REMOVE SWITCH FROM YOUR MAP.
In your mapname.gsc add this to the bottom
[code]
function CheckForPowerSwitchTZP()
{ level flag::wait_till( "initial_blackscreen_passed" ); wait 5;
Power = GetEntArray( "use_elec_switch", "targetname" );
if(!...
In your mapname.gsc add this to the bottom
[code]
function CheckForPowerSwitchTZP()
{ level flag::wait_till( "initial_blackscreen_passed" ); wait 5;
Power = GetEntArray( "use_elec_switch", "targetname" );
if(!...
7 years ago
glad to help https://gyazo.com/296c579957dd91f5e8d9e4e6047738af
7 years ago
ok thanks for testing that im home now so i can look into it. It might not be getting notified when power is turned on ill take a look.
Double Post Merge: February 25, 2017, 11:09:54 pm
yourmapname.gsc and above zm_usermap::main();
repla...
Double Post Merge: February 25, 2017, 11:09:54 pm
yourmapname.gsc and above zm_usermap::main();
repla...
7 years ago
TRY going to yourmapname.gsc and above zm_usermap::main();
add this line
havent tested this yet but might do the trick let me know
add this line
havent tested this yet but might do the trick let me know
7 years ago
have you tried doing something like this
7 years ago
if player goes into laststand during drink process player waittill("burp"); will NOT be notified.
if you go into laststand im pretty sure it returns before player notify("burp");
may cause issues with re buying perk.
SEE: function vending_trigger_post_think( player...
if you go into laststand im pretty sure it returns before player notify("burp");
may cause issues with re buying perk.
SEE: function vending_trigger_post_think( player...
7 years ago