Recent Posts
Last post by John_Banana - 7 hours ago
sexy
edit: its not that sexy tho
when i put
inside main() function then
at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
still same error
then i removed it from your code i put at the bottom
i got bad syntax error lmfao
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
anyways danke
- You said you wrote "level thread level_Start_vox" that is incorrect, it should be "level thread level_start_vox();"
- You are on a custom map with script placer, dlc3_code contains some of your "mapname" gsc stuff so you can just follow my tutorial on this file only
- Since the default dlc3 code already threads a function called "level_start_vox", all you really have to do is leave everything unchanged except scroll down to where the level_start_function() is from your dlc3code and replace it with mine, that is literally it, I'm not wrong with the code it's what I use on my nacht der untoten custom mod so it will work for you
Good luck
Last post by averagedab - 4 days ago
So far I have been able to use the UGX map manager, however I seem to be having some trouble when it comes to downloading games from the UGX Forum for new releases.
how do I manage to play the community maps when UGX map manager wont let me add any files or other maps?
how do I manage to play the community maps when UGX map manager wont let me add any files or other maps?
Last post by MOBIDO - 5 days ago
I haven't remove any of the custom skins on the map, neither the steve arms or the steve character. In some games the map bugs out, like one texture is missing or some stuff load badly, next time just restart the map or reload the map to see if it fix itself
Then the problem is from me, I don't know why. I also restart the map a lot more then 8 times, and still not working. Maybe options need to change or console commands while in map.
I forgot to tell you. Good job on this map and I'm waiting for new updates.
1
Last post by Klaudeh - 5 days ago
I'm a bit sad from this custom map.
Why did you remove the main character skin Steve?
Map feel complete while player playing as Steve.
I haven't remove any of the custom skins on the map, neither the steve arms or the steve character. In some games the map bugs out, like one texture is missing or some stuff load badly, next time just restart the map or reload the map to see if it fix itself
1
Last post by MOBIDO - 5 days ago
I'm a bit sad from this custom map.
Why did you remove the main character skin Steve?
Map feel complete while player playing as Steve.
Why did you remove the main character skin Steve?
Map feel complete while player playing as Steve.
1
Last post by chill_AX2 - 5 days ago
sexy
edit: its not that sexy tho
when i put
inside main() function then
at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
still same error
then i removed it from your code i put at the bottom
i got bad syntax error lmfao
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
anyways danke
edit: its not that sexy tho
when i put
inside main() function then
at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
still same error
then i removed it from your code i put at the bottom
i got bad syntax error lmfao
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
anyways danke
Last post by ReubenUKGB - 5 days ago
Hello, do you know if we need to complete other Easter eggs with exactly the same team as the one we're using to finish the moon's Easter egg? Or is it okay if only two of us have completed the others together?
I'm not exactly sure, technically only the person who is Richtofen (and preferably also the host) needs to have done all the easter eggs (until you have the meteorite and golden rod in your inventory when playing Moon as Richtofen). The coop portion of this mod has received very limited testing.
1
Last post by Local_EnclaveSgt - 5 days ago
Hi there i just wanna make a mod of my own new to BO1 modding i wanna learn how to port them and alot of things such as perks and weapons and balancing and other things like that including making a custom map and making a mod and work on the vanilla game changing the game itself as a whole not just the map is there any way how?
Last post by htyaz - 6 days ago
Hello, do you know if we need to complete other Easter eggs with exactly the same team as the one we're using to finish the moon's Easter egg? Or is it okay if only two of us have completed the others together?