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MW2 Models

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Created 9 years ago
by ItzAmW
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Hey UGX,

I recently got some models out of my MW2 using Tom Bmx's "Lime" but am unsure of how I can use them in my map. Can some one please help?
Marked as best answer by ItzAmW 9 years ago
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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1. Converting the model

You need to convert the materials then the xmodel in assman

Then the model will be in "raw/xmodel/"

2. Making sure the map calls the model -  (im "pretty" sure this part might be unnecessary)

Im not 100% sure on this, but i think you also would need to add it to your mod.csv

xmodel,name_of_model

3. Moving the images for the textures to your mod

and make sure to put the images in your mod folder. Easiest way for this is to go to the raw/images foler after you convert the materials. Then arrange by "date modified" and they will be the ones at the top with todays date

Put them in mods/your_map/images

4. Placing the model in your map in the map editor

To put them in the map, right click the 2d view in Radiant, select "misc - model". Set the model by navigating to the raw/xmodel folder. Done

You can change its size with the the KVP

modelscale
"number" (1 is normal)

also remember, these wont be colliding, you can walk through them, so place a clip in radiant (Theres a way to set up collision, I dunno how though)

Hope that helps :)
Last Edit: January 29, 2015, 07:59:32 am by Harry Bo21
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1. Converting the model

You need to convert the materials then the xmodel in assman

Then the model will be in "raw/xmodel/"

2. Making sure the map calls the model -  (im "pretty" sure this part might be unnecessary)

Im not 100% sure on this, but i think you also would need to add it to your mod.csv

xmodel,name_of_model

3. Moving the images for the textures to your mod

and make sure to put the images in your mod folder. Easiest way for this is to go to the raw/images foler after you convert the materials. Then arrange by "date modified" and they will be the ones at the top with todays date

Put them in mods/your_map/images

4. Placing the model in your map in the map editor

To put them in the map, right click the 2d view in Radiant, select "misc - model". Set the model by navigating to the raw/xmodel folder. Done

You can change its size with the the KVP

modelscale
"number" (1 is normal)

also remember, these wont be colliding, you can walk through them, so place a clip in radiant (Theres a way to set up collision, I dunno how though)

Hope that helps :)

Wait so for the converting in asset manager do I need any certain settings for it?
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something along these lines

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something along these lines

(Image removed from quote.)

I keep getting this error saying something about the _images not being there but when I look in the _images folder there is nothing. 
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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I keep getting this error saying something about the _images not being there but when I look in the _images folder there is nothing.  (Image removed from quote.)

It sounds like it can't find the xmodel_export file. Check that location, and see if it is there, if not then lime didn't export the model correctly.
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It sounds like it can't find the xmodel_export file. Check that location, and see if it is there, if not then lime didn't export the model correctly.

Alright so I should export the files to model_export?

 
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