UGX-Mods

Call of Duty: Black Ops 3 => Tutorial Desk => Mapping => Topic started by: IceGrenade on March 04, 2017, 07:57:23 am

Title: [Tutorial] Super Mod! Probably My Most Important Release Ever
Post by: IceGrenade on March 04, 2017, 07:57:23 am
Everyone needs to check this out... Super Mod Level fixes all existing radiant problems with default setup. I put a lot of time into this... to save everyone a mountain of it. :)

-x3 Zones with Setup adjacent in gsc.
-x6 Magic Weapon Boxes (Broken one removed)
-x1 Set of Default Wallbuys
-x2 Set's of Custom Gun Wallbuys
-x1 Fixed Packapunch lighting
-x13 Fixed/Improved Perk Lighting on power
-x13 Perk Nudge (Change) Bump Triggers
-x4 New Powerups added (Time Warp, Bottomless Clip, Money, Fast Feet)
-x1 Power Light state switch script
-x2 Wonderfizz locations (Start & Move location)
-x1 Buyable Ending Setup
-x1 Hitmarkers Setup
-x12 Custom Round Sounds from Tron Towers
-x1 Custom Box Sound from Tron Towers
-x1 Voxes Now Working (Player Interaction Sounds)
-x1 Various Gun Sounds, Interaction Sounds Fixed Previously Missing
-x1 12 Perk Limit Set
-x1 Pap Camos Set with Gorod Krovi x4 Variants
-x1 Start with 50,000 points for testing
-x1 Start with Five Seven pistol
-x1 Add Credits Script
-x1 Fixed Dogs (No More Frozen Rounds)
-x1 Fixed Arnies (No More Stolen Weapons)
-x3 Probes to Show Example probe placement
-x1 Cut brush window to Show Example cut brushes
-x1 Zone buyable barrier to Show Example door
-x2 Generator Lights with Light Elements to Show Example Lighting + Models
-x1 Precached Red Grab FX
-x2 Ssi Setup for Skybox Change on Power
-x1 Initial Spawn Layout Size Reduced (Make Smaller Start Rooms)
-x1 Better Print Script to Add '^' Colour Text
-x1 Comment to Show Player Character Changes in usermaps
-x1 Split Distance Set to Make Detailed Shadows
Title: Re: [Tutorial] Super Mod! Probably My Most Important Release Ever
Post by: durtybrown94 on March 21, 2017, 10:49:24 pm
Code Snippet
Plaintext
Linker summary:

There was 1 warning and 12 errors.

Warnings:
  ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

Errors:
  ^1ERROR: xanim asset ump45_idle has no XANIM_BIN file specified or doesn't exist.
    xanim:ump45_idle
    weapon:honey
      csv:zone_source/zm_zomb.zone
  ^1ERROR: xanim 'ump45_idle' not found
    xanim:ump45_idle
    weapon:honey
      csv:zone_source/zm_zomb.zone
  ^1ERROR: xanim asset ump45_fire has no XANIM_BIN file specified or doesn't exist.
    xanim:ump45_fire
    weapon:honey
      csv:zone_source/zm_zomb.zone
  ^1ERROR: xanim 'ump45_fire' not found
    xanim:ump45_fire
    weapon:honey
      csv:zone_source/zm_zomb.zone
  ^1ERROR: xanim asset ump45_ads_fire has no XANIM_BIN file specified or doesn't exist.
    xanim:ump45_ads_fire
    weapon:honey
      csv:zone_source/zm_zomb.zone
  ^1ERROR: xanim 'ump45_ads_fire' not found
    xanim:ump45_ads_fire
    weapon:honey
      csv:zone_source/zm_zomb.zone

Arguments passed to linker:
  -language english -modsource zm_zomb

==================================================

^1#using scripts\zm\_zm_weap_rocketshield;
^1---------------------------------------^
^1ERR(83) scripts/zm/zm_usermap.gsc (104,40)  : Compiler Internal Error :  Compile error processing "using" file - file not found : scripts/zm/_zm_weap_rocketshield.gsc
Title: Re: [Tutorial] Super Mod! Probably My Most Important Release Ever
Post by: IceGrenade on July 13, 2017, 02:14:00 am
Just seen this... got no notifications for it.

Nothing to do with my tutorial as it doesn't include rocket shield, what's on that error line then?