UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: Joeycx on June 17, 2015, 11:15:51 pm

Title: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 17, 2015, 11:15:51 pm
*If you downloaded version 1.1 please update it by downloading this.*
Mega:
mega.co.nz

MediaFire:
www.mediafire.com

(http://i58.tinypic.com/258xifr.jpg)

(http://i57.tinypic.com/25fr1o6.jpg)
" Under awful conditions and being tested for numerous products/experiments the asylum under goes a unique atmosphere.."

https://www.youtube.com/watch?v=vyLevBxVM_w (https://www.youtube.com/watch?v=vyLevBxVM_w)


Beforehand Text:  Thank you all the members who helped me and contributed to this project.
Map's Name: Crazy_Place (Not to be confused with the other map)


Storyline:
The Map Is A Direct Follow Up Of Verruckt, Patients Were Evacuated And Was Forced Out. Transported, Resided Here. Under The Horrible Conditions And Forced To Stay, Unable To Contact Anyone And Miles Away From Civilization. What Happens Here Stays Here.

Description Of Map:
This map is very heavily based on verruckt and nacht der untoten. Players who crave the feeling that verruckt offers might find this map fun to play. This map is more for players who have experience playing zombies and is designed to be difficult and challenging. The map is split in two with side A and Side B. The map also offers outside and inside playable areas. Players who are up for a challenge, gear up and play with 4 players on this immerse asylum experience!

Features:
. All World At War Weapons
. All Guns Pack A Punchable
. 9 Perks With No Perk Limit, Buy As Many Lose As Many
. Lunar Lander Landing Areas
. The Map Is Split In Half, With 2 Sides But 4 Players Are All Together
. Ambience Is Present In This Map
. 4 Wonder Weapons
. Verruckt Experience With Der Riese Scripts
. No Big Easter Eggs, Just Small Ones Like In Verruckt
. Wonder Waffle And PHD Fixed
. An Experience Of Pressure And Caution At Every Step.

Caution!
 While Playing Alone, Can Be Extremely Hard.
It's Suggested To Play With Co-Op Players

Error's And Known Bugs
- Zombie Spawns are irregular.
- Start Zone Zombies Sometimes Don't move in those first 2 Barriers (Fixed In Version 1.1)
- Removed Barriers/Invis Zombies And Modified Guns (Fixed In Version 1.2)
- Added/Removed Guns, Decreased Lag, Added Camo, Fixed Minor Issues*Sound Fixed* (Fixed In Final Version)


: Find errors? Find Bugs? Find Glitches? Post below and if you can a picture so i can fix it!:

Troubleshoot. (Please make sure that you downloaded the updated version and reinstall it.)

*Power Guide*
-There are 3 power towers around the map that activates power. If you shot correctly it will display a cryptic message.
-The power towers have a noticeable power surge which emits a sound.

*First Tower* - The easiest tower which is by the double barrel/lunar lander and can be shot by looking up at the tower and shooting it.
*Second Tower* - The next tower is behind the crane by the first tower. Its on the right side of the gate that needs power. It can be hard
shooting but stepping back a shooting can help.
*Third Tower* - The last and hardest to do power tower. The tower is located by the stg44 and second lunar lander. Its behind the gate and can be shot with a gun and grenade. Be careful cause the gate is not shoot able and it doesn't send bullets on the other side, so stepping back a shooting can help.

- Once ALL are shot the message will appear "iies" and the door by the mystery box opens and power can be activated.

*Jugg Guide*
- Once the power is on, go to the power room and head down until you reach a gate door and buy it.
-It'll lead you to the sewer, head down to the biggest area and there should be electric cherry and a teleporter pad.
- Link it and head to the elevator by the bar.
- Once upstairs, go to the room with speed cola and there should be a teleporter pad there.
-Link it and go back to sewer to head to jugg,


Special Thanks/Credit to all these wonderful people!
Zombiemodding- For all the wonderful tutorials and prefabs
UGX- for hosting a website where players can learn from
F3ARxReaper666- for answering my stupid questions and Beta testing
Insane Falcon- For beta testing
Bamskater33- For his amazing scripts and efforts in exporting black ops scripts for us to use(Perks/Lunar Landers)
Terminaor- for amazing programs and scripts
Tom_BMX- amazing programs and model exports
zombie madness/rorke- Amazing gun models and scripts that make a game experience
Marsvinking- Scripts for elevator
Mappers United Wiki- my bible for mapping, thanks for fantastic scripts and tutorials
deper63923- for amazing prefabs
Smasher248-  For the wonderful scripts
HitmanVere- For Pap Camo, and sorry for the troubles lol.
And YOU for downloading my map :)

Pictures:
(http://i62.tinypic.com/1zqvu5x.jpg)

(http://i58.tinypic.com/5po8z5.jpg)

(http://i60.tinypic.com/2uejuv4.jpg)

(http://i57.tinypic.com/23w9sid.jpg)

(http://i62.tinypic.com/281tv2t.jpg)

Enjoy! Please also post videos below. I wanna see them!
Title: Re: Psychopath Release
Post by: MrDunlop4 on June 18, 2015, 04:11:12 pm
Very interesting. Downloading right now :P

EDIT: You have to use the UGX Map Packer not the ZM Installer
Title: Re: Psychopath Release
Post by: HitmanVere on June 18, 2015, 04:14:09 pm
And YOU for downloading my map :)

What if I dont download the map? Would I still be credited? :please:
Title: Re: Psychopath Release
Post by: smasher248 on June 18, 2015, 04:17:28 pm
zombie madness- Amazing gun models and scripts that make a game experience

he didnt make the models or the scripts :lol:
Title: Re: Psychopath Release
Post by: steviewonder87 on June 18, 2015, 04:19:07 pm
Just to clarify this map is based off the Verruckt prefab isn't it?
Title: Re: Psychopath Release
Post by: DidUknowiPwn on June 18, 2015, 04:26:11 pm
(http://i.imgur.com/5lwhG0O.jpg)

:(

(http://i.imgur.com/8xugMY6.jpg)

Do you not test your map ._.?

These zombies not having any sounds is really fucking annoying.
Title: Re: Psychopath Release
Post by: MrDunlop4 on June 18, 2015, 04:32:50 pm
(http://i.imgur.com/5lwhG0O.jpg)
Invisible Zombies ???
Title: Re: Psychopath Release
Post by: smasher248 on June 18, 2015, 04:34:13 pm
lander puts u through a wall, and broken spawner: (http://i.gyazo.com/4f995e380ca628d1e0419ed8cd494cb9.png)
(http://i.gyazo.com/3bcce1757658f68d6d03159270732879.jpg)

guns are a bit weird and please fix the scavenger script i think its updated on cfg
Title: Re: Psychopath Release
Post by: Joeycx on June 18, 2015, 04:52:12 pm
I just woke up, so i didn't know i was approved.. lol. I did't use the verruckt prefab.

The invis zombies were a glitch in my game, but i was like hey, lets keep these.

Lunar landers and zombie issue i have to fix soon, but thank you all for you're help finding these issues.
Title: Re: Psychopath Release
Post by: LegitimateRage on June 18, 2015, 05:15:42 pm
I don't know why, but when I first opened the Mediafire link to download, it gave me a severe virus warning, telling me not to install it. I tried the Mega link and it went fine but I'm wondering why that could have happened? I have no anti-virus (I use common sense) so it's odd for me to encounter a message like that.

Anyway the Map itself looks fantastic, the detail is great and the creepy sounds actually made me a little nervous haha. It is quite difficult Solo but the modified weapons are a nice touch (didn't expect a Fully Automatic scoped M1 Garand) it's gonna be tough to beat but I look forward to doing so!
Title: Re: Psychopath Release
Post by: TheScotchGuy on June 18, 2015, 05:17:18 pm
the invisible zombies are completley pointless you should NEVER keep such a bug..
Title: Re: Psychopath Release
Post by: Joeycx on June 18, 2015, 05:19:58 pm
this is my first map... so i have little to no experience map making.. aha. but i'm really trying to improve things.
Title: Re: Psychopath Release
Post by: MZslayer11 on June 18, 2015, 05:22:05 pm
The invis zombies were a glitch in my game, but i was like hey, lets keep these.

"I recognize the game breaking bug in my map but I am too lazy and don't know how to fix it so I'm gonna add it as a "feature" for you to "enjoy". "
Title: Re: Psychopath Release
Post by: TOXICRICHTOFEN on June 18, 2015, 06:43:53 pm
hey the download links arent working
Title: Re: Psychopath Release
Post by: weli on June 18, 2015, 06:54:58 pm
i can't play this map co-op

it keeps COD WAW crashing all the time .
Title: Re: Psychopath Release
Post by: conn6orsuper117 on June 18, 2015, 07:51:00 pm
It breaks my heart with all these map curses.
Nuketown has a no remake curse
and Verrukt has a bad Horrible remake curse :'(
Title: Re: Psychopath Release
Post by: thezombieproject on June 18, 2015, 08:14:20 pm
DOWNLOAD  does not work!
Title: Re: Psychopath Release
Post by: daedra descent on June 18, 2015, 09:19:55 pm
This map looks amazing. I say looks because i can't actually play it since the downloads down.

But yeah, if you knew there was somethings that needed to be fixed you really should have posted a help topic or something. People would be more than happy to help you.  ;)

he didnt make the models or the scripts :lol:

^This. From my understanding Rorke/Zombie Madness stole the thundergun script from pieman or something. He didn't actually make it himself.

Nor did Bamskater/Jie "port" the perks script from BO. Its the same as the stock perk script, just with BO perks instead - something he could have added to the original perk script... but i digress.
Title: Re: Psychopath Release
Post by: seanathan on June 18, 2015, 09:20:29 pm
By the reviews, im sadly not getting this. also I cant get "surprise" because I don't even play with 4 people ever so that stinks... :-\
Title: Re: Psychopath Release
Post by: Joeycx on June 18, 2015, 10:50:25 pm
I've posted the new v1. a long time ago. just waiting to get approved.

Mega:https://mega.co.nz/#!fA8DXaJY!dnn6gbPi4IpB0h29MAM9tIWlOf2WvIG6mQqEufVUEV4 (https://mega.co.nz/#!fA8DXaJY!dnn6gbPi4IpB0h29MAM9tIWlOf2WvIG6mQqEufVUEV4)

MediaFire:
http://www.mediafire.com/download/a2jovnic4146jdz/Psychopath_Installer_UGX_V1.exe (http://www.mediafire.com/download/a2jovnic4146jdz/Psychopath_Installer_UGX_V1.exe)
Title: Re: Psychopath Release
Post by: Harry Bo21 on June 18, 2015, 11:54:31 pm
I've posted the new v1. a long time ago. just waiting to get approved.

Mega:https://mega.co.nz/#!fA8DXaJY!dnn6gbPi4IpB0h29MAM9tIWlOf2WvIG6mQqEufVUEV4 (https://mega.co.nz/#!fA8DXaJY!dnn6gbPi4IpB0h29MAM9tIWlOf2WvIG6mQqEufVUEV4)

MediaFire:
http://www.mediafire.com/download/a2jovnic4146jdz/Psychopath_Installer_UGX_V1.exe (http://www.mediafire.com/download/a2jovnic4146jdz/Psychopath_Installer_UGX_V1.exe)

corrected your OP and the missing tags

make sure to use the forum tags ;)
Title: Re: Psychopath Release
Post by: Joeycx on June 19, 2015, 12:01:13 am
Thank you so much for correcting it for me.
Title: Re: Psychopath Release
Post by: daedra descent on June 19, 2015, 01:28:26 am
I've posted the new v1. a long time ago. just waiting to get approved.

Mega:https://mega.co.nz/#!fA8DXaJY!dnn6gbPi4IpB0h29MAM9tIWlOf2WvIG6mQqEufVUEV4 (https://mega.co.nz/#!fA8DXaJY!dnn6gbPi4IpB0h29MAM9tIWlOf2WvIG6mQqEufVUEV4)

MediaFire:
http://www.mediafire.com/download/a2jovnic4146jdz/Psychopath_Installer_UGX_V1.exe (http://www.mediafire.com/download/a2jovnic4146jdz/Psychopath_Installer_UGX_V1.exe)

Approved for what? The links just say the file is deleted.
Title: Re: Psychopath Release
Post by: CraftDAnimations on June 19, 2015, 09:16:33 am
Tried all four links and none of them are working.
Title: Re: Psychopath Release
Post by: hachuwaka on June 19, 2015, 10:56:55 am
every single link is broken :(
Title: Re: Psychopath Release
Post by: smasher248 on June 19, 2015, 11:39:29 am
This map looks amazing. I say looks because i can't actually play it since the downloads down.

But yeah, if you knew there was somethings that needed to be fixed you really should have posted a help topic or something. People would be more than happy to help you.  ;)

^This. From my understanding Rorke/Zombie Madness stole the thundergun script from pieman or something. He didn't actually make it himself.

Nor did Bamskater/Jie "port" the perks script from BO. Its the same as the stock perk script, just with BO perks instead - something he could have added to the original perk script... but i digress.

he stole pie mans script for thundergun, and he is using my scavenger script(which i authorized)
Title: Re: Psychopath Release
Post by: LegitimateRage on June 19, 2015, 03:45:53 pm
So.. the V1 Downloads are down now too..?
Title: Re: Psychopath Release
Post by: BannonVII on June 19, 2015, 05:18:15 pm
How are people allowed to post maps with tons of buggs broken links... etc someone should close this post... just fail map, i feel like u didnt even tried to fix any of the problems before posting this... Just disgusting
Title: Re: Psychopath Release
Post by: Joeycx on June 19, 2015, 05:52:10 pm
Smasher, i really apologize for not knowing it was you scripts, i put your name in the credits but im not quite sure if the moderator will add it in there.

deadra, the map file was corrupt in my v1.0 so i had to re upload the file and change some minor things in my map. The file is now and up and downloadable. i just need to wait until it gets approved.

Double Post Merge: June 20, 2015, 12:08:54 am
bannnon, no mapper is perfect, and its inevitable that my map's first release was a fail. I removed the links so i can go back and fix the links. Even when i had to wait hours upon hours waiting for someone to approve my files. All my hours and hard work in my map is to just have a map out with my name on it , if you don't like my map just easily click out of my page and simply download someone else map that appeals to you, my sorry if i'm ranting but i'm quite exhausted exerting my time into this.   
Title: Re: Psychopath Release
Post by: Eternal_Fire on June 20, 2015, 02:17:38 am
How are people allowed to post maps with tons of buggs broken links... etc someone should close this post... just fail map, i feel like u didnt even tried to fix any of the problems before posting this... Just disgusting

Please try to put yourself in the map makers shoes, he/she knows about all the bugs and the fact that you are just saying terrible is just mean. How would you feel if you made a map and everyone said it was a fail and just disgusting, they worked really hard on this map and it actually looks great if there weren't any bugs so please, just don't.
Title: Re: Psychopath Release
Post by: MZslayer11 on June 20, 2015, 02:33:14 am
Please try to put yourself in the map makers shoes, he/she knows about all the bugs and the fact that you are just saying terrible is just mean. How would you feel if you made a map and everyone said it was a fail and just disgusting, they worked really hard on this map and it actually looks great if there weren't any bugs so please, just don't.

1. I wouldn't upload a map with game breaking bugs.
2. I would take people critism as advise and make my map betterm based in that.

There is no excuse for a map with that many bugs no matter how new the mapper. There is a help desk for a reason, ask for help if you dont know how to fix sonething. And this is Comming from somebody still working on their first released map.
Title: Re: Psychopath Release
Post by: Joeycx on June 20, 2015, 02:53:53 am
i'm still learning and i take this fail of a map to improve upon me. Bugs are always bound to happen no matter how inexperienced the mapper is. Instead of listing reasons why this person defended me, why not help me improve my map and other new mappers. Theres no need to turn my map's release into a wild fire.
Title: Re: Psychopath Release
Post by: Studly on June 20, 2015, 03:34:29 am
The Map locks up when you go to restart the game, which means you have to end task and restart the whole game again from UGX Map Manager.
Title: Re: Psychopath Release
Post by: Joeycx on June 20, 2015, 04:56:12 am
studly, when i play maps with big files, that usually happens to me also. When you die, press quit instead of restart?
Title: Re: Psychopath Release
Post by: Harry Bo21 on June 20, 2015, 05:04:53 am
its inevitable that my map's first release was a fail
not really, im still on my first map, and I wouldnt call it a auto "fail". Ive spent months (literally months) fixing it all up

Quote
studly, when i play maps with big files, that usually happens to me also. When you die, press quit instead of restart?
Shouldnt do, might give a false error occasionally thats all. And your map is far from "big" ;)

Even when i had to wait hours upon hours waiting for someone to approve my files
We cannot be here all the time man, this is only while you have under "20" posts to your name. Maybe next time try contacting a mod if your left waiting as we are not "alerted" when you post, we have to come and "find" it

Also we dont approve the "files" we approve the "posts" so all the problems with your links are on your side, no matter how fast we update them, if your pulling them back down again its gonna make little difference

I agree that people need to be more positive, but mappers need to realize you cant just go "oh thats not working correctly" - add to feature list

I hope to see you fix this up and release another download  ;)
Title: Re: Psychopath Release
Post by: Joeycx on June 20, 2015, 05:14:47 am
harry Bo21 i understand. I was kinda mad that all my efforts were just washed away by people's comments but i know i should have those comments affect the well being of my map in anyway: )
Title: Re: Psychopath Release
Post by: daedra descent on June 20, 2015, 05:15:42 am
The level design is really good but the map does have a lot of minor bugs/glitches like the broken hintstring for the tokerev. Nothing game breaking but i didn't exactly get real far because the sprinting zombies kept kicking my ass so there might be something.

If you need help with anything specific, please don't be afraid to ask in the help section or via PM.

Quote
Shouldnt do, might give a false error occasionally thats all. And your map is far from "big"

Since the map is already loaded i wouldn't think you'd get a false error when restarting anyhow.




Title: Re: Psychopath Release
Post by: MZslayer11 on June 20, 2015, 05:17:44 am
I know I was being blunt in my previous posts but I'm just trying to get the point across that you cannot use crutches such as being new and inexperienced to excuse buggy maps. Its not just you. I commend you for going beyond a box map, as many new mapper do, but tbh I'd rather play a "well made" and bug free box map than a glitchy map of a larger scale. I'm not trying to degrade you or your work and I do hope that you continue to refine this map and eventually release a relatively bug free version. Dont rush yourself. Take time to figure out what's wrong, fix it, and release the map when you feel that it is the best it can be. Good luck  ;)
Title: Re: Psychopath Release
Post by: Joeycx on June 20, 2015, 05:25:27 am
thanks for all the replys :) I know i force on the "new mapper" as an excuse, but i know i should try to make sure my maps are bug free. But really thanks for all the support!
Title: Re: Psychopath Release
Post by: Harry Bo21 on June 20, 2015, 05:39:50 am
Well, were all here to help, use the general help sections if you have questions or the specific child boards for more specific problems ;)
Title: Re: Psychopath Release
Post by: likeaboss521 on June 20, 2015, 06:53:09 am
How do I download this map?
Title: Re: Psychopath Release
Post by: Lukkie1998 on June 20, 2015, 08:13:47 am
How do I download this map?
You click the first or the second "DOWNLOAD FILE" button in the first post. You can't miss them.
ugx-mods.com


Choose either Mega or Mediafire. If you're from europe, Mega is faster. If you're from America, use mediafire.

Lukkie1998
Title: Re: Psychopath Release
Post by: smasher248 on June 20, 2015, 08:24:26 am
thanks for all the replys :) I know i force on the "new mapper" as an excuse, but i know i should try to make sure my maps are bug free. But really thanks for all the support!

its really noproblem, no one knows its my script, rorke is pretty bad when it comes to credits, anyway my only request is that u fix it cause every map has the broken version, where fx and sound play on impact rather than after the delay, thanks
Title: Re: Psychopath Release
Post by: Studly on June 20, 2015, 08:31:51 am
studly, when i play maps with big files, that usually happens to me also. When you die, press quit instead of restart?

Thanks Mate will give that a try. :)
Title: Re: Psychopath Release
Post by: TheLittlepanda0 on June 20, 2015, 10:48:22 am
Challenge Accepted!
Title: Re: Psychopath Release
Post by: franco95 on June 20, 2015, 02:52:14 pm
i have a question, this is the new version of the map? can i play it with my friend?
Title: Re: Psychopath Release
Post by: Joeycx on June 20, 2015, 06:04:05 pm
franco95, yep this version is playable and downloadable now!
Title: Re: Psychopath Release
Post by: smasher248 on June 21, 2015, 10:52:34 am
i think i will give this another go, hope the spawner glitches are fixed :)
Title: Re: Psychopath Release
Post by: Studly on June 21, 2015, 11:05:37 am
For the life of me i cant find the power switch, where the hell is it ?
Title: Re: Psychopath Release
Post by: HitmanVere on June 21, 2015, 12:23:59 pm
Spoiler: click to open...
-There is invisible wall at spawn near couch
-Verruct runners on round 3? Really?
-Round 3 and grenades are basically useless, almost no damage at all
-Tokarev wallbuys hintstring is default WaW "broken" text, same with MP44
-Clip is way too big near power door by first lander
-There is also broken pathing near this spot ^^
-I suggest making fence texture smaller, so it looks more natural
-M1 Garands wallchalk is misaligned, causing bit of texture repeating in top corner
-Cant get points off from Deadshot
-Where Trenchgun wallbuy is, there is floating wires model in front of it
-At few points of map, I would hit 10FPS :poker:
-Riser near Thompson goes through the wall
-At sewers area, there is very stretched texture and broken grenade wallbuy, also by power there is one too
-FXs are either misaligned or missing from perks
-Trenchgun paped starts moving very weirdly across the screen
-No PaP camo on some guns

Althought these are very annoying imo, I like the layout/sounds you have used to build up this map. I approve a lot use of Killing Floor sounds for dogs :D
Title: Re: Psychopath Release
Post by: Joeycx on June 21, 2015, 08:12:37 pm
hitman thank you for the list of error's. lol i though using the kf sounds would be cool for the dogs.

Double Post Merge: June 22, 2015, 12:05:21 am
Studily the power can only be opened by the spark power poles
Title: Re: Psychopath Release
Post by: franco95 on June 22, 2015, 07:06:44 am
i played the map but i can't do a good video because there are lot of bad things:

1) We don't like the runners of Verruckt from the third round (remove them!).
2) The dogs are overpower O__O, they kill the player with only 2 hit.
3) My friend block himself when he walk on the Lunar lender and we died because he was the last player alive.
4) Grenades are such as glue O.o
5) Every time we tried to restart the map the game crashed -.-

Sorry but, when you will release a new version without bug or all of this thing i will do a video on it.
Title: Re: Psychopath Release
Post by: Studly on June 22, 2015, 08:53:49 am
hitman thank you for the list of error's. lol i though using the kf sounds would be cool for the dogs.

Double Post Merge: June 22, 2015, 12:05:21 am
Studily the power can only be opened by the spark power poles

G'day Mate .I got these numbers come up once i naded it...we worked that out, but still cant work it out lol.
Title: Re: Psychopath Release
Post by: dedlarny on June 22, 2015, 06:39:00 pm
Hello, I have the same problem, when I try to play with my friend, his game crashes. We hear the sounds of the map but the game crashes all the time, did you try your map coop?
Title: Re: Psychopath Release
Post by: Joeycx on June 22, 2015, 08:48:59 pm
what part or you stuck at? or did you die lol

Double Post Merge: June 23, 2015, 01:08:45 am
Updated Download/Updated Map
Title: Re: Psychopath Release
Post by: Studly on June 22, 2015, 09:25:51 pm
Once we throw a nade at the power pole we get the numbers come up  and that's it we haven't managed to find the power room after that.
Title: Re: Psychopath Release
Post by: sureshot1500 on June 22, 2015, 11:44:42 pm
both mega upload and mediafire say the files are no longer available
Title: Re: Psychopath Release
Post by: sureshot1500 on June 22, 2015, 11:47:19 pm
never mind they do work I am just an idiot lol
Title: Re: Psychopath Release *Updated Final Version*
Post by: Studly on June 23, 2015, 03:27:28 am
We are stuck at the power poles and at one stage went around looking for the power switch but no luck.
Title: Re: Psychopath Release
Post by: MrDunlop4 on June 23, 2015, 05:40:16 am
what part or you stuck at? or did you die lol

Double Post Merge: June 23, 2015, 01:08:45 am
Updated Download/Updated Map
Gonna try to reach Round 30 :P
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 23, 2015, 06:13:35 am
good luck to you sir
Title: Re: Psychopath Release *Updated Final Version*
Post by: Studly on June 23, 2015, 06:25:10 am
Finally found the power switch Bloody Hell Epoic LOL
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 23, 2015, 06:39:03 am
lol how long did it take you?
Title: Re: Psychopath Release *Updated Final Version*
Post by: Studly on June 23, 2015, 08:10:28 am
lol how long did it take you?

Only three day lmao
Title: Re: Psychopath Release *Updated Final Version*
Post by: sureshot1500 on June 23, 2015, 04:21:40 pm
We are stuck at the power poles and at one stage went around looking for the power switch but no luck.

Studly it took my friend and I a bit to figure out the power poles last light but from spawn if you open the door to your right and follow it outside you will see a power pole with a transformer that's lit up and sparking shoot it and than find the other few which are split between that spot and the other outside location and once you have shot all of them go down to the hall the random box is off off and look on your left and there will be a door that opened and the power switch is in there
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 23, 2015, 04:44:36 pm
oh wow lol
Title: Re: Psychopath Release *Updated Final Version*
Post by: RichGaming on June 23, 2015, 06:33:38 pm
Where the hell is power? Can't find it anywhere? :/
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 23, 2015, 08:28:24 pm
there are 2 poles with sparks in the area outside with the double barrrel and one behind the gate by the stg44. Its bright and isnt very hard to miss, but can be difficult shooting lol.
Title: Re: Psychopath Release *Updated Final Version*
Post by: Studly on June 23, 2015, 11:12:01 pm
Hey Joeycx i am enjoying your map, its a Bloody ripper Mate, tell me i was standing at the first box location , we had the power turned on and i threw a nade up into the building at the top through the hole in the roof and a heap of numbers came up again. What did that do ?
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 23, 2015, 11:25:21 pm
I don't know what does it do lol, its an easter egg.. find more lol
Title: Re: Psychopath Release *Updated Final Version*
Post by: TheScotchGuy on June 26, 2015, 04:20:49 pm
I got out of the map i think you should probably fix it xD (http://i.imgur.com/Nhqtj2p.jpg)
 its literally just on the right after the big power door opens at pack a punch
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 26, 2015, 09:41:06 pm
lol yeah, it opens....when power is on....
Title: Re: Psychopath Release *Updated Final Version*
Post by: TheScotchGuy on June 27, 2015, 12:41:04 am
lol yeah, it opens....when power is on....
lol i dont think power on should enable you to leave the playable area and jump straight off the map should it?
the angle in the screenshot is pointing at the area where i jumped out, the wall straight in front of me i jumped over it clip it
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 27, 2015, 02:44:24 am
go to that area without the power. it should say power needs to be turned on.
Title: Re: Psychopath Release *Updated Final Version*
Post by: Harry Bo21 on June 27, 2015, 06:21:37 am
go to that area without the power. it should say power needs to be turned on.
i think your missing his point, which is

"when" the power is on, hes able to use the door to get out of bounds
Title: Re: Psychopath Release *Updated Final Version*
Post by: TheScotchGuy on June 27, 2015, 12:10:49 pm
go to that area without the power. it should say power needs to be turned on.
are u dumb i even changed my comment to be more understandable how can u not understand that i GOT OUT OF THE MAP AND JUMPED OFF THE SIDE INTO THE OBLIVION
Title: Re: Psychopath Release *Updated Final Version*
Post by: steviewonder87 on June 27, 2015, 12:13:45 pm
are u dumb i even changed my comment to be more understandable how can u not understand that i GOT OUT OF THE MAP AND JUMPED OFF THE SIDE INTO THE OBLIVION
I think you don't get it, jumping out the map is a 'feature' :P
Title: Re: Psychopath Release *Updated Final Version*
Post by: TheScotchGuy on June 27, 2015, 12:16:35 pm
I think you don't get it, jumping out the map is a 'feature' :P
lmfao yeah it seems that way
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 27, 2015, 05:37:05 pm
maybe if you corrected your comment before i would have understood you :). Thank you for telling me that, i'll fix it when a new update comes around.
Title: Re: Psychopath Release *Updated Final Version*
Post by: TheScotchGuy on June 27, 2015, 06:51:59 pm
maybe if you corrected your comment before i would have understood you :). Thank you for telling me that, i'll fix it when a new update comes around.
i corrected it straight away after i posted it you replied hours later  :facepalm2:
Title: Re: Psychopath Release *Updated Final Version*
Post by: Joeycx on June 27, 2015, 10:20:00 pm
alrighty i'll make sure to monitor your comment just in case you misspell anything and for you to go back and correct it :)   Thank you again for telling me.
Title: Re: Psychopath Release *Updated Final Version*
Post by: SPi on August 28, 2015, 03:10:23 pm
*Snif Snif*  I smell Outlast
Title: Re: Psychopath Release *Updated Final Version*
Post by: ZedTime on October 12, 2015, 05:16:49 pm

Downloaded the map twice and reinstalled it, but we getting still the following error while in coop and starting the game (loadscreen):
Spoiler: click to open...
Code Snippet
Plaintext
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 
1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0
1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0
1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0
1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008
1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 CScr_RandomFloatRange parms: 0 1084715008 script runtime error: potential
infinite loop in script - killing thread.
@ 29985
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 18.95 seconds
Com_TouchMemory: 0 msec. Using sum: -849672159
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 111205 1250
CScr_RandomFloatRange parms: 0 1071644672
CScr_RandomFloatRange parms: 0 1071644672
Sending invite to .
Database: Assets S

Unhandled exception caught


Anybody else who've got this error? or an idea what could it be?