Recent Posts
Last post by Lava_Wills - 1 hour ago
Many people completed the challenge and I give their screenshot here:D
single player on nightmare difficulty(timed game):
4 player on nightmare difficulty(timed game):
3 player on normal difficulty(timed game):
single player on nightmare difficulty(timed game):
Spoiler: click to open...
[close]
Spoiler: click to open...
[close]
Spoiler: click to open...
[close]
Last post by NGcaudle - 6 hours ago
Change your zombie models to Storm Troopers (With Radiant Actor)
install instructions included in .zip
Last post by gympie6 - 1 day ago
I've had some issues with the UGX Script Placer, so can't wait for this to release!
Glad people are still interested in the script placer, the progress is going slow and I really regret that I have started this project mostly because of time...
Oh well I hope I can do a beta release soon...
Not gonna make any promises.
Last post by gympie6 - 1 day ago
I'm having an issue where the zombies aren't going to the distraction point, even though I have it on the map.
What might be the issue?
I think you have missed a step while installing the perks, look through the installation instructions for help.
Last post by Slade313 - 2 days ago
I'm having an issue where the zombies aren't going to the distraction point, even though I have it on the map.
What might be the issue?
What might be the issue?
Last post by DontGetSeen - 2 days ago
This is awesome man!! I decided to use this as a way to make a ranking/level up system in my map.
I basically just did
1,kills_all,kills_all_1,Rank 1,2105,50,250,specialty_juggernaut_zombies,
2,kills_all,kills_all_2,Rank 2,2110,150,500,specialty_juggernaut_zombies,
3,kills_all,kills_all_3,Rank 3,2115,275,500,specialty_juggernaut_zombies,
4,kills_all,kills_all_4,Rank 4,2120,400,500,specialty_juggernaut_zombies,
5,kills_all,kills_all_5,Rank 5,2125,700,500,specialty_juggernaut_zombies,
6,kills_all,kills_all_6,Rank 6,2130,1150,500,specialty_juggernaut_zombies,
etc. etc. etc. etc. etc..
I'll be changing the shaders to the WAW ranking icons/shaders of course. And i might edit the kills and stuff, gotta do some tweaking.
I also went into your script in *_blst_achievements.gsc* and changed the "Challenge complete" setText to "Rank up:" instead.
Now my map seems like it has an actual progression/ranking system that saves between games, i added it since some people enjoy playing with it because it adds a bit of replayability.
I'll be sure to credit you when i publish the map
Although, i wish it would show it some how on the hud what "rank" you are. Maybe i can find how to. and edit your script and do it:thumbsup-smiley:
I basically just did
1,kills_all,kills_all_1,Rank 1,2105,50,250,specialty_juggernaut_zombies,
2,kills_all,kills_all_2,Rank 2,2110,150,500,specialty_juggernaut_zombies,
3,kills_all,kills_all_3,Rank 3,2115,275,500,specialty_juggernaut_zombies,
4,kills_all,kills_all_4,Rank 4,2120,400,500,specialty_juggernaut_zombies,
5,kills_all,kills_all_5,Rank 5,2125,700,500,specialty_juggernaut_zombies,
6,kills_all,kills_all_6,Rank 6,2130,1150,500,specialty_juggernaut_zombies,
etc. etc. etc. etc. etc..
I'll be changing the shaders to the WAW ranking icons/shaders of course. And i might edit the kills and stuff, gotta do some tweaking.
I also went into your script in *_blst_achievements.gsc* and changed the "Challenge complete" setText to "Rank up:" instead.
Now my map seems like it has an actual progression/ranking system that saves between games, i added it since some people enjoy playing with it because it adds a bit of replayability.
I'll be sure to credit you when i publish the map
Although, i wish it would show it some how on the hud what "rank" you are. Maybe i can find how to. and edit your script and do it:thumbsup-smiley:
Last post by WilliamAcosta - 2 days ago
A great map is very well done and quite enjoyable. However, it would be even cooler if it had a menu for different modes, allowing for expanded hours of gameplay. Its aesthetic is excellent, and its mechanics are very solid and entertaining. Though some areas feel a bit narrow, it would be fantastic to expand them a bit. In summary, your map is great! Congratulations on it!
Thank you for the thoughtful touch.
Thank you for the thoughtful touch.
1
Last post by seanathan - 3 days ago
It makes me sad that I've played your maps since 2014 and I've beaten or gotten close to beating all of them, but I feel completely lost in this one. I could never find the key for the underground station, I can't figure out where the gas canister, second generator (not the zap gun one) or where the tire goes(the gas and tire don't work on the car). I also feel like I searched thoroughly enough to find most things, if not everything. I hope you are still planning on updating it because I could never find any parts that worked for the elevator, the car, and 2 for the thundergun.
Last post by Holy_Buckets - 4 days ago
Hello Holy_Buckets,
First of all, I wanna thank You for this awesome mod! My brother, our childhood friend and I are having a blast playing it. We're all fans of shotguns and the Trench Gun has never been better. That being said, I've been trying to find a mod/submod that adds my favorite shotgun, the venerable KS-23. I've seen some ports to BO3, but nobody seems to be doing it for BO1. So, I humbly ask for Your help with porting KS-23 to Your mod. What would You suggest I do first, because I'm a complete newbie to CoD modding (I've been modding some other games, like the Total War and Command & Conquer series)?
Best regards,
Drago
Hi friend,
I am very happy to hear you're enjoying the mod. It has a been a lot of work, but BO1 zombies has always been my favorite, I'm having a great time realizing its potential.
Your weapon request is difficult to fulfill unfortunately. Black Ops has a HARD limit on the number of weapons existing within the game, I am pushing up against that limit with the double pack-a-punch pretty closely. I am no good at porting weapons, but if the models are out there it is doable. Unfortunately, it is not high on my priority list at the moment.
If you visit my discord, I have cited the features I intend to add next, I will move items up and down on that list considering what the community is interested in most. My brother also seems to like this idea a lot haha.
Soon the Beta version will be released which will include the BO2 perks on all the maps too. Stay tuned!