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broken avatar :(

thezombieproject

Zombie Specialist
Posts
177
Respect
53
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥

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Date Registered
February 19, 2014, 04:38:23 am
Additional Groups
Posts
177 (0.048 per day)
Last Active
March 25, 2017, 10:17:09 am

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Gender
Male
Country
us
Location
NUKETOWN
Local Time
April 16, 2024, 04:32:04 pm

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CoD WaW
TZPCOD
REMOVE SWITCH FROM YOUR MAP.
In your mapname.gsc add this to the bottom
[code]
function CheckForPowerSwitchTZP()
{   level flag::wait_till( "initial_blackscreen_passed" ); wait 5;
   Power = GetEntArray( "use_elec_switch", "targetname" );
   if(!...
7 years ago
ok thanks for testing that im home now so i can look into it. It might not be getting notified when power is turned on ill take a look.

Double Post Merge: February 25, 2017, 11:09:54 pm

yourmapname.gsc and above zm_usermap::main();
repla...
7 years ago
TRY going to yourmapname.gsc and above zm_usermap::main();
add this line
Code Snippet
Plaintext
level.initial_quick_revive_power_off = true;

havent tested this yet but might do the trick let me know ;)
7 years ago
have you tried doing something like this
Code Snippet
Plaintext
zm_powerups::powerup_remove_from_regular_drops( "minigun" );

7 years ago
if player goes into laststand during drink process player waittill("burp"); will NOT be notified.
if you go into laststand im pretty sure it returns before player notify("burp");
may cause issues with re buying perk.
SEE: function vending_trigger_post_think( player...
7 years ago

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