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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
1. Converting the model
You need to convert the materials then the xmodel in assman
Then the model will be in "raw/xmodel/"
2. Making sure the map calls the model - (im "pretty" sure this part might be unnecessary)
Im not 100% sure on this, but i think you also would need to add it to your mod.csv
xmodel,name_of_model
3. Moving the images for the textures to your mod
and make sure to put the images in your mod folder. Easiest way for this is to go to the raw/images foler after you convert the materials. Then arrange by "date modified" and they will be the ones at the top with todays date
Put them in mods/your_map/images
4. Placing the model in your map in the map editor
To put them in the map, right click the 2d view in Radiant, select "misc - model". Set the model by navigating to the raw/xmodel folder. Done
You can change its size with the the KVP
modelscale
"number" (1 is normal)
also remember, these wont be colliding, you can walk through them, so place a clip in radiant (Theres a way to set up collision, I dunno how though)
Hope that helps
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
something along these lines
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I keep getting this error saying something about the _images not being there but when I look in the _images folder there is nothing. (Image removed from quote.)
It sounds like it can't find the xmodel_export file. Check that location, and see if it is there, if not then lime didn't export the model correctly.