Hello! Ive recently begun portaling my map and I think I've kind of fucked myself here. When I first behan the map (A year and and a half ago), I was still a noob and my mapping work was very sloppy. Ex: tons of overlapping brushes, gaps, and such. Mostly thanks to the fact that did not use the snap to grid function
And of course this has come back to bite me in the ass now that I have more experience in mappping.
I think the obvious solution would be to redo the structural parts of the buildings so that they can actually be portaled correctly without gaps and overlaps. Let me know if there may be a easier, less time consuming solution.
I only just learned how to portal a few days ago (just doing buildings atm) so I still have tons of questions as to what is and isn't allowed when portaling. Any other tips and suggestions would be helpful as well so let me know
- Am I correct in saying that portals can overlap detail brushes, but not structural brushes?
- There are not allowed to be any gaps OR overlaps in the structual brushes in a cell?
- Only one face of a portal brush can have the portal texture?
- Do portal brushed need to be square/rectangular or can they be cut to fit a certain aera?
- Lets say I have a building. This building has a upper and lower floor. Should I portal the entire building as a whole or do the top and bottom floor seperately?
- It there are two portal cells next to each other, what side do you put the portal texture on, on the brush separating the two portals?
- Will clips interfere with portals in any way?
- Will models interfere with portals in any way?
- If I have an opening like this:
...and I make some of it detail like this:
...am allowed to do this?:
or is there a better way?
I think that's all the questions I have. Any help and advice is appreciated