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House of Horror

HOT
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Created 10 years ago
by cinnober
0 Members and 1 Guest are viewing this topic.
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Cinnober presents:

House of Horror



Features:

DR style (no PaP or Perks)
Dogs
Custom Sounds
Custom Mystery Boxes
Custom Textures
Buyable Ending
MOTD Zombies
and other stuff you have to discover yourself ;)


Objective Based Gameplay:

Find 6 items and follow the on-screen instructions

Run map with:


Code Snippet
Plaintext
map nazi_zombie_hoh

KNOWN BUGS:

Dogs sometimes spawns invicible..just wait them out to die   :-
Other bugs...just live with it (I´m only human ;))


Credits:

Mapping,custom textures,custom sounds:
Cinnober

Loading screen:
Hexzombies

A BIG SPECIAL "THANK YOU" TO:
Zombie Don aka Don Goony

Other people that have helped with scripts,tools,great help etc.:
YaPh1l
Tom_BMX
Rampage_619
[ZCT] xCHAOSx
Bamskater
(sorry if I have forgotten somebody..)

Map Testers:
Patar7
Jwolfe
elfenlied (Apex)
gtlad (Apex)
DeathBringerZen
[ZCT] xCHAOSx
treminaor
Zombiejelly
(again..sorry if I have missed someone)


http://www.mediafire.com/download/arlp6m3zlpebifl/nazi_zombie_hoh(2).exe
Last Edit: July 10, 2014, 07:45:27 pm by cinnober
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Is there a particular reason you copied the folder from root/mods instead of appdata/mods with all the folders inside?
Spoiler: click to open...
Last Edit: July 10, 2014, 04:15:05 pm by SajeOne
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I really enjoyed testing this map a few months back but ended up ill for a few weeks and never got back into it. I look forward to seeing how the final version turned out.
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I am one of the testers :D also this map is awesome!!!
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Is there a particular reason you copied the folder from root/mods instead of appdata/mods with all the folders inside?
Spoiler: click to open...

Hmmm..I´ve just used the UGX creator...will check it out...
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Well I didn't get that far, hopefully some others that can will keep an eye out but I found a few issues that I feel need to be addressed.

The dog rounds seemed to be completely broken. I was inside the house and even went out into the inner yard and they didn't come out of the forest in any attempt to chase me. Eventually they just died off and I went and collected my max ammo.

This is a slight issue but would be great if there was some attention towards it none the less. On the catwalk type balcony outside the house there are a number of spots that are easy to get stuck on and even be run off the building when the engine finds a surface low enough that it just adjusts you onto it. Either some clipping or some slight changes in areas to the cat walk would definitely help for maneuverability.

This is just  a suggestion but I see you put a lot of effort into changing the sound atmosphere in the map which I think is great. The only thing that I think should be changed is the end round, start round, and start round 1 sounds. They are stock der riese and pull you out of the atmosphere of the map. If they were to be changed to suit the map more it would complete the effect you were trying to aim for with this map.

The dog issue is something that needs to be corrected for the map to be eligible for the manager.
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Thx for the comments......but to be honest I´m fed up with this map. I´ve never experienced the dog issue myself (not saying that you lie ;) ).

I know the sounds don´t fit right..but I don´t know how to change them....and again..I´m done with this map. It was really close to never be released..it was either release it now or never !!!

I hope that the glitches don´t ruin the map totally.

I will update the description with the dog issue (as I don´t know also how to fix this)



Post Merge: July 10, 2014, 05:13:31 pm
Is there a particular reason you copied the folder from root/mods instead of appdata/mods with all the folders inside?
Spoiler: click to open...

Hmmm.. I´ve checked my upload on ZM...everything looks fine. I´ve used the same source folder for both .exe files...so it seems that UGX Exe Creator have messed it up ??

I´ll try create a new .exe...maybe I´m just getting to old for this ;)
Last Edit: July 10, 2014, 05:13:31 pm by cinnober
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Hmmm.. I´ve checked my upload on ZM...everything looks fine. I´ve used the same source folder for both .exe files...so it seems that UGX Exe Creator have messed it up ??
The UGX EXE Creator doesn't control what files you give it. It doesnt matter if you use the files in your CoDWaW root/mods folder or if you take them from AppData/mods, but when you take the files from root/mods you need to be sure you only take the files we need, not everything in the directory. We only need the .ff files, the .iwd files, and the mod.arena. The rest is wasted filesize :)

Really excited to play this, I loved the beta version you gave me a while ago.
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Yeah..it seems to be me that have fucked it up somehow (I´m old and it´s damn hot here also :P)

New link on it´s way...






Post Merge: July 10, 2014, 05:51:07 pm
NEW LINK ADDED IN OP !!!

Hopefully it works this time...it works here :)
Last Edit: July 10, 2014, 05:51:07 pm by cinnober
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Pathing seems to be hit and miss across the entire map... several times during my solo run i'd walk into a corner next to some models and the zombies would start flailing their arms for a few seconds or walk completely in the opposite direction.

third person animations look messed up(atleast in solo, haven't tried COOP but i assume its the same).

You can see straight through the MOTD zombie models when their damaged(arms mostly) and their eyes don't glow.

Fog has a weird look to it(Not an actual fx?).

One or two trees don't have clipping so you can walk right through them.

No spawn sounds for zombies?



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Pathnodes are all connected with blue lines...

Don´t know about third person view..not quite sure what you mean actually

MOTD is just taken from a tutorial on ZM...haven´t exported them myself,so dunno if they are ported right (also don´t have MOTD so don´t know how they really look like)

Fog is FX as far as I remember but I don´t have any skybox..that´s on purpose..maybe that´s why ?

 I thought I had clipped all trees ;)

No sound or FX for risers..also on purpose to make it harder to see /hear them spawn ;)
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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looks damn good cinno, downloading now
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This map is absolutely brilliant but you need to add something that scares the player when he opens the door. For example, a ghost jumps out, a dead body falls from the ceiling, everything in the room starts moving, random zombie or dog spawns, the room starts filling with blood, etc. The possibilities are endless. Just so it adds the fear when the player opening a door which is what you would expect from a house of horror. Hopefully you can up date this in. But it was still a brilliant map!
Last Edit: July 11, 2014, 04:54:55 am by Cold_banana
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DeathBringerZen tested this map and has given the OK for it to be on the Manager, I'll add it in the next day or two when I get some time.
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I noticed that Saje mentioned an issue with the dogs derping out. Did notice that happening at any point myself but will investigate it further. Possibly an issue that arises based on where the player is on the map at the start of the round.

Either way, I will check it again but from several playthroughs, I had no issues.

 
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