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Topics - pwman123

I was wondering if anyone that has the image for the 115 camo in black ops 2, you could copy and send it to me please (via skype)? I'd rather not spend two bucks for an image and never touch it again, but if I have to, I have to. (Message me if you want to help)
7 years ago
I need to make some changes to the score bar on the hud, but I don't know where it's located in raw. I assumed that line_horizontal_scorebar was the scorebar in the hud menu file, but changes to it don't do anything. Anyone know?
7 years ago
I was wondering what causes custom textures in my map to either be missing or become very pixelated/glitchy at random times. Is it an issue with my memory, am I compiling the images wrong, or something else?
7 years ago
I encountered this a few months ago, but since I completely wiped all of my files, I forgot how I fixed it..  :-\

The problem is that the power switch only shows the hand icon and cannot be used. Also, I am using Harrybo21's perks v5.1.0
 


Thanks for reading!
____________________________________________________________________________________________
UPDATE:
 I got it to display the text and function, but the switch doesn't go up and it doesn't activate perks.

7 years ago
If you own Infinite Warfare on the PC, are you able to view/export the texture files? (Does IW use IWD files? Idk.)
 
I'm planning on buying it since it's half price but I need to know before March 2nd! Planning on using the textures for a future map. Thanks!
7 years ago
What I edited in hud_origins.menu:
Code Snippet
Plaintext
// ============== ALT GRENADES ==================

itemDef
{
name "player_alt_icon_3"
rect ( ALT_GRENADE_X + ( ALT_GRENADE_SPACING * 2 ) ) ALT_GRENADE_Y 24 24
forecolor 1 1 1 .6
exp forecolor A (3/dvarInt("origins_hud_alt_grenade_ammo"))
exp material( dvarString("hud_cymbal_monkey") )
//  ownerdraw CG_OFFHAND_WEAPON_ICON_SMOKEFLASH
// background "hud_cymbal_monkey"
visible when ( dvarInt( "has_retriever" ) == 0 && dvarInt( "origins_hud_alt_grenade_ammo" ) >= 3 );
decoration
}
itemDef
{
name "player_alt_icon_2"
rect ( ALT_GRENADE_X + ALT_GRENADE_SPACING ) ALT_GRENADE_Y 24 24
forecolor 1 1 1 .8
exp forecolor A (2/dvarInt("origins_hud_alt_grenade_ammo"))
exp material( dvarString("hud_cymbal_monkey") )
//  ownerdraw CG_OFFHAND_WEAPON_ICON_SMOKEFLASH
// background "hud_cymbal_monkey"
visible when ( dvarInt( "has_retriever" ) == 0 && dvarInt( "origins_hud_alt_grenade_ammo" ) >= 2 );
decoration
}
itemDef
{
name "player_alt_icon_1"
    type ITEM_TYPE_OWNERDRAW
rect ALT_GRENADE_X ALT_GRENADE_Y 24 24
forecolor 1 1 1 1
exp forecolor A (1/dvarInt("origins_hud_alt_grenade_ammo"))
exp material( dvarString("hud_cymbal_monkey") )
// ownerdraw CG_OFFHAND_WEAPON_ICON_SMOKEFLASH
// background "hud_cymbal_monkey"
visible when ( dvarInt( "has_retriever" ) == 0 && dvarInt( "origins_hud_alt_grenade_ammo" ) >= 1 );
decoration
}

// ============== ALT GRENADES ==================

I included this in zombiemode_cymbal_monkey.gsc:

Code Snippet
Plaintext
player_give_cymbal_monkey()
{
self giveweapon( "zombie_cymbal_monkey" );
self thread player_handle_cymbal_monkey();
self SetClientDvar("origins_hud_alt_grenade_ammo");
}

I included self SetClientDvar("origins_hud_alt_grenade_ammo"); in every place that mentions cymbal_monkey being given to the player in zombiemode_weapons.gsc

I also created the material and added in my mod.csv, but nothing shows in game. Is this a script error or a assman mess up?
7 years ago




I will most likely add more to the transparent layer to make it look more like ice.

Suggestions?
7 years ago


I clearly didn't set up the anims correctly. This error was mentioned earlier, but the fix to it is not shown.

https://ugx-mods.com/forum/index.php/topic,12163.15.html

Solution?
7 years ago
I have 3 errors that I have no clue how to fix. Once they are solved, I can continue working on my map and get off the forum for a while  :D

ERROR 1:
 

Another person also had this error but wasn't answered:
http://aviacreations.com/modme/index.php?view=topic&tid=114

ERROR 2:
When I comment out the lines that cause error 1, this new error shows up:


Once these two are solved, the map is functional. Eeeeexcept for this last error.  :(

ERROR 3:
This error involves harry's perks and I encountered this error earlier and fixed it, but I don't remember how. Anyway, it just makes perks and pap unbuyable and the origins hud doesn't display the ammo counter properly (just says 0/0)

Hopefully these are solvable errors and I'm just a noob. Thanks for reading!
7 years ago
I have had this error for a couple days now. It's preventing me from working on my map. It seems like it could be easily fixed, but it seems like it wants to stay.
IF anyone knows a solution, please reply. My skype is shown if you need more insight on the situation.
http://ugx-mods.com/forum/index.php/topic,14607.0.html
7 years ago
http://imgur.com/rpHeOwX
This is stressing me out...
Harry my man, feed me with your knowledge.
7 years ago
(NOTE: I am using Harrybo21's perks and pap pack) The double pap symbols are in front of my custom text and I just need to move it up on the y axis a little bit, but I'm not sure how to. Suggestions?
7 years ago
Like the title says, the two models disappear before I look away from them and I'm not sure why.
Proof:
https://imgflip.com/gif/1hn33s

(I apologize for bad frame rate)  :-\

If anyone has an explanation behind this or any tips, please reply. Thanks.
7 years ago
(Don't worry, there's only two.)

The first small problem:
I added a custom song that lasts for about 4 minutes and thirty seconds. When I play it in-game, the disk stops spinning about halfway through the song and allows me to choose a song (while the first song is still playing.)

Second problem:
I can't confirm this 100 percent because this happened once, but when a custom song was playing in a co op session, both the host and I started getting connection interrupted the whole time and progressively got worse. Is this a common error something completely unknown?

Any feedback helps! Thanks for reading.
7 years ago
In the viewmodel file (viewmodel_zombie_colt45_pistol_up) I changed the camo to room_scroll, but it's still the original camo. I put xmodel,viewmodel_zombie_colt45_pistol_up in the mod.csv and checked off the iwi file for the custom camo. The worldmodel looks fine, so it's something that's not in both of the files that's screwing me over.

Here's what the viewmodel script looks like (only text and spaces):

Code Snippet
Plaintext
  ËǽÀËǽÀËǽÀËǽ@Ëǽ@Ëǽ@      viewmodel_usa_colt45_pistol_silver1                ÿÿÿÿ     room_scroll room_scroll room_scroll room_scroll room_scroll room_scroll sIPÀ­ÞÙ¾e yÀ,ȸ@B?„b»?€’¾ü¨¿l|ß¿^|õ@Ä%·>žŸÒ=!q›¿®›¾Ÿ;-À褩?k#>|Ñ @0ð¿›­\¾å^@¾0}A>¬S¥=ºõ†?ù×\ÀØå½ËºG¿¢ð>ædb>(•p=                                                

Solution?


Double Post Merge: December 29, 2016, 08:52:54 am
Well, it just randomly fixed on its own.... Great....
7 years ago
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