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Porting Guns

HOT
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Created 9 years ago
by elichvatal
0 Members and 1 Guest are viewing this topic.
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Date Registered: 14 September 2013
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MakeCents's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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So i did this and it worked but i added the peacekeeper and i get the fx error again. did all the steps and compiled and and built mod and it still dosent work

Unfortunately this stuff is very specific, and you have to be very specific when you explain "all the steps" and "did this and it worked". The steps in that link are the only things I know of to isolate fx usage.

With those steps in that link I saved over 100 fx and have added over 40 weapons to my test map, and ORBIT, and added many more fx as well.

If you are using an ignore file, try uncommenting some more lines. If the line is not commented out, it will ignore that fx. Make sure the singles part is done right, that alone saves a lot of fx.

Seeing that you only added one weapon after doing all those steps and saving over 100 fx, maybe the issue is something else you did or didn't do? Did you add the peacekeeper to your raw folder, or include it in a csv or in another way, besides just putting it in your mods/mapname folder? Did you delete your mod from your Activision folder before compiling and building again? What process did you use to "add" the peacekeeper?
Last Edit: April 25, 2015, 06:29:16 pm by MakeCents
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Date Registered: 28 August 2013
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ll try it. sorry i wasn't very specific, im still new to this stuff and this is my first attempt at porting.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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you can also comment stuff out of the nazi_zombie_MAPNAME.csv in root/zone_source

 
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