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Mr. Elemental
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The panzer spawns on Round 8 on Origins as well, and people dont complain about that.
You can tell if its a bad powerup, if it has a red outline on it do NOT pick it up. Blue means it only works for the player who picks it up. Normal works for everyone.
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
On Origins the Panzer is weaker and you have MUCH more room to train. That's why people don't complain about Origin's Panzer. And my point about the powerup was that, on Round 2, you're still likely to be knifing zombies and getting insta-killed for doing so is silly.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
What is the point of the orange lightning? I've died several times because I'm running around the map and the lightning activates literally as im walking through and instagibs me. Also, idk if reported or not
-Time bomb doesn't reset locked boxes/perks/etc
-Time bomb will kill every boss on the map. Once i used it and i had no idea how i got back up with an MG08
-Getting instagibbed as a whos who / spectre will also instagib your downed corpse
-Fire zombies seem to struggle with detonating untill the round ends and they start to run at you
-Buying perks / random / etc. gets really annoying when u keep using the syringe as you attempt to buy
-When taking a generator, lightning zombies will spawn from literally anywhere. I had to camp at jug generator for nearly an entire round because lightning zombies were spawned from across the map and had to run all the way to the generator one at a time
-Console commands (espec r_flameFX_fps and r_fullbright) are being reset when they're just to disable some of the smoke effects. Because of this, I can't revive myself with afterlife if im the only one since there are such a ton of zombies and zapping them drops my fps to 0.25
Other than that, the map is insane fun though the constant instagibs are getting on my nerves.
It seems like the Time Bomb and the ending to the map causes problems on coop. When someone uses the time bomb, the host gets reset back to when they place the time bomb down, but the other players keep getting connection interrupted and is forced to close out, same thing happens once the ending happens, not going to spoil it, but as soon as someone calls the ending the coop players get connection interrupted but the host sees the game over screen.
- The crusaders spawn around the current area that your in.
- As far as im aware, the map doesn't enable the flamefx var, and it defiantly should not be touching the fullbright var.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
1. Your not supposed to have very much room to train around the zombies.
2. Adding a fix to disallow zombies to drop red powerups below round 5. Also will disallow them to drop red powerups if you kill one thats close to you.
ok I found one bug . where the pack a punch spawns if you run the outside of the circle the zombies won't hit you its rare that they do its more of an exploit than a bug really .
As I read through these comments I see alot of people asking if you could nerf things to make it easier. I believe you made this map challenging for a reason. I really hope you keep it the way it is, other than fix the actual bugs reported. There is an easy option for those who believe this map is to challenging for them. Use it!