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Contact Support - Help Center Get help on the UGX Discord. Join it now!/*///////////////////////////////////////////////////////////////////////////////////////////////////////////
Usage:
REGISTER_SYSTEM( <system_name>, <preload_function>, <postload_function>, <pre-reqs> )
system_name: Name of the system. To avoid confusion, this typically should match the namespace
that the system is in.
preload_function: This function will automatically run during the pre initializion of a level load - this
will be during the first frame, during the level load phase (before _load::main)
for all code executes during the first frame is: autoexecs, level load, gametype, finalization
postload_function: This function will automatically run during the post initializion of a level load - this
will be during the first frame, during the finalization phase
for all code executes during the first frame is: autoexecs, level load, gametype, finalization
pre-reqs: Specifies a system or an array of systems that this system requires. This system will
wait until the precahce and main functions return from the required systems before
running this system's main function. Typically, this can be 'undefined'
Example:
namespace coolsystem;
REGISTER_SYSTEM( "coolsystem", &__init__, undefined )
function __init__()
{
// Runs durring first frame, before any waits.
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////*/
#insert scripts\shared\shared.gsh;
Absolutely in love with the map, but we keep crashing in the semi-higher rounds (20+) due to exceeded asset limits or something of the sort. Any tips on getting around this would be appreciated.
Specifically, last game we played, I crashed after dying and beginning to spectate my teammate.
It's okay it appears there are many others who still have yet to notice this post
Gotta love that G spawn at round 25... yet you are abandoning the project, great map 10/10
Devs get a 2/10 unless they change their minds about ditching this map. You guys have a real gem here please don't just neglect it. Even treyarch doesn't do that i mean come on guys...
so nobody will be able to beat the map ?
Also wondering if DT is 2.0 or not? If not it really should be by now lol.
thanks you for the map ! you made an incredible work all together![]()
i didn't beat it today, but after some sleep i will try again with my temmates![]()
not only that, i hope to beat it with all sword and four players so we can say that we realy beat the map like a team boss
special thank to RADIMAX and HexZombies for comming to our help with the voices(hope a voice up for the next releases^^)
thank you all again ! good night