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Contact Support - Help Center Get help on the UGX Discord. Join it now!There's two ways to fix this, either:
1.
Go to /raw/images/ and find any iwi file in there, copy it and then rename it to "~-gblockout_asphalt_test_c". Now you can compile it.
or
2.
Open the level with the compile problem in it with radiant and change brushes with this texture:
(Image removed from quote.)
to any other texture you want to have in that place.
Yeah that's unfortunate man. All I know is that mappers are getting screwed over by the remasters. The maps that aren't being remastered by Treyarch are your best bet. Call of the Dead, Tranzit, Five, Die Rise, Buried, Nuketown and Mob of the Dead (Although another mapper is working on it).
no, not even t4m increases it (as far as im aware) but remember not all weapons need to have attachments, guns such as ray gun or colt most likely wouldnt need one, and different guns can have less or more. just saying in the end you can have less weapons in total
Weapon costs are handled on the trigger or in the weapon file, can't remember which but that is super simple to edit. As far as the guns yes you would hand to use maya. If you are on the bo3 discord add me I am noobforlunch on discord. I will help you out.
For the guns you would have to add them yourself as they aren't loaded in giant. Then after that you would make a custom weapon file. The weapon file is found in share > raw > gamedata > weapons > zm after this you go to a map that has the weapons you want and export their animations and models then compile the animations using maya and cod maya tools. As for points you would have to explain what you want. It can be done no problem as I have altered the amount of points you get on spawn and from shooting and killing zombies.