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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Vision file editing:
http://ugx-mods.com/wiki/index.php?title=Vision_File_%26_Settings_Guide
WorldSpawn settings:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Worldspawn_Settings
Also, add a caulk box, skybox, light grid, and reflection probes if you do not have them
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
what is the use of the caulk box ?
can i know it please
and buddy for you problem i think you have to edit the sun and sun direction and the light intensity
however , i am not a pro mapper but glad to help
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks for the help guys and im following the page you linked me and i have two questions :
1.
"Adding the .vision to map assets
To enable your vision in a map, first you must add the .vision to your map's assets.
1.4 Map: Open Call of Duty World at War/zone_source/<mapname>_patch.csv
1.1 Map: Open Call of Duty World at War/zone_source/<mapname>.csv
Add this line to the top of the file:
rawfile,vision/<visionfilename>.vision
Save and close the file."
Does this mean i open both mapname and the patch and paste that line to the very top of both of them?
2.
"Enabling the .vision in your map
Now it is time to actually set the .vision file to be used in your map.
Open Call of Duty World at War/raw/maps/<mapname>.gsc in a text editor."
I dont have a gsc file of my mapname. What should i do? o.o
Also, im gonna put the caulk around my map and see if that helps the lighting situation
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
When you have one around your entire map it prevents some glitches with the lighting. sometimes you don't need it but it won't hurt having it just in case.
That's basically what is explained in the links MakeCents posted
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
it's in root/raw/maps
you will find .gsc files search for your map name and you will find it
thank you
AND M.A.K.ECents sorry didn't see your post