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broken avatar :(

r00ster

Posts
12
Respect
3
Forum Rank
Legless Crawler
Primary Group
Member

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Date Registered
December 11, 2016, 04:29:04 am
Posts
12 (0.004 per day)
Last Active
February 27, 2017, 05:00:12 pm

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us
Local Time
April 18, 2024, 07:31:32 am
ok thanks for testing that im home now so i can look into it. It might not be getting notified when power is turned on ill take a look.

Double Post Merge: February 25, 2017, 11:09:54 pm[...
7 years ago
TRY going to yourmapname.gsc and above zm_usermap::main();
add this line
Code Snippet
Plaintext
level.initial_quick_revive_power_off = true;

havent tested this yet but might do the trick let me know ...
7 years ago
Hi!

How do I make the 'Quick Revive' perk require power in the BO3 mod tool?  Every other perk machine prefab seems to start associated with the power switch prefab, and requires that you flip the switch before use.  However, the "Quick Revive" is purchasable...
7 years ago
That's not how barricades are done in BO3. They aren't like the prefabs done in waw where you have a bunch of brushes as the boards. The boards are all script models now, and you have to make your barricade i...
7 years ago
stamp prefab of barricade and change texture of wood with stone

Hmm, I tried this but wasn't able to stamp the actual base prefab, the one consisting of a group of models.  It ...
7 years ago
Hello!

I'm creating a map and I would love to have a zombie barricade made out of stone as opposed the standard wooden boards. I was able to put together custom barricades in WaW, but I'm having trouble getting it to work in the BO3 tools (Radiant Black).
Are there any tuto...
7 years ago
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