Totally possible, you need two different sun volumes each with the Light State 1 ssi KVP set to the name of the skybox you want. If you are already doing this and it is still crashing, I'm not sure how to help.
7 years ago
I looked through the code for documentation, here is what I found (In scripts/shared system_shared.gsc)
[code]/*///////////////////////////////////////////////////////////////////////////////////////////////////////////
Usage:
REGISTER_SYSTEM( <system_name>, &l...
[code]/*///////////////////////////////////////////////////////////////////////////////////////////////////////////
Usage:
REGISTER_SYSTEM( <system_name>, &l...
7 years ago
Absolutely in love with the map, but we keep crashing in the semi-higher rounds (20+) due to exceeded asset limits or something of the sort. Any tips on getting around this would be appreciated.
Specifically...
7 years ago
You can do this with FX in radiant, create one with a dynamic light element and edit that to your liking. I know we were provided with a bunch of fire flicker FX from the giant map, so if one of those fits what you are looking for use that as the work has already been done.
Edit: Ju...
Edit: Ju...
7 years ago
It's okay it appears there are many others who still have yet to notice this post
I'm one of them. Welcome back man
7 years ago
This is called volumetric fog. First, set the KVP: volumetric to true on whichever light you want to create the effect with. Then go to your entity browser and spawn a volume>litfog (just search for litfog in the entity browser). Drag this over the area you want the fog to be, a...
8 years ago