Maybe you areusing the wrong trigger?:
(Image removed from quote.)
No, my trigger looks exactly the same
5 years ago
It sounds like you are missing or typed in the wrong kvps.
And yes Dynamic path is needed before moving the door.
I have Dynamic path on the Debris object.
I have typed the right keys, i do...
5 years ago
Hello.I am currently working on a map and i just added my secound door. (My first one works perfectly)
I used the same way (Script model debris) and used almost the same targetnames (just numbers changed).
Since i have no ideas what spawnflags do i just used the same spawnflag ...
I used the same way (Script model debris) and used almost the same targetnames (just numbers changed).
Since i have no ideas what spawnflags do i just used the same spawnflag ...
5 years ago
Hello!
I installed tom_bmx´s music box on my map.
I wanted to add some of my music to it so i followed this tutorial: https://www.zombiemodding.com/index.php?topic=1516.0
Note: the part of how to export the sound i...
I installed tom_bmx´s music box on my map.
I wanted to add some of my music to it so i followed this tutorial: https://www.zombiemodding.com/index.php?topic=1516.0
Note: the part of how to export the sound i...
7 years ago
Help
When i place the maschines in radiant it shows me the normal skins (for deadshot jugg, mulekick = speed, etc) and ingame the maschines are invisible!
I can still buy the perks and they are working but there is no drinking animation and it only shows a black box at the bottom left w...
When i place the maschines in radiant it shows me the normal skins (for deadshot jugg, mulekick = speed, etc) and ingame the maschines are invisible!
I can still buy the perks and they are working but there is no drinking animation and it only shows a black box at the bottom left w...
7 years ago
Maybe the door is too small for the zombies to go through?
Its not, i already checkt that.
7 years ago