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Contact Support - Help Center Get help on the UGX Discord. Join it now!Rightio, and you just so happened to be reading a really old review of mine
solid effort that.
I personally thought that the map was alright. I would have given it atleast 18-19. Yes some weapon sounds were broken but the map was overall fun to play. Impossible on solo though.
Also you need the score in the title of the topic like this: [15/40]Zombie Egypt - A walk amongst the Pharaohs
It prob give some issues because you're still using the normal targetname as wel, so the _blockers script will just thread the door_think() function on it from the game start.
Try this: just use the targetname - door_thirty_trig and remove the script_string KVP, then use this function in your mapname.gsc like koan suggested:
Doors open perfectly fine, but im not sure where to put the code and i tried putting it as you said and i placed the function but i just get bad syntax when launching the map
Why did you just mark yourself as best answer?
Been there, Done that
Just got an 400 'FX' asset error
Tried removing extra useless fx but same thing comes up
Did you try Stuffy's version? Do you have working doors in the first place?
Set up the door as you would normally, make sure the trigger is a trigger_use, then give the trigger the KVP "script_string" / "door_thirty_trig".
In _zombiemode.gsc, at the bottom of the main() function, add:
Then add this new function to the script:
Compile, build mod & play. I'd recommend to test it using a lower round so you don't have to wait until round 30 to test it
I can't be bothered to test this, so let me know if there are any issues/errors.