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Messages - HitmanVere

Is it possible to get Vac Banned because of Game Mod, provided i play Online?
You cannot, otherwise I probs wouldn't have made this map, lul 
5 years ago
no my game is steam version and ı have only legal rezurrection dlc on my games ı dont have others and ı installed this mod into black ops game location ( where was installed black ops mod tools ) i did not delete any folders but i try to reinstall game_mod second version where is the address of game_mod updated?
https://github.com/Nukem9/LinkerMod 
5 years ago
Hello ı encountered this script error when ı attempted to load perish map with original ugx mod loader (launcher_ldr.exe) from main screen error link is below
https://mega.nz/#!69xC0YTC!AosF8urk9bm0HxnvLAFc3TGyQSY1FChZIkOaeIEb1kk
can anyone solve this :point_up_2:
Got newest versions installed of both Perish and Game_Mod? Made sure that nothing has been deleted in the folders? Got any DLC's or is your game pirated? 
5 years ago
In case this helps anyone that downloads this for the first time... I downloaded the EXE installer for 1.1.1 however it didn't appear to install game mod.  I had to install that manually.

No big deal, just took another 30 seconds.
ModMe was transfered to a new server and the Game_Mod stuff did not transfer over, so yeah. Until that is fixed, gotta install Game_Mod manually, nothing I can do about it
5 years ago
Final update is now out! With this I am stopping the support for the map as I will move onto new things. Thanks to everyone who tried out the map <3 What update includes:
Code Snippet
xml
Update 1.1.1:
- Carpenter now repairs Zombie Shield's health
- Zombie Shield's health reduced from 35 to 30 due to Carpenter repair & gameplay reasons
- Fixed pathing issue by Pack-a-Punch area
- Added opening on platform in Boss Fight arena where you can dodge missiles in
- Fixed Powerup icon issue when picking up an active powerup
- Quick Revive parts now disappear properly when bought three times in Solo
- Fixed bug with Pack-a-Punch & Zombie Shield
- Fixed visual glitches that would happen, if you didn't own any DLCs
- Fixed round sounds cutting off sometimes
5 years ago
dont know how manual instalation works.... i mean why i didnt come with a .exe just like in WaW maps?

but its a really great map!
Cos the installer is the .exe. It is basically the same thing and I am pretty sure Windows Defender would have started deleting WaW .exe's, if they were more recent
5 years ago
so strange the instalation .... with windows defender and the other stufff.   -1
Not my fault Windows Defender is bad. If it is that much of an issue, just use manual download 
¯\_(ツ)_/¯
5 years ago
hey man im confused about the perk bottle drops im on round 39 and have only had 1 dropped and that was on round 12. is this a glich or is this the way it was inteded?

Very rare chance to get it, it's 1% chance with golden Shovel
5 years ago
Yep, main menu says 1.1.0 and 1.3.2, but no error messages appear. My game hangs for a couple seconds then simply closes, no errors, no residual processes.


Can you DM me in Discord? I can provide more support there: HitmanVere#7069
5 years ago
My game crashes at the end of round 4 almost every game, and the few that didn't crash then crashed either later at the end of round 5, or earlier, at exactly 5 minutes into the map. I have the newest version of Game_mod and of this map.

So you are definitely on 1.1.0 version of map and Game_Mod 1.3.2 as seen in main menu when starting up? Any error message?
5 years ago
Great map. There's an interesting feeling to play custom zombies in BO1.

BUG:
Pack-a-punching the buildable shield leads to troubles.
 

I guess I accidentally broke that when I made Shockwave Claymores upgradable, lmao. I will add it on my To Do list, thanks for reporting and hopefully you had fun at least ❤

How do you get pap? I'm a little confused.

There is a teleporter on other side of map, use it, get what you need and return to the spot where teleporter was
6 years ago
did you fix the glitch with the script (i mean Maps/zombie_ai_quad )??
pls say yes i have been waiting for the next update to come to fix this crap
thanks and goodbye .

It was never an issue I could fix as it is your PC deleting the mod.ff
6 years ago
Perish 1.1.0 Update is now out! Full Changelog in main post
6 years ago
the lightgrid looks fine, if its all uniform and checkered it should render ingame unless you have multiple overlapping textures on the same plane, so when compiled the game won't know what to really show you so they all cancel eachother out somehow lol so you end up with nothing. For me this always happens to patches of bloodstains or decals even blends that sits 100% flush with the wall or floor etc i keep telling people to move the patch or decal 0.25 units away from the wall or at least half its vertices where it blends off so you cannot see it "floating" in front or above the chosen spot.

(Image removed from quote.)

As for light grid, i won't recommend ever doing it this tiny because compiling will take you either years or not compile at all LOL so give or take,  but just to show you the result of a small grid vs big grid as an extreme examplefor comparison: Differences with a light casting the shadow becomes pretty clear. But don't take my word for any of this, just try different things out and stick with the best results :)

Alternatively you can look around online for people or tutorials describing this better than me on a limited time frame minutes before work haha

Very good tips, especially lightgrid size one 👌
6 years ago
I GET EVERYTIME MAPS/_ZOMBIEMODE_AI_QUAD

Good thing your comment at least said the script name, otherwise I wouldn't know what you mean tbh. Now on try to give more context on issues when reporting to developer, thanks. Anywhos, check, if mods folder has mod.ff. If not, Windows Defender probably removed it
6 years ago
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