UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
broken avatar :(

Tom_The_Gamer_01

Posts
19
Respect
3
Forum Rank
Legless Crawler
Primary Group
Member

Forum Stats

More Stats
Date Registered
June 05, 2016, 05:58:13 pm
Posts
19 (0.007 per day)
Last Active
August 01, 2017, 11:27:57 pm

Forum Profile

Profile Link
Country
gb
Local Time
April 19, 2024, 05:09:41 pm
So I've been working on a map for a few days now, and I just got the major mapping bit done, but some of the xmodels appear as though there's no lighting being cast on them (completely black, but colored appropriately by the light from gunfire), yet the other xmodels around it are acting n...
7 years ago
Yeah that's what I did and still nothing.

Strangely enough it was working on the custom guns until I put it onto the WaW default ones.

Ah well, I'll keep messing with it and try to find out the cause of the issue. Thanks for your help
7 years ago
Nope, it wasn't just a mistake, I did it a second time being careful to get it right, so there's some kind of issue.

Double Post Merge: May 14, 2017, 03:17:28 pm
[quote author=Bashmoney100 link=topic=15285.msg150922#msg150922 date=14...
7 years ago
did you add the image in your map?

Yep, as I said, it works on WaW weapons but not the ported BO1 weapons. I'll try redoing one of the retextures to make sure it wasn't just a mis...
7 years ago
Did you add the xmodels in your mod.csv? ex: xmodel,name_of_model

Yeah I did that,  for both the viewmodel and worldmodel
7 years ago
So I've put some BO1 weapons into my map, and made a custom Pack-A-Punch camo and applied it to all weapons in the map (WaW and BO1).

Strangely enough, the camo appears invisible on the BO1 weapons, but works fine on the WaW weapons. And if I check out the xmodel's in Asset Mana...
7 years ago
Loading ...