Hey, i noticed the boss zombies (the masked ones i assume) don't kill me. they just knock me down, and don't let me get back up.These masked zombies are not designed to kill you really, just knock you down so other zombies can take you out. I think it's a pretty fresh take on a "boss" zombie.
The knife lunge seems broken. I lunge at the zombies, but don't actually knife them, which leads to me dying :poker:
Edit: I do actually knife them, but it's delayed, compared to the motion and animation.
Other issues:
- I activated the panel that says "restarting device", and ran around for a bit. I got stuck on a barrier (that wasn't there before), and BEFORE I got smacked, my character went prone, and kept going prone every time I tried to stand up. Naturally, this got me killed.
- When using the upgraded colt, your "bullets" are very visibly grenades :lol:
These masked zombies are not designed to kill you really, just knock you down so other zombies can take you out. I think it's a pretty fresh take on a "boss" zombie.I agree, its kinda like george, only a threat if theres other zombies around, but in the event there is - they are a very real concern lol
With all the different levels (basement, ground floor, second & third story) the very creative way you open it all up, interesting way to open the PAP, a variety of traps and different ways to activate them, the ziplines, the driveway slide, the anti-gravity perk & a fun objective - this map just sets itself apart as map that packs more creativity and fun into one area, by far, than most other maps. Totally nails fun factor.
was this coop? from what you're describing it sounds like you had a rough connection and you weren't host
Double Post Merge: December 10, 2015, 07:30:53 pm
and oh yeah.. cop zombies hold you down
Double Post Merge: December 10, 2015, 07:31:30 pm
and yes forgot to change the projectile models:p
Nope. I was playing in solo. The cop zombie thing is bit OP imo, if they can virtually immobilize you (because turning around while prone takes so long).OP!?! They don't hurt you AND you can still shoot with your primary weapon when down, there is a very loud noise made when they spawn in so you know they are coming and you can outrun them.
OP!?! They don't hurt you AND you can still shoot with your primary weapon when down, there is a very loud noise made when they spawn in so you know they are coming and you can outrun them.they are yet to get me killed. spot em a mile away
OP!?! They don't hurt you AND you can still shoot with your primary weapon when down, there is a very loud noise made when they spawn in so you know they are coming and you can outrun them.
Mostly just when running circles. If one touches you, you're dead. End of story.lol well as ive played this a bunch and am yet to experience this - i call bad tactics lol :troll:
lol well as ive played this a bunch and am yet to experience this - i call bad tactics lol :troll:
Like I said in my first post, I ran into an invisible barrier that stopped me, which let them hit me, which killed me.sounds like a bug rather than the bosses being at fault to me
Like I said in my first post, I ran into an invisible barrier that stopped me, which let them hit me, which killed me.
sounds like a bug rather than the bosses being at fault to me
where's the barrier?
The ending is a bit unclear to me. Is there some buyable ending, and does it involve the floating pentagram in the PaP room?
Alrighty, I'll give it another go! BTW nice elevator music from "Five"!Spoiler: click to open...doing something makes it spin faster and faster
did my first real high round attempt! can you beat the mapper?Challenge Accepted. What do I win if I beat your score?
(http://i.imgur.com/xSyyQbB.jpg)
Challenge Accepted. What do I win if I beat your score?
Beating the map in about 13 rounds: https://youtu.be/HWiqvKTnWCc
Short map review:
-Good: nice aesthetics and background thunderstorm, fitting Easter Egg for the map, interesting custom perk, fun verticality (also, "Five" elevator music!), COTD characters, original boss zombie idea, cool buildable turrets, fish AI ("10/10" -IGN), plenty of wall weapons, good use of space in general (no single area is devoid of features)
-Less good: only BO guns, iPhone usage slightly confusing at first, Sarah's voice is static-y, every character repeats a lot of the same lines
-Bad: delayed knifing makes melee without Jugg a lot riskier, PaP zombies that give no points do NOT despawn when player leaves PaP room
(I couldn't edit my post, so then I just have to make a new one), like I said, I liked the custom perk is cool, but I missed a song.
If I may ask this, could I give a try to make a 1-2 minute song for your perk? Some work I've done is here https://soundcloud.com/razerblue6/tracks , but I can do all sorts of things :P
This map was pretty solid. I have a video review in the works for it, should I link it here once it's done?
create groove street
on it.no rest
jk
I need to break from the mod tools :P enjoy Estate for now
no rest
no mercy
lets get him and make 'im ;)
I believe I found a glitch that nobody else has seem to found yet.Spoiler: click to open...(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F580200899498479160%2F079C65A52EF1CA9D3088E76EE81385F72917B0FB%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A768%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A768%26amp%3Bbackground-color%3Dblack&hash=1c5a044294dbb22c16a00c2087ed8ce9ee7938e2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F580200899498479289%2F878E6B1A153FEE54A449ACD2DCF1CDC067B94A7B%2F%3Finterpolation%3Dlanczos-none%26amp%3Boutput-format%3Djpeg%26amp%3Boutput-quality%3D95%26amp%3Bfit%3Dinside%7C1024%3A768%26amp%3Bcomposite-to%3D%2A%2C%2A%7C1024%3A768%26amp%3Bbackground-color%3Dblack&hash=5090ae0c253732e73dcff17ff56864d917f31601)
I don't believe I'm supposed to be able to jump over that glass fence.
download the latest version. is yours called "Estate of the Dead"?
Redownloaded it to make sure I had the latest version. Glitch is still there.
Love this map, Good Work
Really good map man! Good Job!
http://steamcommunity.com/sharedfiles/filedetails/?id=585799622 (http://steamcommunity.com/sharedfiles/filedetails/?id=585799622)
Dude this map was the shit. I love this map so much, it is the first time I have seen a actual good map in a while. I really miss back then about a year or two ago, where every day I could come home from school and I would play one good map every day. Now there aren't that many maps being released anymore but I finally had that awesome feeling of a real, open map that you always are eager to open up more and get really depressed when there is nothing left to explore. But yeah dude this map is the sweet shit. Thanks
I liked the snowy version better! good job on the map
This map was indeed fun but personally, your North Company map was much more fun. The game started out challenging but quickly became easier when the room to the stairs were opened. If the players camped out near the stairs, all the zombies graciously lined themselves up downstairs (and jumping from below on the garage) for some unmitigated zombie slaughter.
Whereas in North Company, the map had so many ways to get around and the same applies for the zombies. It was intense, challenging and fun.
Perhaps a more difficult boss would'be add more replayablity but thumbs up for originality for the two swat soldiers. Certainly came as a fun tactic to go prone and avoid their attacks.
Anyway, this has been a fun map, especially when we reached round 25+ and it was pretty close to midnight, we stopped camping (because it made the game admittedly boring) and went our separate ways to commit quasi-suicide (we had schools/jobs on the next day) but we lasted all the way to round 33 because of the Gravaritas Perk kept sucking in max ammos and instakill that we tried to avoid haha!
In a nutshell, thanks for the awesome map!
i love the fact you can play it with or without snow (+1 respect given)
i would've used rorke's bo1 ports
Awesome map, only thing is that i would've used rorke's bo1 ports, because the weapons in this map are sort of buggy (like how i can hardly see the iron sight on my MPL because there was a scope rail in the way, and some missing futz/chamber sounds)you hide the sights in the weaponfile with "hidetag"
Elevator is buggy if you jump and use it you will get stuck in it :P rip me at round 16
and also building the turret is buggy as I collected all the parts(couldnt find any more of them) and tried to build it, it just says add parts and didnt add all of the parts I already had like the stand and etc
Please I don't really play the map for this reason but its the gas mask zombies that knock you down and the fact they come every 2-1 rounds is crazy and I ofter die when I'm set against those gas mask zombies
JEI9363 I don't play with volume because I know there is supposed to be a noise to notify when they come but I don't mind it but its just that every 2 rounds is the thing I don't like and the reason why they usually get me is because I don't spot them quick enough in the place I camp itthats a problem with your strategy nto the map
sorry bout the elevator.
there are 2 turrets that need 3 parts each.. guessing you didnt find the hoppers :P
Double Post Merge: January 22, 2016, 05:15:36 pm
you cant avoid getting hit by 2 specific zombies that dont sprint? and whose health is only 5X the current zombie health? (a lot less crazy than the other custom boss zombies out there)
Double Post Merge: January 22, 2016, 05:17:05 pm
and they give you points!
I found 3 diffrent parts which I had on me at the same time and tried to build the turret by the new perk on the map, it only added 2 parts it didnt add the stand for it and kept saying "need more parts"
Playing the map now and I must say that it's very fun from what I've seen so far, which says a lot considering I've only played to round 6 so far :P On the other hand, I know I'm a bit late, but a couple things seemed odd in the map. The main thing that bugs me is that powerups seem to disappear considerably faster than normal, which has cost me a fair share of max ammo and double points. Another thing is that, forgive me if I'm wrong, the EE music seems to be on either the SFX or Voice channel and is a bit tough to hear.
Also, there's the "hugging" issue when knifing zombies which is rather annoying in general. Powerups also spawn in areas of the map that are currently inaccessible if you kill one there. That's all I've noticed so far and just though you might want to know. Overall a great map! :D