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WIP - Project Viking

HOT
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Created 10 years ago
by redspace200
0 Members and 1 Guest are viewing this topic.
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Woah love the map,idk how to download it but keep up the good work  ;D
Last Edit: October 21, 2014, 01:31:37 am by lukkie1998
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Uh... Any updates?
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its been almost a year and we still dont have a release date?? 
are you waiting for the community to totally be gone?  Its already a pain to find players, we need this soon to spark up interest again...

been playing zombies since 2008 and i dont wanna stop.. this map looks better then the original creators maps.

release it!!!  we beg of you please Redspace200!! ty
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Mmm... I think you should add more things like this ones:

- Add more areas, like Moon's dome (BO1).
- Add Ascension Stage (Where is the lander A. I'm based on this map to specify this location...
Spoiler: click to open...
- Add the Ascension's Lunar landers. It can be 1 or 2 of them.
- Add custom models for the characters.
- Randomize (Nico, Richtofen, Dempsey, Takeo)
- Add an Industrial shredder as a Custom Trap. It will be closed and when you activate it, the floor opens and start to shred  zombies  :gusta:  :gusta: Something like this:
Spoiler: click to open...
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its been almost a year and we still dont have a release date?? 
are you waiting for the community to totally be gone?  Its already a pain to find players, we need this soon to spark up interest again...

been playing zombies since 2008 and i dont wanna stop.. this map looks better then the original creators maps.

release it!!!  we beg of you please Redspace200!! ty
Jeez dude stop complaining He is working his best to find all bugs and make it a good map just wait a little while longer!
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Jeez dude stop complaining He is working his best to find all bugs and make it a good map just wait a little while longer!
thats not complaining, those were suggestions. Albeit ridiculous ones to ask this late in development, but still suggestions.
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thats not complaining, those were suggestions. Albeit ridiculous ones to ask this late in development, but still suggestions.
The one under it was suggestions!
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Mmm... I think you should add more things like this ones:

- Add more areas, like Moon's dome (BO1).
- Add Ascension Stage (Where is the lander A. I'm based on this map to specify this location...
Spoiler: click to open...
- Add the Ascension's Lunar landers. It can be 1 or 2 of them.
- Add custom models for the characters.
- Randomize (Nico, Richtofen, Dempsey, Takeo)
- Add an Industrial shredder as a Custom Trap. It will be closed and when you activate it, the floor opens and start to shred  zombies  :gusta:  :gusta: Something like this:
Spoiler: click to open...

All of these are very good suggestions, but I was getting the idea that people did not want more features as it would just make the map more complicated then it needs to be. I do have quite a few ways of transportation (Instead of landers), cia models (no voices), and placeable traps. I have a new area planned before release which will expand the maps size to.
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All of these are very good suggestions, but I was getting the idea that people did not want more features as it would just make the map more complicated then it needs to be. I do have quite a few ways of transportation (Instead of landers), cia models (no voices), and placeable traps. I have a new area planned before release which will expand the maps size to.

I actually quite like the idea of biodome type area, a place where we can train, but maybe an event that happens every few rounds, will kill you if your inside
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Mmm... I think you should add more things like this ones:

- Add more areas, like Moon's dome (BO1).
- Add Ascension Stage (Where is the lander A. I'm based on this map to specify this location...
Spoiler: click to open...
- Add the Ascension's Lunar landers. It can be 1 or 2 of them.
- Add custom models for the characters.
- Randomize (Nico, Richtofen, Dempsey, Takeo)
- Add an Industrial shredder as a Custom Trap. It will be closed and when you activate it, the floor opens and start to shred  zombies  :gusta:  :gusta: Something like this:
Spoiler: click to open...
i'm actually making a bio dome esc area for my christmas map
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The one under it was suggestions!
Oops, was reading on my phone and missed that. Yeah, that's definitely complaining lol.
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Another idea I want suggest you is add a machine who can move the containers randomly  every 3/4 minutes, changing the default path, opening/closing some areas when this happen. So that can be a good way to do our own gameplay, and of course making the map a little unpredictable  :troll:
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I sigh at some people's lack of patience...

Would you rather wait and get a polished kickass release OR an unfinished/untested release with potentially numerous errors which you would then complain about and bash the maker/s for releasing early?

I understand with the lack of official Zombies until at least 2015 and the insane quality of many current & upcoming projects it can be difficult to be patient but I guarantee allowing mappers time will only benefit us all

How? Simple, they will release projects which are well-crafted and as bug-free as possible which in turn will minimise complaints [i.e. negative criticism] and help motivate makers to invest time in further, possibly more ambitious, projects
This in turn will lead to an increase in quality maps and so on and so forth

The other side of the coin is potentially a scenario where makers either release lower quality work to meet demand & damage their reputation/s OR cancel projects and possibly quit modding altogether
This could result in anything from apprehension regarding future projects due to a dip in quality to the crumbling of the community which is something I hope doesn't happen

On topic, I cannot commend redspace enough for the mindboggling work going into this project - truly outstanding and more than worth holding out for
I, for one, would gladly take one fantastic release over a release needing several revisions

I look forward to hearing more about this in the near future :)
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it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I sigh at some people's lack of patience...

Would you rather wait and get a polished kickass release OR an unfinished/untested release with potentially numerous errors which you would then complain about and bash the maker/s for releasing early?

I understand with the lack of official Zombies until at least 2015 and the insane quality of many current & upcoming projects it can be difficult to be patient but I guarantee allowing mappers time will only benefit us all

How? Simple, they will release projects which are well-crafted and as bug-free as possible which in turn will minimise complaints [i.e. negative criticism] and help motivate makers to invest time in further, possibly more ambitious, projects
This in turn will lead to an increase in quality maps and so on and so forth

The other side of the coin is potentially a scenario where makers either release lower quality work to meet demand & damage their reputation/s OR cancel projects and possibly quit modding altogether
This could result in anything from apprehension regarding future projects due to a dip in quality to the crumbling of the community which is something I hope doesn't happen

On topic, I cannot commend redspace enough for the mindboggling work going into this project - truly outstanding and more than worth holding out for
I, for one, would gladly take one fantastic release over a release needing several revisions

I look forward to hearing more about this in the near future :)
Fact filled and well written +1 :)
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Thanks everyone for the continued support. As Im nearing completion to this project, I have decided to add in one more enemy type (as the result of me removing many other bosses) which will be found in a new area I have planned that is slightly more open then the current areas I have now. The purpose of this is to allow you to move around a bit more, while still making this area kind of risky to stay in.

The preview video to this new enemy can be found here:
https://www.youtube.com/watch?v=R_rvmZK2zAs&feature=youtu.be

Now I need some feedback on this. I don't currently have a "punishment" or downside if he is able to sound the alarm. I thought about spawning more AI, but didn't see that as to big of a deal to the player. I want to do something that will make the players not want to get caught, but not insanely bad to the point where it will ruin there game. Any ideas are welcome!

 
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