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Overrun Black Ops Mod

HOT
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Created 10 years ago
by JBird632
0 Members and 1 Guest are viewing this topic.
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RadihaX
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Overrun
Lockdown
Overrun (Black Ops Mod)
Snowglobe
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Ski Resort
Leviathan Redux
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Looks good man. Saje already sent me his approval for this to be on the Manager so I'll just wait until you have most of the aforementioned bugs fixed in future update(s).
Is it ok that its over the 300mb limit? The mod alone took over 200mb, mainly from each material having at least 4 images. And I just finished all the bug fixing and what not, going to reupload by the morning.
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Have a disc copy of W@W, which is why steam doesn't display it
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Other than the previously mentioned bugs, the Scavenger doesn't seem like it's killing zombies. That or I'm not getting any points for the kills, just the 10 points for hitting the zombie with the shot itself.
Other than that, the map looks great. I also love the Black Ops perk bottles, they look so much better than the W@W bottles.
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The Doctor
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Other than the previously mentioned bugs, the Scavenger doesn't seem like it's killing zombies. That or I'm not getting any points for the kills, just the 10 points for hitting the zombie with the shot itself.
Other than that, the map looks great. I also love the Black Ops perk bottles, they look so much better than the W@W bottles.

Yeah i noticed that with the thundergun, getting only 10 points to kill which doesnt make sense, we should get the full 50/60 points
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Really love what you have done with overrun J. The black ops mod is the icing on an already tasty cake  :troll:
Love the sound of the M1911..Nostalgic memories of hours spent restarting NoMansLand to get a 300+.
Just awesome.
Summer is OFFICIALLY here!
Thanks JBird :nyan:
Last Edit: May 17, 2014, 11:03:32 am by P0tZ
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Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:
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I've played it in CO-OP with Powngy and realy enjoyed playing :)
but here are some bugs i had:
zombies stay before the barriers if you perma hold F
commando is solig black after PAP

and for me thinnks to make the mod better!
scavenger explosion time down!
semtex damage down to make crawlers in lower rounds (15)

EDIT:
Scavenger has no sound!
sometimes i get onehitted WITH jugg
Last Edit: May 17, 2014, 01:36:31 pm by InFInIX
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Perfect day for me to be wearing my Black Ops t-shirt as well hehe.... *scratches off the II Symbol*
I am proud of your humor DuaL (sniff) so very, very proud.

I can't wait to play this too, I really enjoy your maps JBird! Thank you for all the effort you put in.
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after an arm or something falls off a zombie. you can no longer get a headshot. compile the head box model on all the models (arm/leg off). I had it in the earlier version of Titan Corp and it gives you an off feeling while playing, cause well your headshots arent registering.
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after an arm or something falls off a zombie. you can no longer get a headshot. compile the head box model on all the models (arm/leg off). I had it in the earlier version of Titan Corp and it gives you an off feeling while playing, cause well your headshots arent registering.

I was wondering why i could no longer get headshots. Died so many times by getting trapped and couldnt shoot them in the head
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I just finished playing this  solo and you did a great job on the map and the mod. One bug I did find whilst playing was getting a third gun without mule kick (I got downed with self revive and traded in the pistol for a box weapon, when I was revived I had three guns).
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When you buy the sickle, you can get hit once and get downed.
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commando is solig black after PAP
You have specular maps off, the packapunch texture can only be visible with the specular maps on.

scavenger explosion time down!
semtex damage down to make crawlers in lower rounds (15)
I timed the explosion from black ops and it is 4 seconds, so I am going to keep it as that.
As for the semtex, they are set to the same damage as a frag grenade
Also the scavenger does have sound, not sure why its not playing for you.

after an arm or something falls off a zombie. you can no longer get a headshot. compile the head box model on all the models (arm/leg off). I had it in the earlier version of Titan Corp and it gives you an off feeling while playing, cause well your headshots arent registering.
Thanks for the advice, I am going to fix this for sure!

I just finished playing this  solo and you did a great job on the map and the mod. One bug I did find whilst playing was getting a third gun without mule kick (I got downed with self revive and traded in the pistol for a box weapon, when I was revived I had three guns).
I will put a check in the _zombiemode_weapons.gsc if the player is in solo revive laststand
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Will I be able to run this map on my cod WAW? plz do help  :nyan:
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RadihaX
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Will I be able to run this map on my cod WAW? plz do help  :nyan:
Yes, this is not actually for Call of Duty: Black Ops, this is merely a mod that simulates it for world at war.
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 :D Look no further for the next zombies map on black ops 1 and 2. this version of overrun will not disappoint for those who look foward to zombies. 10 of 10 :D

 
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