box, Mauser and the Panzersoldat-animations and scripts!

YaPh1l --> For scripting support and also for some questions! + Changed the MK2 impact & Blur effect at spawn


TheKillery --> PaP-Camo from the Mark II and Boomhilda

NaziZombiesHD & Steviewonder87 --> Mauser / Boomhilda models

Henkownd --> Panzersoldat-models

Elfenlied & Rollonmath --> Mark II animations

Tito --> Origins STG44, MOTD and Buried zombie models!

Bookable --> Zipline & Flogger script / tutorial

DeadraDescent --> MP weapon files

UGX-Team --> easy-fx

UGX-Forum --> General help

ZM-Forum --> General help

TOM_BMX --> Tools and the shovel!

RadimaX -> Added new area near Speed-Cola

Darkrapture -> multiple box-script

BamSkater33 & JR-Imagine -> Fixed Mule-Kick

BamSkater33 / jei9363 --> Solo revive & random characters

javipotter -> Blundergat anims

Not there? Please ask..


PICTURES:










UPDATE CHANGELOG v2:

- Added Shi-No-Numa zombie animations

- Added new mystery-box (avaiable after easter-egg, WW also in the box after EE)

- Fixed some bugs with the mech + added taunt animation

- Fixed Quick-Revive hintstring + price (disappear after 3 buy in solo)

- Make the doors a waaay cheaper

- Fixed some "Clip bugs" where the player can jump out of map

- Added a new area (made by RadimaX :) )

- Added Mule-Kick (the working version ;)

- Wunderwaffe improved!

- Mystery-box has now 2 spots (haha)

- Added official anims for the MK2

- Overall perfection in some more stuff!

- Added ambient sounds!

- Added new weapons (!):
         - DP28
         - Springfield
         - SVT40
         - Blundergat (no acid gat, but with shock-ammo! 8) )
         - Minigun


UPDATE CHANGELOG v3:
-The Mech crashing the game should be fixed, and some small adjustments to the mech have been made.
-Also some people might like to hear WW's have some more effect on the mech again, and there are a few
true Boss-killers in there btw..
-Also the gate to the special box is now active from the moment the soul-chest at PaP is completed, instead
of after the 3 mechs have been killed..

Hope these small changes balance things out a bit more!
Good Luck ;)


NEW PICS:









HAVE FUN!

BluntStuffy and xJimmy33 out!  8)
10 years ago
i want to change the menu to the middle (coop, mods, solo, options etc.)
like in the UGX-MOD, but i dont know how can i do this. (think in main.menu?)
i've looked in some maps they have it like this, but i dont understand much about .menu files  :-\

anyone can explain how can i do it?

regards

Post Merge: March 03, 2014, 06:56:50 pm
anyone?.  :-X
10 years ago
hello.
so, i started this project 2 days ago and i think i will release it in "a while"  ::)
this map is similar to Shi No Numa, zip-line, pendulum trap, japanese zombies ...
but i'am still using "Der Riese" scripts, so in this map will be included a Pack a Punch maschine with the black ops 1 camo (maybe  ::) )
i dont want to add some "big stuff" to it, cause there should be a "proper" map.
and dont worry, i dont name the mod nazi_zombie_sumpf

Mapper: xJimmy33
Scripter: BluntStuffy

hope i do the WIP right  :P

i feel like treyarch with the fog in my map hahah

let me know what you think about the screenshots.

start 2 days ago:
Spoiler: click to open...






UPDATE 1:
Spoiler: click to open...



UPDATE 2: added falling ash ::)
Spoiler: click to open...


UPDATE 3:
Spoiler: click to open...





UPDATE 4:
Spoiler: click to open...



UPDATE 5: added new WUNDERWAFFE, let you surprise :P (BLaST - 115) ;D
Spoiler: click to open...




UPDATE 6: new weapons + the panzersoldat with custom animations by BluntStuffy!  ;D
Spoiler: click to open...











UPDATE 7: added solo/coop loadscreen, missionscreen, menuscreen
Spoiler: click to open...


CREDITS FOR ALL THE STUFF WILL BE GIVEN AFTER MAP RELEASE!
10 years ago
                                                                                              ZOMBIE BLUT





welcome to my 3rd map - > Zombie Blut
this is a "race" map, you beat it if you enter the last area.



-> No story for this

-> Map made 3-4 weeks (i think)




-- Hitmarker (yahy!!)

-- Blur screen at start

-- Custom weapon sounds

--  "Dig sites" like in BO2 - Origins

-- An endgame -> not buyable and not rounds :P

-- One way teleporters

-- Custom ammo counter

-- Music starts at last area

-- Dog round fog everytime :P

-- Custom pap camo

-- Full gun names

-- Changed FOV [75]

-- Changed weapon FOV

-- Changed viewhands

-- Changed font

-- 7 Perks [quick revive, speedcola, double tap, jugger, stamin-up, deadshot, phd-flopper]

-- FIXED JUGGER

-- Wunderwaffe DG2 dont zap jugger away

-- Pack a Punch

-- Zombie health little bit increase

-- Custom vision

-- Little detail ***

-- Removed dogs

-- UGX easy-fx

-- Evil teddys  ;D

-- Glow zombie eyes

-- BO2 STG44

-- Pistole 08 and a flintlock pistol

-- 3000 startscore  ;D

-- 3 bear music easter egg

-- Friendly AI fixed

-- Typewriter intro

hope thats all.



CREDITS:


--> YaPh1l - Typewriter intro / endgame script / AI fix / tesla fix / blur effect / glow eyes

--> BluntStuffy - Flintlock pistol + animation / Pistole 08 + animations / Hitmarker script / "dig sites"

--> 3dregenerator - Flintlock model / Pistole 08, Luger model

--> Nukem - one way teleporter

--> deper63923 - Powerup effects

--> Swazzy - Gun sounds

--> BamSkater33 - BO1 perks + fix

--> UGX Team - UGX easy-fx

--> UGX Forum - some help

--> Zombiemodding Forum - some help

If i forgot one, please tell me



BTW: A BIG SPECIAL THANKS GOES TO YaPh1l AND BluntStuffy FOR THE BIG AND AWESOME SUPPORT!!
see you ingame   ;D

PICTURES:







***PLEASE READ:
i can't make more detail in the map because my map in radiant fucks up with my pc..
so sorry for the little detail..

in zone 3 one spawn not work correctly..cant fix it..but i think thats not dramatic.
some weapons have the same name non-upgraded and upgraded. forgot sorry :s


YOUTUBE & COPYRIGHT:
Spoiler: click to open...
i have 2 songs in the map from "Rammstein" and from "Eisregen".
the song from Rammstein starts if you find the 3 teddy's
the other song will play immediately if you reach the end-area.


DOWNLOAD:

http://www.mediafire.com/download/7k556uvlrdi60eh/nazi_zombie_blut.exe
10 years ago
This map can be downloaded from the UGX Map Manager.


Zombie Schmerz

My 3rd map.
After Zombie Folter i start this "project", this is like Zombie Folter, a small map with a winnable ending -> same as zombie folter, but i think its harder.


This is a small sized FUN map, i used to test my little experience at  modding.


-> No story for this

-> Map made: 4-5 Days



Map features:

- Only Black Ops 1 guns

- Ascension Power system

- 5 Perks (Quick revive, speedcola, double tap, jugger, stamin up)

- Winnable ending (after buy endgame trigger must survive for 10 rounds )

- Pack a Punch

- !!6 Shootable teddy's to open PaP and endgame!!

- Custom vision

- Small sized map

- Difficulty: Hard

- Little detail

- Changed fov

- Changed viewhands

- Glowing zombie eyes

- IMPORTANT: Jugger is fixed^^

- Zombie health little bit increase

- Dr. Phil's Ray gun

- Removed dogs

- UGX Jukebox with custom music

- UGX easy-fx

- New ammo counter hud!! (picture)

- Map packed in UGX installer..



CREDIT LIST:

- YaPh1l -> Zombie eyes / Typewriter intro / some help with scripting

- UGX-Team -> Jukebox / easy-fx

- BamSkater33 -> BO1 Perks

- FRD -> Weapon files

- UGX-Forum -> some help

- ZM Forum -> some help

- My Girlfriend <3 -> Beta tester / some ideas

- If i forgot someone please tell me.



Pictures:

No Power:





With Power:






Changelog v.2:
                      - added sounds to teddy's
                      - new ammo counter hud
                      - clipping some more things
                      - perk "bug" fixed


10 years ago
This map can be downloaded from the UGX Map Manager.


Zombie Folter


so, here are my second map:

THIS IS A WAW MAP so this map will not included black ops perks or modern weapons or something like that!!
play another map if you want them


-No story for this yet.
-Map made: 5-7 days
-My second map
-My first map I load up until now. can turn around for hours so my second map is the 1st ^^


this is a little objective / challanges map


map includes:

-Winnable endling

-Full gun names

-No pack a punch
      
-Only speed cola perk
         
-Shootable free jugger perk bottle (5 hit fixx) "hard" to find

-Glow zombie eyes

-Small sized map

-Easy dogs
                  
-Ascension power style (changed vision file)
            
-custom vision - really dark
      
-Little detail
   
-FX's

-Custom gun sounds


Credits:

YaPh1l - zombie eye's & typewriter intro --> Dr. Phil will have a surprise for you^^

UGX Team - UGX easy-fx tutorial

Swazzy - Gun sounds



Pictures:

No Power:



With power:




Changelog v.2:
                 Clipping some modells
                 Changed the start pistol to the nambu
                 The map is now packed in UGX installer
                 Bigger playable area for drops
                 Easy-FX debug mode removed


Changelog v.3:
                      Remove dog rounds
                      Clipped some more modells




-Made in Germany haha..






10 years ago
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