UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Huruman on April 25, 2017, 03:15:07 pm

Title: Mixti Fori Mission [WIP]
Post by: Huruman on April 25, 2017, 03:15:07 pm
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/banner_english_zpskvs8qpqk.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mixti_fori_menu_english_zpsow92izve.jpg)


HISTORICAL BACKGROUND:
- 1938-1939: Third German expedition to Antarctica. A boat with a crew of 33 men and two seaplanes explore the region they call Neuschwabenland, New Swabia. They taking 16,000 aerial photographs. To affirm the German presence in Neuschwabenland three flags were placed along the coast and thirteen brands were placed inside through air travel at intervals of 30-40 km. Those marks were aluminum poles with a steel cone with a swastika on top. There was also a reconnaissance team along the coast in charge to register the geography of the area. The expedition also sighted from air the presence of thermal springs with vegetation in the Schirmacher oasis.

(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/neu%20schwabenland_zpslucksx9s.jpg)


-1943, december: Admiral Doenitz sent a telegram passes almost unnoticed at the time: "The German submarine fleet is proud to have built an earthly paradise, an impregnable fortress for the Fuhrer somewhere in the world."

STORYLINE:
-1944: Germany is clearly losing the war. Meanwhile, at the Antarctic Base Neuschwabenland a colossal discovery occurs: during a routine expedition they discover strange and mysterious archaeological remains. Hitler sends submarines to the Antarctic with hundreds of soldiers and dozens of scientists and specialists loyal to the Reich. When digging in the ice, soon a vast system of tunnels and ancient buildings comes to light. All strive to approach what seems to be the core of the immense enclosure, where there is evidence that are facing an immense and decisive power that can help the Nazis to change the outcome of the war.

-1944, october: The last messages received from Antarctica are confused and incoherent: it seems that an epidemic of madness has been primed with Nazi soldiers and scientists. They speak of a strange power that alters the will of men, or of dead who rise to attack their comrades alive. After that, silence. Until, simultaneously, various waves of undead surge from different and mysterious places of power of the planet.

No power seems able to stop the undeads. A small international team is sent to Antarctica, where previously the Germans had found some clues to find a way to stop the zombies.
.



THE FOUR PLACES OF POWER AT WORLD:

Rural outskirts somewhere in northern France:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip01_zpszb5mncwc.jpg)

Spoiler: click to open...
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf03_zpsxqtky4em.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf04_zpsvaksw3v8.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf01_zpsjn5nh14o.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf05_zpspgk01q7n.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf02_zpswthiv1xt.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf06_zpsnrojy7c4.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf07_zps1pbklptp.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf08_zpsexmh6m8c.jpg)

Schlosstür Burg, a castle controlled by the SS somewhere in the Austrian Alps:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip02_zpscfpo5cyg.jpg)

Spoiler: click to open...
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg01_zpsmmz75sjd.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg02_zps9tiw7rx6.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg05_zpsxtzto1sz.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg04_zpsxzjo5ydn.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg03_zpsatnszuzu.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg06_zpspinjshg0.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip03_zpsxrksvuch.jpg)

Ruins of an abandoned temple in the jungle, somewhere in Southeast Asia:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip04_zpsxoml1d8t.jpg)

Spoiler: click to open...
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma01_zpsdusoatxi.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip05_zpsht3ga1gx.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma02_zps8dt6kf2m.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma03_zpsgpjksszs.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma04_zpslm2bwh6z.jpg)
Medina walled city somewhere in Tunisia:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip06_zps64vbfiwu.jpg)


NAZI ARCHAEOLOGICAL SITE IN ANTARCTICA:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip09_zpsbiluj8rq.jpg)


FEATURES:
Spoiler: click to open...
FEATURES:
*Five separated areas set in various places on the planet. You can only move from one area to another using teleports (done)
*Dimensional portals: personalized teleports system, from the multiplayer teleport script. Teleports are active from minute 0, have no cost or limit of use (done)
*Custom menu music (done)
*Custom round sounds (done)
*Many ambient sounds created for the map (done)
*No hellhounds (done)
*Zombie counter (done)
*3 permanent mystery box (done) - with custom models and sounds (done)
*More than 70 statics models created by me exclusively for this project (done)
*A lots of custom materials and textures (done)
*A lot of custom fx (done)
*Buyable ammo (done)
*8 perks (WIP)
*Secret areas (WIP)
*Slippery ice  (done)
*Origins staffs (done)
*Different zombie models according to areas (planned)
*Damage areas by freezing or fire (planned)
*Buyable or winable ending (planned)
*Wonderful weapons as a reward for more exploring or curious players (planned)
*Well of sacrifices in lava pond (similar to the Soul Chests) (planned)
*Energy traps (planned)
*Special zombies or bosses only in the antarctic zone, in the last part of the mission (planned)
*Powerfull Final Boss to ending the mission/map (planned)
*And probably, some more things ;)




I accept suggestions and requests, as long as they are consistent with the philosophy / sense of the map ;)

I must admit, however, that my scripting skills are quite limited (very limited, in fact!) So to make some suggestions I probably need help ;)

WEAPONS:
Spoiler: click to open...
WWII weapons (and older):
- Mauser C96
- 38Special (BO3)
- M1 Garand (Advance Warfare)
- STG44 (Advance Warfare)
- WINCHESTER Lever Action (Advance Warfare)
- PPSH (BO3) 
- TOMMY GUN - SPEAKEASY 
- STEN ZOMBIES (BO3)
- MG42 (WaW)
- M1919 Browning  (WaW)

Modern/Futuristic weapons:
- ARX160 (Ghosts)
- SC2010 (Ghosts)
- CARBINE (Bulletstorm)
- ARGUS (BO3)
- XPR50 (BO2)
- CHAINSAW (Ghosts)
- Dingo (BO3)
- REPULSOR (Advance Warfare)
- RIPPER (Ghosts)
- Ray gun (WaW)

Wonder weapons:
- XMG1 (Advance Warfare)
- KT7 (BO3)
- Flaregun (Bulletsorm)
- Wunderwaffe (WaW)

CREDITS:
Spoiler: click to open...
coming soon
Title: Re: Mixti Forri Mission [WIP]
Post by: tomikaze on April 25, 2017, 06:45:20 pm
Wow...Oh wow! I'm very interested. I actually read your storyline and I never read storylines  :D
Title: Re: Mixti Forri Mission [WIP]
Post by: DeletedUser on April 25, 2017, 07:46:47 pm
OH MY GOD

THAT LOOKS F****N BEAUTIFUL!

Hope it has the origins staffs
Title: Re: Mixti Forri Mission [WIP]
Post by: adfgdagasdf2 on April 25, 2017, 08:46:18 pm
You have my full attention. I love multi-themed maps, and this definitely fits the bill. Excited to see more!
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on April 26, 2017, 04:50:56 am
Wow...Oh wow! I'm very interested. I actually read your storyline and I never read storylines  :D

Thanks! Really much appreciated!  :)


OH MY GOD

THAT LOOKS F****N BEAUTIFUL!

Hope it has the origins staffs

Thanks a ton! And yes, my idea is to use the origins staffs  ;)


You have my full attention. I love multi-themed maps, and this definitely fits the bill. Excited to see more!

Many thanks for the comments, I hope do not disappoint expectations  :)


Title: Re: Mixti Forri Mission [WIP]
Post by: ocxmwys4mod on April 26, 2017, 10:28:30 am
Looking forward to it。 Thank you for working on it. My friends and I can't wait to play  :lol:
Title: Re: Mixti Forri Mission [WIP]
Post by: Scobalula on April 26, 2017, 12:07:32 pm
Who's man is this.  :o
Title: Re: Mixti Forri Mission [WIP]
Post by: Huruman on April 26, 2017, 01:43:54 pm
Thanks everyone for the nice remarks! Very very appreciated!  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: ElTitoPricus on April 26, 2017, 04:11:04 pm
Hello Huruman, nice to see You in UGX

For all You guys that don't know Huruman:

He is and excellent mapper that has published several MP maps
His version of Leningrad is Epic :)
and as You can see in the menu screens he is spansih like me :)

Bienvenido Huruman

Tengo un montón de armas que hice para
un proyecto en WAW que nunca se hizo,
si te pone, te las mando cuando quieras


That part is in code :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on April 26, 2017, 04:16:21 pm
The feature list has been included in the first thread message. Thanks to moderators.  ;)

I accept suggestions and requests, as long as they are consistent with the philosophy / sense of the map ;)

I must admit, however, that my scripting skills are quite limited (very limited, in fact!) So to make some suggestions I probably need help ;)


This is a huge project in size and time. I have surpassed the limits of bsp geometry infinity of occasions. To achieve what I wanted, I have had to convert many prefabs into static models. It has been a tenacious and constant struggle to keep me within the limits of bsp geometry. There are more than 70 static models created exclusively for this project, but finally the result is the one I had always imagined.

There are a number of rules that I would like to meet until the end:

- Keep the amount of materials below the engine limit

- Keep the amount of fx below the engine limit

- And keep a optimal framerate despite the huge size and detail of the map. To achieve this, it has taken into account the portalling. An example:

(http://i.picasion.com/pic82/bf32244c0695f4fdbbcc0cd0142ca321.gif)



Double Post Merge: April 26, 2017, 07:31:15 pm
Hello Huruman, nice to see You in UGX

For all You guys that don't know Huruman:

He is and excellent mapper that has published several MP maps
His version of Leningrad is Epic :)
and as You can see in the menu screens he is spansih like me :)

Bienvenido Huruman

Tengo un montón de armas que hice para
un proyecto en WAW que nunca se hizo,
si te pone, te las mando cuando quieras


That part is in code :)

Hey, ElTitoPricus! Great! Thanks for the welcome and your kind comments ;)

Si quieres hablamos por mensaje privado sobre las armas  :)

We speak by private message about weapons
Title: Re: Mixti Fori Mission [WIP]
Post by: BluntStuffy on April 26, 2017, 07:33:15 pm
Looks really good! Love the Multi-theme, and it looks very nice!
I cant imagine how much frustrations you have to deal with to keep all this within WaW limits. Respect!
Title: Re: Mixti Fori Mission [WIP]
Post by: Marouane47 on April 26, 2017, 10:59:48 pm
don't put FX so beautifull my pc will crash ,i wanna play this map without crash !!!!!!!
from france
Title: Re: Mixti Fori Mission [WIP]
Post by: Undeadmetal on April 27, 2017, 03:54:43 am
 :rainbow: This Looks Good!
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on April 27, 2017, 08:03:23 pm
Thanks for the kind comments, BluntStuffy, Marouane47, and Undeadmetal.

I begin to feel a lot of responsibility so as not to defraud anyone's expectations.  :)

Some more images of the First Place of Power:
Rural outskirts somewhere in northern France
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf03_zpsxqtky4em.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf04_zpsvaksw3v8.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf01_zpsjn5nh14o.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf05_zpspgk01q7n.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf02_zpswthiv1xt.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf06_zpsnrojy7c4.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf07_zps1pbklptp.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/north%20france%20mixti%20fori/wip_nf08_zpsexmh6m8c.jpg)



Off topic: "Eros" and "Thanatos" have always been more related than they may seem at first sight (https://en.wikipedia.org/wiki/Death_drive)  :D ;)


Regards
Title: Re: Mixti Fori Mission [WIP]
Post by: ocxmwys4mod on April 28, 2017, 01:54:09 am
This map make people look very comfortable, very mysterious, and a unique charm, thank you for your hard work in the above, I would like to suggest to add a long egg in this map, not easy to be defeated, and BOSS, and a unique ending, let this figure become classics. Incredible presence
 
Title: Re: Mixti Fori Mission [WIP]
Post by: Darkpoto45 on April 28, 2017, 03:49:51 am
This map make people look very comfortable, very mysterious, and a unique charm, thank you for your hard work in the above, I would like to suggest to add a long egg in this map, not easy to be defeated, and BOSS, and a unique ending, let this figure become classics. Incredible presence
 

Stop to ask difficulty, you finish easter egg with no clip & godmode.
There is just to see your screenshots on the topic  "Research of the damned" & "Ragnarok" maps.
Pathetic noob  :D
Title: Re: Mixti Fori Mission [WIP]
Post by: Lame-Link on April 28, 2017, 05:33:18 am
Stop to ask difficulty, you finish easter egg with no clip & godmode.
There is just to see your screenshots on the topic  "Research of the damned" & "Ragnarok" maps.
Pathetic noob  :D

English plz  :please:
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on April 28, 2017, 08:59:40 am
This map make people look very comfortable, very mysterious, and a unique charm, thank you for your hard work in the above, I would like to suggest to add a long egg in this map, not easy to be defeated, and BOSS, and a unique ending, let this figure become classics. Incredible presence
 

Thanks a lot for your kind opinion! I'll take your suggestions very seriously.

In this sense, although the different objectives of the mission will be known by the players from the beginning, it will not be such an easy (or obvious) task to complete them. I'm thinking about different things about it.

Title: Re: Mixti Forri Mission [WIP]
Post by: JiffyNoodles on April 29, 2017, 07:39:06 am
Who's man is this.  :o
Is this your man?
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on April 30, 2017, 10:51:17 pm
Thank you all for commenting.  :)  For a first beta I still have some work left. I do not have as much free time as I would like  :-\

More screenshots of:
Schlosstür Burg, a castle controlled by the SS somewhere in the Austrian Alps:

This is the smallest of the five areas

(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg01_zpsmmz75sjd.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg02_zps9tiw7rx6.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg05_zpsxtzto1sz.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg04_zpsxzjo5ydn.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg03_zpsatnszuzu.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burg%20mixti%20fori/wip_burg06_zpspinjshg0.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip03_zpsxrksvuch.jpg)
Title: Re: Mixti Fori Mission [WIP]
Post by: IamTIMMEHHH on May 02, 2017, 08:28:10 pm
ooh... oooh... hmmm i am excited. just really excited, great work, am impressed. doesnt happen that fast
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 04, 2017, 01:39:53 pm
ooh... oooh... hmmm i am excited. just really excited, great work, am impressed. doesnt happen that fast

Thanks for comments, really appreciate them! :)

Thanks to ElTitoPricus, there are interesting news about weapons.

More information soon  :D  ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 06, 2017, 08:33:46 pm
More images of
Ruins of an abandoned temple in the jungle, somewhere in Southeast Asia:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma01_zpsdusoatxi.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip05_zpsht3ga1gx.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma02_zps8dt6kf2m.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma03_zpsgpjksszs.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/burma%20mixti%20fori/wip_burma04_zpslm2bwh6z.jpg)


If someone is interested I can explain how in this area of the map there is another "skybox"  ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on May 06, 2017, 09:30:03 pm
I'm in LOVE all the areas look great keep going!
 I want to play so bad....
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 09, 2017, 08:17:07 am
I'm in LOVE all the areas look great keep going!
 I want to play so bad....

Thanks! Much appreciated!  ;)


Small Update:

* The custom and stock ambient sounds are completed

* The custom mystery box models are almost finished

Title: Re: Mixti Fori Mission [WIP]
Post by: adfgdagasdf2 on May 11, 2017, 04:15:53 am
* The custom mystery box models are almost finished

Ooo, I'm excited to see that! Out of curiosity, how long has this map been in development? This looks like a lot of progress for such a short period of time, especially with the immense amount of detail you're putting into it.
Title: Re: Mixti Fori Mission [WIP]
Post by: whippytrout on May 11, 2017, 07:09:25 am
This looks so cool! I can't wait to play it. Great work man.
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 11, 2017, 10:12:44 am
Ooo, I'm excited to see that! Out of curiosity, how long has this map been in development? This looks like a lot of progress for such a short period of time, especially with the immense amount of detail you're putting into it.

Thanks for your kinds words.  ;)

The work in Radiant is almost finished (I have to complete the zombie spawns in the last zones) I have been with this project for more than a year, although not always with full dedication.

For example, the largest and most impressive area, that of the Antarctic, is much larger than many of my multiplayer maps:

(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/701_zps6c98nk2r.jpg)
nazi_zombie_mix is the mapname and the provitional name before "Mixti Fori" ;)

This sketch does not give an idea of the massive scale of the structures of this part of the map.


This looks so cool! I can't wait to play it. Great work man.

Thanks a ton! I also really want to finish this project  ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 12, 2017, 08:33:01 pm
I have finished the models of custom mistery box. My idea is to offer an singular aspect to most of the elements of this project. Or at least, that's what I want to try.  :)

Inspiration board:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/tablon%20inspiracion_zpsbhnfxqjj.jpg)


My first skech:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/boceto_zpspcawsilv.jpg)


Blockout in Radiant: I am using the original model to keep the same space inside the box (approximately)
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/blockout_zps8uelxvsz.jpg)


First steps in Maya: I'm exporting the blockout in small parts (previously converted to patches) with Selection ---> Maya Export
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/maya01_zpsadi3eat5.jpg)


Texturizing and uv mapping work finished in Maya: Although in the image is not appreciated, I have used some unlit and scrolling textures that I have created for some architectural elements of the map.
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/maya02_zps1tybqxqb.jpg)


The box and lid models with final materials applied in Maya:
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/completo_zpsu9fdlgmb.jpg)


Coming soon I will publish a video with customized models and sounds working in game, and probably some more surprise ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: c.h.n on May 12, 2017, 10:01:57 pm
It seems like a massive and a detailed project. I hope the old limited mod tools won't trouble you much. Good luck. :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 15, 2017, 11:52:36 am
It seems like a massive and a detailed project. I hope the old limited mod tools won't trouble you much. Good luck. :)

Thanks!  I also hope to have no more engine limitation problems.
It has really been a hard job to keep everything within the bsp geometry boundary  ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 20, 2017, 08:34:28 am
I am pleased to announce that ElTitoPricus is collaborating on this project :)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/titopricus_zpsq14k5cbb.jpg)


ElTitoPricus has provided exclusively for Mixti Fori all the personalized weapons and models of Origins characters. Scripts, models, materials, anims, fx, and sounds ported, it's all his work. And all this is splendid!

Gracias, crack!

 Thanks, you are a rock star!  ;)

ElTitoPricus has also created a camo PAP with scroolling texture that is faithful to the aesthetics of the "supernatural elements" of the map

WEAPONS:

WWII weapons (and older):
- Mauser C96
- 38Special (BO3)
- M1 Garand (Advance Warfare)
- STG44 (Advance Warfare)
- WINCHESTER Lever Action (Advance Warfare)
- PPSH (BO3) 
- TOMMY GUN - SPEAKEASY 
- STEN ZOMBIES (BO3)
- MG42 (WaW)
- M1919 Browning  (WaW)

Modern/Futuristic weapons:
- ARX160 (Ghosts)
- SC2010 (Ghosts)
- CARBINE (Bulletstorm)
- ARGUS (BO3)
- XPR50 (BO2)
- CHAINSAW (Ghosts)
- Dingo (BO3)
- REPULSOR (Advance Warfare)
- RIPPER (Ghosts)
- Ray gun (WaW)

Wonder weapons:
- XMG1 (Advance Warfare)
- KT7 (BO3)
- Flaregun (Bulletsorm)
- Wunderwaffe (WaW)


(http://i270.photobucket.com/albums/jj93/huruman/shot0204_zps12ee8v7g.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0187_zpstjzua4hn.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0195_zpsesucnr9w.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0197_zpsoncxputw.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0192_zpsdnyh0ek5.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0190_zpszfihjtpq.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0200_zps54ryetau.jpg)
Title: Re: Mixti Fori Mission [WIP]
Post by: therocksays02 on May 20, 2017, 12:04:53 pm
I am pleased to announce that ElTitoPricus is collaborating on this project :)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/mistery%20box/titopricus_zpsq14k5cbb.jpg)


ElTitoPricus has provided exclusively for Mixti Fori all the personalized weapons and models of Origins characters. Scripts, models, materials, anims, fx, and sounds ported, it's all his work. And all this is splendid!

Gracias, crack!

 Thanks, you are a rock star!  ;)

ElTitoPricus has also created a camo PAP with scroolling texture that is faithful to the aesthetics of the "supernatural elements" of the map

WEAPONS:

WWII weapons (and older):
- Mauser C96
- 38Special (BO3)
- M1 Garand (Advance Warfare)
- STG44 (Advance Warfare)
- WINCHESTER Lever Action (Advance Warfare)
- PPSH (BO3) 
- TOMMY GUN - SPEAKEASY 
- STEN ZOMBIES (BO3)
- MG42 (WaW)
- M1919 Browning  (WaW)

Modern/Futuristic weapons:
- ARX160 (Ghosts)
- SC2010 (Ghosts)
- CARBINE (Bulletstorm)
- ARGUS (BO3)
- XPR50 (BO2)
- CHAINSAW (Ghosts)
- Dingo (BO3)
- REPULSOR (Advance Warfare)
- RIPPER (Ghosts)
- Ray gun (WaW)

Wonder weapons:
- XMG1 (Advance Warfare)
- KT7 (BO3)
- Flaregun (Bulletsorm)
- Wunderwaffe (WaW)


(http://i270.photobucket.com/albums/jj93/huruman/shot0204_zps12ee8v7g.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0187_zpstjzua4hn.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0195_zpsesucnr9w.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0197_zpsoncxputw.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0192_zpsdnyh0ek5.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0190_zpszfihjtpq.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/shot0200_zps54ryetau.jpg)
OOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH    :rainbow: :rainbow: :rainbow: :rainbow: :rainbow:
Title: Re: Mixti Fori Mission [WIP]
Post by: Sidzzz on May 20, 2017, 02:06:55 pm
I was already looking forward to this map, now I can barely wait  :gusta:
Title: Re: Mixti Fori Mission [WIP]
Post by: adfgdagasdf2 on May 20, 2017, 04:06:22 pm
I am pleased to announce that ElTitoPricus is collaborating on this project :)

You know the weapons are gonna be gud when Tito's making 'em.
Title: Re: Mixti Fori Mission [WIP]
Post by: Darkpoto45 on May 20, 2017, 08:49:26 pm
ElTitoPricus :) This name is synonymous with extra-quality!

Thanks to you for all that you do, so that there can still be maps interesting customs <3
Title: Re: Mixti Fori Mission [WIP]
Post by: JiffyNoodles on May 21, 2017, 03:07:01 am
Quality Mapping, combined with The weapons of Tito, shall equal a very impressive map, and potentially the final swansong for W@W.
Keen to see this work.
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 21, 2017, 09:08:44 am
Thanks everyone for the nice remarks! Very very appreciated!  :)

Double Post Merge: May 21, 2017, 06:45:01 pm


I need to adjust the sounds of the mystery box a bit more  ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: Darkpoto45 on May 22, 2017, 11:03:50 am
wow, I can not wait to play your baby :D
Title: Re: Mixti Fori Mission [WIP]
Post by: 12spiderweb on May 25, 2017, 04:50:50 pm
whoa whoa whoa! Where did this come from? Seriously, this look amazing! Is it near completion by any chance?
Title: Re: Mixti Fori Mission [WIP]
Post by: Sidzzz on May 25, 2017, 07:09:57 pm
I suggest you replace WAW knifing animations with better ones. It's something that I personally believe all WAW maps should have and is quite easy to do as well :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 28, 2017, 08:35:41 am
Thanks a lot guys for the comments and suggestions!

I approach the release of the map, but the remaining tasks are related to scripting and modding, and I do not have much skill or experience in this field, so I'm moving a little more slowly than I'd like  ;)

#Sidzzz:  I love your suggestion. Any tutorial to do it?  :)


Update:


- I´ve created a custom PAP, and I'm working right now with PAP custom sounds.

- I want to fix some minor issues before continuing to add content
Title: Re: Mixti Fori Mission [WIP]
Post by: BluntStuffy on May 28, 2017, 09:13:49 am
If you need any help for scripting or whatever, shoot me a pm. I'd be honnered to help out  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 28, 2017, 03:19:55 pm
If you need any help for scripting or whatever, shoot me a pm. I'd be honnered to help out  :)

Thanks a lot! I will be very honored to have your help and collaboration  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: EmpGeneral on May 28, 2017, 07:57:38 pm
Wish I could map like you,this looks fucking amazing!
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on May 29, 2017, 04:27:17 pm
Wish I could map like you,this looks fucking amazing!

Thanks! Very appreciated!  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on May 29, 2017, 06:17:02 pm
THE KT7 WHAT!!!! i cant wait to see this wonder weapon work :rainbow:
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on June 04, 2017, 12:55:57 pm
THE KT7 WHAT!!!! i cant wait to see this wonder weapon work :rainbow:

Oh yeah!  :D  ;)
(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip%20200/wip_tunis06_zpskt7k0x41.jpg)


I want to show some pictures of 4th place of power
Medina walled city somewhere in Tunisia:

(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip%20200/wip_tunis01_zps30gnjl5s.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip%20200/wip_tunis02_zps41upyd7d.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip%20200/wip_tunis03_zps7vu54hsb.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip%20200/wip_tunis04_zpsyu64kqeh.jpg)


(http://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip%20200/wip_tunis05_zpsu4bxgjrw.jpg)
Title: Re: Mixti Fori Mission [WIP]
Post by: JV on June 04, 2017, 01:41:54 pm
Good job, one thing a good mapper should have next to being a good detailer is a creative fantasy. I like your map ideas and people definitely like it. It invites you to play more  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: therocksays02 on June 04, 2017, 01:46:47 pm
Can't wait to play this with my friends  :rainbow: :rainbow:
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on June 04, 2017, 06:02:43 pm
OMFG  :rainbow: this is going to be great, I have a idea if you could get ahold of Prorevenge and get those spiders he has on Encampment V.2 that'd add a surprise!
Title: Re: Mixti Fori Mission [WIP]
Post by: jd-ob-mg on June 04, 2017, 11:52:00 pm
OMFG  :rainbow: this is going to be great, I have a idea if you could get ahold of Prorevenge and get those spiders he has on Encampment V.2 that'd add a surprise!

That would be really cool!! but if you add the spiders can put an option to disble the spiders?
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on June 06, 2017, 08:56:57 am
Good job, one thing a good mapper should have next to being a good detailer is a creative fantasy. I like your map ideas and people definitely like it. It invites you to play more  :)

Thanks a lot!! Imagination and ideas I think I have enough. What I do not have is free time. My work schedule is 10 hours a day, plus other duties that are before this hobby.  ;)


Can't wait to play this with my friends  :rainbow: :rainbow:

Thanks for comment! I also want to share this project with everyone.


OMFG  :rainbow: this is going to be great, I have a idea if you could get ahold of Prorevenge and get those spiders he has on Encampment V.2 that'd add a surprise!

Thanks a ton for the suggestion! Could I watch some video of the spiders?

Title: Re: Mixti Fori Mission [WIP]
Post by: JV on June 07, 2017, 02:51:56 pm
Thanks a lot!! Imagination and ideas I think I have enough. What I do not have is free time. My work schedule is 10 hours a day, plus other duties that are before this hobby.  ;)

I fully understand you, that's a long work schedule man. It's not easy to combine that with mapping.. respect  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: LuigiTheSayajin on June 07, 2017, 04:05:37 pm
The KT4 in WaW and other Guns from AW and BO3. How much time did you spend for your Map already? :rainbow:
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on June 08, 2017, 04:52:01 am
Thanks a ton for the suggestion! Could I watch some video of the spiders?

I have a YouTube channel called PilgrimAge i have footage there but I can also put together a video if you'd like say by sunday if thats good.
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on June 13, 2017, 10:39:45 am
The KT4 in WaW and other Guns from AW and BO3. How much time did you spend for your Map already? :rainbow:

Thanks!   :)
Compared to the time I have spent on this project, there is very little left to finish. But I still do not dare give a date.  ;)

I want the first beta to be as finished and polished as possible, and with the fewest bugs


I have a YouTube channel called PilgrimAge i have footage there but I can also put together a video if you'd like say by sunday if thats good.

I sent you a private message  ;)
Title: Re: Mixti Fori Mission [WIP]
Post by: Jer. Steelhammer on June 13, 2017, 01:42:43 pm
This looks amazing!
I'm going to re-install WaW to enjoy this  :)
- Jeremy
Title: Re: Mixti Fori Mission [WIP]
Post by: Huruman on June 16, 2017, 08:56:40 am
This looks amazing!
I'm going to re-install WaW to enjoy this  :)
- Jeremy

Thanks for comment! Much appreciated!  :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Darkpoto45 on July 10, 2017, 09:15:02 am
any news? ☺
Title: Re: Mixti Fori Mission [WIP]
Post by: adfgdagasdf2 on July 12, 2017, 05:36:59 pm
Yeah, you might want to use Imgur for your images. Can't see the glory with expired Photobucket links!
Title: Re: Mixti Fori Mission [WIP]
Post by: 12spiderweb on August 02, 2017, 08:05:09 am
I hope this map is still in development, I haven't heard any news recently.
Title: Re: Mixti Fori Mission [WIP]
Post by: RadimaX on August 02, 2017, 10:04:30 am
why does all the picture look like this?:
(https://i270.photobucket.com/albums/jj93/huruman/nazi_zombie_mix/wip09_zpsbiluj8rq.jpg)
Title: Re: Mixti Fori Mission [WIP]
Post by: JiffyNoodles on August 11, 2017, 02:18:26 pm
ANy progress updates mate?
Title: Re: Mixti Fori Mission [WIP]
Post by: ElTitoPricus on August 11, 2017, 02:22:20 pm
nothing until september
closed for vacation
Title: Re: Mixti Fori Mission [WIP]
Post by: adfgdagasdf2 on September 13, 2017, 06:45:17 pm
Any news on this?
Title: Re: Mixti Fori Mission [WIP]
Post by: 12spiderweb on September 13, 2017, 11:06:45 pm
Any news on this?

I would probably forget about this, it looks like a cool map but it seems like its dead...
Title: Re: Mixti Fori Mission [WIP]
Post by: DBDSMOOTHIE on September 14, 2017, 02:46:26 am
I think you should add more than just 8 perks why not add all the treyarc ones and custom perks too for the fun of it :)
Title: Re: Mixti Fori Mission [WIP]
Post by: Darkpoto45 on October 19, 2017, 03:35:28 pm
nothing until september
closed for vacation

they are long your vacation  :P
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on October 28, 2017, 11:09:06 am
I'm still excited for this map, I still have high hopes this isnt dead!
Title: Re: Mixti Fori Mission [WIP]
Post by: ElTitoPricus on October 28, 2017, 02:20:44 pm
let's hope huruman finish the thing
my job is done
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on November 14, 2017, 09:15:56 am
ANy Update at all? even a TBA would be great
Title: Re: Mixti Fori Mission [WIP]
Post by: Pilgrimm on February 12, 2018, 08:05:14 am
I am willing to pay HURU 20$ usd to release this ive been waiting and im not joking  8)