Thanks Cowman, I will give it a try today.
Thanks for sharing
you could put as host file MEGA !, Mediafire hates me ... :please:
sure let me just get on my desktop ;)Sorry Cowman do on MEGA or Google Drive! Gamefront was banned ... :-\
Double Post Merge: December 31, 2014, 07:36:57 pm
There is now a gamrfront link if you can use itGamefront
Sorry Cowman do on MEGA or Google Drive! Gamefront was banned ... :-\
Uploading now to google drive. :)Thanks Cowman +1 and this map is very nice ;)
Why is it that every time I get authorized to be a beta tester, the map immediately gets released :please: :alone:
Im done trying
So strange that you have treminaor as part of your help list and that you released this on UGX because the last time I joined UM chat, I was called a quote "UGX fanboy" and a f****t. How odd how the world works.
i was planing on having a beta then i got sick :/Well this was the 4th map I was enrolled in beta testing and they released it before i even tested.
Great map. It stands up well to CPH, and it proved to be harder because of the tight interior and lack of training rooms. The weapons sounded great (MP412 sounded a bit week, but the reload sound was spot on).
The only thing I found was that the zombies didn't like the room in front of the Trench Gun debris. I personally didn't like the sprinter's speed; I nearly shit myself when I first saw one coming at me.
Also, the FAL was really OP for $600 ;)
Nice map, beaten in 17 rounds! :P (http://i60.tinypic.com/21b1w6h.jpg)
I only found that some zombies have your arms and legs a little weird :)
Could you tell me what you mean a bit better?I meant strange! that have a bit more elongated arms and legs jumping :)
Because i have never had that happen to me or seen it :)
I meant strange! that have a bit more elongated arms and legs jumping :)
Oh lol how the zombies run xD:D
Just did a speed run:
(http://cloud-4.steamusercontent.com/ugc/538510267290304201/F79F3447059E81E30CAD974C50B690A5F39AE556/)
I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you.
I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).
Still a spectacular map, and I can't wait for the next version. 8)
:o < Is all i can say me and my friends and the beta testers said a 35000k ending was too much and the map was to hard for that. But i will take note of the bugs you found i am sure that it should be fix in next update but good job. :)
Thanks man. Looking forward to the update.
Just did a speed run:
(http://cloud-4.steamusercontent.com/ugc/538510267290304201/F79F3447059E81E30CAD974C50B690A5F39AE556/)
I agree with DamianoTBM: the sprinters do have a weird animation that makes them seem larger than the other zombies when they're running at you.
I also found another pathing issue near the back wall of the staminup room and one by the stairs (a zombie was in a continuous loop of falling down the stairs then running back up until I shot him).
Still a spectacular map, and I can't wait for the next version. 8)
i take it u use unlimited ammo.....No I don't. My strategy is to get the FnFal and then hold up in the Staminup room. In this run I also grabbed the MP443, which I used to soften up zombs. I grabbed the M1927 after unlocking the door.
No I don't. My strategy is to get the FnFal and then hold up in the Staminup room. In this run I also grabbed the MP443, which I used to soften up zombs. I grabbed the M1927 after unlocking the door.
I don't even know how to get unlimited ammo.
Cowman, I have to say after playing the map, this is a massive improvement since bridge. There was a couple bugs I noticed, which others pointed out, but keep it up, im sure you will be a great mapper if you keep working hard :D. And you should leave those weird sprinting zombies in. They are funny to watch :D
Awesome map. Couldn't find PaP. Any hints?
No Pack a Punch but guns have a little bit more damage so they are not use less on higher rounds :(
Thanks!!! :)
Haha my friend chromastone did those weird sprinting zombies and i just added it because i love how funny it was them running xD
lol ya those were the brutus anims, they dont really work with the normal zombie models, it kinda stretches their arms but thats it :P
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing.
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.
I went through it on co-op, and 20000 seemed to be alittle low for the ending. Also the lack of a pack-a-punch was kind of dissapointing. Lastly weapon sounds seemed kinda loud for most weapons. It was still a fun and challenging map to go through.
I thought they looked familiar. :)
Did you also use that anim on the Engineer in CPH?
I think it depends on what strategy you use. Hitting the box is in the long run a bad idea because the guns run out of ammo quickly, but at the same time it's hard to get ammo for wall weapons when you have the sprinters coming at you. I do agree though; once you get the hang of the map, 20000 is way too low. :-\
The PaP not being there there wasn't too bad because the weapons do drop the zombies (I still want it though :rainbow: )
No different anim.
cant wait for bugs fixs :D going be epic
I'm looking forward to playing it. Somehow I think completing it on round 10 is going to be impossible. :poker:
Just wanted creator to know I get the same exceeds 400 fx
hmmmmm everytime I load up this map I just spawn with no gun -.- lol
I get I get the error "exceeded limit of 400 "fx" assets" when I try launching the map in solo. Idk if this is a bug or not but someone else had this same problem that posted.
well I reinstalled it got a starting gun couldn't buy anything and after the first 19 zombies my gun vanished O_O
Things change or fix in v1.1
- Mw2 Fal has less ammo not 160 anymore now 80 left due to open power
- The pathnoding should be fix
- Added a little bit of detail in some parts of the map
- Zombies climbing up the stairs bug where they would fall off should be fix.
- Anything else people said should be fix as well
Thanks for the feedback everyone! :)
Awesome cowmann, I can't wait, especially for the detail :rainbow: . I'm going to get a few more playthroughs with the OP FAL :troll:
Also a question because I'm curious: why isn't there a PaP machine on this map?
Because i that would make the map easy if i added a pap :P
Good map! But unfortunately when i played it juggernog disappeared from my perks bar even after i had bought it. No i didnt go down it just randomly disappeared. Any idea what happened?
very nice map, its creepy
you can add like legs of soldiers or something like that, and make it more dark to be more scary :D
Thanks find any bugs or want to give me any feedback let me know ! ;)
Bugs found:
When being revived solo, zombies still walk towards you, so you die after being revived.
Opinion/feedback:
Very fun map! One of my favs, love verruct atmosphere.
Please add more roundabouts, like the one on the bottom floor. - Maybe jug room? Bigger too.
Personally, I'd replace the soda machines with something more 50s nostalgic (custom, no brand, that looks tacky)
Maybe remove flat screens and replace with old 50s tubes, and replace 90s pcs with papers (give that classic zombie feel).
The fallout alien blaster is a nice easter egg btw :)
This Map is Brilliant Well Done.
LOVE this map Cowman! A few suggestions for your update, if its not too late...
1) 30K ending on solo 60K on co-op
2) Add Pack-A-Punch that just adds attachments to the guns as an alternative to increasing damage, since you said earlier that you didnt have P.A.P due to the weapons having enough damage already. This will DEFINITELY increase the replay value and longer game plays. **examples Red dot sight, target finder, acog, variable zoom, etc..., extended mags, suppressor, maybe dual wielding on pistols, or whatever you can come up with 8)
3) FOV slider under the "pause" / "options" / "look"or"move" options screen (like we are seeing in other recent maps)
4) Remove Staminup and replace with a different perk or a custom perk since its no secret that Staminup is not necessary on this map. Maybe ask the community for their opinion on what perk to use???
Now dont get me wrong, I like the map the way it is, just thought that these things could take it from great to EPICNESS! What do you (and everyone else for that matter) think??
LOVE this map Cowman! A few suggestions for your update, if its not too late...
1) 30K ending on solo 60K on co-op
2) Add Pack-A-Punch that just adds attachments to the guns as an alternative to increasing damage, since you said earlier that you didnt have P.A.P due to the weapons having enough damage already. This will DEFINITELY increase the replay value and longer game plays. **examples Red dot sight, target finder, acog, variable zoom, etc..., extended mags, suppressor, maybe dual wielding on pistols, or whatever you can come up with 8)
3) FOV slider under the "pause" / "options" / "look"or"move" options screen (like we are seeing in other recent maps)
4) Remove Staminup and replace with a different perk or a custom perk since its no secret that Staminup is not necessary on this map. Maybe ask the community for their opinion on what perk to use???
Now dont get me wrong, I like the map the way it is, just thought that these things could take it from great to EPICNESS! What do you (and everyone else for that matter) think??
Little update on v1.1 its going well just need to beta test it to make sure there are not anymore bugs and if everything goes well i will release the update :D
OOOH,OOOH :rainbow: me, pick me! ;D :P ;)lol ;D
Wow, I really never thought that there was such map (or maybe I forgot :-[). And just added to the manager now, weird :o. Well anyway, since this is by cowman, and even in the manager, then I'd say that it's awesome
Thanks :)
Congratulations on getting the map in the manager and earning your mapper status. I enjoyed the map and definitely say it deserves it. :)
Very nice map, good challenge. I love the shotgun with round drum that you have.
Thanks, Yeah I like the challenge my map brings ;) The shotgun with the round drum map is also my favorite too 8)What map is that? ( as in the shotgun with the round drum)
What map is that? ( as in the shotgun with the round drum)
It's in this map, Called the cobat shotgun ;)oops, sorry about that, was having a derp moment :derp:
-snip-
+ 200'000 POINT END DOOR ARE YOU KIDDING ME?!
Well, I've played this map and I want to give a brief but fair review of it;
PROS:
+ Map looks pretty good.
+ New voice clips taken from Black Ops.
+ Amount of new weapons is insane and impressive. Caught me off guard with some of them (i.e. Chinese Assault Rifle from Fallout 3. Nice choice).
CONS:
+ Map Design is a little restrictive and often leads to a lot of getting caught in the middle of a group of zombies, which is pretty much instant death. Also, there are a lot of parts of the map where it LOOKS like you can access, but you can't, which is annoying.
+ Some of the weapon sounds are a bit warped. Like, they sound like they're blowing out and distorting, though thankfully they're not incredibly loud.
+ 200'000 POINT END DOOR ARE YOU KIDDING ME?!
BEST MAP EVER!!! and the weapons are realisticthanks :)
:nyan: Hello, I've tried your map and i LOVE IT!! But is there a way to enable console? I've tried too run it with "spdevmap zm_hospital" and also "devmap zm_hospital" but it doesn't work. is what i'm typing not correct? Please let me know. :nyan:
I'm sorry I disabled the console and cheats so people are not able to cheat on the map :)but cowman :'( :'( :'( :'( :'(
but cowman :'( :'( :'( :'( :'(
tis what the cheaters will say lol
60 custom weapons? I'm downloading now ::)
Thanks :) :PHay cowman, are you working on any other projects? Or is it just the Comp map?
Give me any feedback :P
Hay cowman, are you working on any other projects? Or is it just the Comp map?
Well I was working on a map for the contest that was coming up, But I lost the .map file in a computer hard drive issue :/. So the answer would be no i'm not working on a new map but will be soon again :)nice mate, looking forward to seeing your next project, if it's anytihng like this map, it's gonna be a ripper of a map
nice mate, looking forward to seeing your next project, if it's anytihng like this map, it's gonna be a ripper of a map
60 custom weapons? I'm downloading now ::)
This map is GREAT! I really mean this. The map is a great size and its challenging! Great custom guns and sounds. (even though some sounds were loud). I honestly would rate this map a 10/10!
P.S I made it to round 16 solo but I got cornered so I died :'( :gusta:
Keep up the great work COW! love ya