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The P&C Team Presents: Library

HOT
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Created 9 years ago
by The P and C Team
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Location: nlThe Netherlands
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I aint gonna lie, but I think the map is too hard. Doors are expensive and there isn't much room to run. A boss zombie every round is too OP, especially if it's running because it's the last zombie.
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I aint gonna lie, but I think the map is too hard. Doors are expensive and there isn't much room to run. A boss zombie every round is too OP, especially if it's running because it's the last zombie.
after going down in the second room over and over because i didnt have a good enough gun to kill the boss get kinda boring, Yes map is way too hard for a good run at this map
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Mapper of the P&C Team:

1. Map P&C_Library

2. Map P&C_MoorOfTheDead
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after going down in the second room over and over because i didnt have a good enough gun to kill the boss get kinda boring, Yes map is way too hard for a good run at this map

We will edit the boss zombie and some other things in the next update.
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where did you get the song Katamari On The Rocks? Rly funny  :lol:
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Anyone looking to play this map and record this map for my youtube hit me up on steam :) -- privaterix <-- Steam name
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where did you get the song Katamari On The Rocks? Rly funny  :lol:

Theres an 7-8 year old video on youtube called "The Idiots of Garrys Mod 2".
I liked it and took some songs, linked in the discription, from there. :)
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Lol, I watched MrDalekJD (Youtuber) play your map, he couldn't find the ending.
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So I decided to play this map solo...

The Tac and the Kar 98 are NOT the weapons you want to give players if they have to deal with a boss zombie that takes over 100 .45 Cal rounds to kill. The rooms are too tight, and the fact that you have to buy the doors from telephones just doesn't make any sense. Opening the first 3 doors on this map costs more than opening up half of Kino. I don't care how many points you can get from the boss. It doesn't add any sense of fun; it makes you ant to let him cheaply 2-hit you as he's coming out of a window.

The hit-markers aren't aligned with Iron-sights, and the insta-kill powerup's loud gibberish blew out my eardrums. The Kar costs WAY too much for only a slight damage buf and 2 extra rounds in a clip, and the TAC is underpowered.

Playing solo is very tedious unless you want to sit at a window with an overpriced bolt-action for 6 rounds and then spend 4000 on 3 doors. I really hope your Library v2 is much better.
Last Edit: March 02, 2015, 10:31:10 pm by RBRT
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can u give the mediafire link
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Map seems good but first time I started it crashed to the menu saying the sliding intro script wasn't there or something and then second time aiming down the Kar drops the game to like 10 fps then left me with a consistent and pretty unplayable 20 fps. For the first 5 minutes it stuck at 60 so idk what went on there but it pretty much ruined it.
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It's March 2nd, and I still haven't made it out of the third room. Is it me?
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What's the full name of Mexican?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Map seems good but first time I started it crashed to the menu saying the sliding intro script wasn't there or something and then second time aiming down the Kar drops the game to like 10 fps then left me with a consistent and pretty unplayable 20 fps. For the first 5 minutes it stuck at 60 so idk what went on there but it pretty much ruined it.
The kar thing has nothing to do with his mod

And everything to do with either your computer or your settings...
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I made it into the library, so now I can actually give this map a full review. After the first 3 rooms, it's hard to enjoy the rest of this map because of the Boss Zombie. There are so many little things to get stuck on when running, and if Mr. Helmet Head is behind you, you're dead. The library is small, which makes the accomplishment of making it through the first three rooms of hell seems pretty worthless. As for the weapons, the MP40 is my baby, even though it doesn't gib zombies. The Barret .50 wasn't a one-shot headshot on round 10, which was extremely disappointing. Good perk selection, but the fact that some of the perk bottle drops don't actually give you a perk is, quite frankly, stupid. The workbench didn't have any hint-strings, and when i finished building whatever it was and went up to the red button, it did nothing and just kept giving me the hand indicator. The teleporter wasn't working after I linked it to the mainframe.

All in all, eh. To hard to be enjoyable, but some good ideas. Hopefully v2 will take

Also, what is this?


 
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