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Messages - SefSefHD

Rightio, and you just so happened to be reading a really old review of mine :please:
solid effort that.

Gotta give it to ya, quite a decent map haha
8 years ago
I personally thought that the map was alright. I would have given it atleast 18-19. Yes some weapon sounds were broken but the map was overall fun to play. Impossible on solo though.

Also you need the score in the title of the topic like this: [15/40]Zombie Egypt - A walk amongst the Pharaohs

Unrelated but

I Spent the last 20 minutes starting at your profile pic, extraordinarily satisfying  :nyan:
8 years ago
It prob give some issues because you're still using the normal targetname as wel, so the _blockers script will just thread the door_think() function on it from the game start.
Try this: just use the targetname - door_thirty_trig and remove the script_string KVP, then use this function in your mapname.gsc like koan suggested:


Code Snippet
Plaintext
butt_stuff()
{
sef_trig = getEnt("door_thirty_trig","targetname");
sef_trig SetCursorHint("HINT_NOICON");
sef_trig UseTriggerRequireLookAt();
sef_trig SetHintString("Come back at round 30...");

while(level.round_number < 30)
{
level waittill( "between_round_over" );
}
sef_trig thread maps\_zombiemode_blockers_new::door_init();
}


Thank you so much, worked like a charm!

P.S Thank you Koan aswell :)
8 years ago
Doors open perfectly fine, but im not sure where to put the code and i tried putting it as you said and i placed the function but i just get bad syntax when launching the map

Where do i place the function?  :derp:
8 years ago
Why did you just mark yourself as best answer? :please:

Whoops, Soz :D
8 years ago
Been there, Done that :(

Just got an 400 'FX' asset error

Tried removing extra useless fx but same thing comes up

Played around with the script and got everything to work like a charm! Thank you sir

+Respect
8 years ago
Did you try Stuffy's version? Do you have working doors in the first place?

Doors open perfectly fine, but im not sure where to put the code and i tried putting it as you said and i placed the function but i just get bad syntax when launching the map
8 years ago
Could you please clarify where to place the function?

and just give me basic KVP's for the door because my setup is not working, Thank you
8 years ago
:please:



Set up the door as you would normally, make sure the trigger is a trigger_use, then give the trigger the KVP "script_string" / "door_thirty_trig".

In _zombiemode.gsc, at the bottom of the main() function, add:
Code Snippet
Plaintext
level thread butt_stuff();


Then add this new function to the script:
Code Snippet
Plaintext
butt_stuff()
{
self endon("disconnect");

sef_trig = getEnt("door_thirty_trig","script_string");
sef_trig SetCursorHint("HINT_NOICON");
sef_trig UseTriggerRequireLookAt();
sef_trig SetHintString("Come back at round 30...");

cost = sef_trig.zombie_cost;

while(1)
{
if(level.round_number == 30)
{
sef_trig waittill("trigger", player);

sef_trig maps\_zombiemode_blockers_new::door_think();

break;
}

wait 2;
}
}

Compile, build mod & play. I'd recommend to test it using a lower round so you don't have to wait until round 30 to test it :please:

I can't be bothered to test this, so let me know if there are any issues/errors.

Looks pretty slick heh! Testin it out right now, Thanks alot !

8 years ago
Been there, Done that :(

Just got an 400 'FX' asset error

Tried removing extra useless fx but same thing comes up
8 years ago
Lets be honest, its not like the coppers are gonna be at the door the next day   :please:
8 years ago
Is it possible to add basic fire fx to a script_struct? Like no complex scripting and stuff :P

Or do i have to take the long route heh
8 years ago
Hello again!

Im trying to implement a door that opens at round 30. This is a very original idea and i think its pretty slick. So will there be any messing about with the scripting or is it just basic KVP editing? :D

P.S If it is possible, please tell me how <3
Thank you
8 years ago
ahha, there was a typo in the model name, thanks!
8 years ago
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