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Messages - Scobalula

The chat just isn't the same without you man  :'( , but I understand life comes before anything, I'm sure you won't regret your decision.
9 years ago
i love the new  beautiful screenshots

Thanks man, should have info regarding weapons and beta testing soon.
9 years ago
Re-done the OP with more info and better screenshots! :)
9 years ago
No it isn't, I don't even use Steam :please:


Yup, F12 is the default key for screenshots, they're saved in:


C:\Users\<UserName>\Documents\Activision\CoDWaW\screenshots


I really like the look of this, the re-texturing and complete overhaul, it just looks awesome, I am looking forward to this.  :rainbow:
9 years ago
I assume you want the console to just test stuff but don't want it in your release? What I do (since my map is the same, console is disabled) is back up my maps main.menu file and use one that doesn't remove the console.


Here's one you can try and use, just use devmap to load your map, back up your original of course:


http://www.mediafire.com/download/2glm01gt9atnddl/main_menu_file.rar



9 years ago
Have you tried re-installing DirectX and your video drivers? Also make sure your PC is using your nVidia card and not the Intel one.
9 years ago
These errors can be safely ignored, therefore they are not causing the issues on your map.
9 years ago
How large is your model's filesize? Sometimes it really just takes a long while.

I noticed this with models over 15mb

Also you have to add the model's materials in the Asset Manager before you can convert the model.

It will tell you which material is needed when a conversion fails.


The bus model from Black Ops 2 Nuketown Zombies took 4 minutes to convert for me, it was around 8MB, if it's still "blinking" in the command promt window then just leave it alone until it's done.
9 years ago
Some more of those beautiful screenshots.  8)  Once again detail is being worked on last for the most part, so it should look 10x better once I start working on small details.


Spoiler: click to open...













Le Pack a Punch (planning on using Kino teleporter, I like the idea of it being view-able in the normal playing area. :D)



9 years ago
This is honestly the most innovative map I have played to date. You and the team have done a great job on it and I enjoyed, and I am still enjoying the beta quite a lot, looking forward to a bug free (even though I haven't came across any "game breaking" bugs yet) release of Requiem. :D
9 years ago
Well if the weapons are the only aspect of the mod you're finding repetitive then, if you're working on a map with UGX Mod, you can always add your own guns to the mix by porting some from other games.
9 years ago
Very little done in the geometry department, I am working first on layout, then the details comes. :) I'll update soon with more screenshots, I have a lot done since. :D
9 years ago
Assuming you're only after installing the Mod Tools, you don't get an images folder until you click "converter" in the Launcher.


As for Asset Manager not saving the IWI files, make sure to save your GTD in source_data.
9 years ago
These are the two I have :/
(Image removed from quote.)


Don't link Gyazo or other screenshot services like this, they don't work, instead, right click on the image and click "Copy Image URL" or something along those lines, this will give you a direct link with an extension like .png or .jpg that can be used here.


Tried extracting just the bin folder from the mod tools and patches again, like you did to install them only you're just extracting the bin folder from the archives, back up and delete the current bin folder before doing this.
9 years ago
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