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It's Alive v1.0

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Created 9 years ago
by rustyandme
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It's Alive
By: Rustyandme




MediaFire Download v1.0
Mega Download v1.0

You find yourself locked in a model home overrun with zombies. But that isn't the weirdest part. The house is changing around you. How long can you survive in ...  It's Alive?

Get ready for a map unlike any other. The goal is the same -- to survive, but the journey will be very different. This map took hundreds upon hundreds of hours to develop. It will give you a run for your money.

--Credits included in parenthesis below--
Features:
House that changes every round
Black Ops Weapons (Rorke) - Every weapon has been modified
New Perk: Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x. You only lose your strength when you die, not when you get downed.
Shareable box - If you don't take your box weapon, when the lightning appears, anyone can take it
Fully-functional Double Tap 2.0
Self Revive in solo (UGX style)

Other Features
Each player spawns with a random pistol
Zombie Counter (ZM Wiki)
Health Display
Solo Scoreboard (PROxFTW)
Zombies don't double swipe
Zombies don't grab you or stun you when you get hit
Zombies don't gib - You cannot make crawlers
Blood Money (BluntStuffy)
Sprint meter
Survive rounds to unlock ending (tom_bmx)
Free Power-up every 10 rounds
Most guns have extended mags variants
Impact grenades
Max Ammo also refills your clip
2 Mystery Boxes at the same time
Mystery Box chooses weapon much faster
Custom Perk and Power-up shaders (Deadnaut)
Random solo characters (jei9363)
Custom Textures
Hit markers (PROxFTW)
Nuke gives 100 points per zombie killed
Custom Weapon HUD
Custom points display (UGX inspired)
Custom red "hurt" indicator
Starts with the power on
No Pack-a-Punch
Round change music
Game over music

... plus countless fixes to make the game function how you would expect

Thanks to all my beta testers. And special thanks to the following people who went above and beyond and gave me detailed feedback: ATOMICANT2000, mymomiscool, Jordin W, TRF Coast

Known bugs: If the map fails to load or you see a texture appear as white, close CoD and reload the map. Sometimes World at War fails loading part of the map.

Change Log
v1.0:
Map Release

If your computer says that the download might be malicious feel free to check out this batch of online virus scans of the download:https://www.metascan-online.com/en/scanresult/file/d29b956a55714971b7c01fcb19676d55
Last Edit: June 05, 2015, 09:47:44 pm by rustyandme
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Relentless Mapper
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I wonder why you dont use models instead of brush(chairs,table,etc), also nice map  :)
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are there any models?
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I wonder why you dont use models instead of brush(chairs,table,etc), also nice map  :)
are there any models?

Everyone has seen the same old World War II models. I wanted to give this map a more modern look and a bit different than what we are all used to. So I decided to do the entire map with brushes.
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Had fun playing gunna have to jump in with some friends and give it a go thanks for the map :)
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Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x

.5x damage would halve the damage but would I be correct in saying it is 1.5x damage?
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Everyone has seen the same old World War II models. I wanted to give this map a more modern look and a bit different than what we are all used to. So I decided to do the entire map with brushes.

have u considered not using waw models then?
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Nice map man, it's probably one of the best "Box Maps" I've played yet! One thing that annoyed me a bit was the hit indicator, even though I had 200 HP it made me feel like I was always one hit away from dying. And maybe a PaP would be useful for reaching Round 30? It does get a bit tedious risking box pulls in the middle of rounds and getting the same weapons during the later rounds.

But it's still a pretty awesome map, the changing rooms every round was a very nice feature, made me anxious in case I was put into a room with no Jug/DT 2.0 haha
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Nice map man, it's probably one of the best "Box Maps" I've played yet!
'Thank God I've got AIDS, that's probably the best terminal disease I could have got.'
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Why did you remove gibbing and not put a Pack a Punch? I don't consider those a feature, more a con tbh.

I feel it could of been done better with the use of Xmodels, more appropriate textures and better lighting, and a few extra rooms.
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.5x damage would halve the damage but would I be correct in saying it is 1.5x damage?

Well since you can buy it several times it is +.5x each. So it goes 1x then 1.5x then 2x then 2.5 times etc. It stacks.

Nice map man, it's probably one of the best "Box Maps" I've played yet! One thing that annoyed me a bit was the hit indicator, even though I had 200 HP it made me feel like I was always one hit away from dying. And maybe a PaP would be useful for reaching Round 30? It does get a bit tedious risking box pulls in the middle of rounds and getting the same weapons during the later rounds.

But it's still a pretty awesome map, the changing rooms every round was a very nice feature, made me anxious in case I was put into a room with no Jug/DT 2.0 haha

Technically a house is a giant box, but I like to think of this as much more than a mere "box map". :p And because I implemented a lot of features that are new, many of them take some getting used to. And because the map changes completely randomly there will be sometimes when you will be not as lucky as other times.

Why did you remove gibbing and not put a Pack a Punch? I don't consider those a feature, more a con tbh.

I feel it could of been done better with the use of Xmodels, more appropriate textures and better lighting, and a few extra rooms.

This map is intended to be super fast paced. When you turn a zombie into a crawler it slows down the map and doesn't keep the flow going. And even though there is no Pack a Punch, the new Strength perk basically replaces it. Pack a Punch only effects one gun where Strength effects everything you do: all guns, knife, grenades etc. Strength also stacks. I feel that Strength is actually an improvement for this map instead of the standard Pack a Punch. Thanks for your comments about the models. The look of this map was a design choice of mine and I like how it turned out. True it does look different than most other maps, but that was the goal.
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'Thank God I've got AIDS, that's probably the best terminal disease I could have got.'

I think I remember on another Box map post that you're not fond of them haha.

To be honest, I'm a fan of them. Whenever I first got into Custom Zombies, Box Maps were all I played until I diversified and realised the best, most creative maps tended not to centre around being cube-shaped. But I still enjoy playing one simply for the novelty and knowing it's just for fun. I don't want every Custom Map to be a serious one.

And plus when a Box map is done right, such as thing one, it can actually have a lot of entertainment and playability. But it's obviously just a matter of opinion. Some guys love them and some don't.
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Finally released it, eh? I just played it, and you did an awesome job!  :gusta:
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Finally released it, eh? I just played it, and you did an awesome job!  :gusta:

Thank you very much! That means a lot!
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I died at round 29  :fuuu: :kidding:

 
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