I have the info_zone and the struct is targeting it
not sure what the new rules of the road are.. I know not having dog spawners in waw would cause this Double Post Merge: September 29, 2016, 11:38:29 pmI have one find_flesh and one seeking a barracade
Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_curse.map entity 22
Ignoring empty brush model entity Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_curse.map entity 24
And my new geo still doesn't show up. Double Post Merge: September 28, 2016, 10:46:51 pm
I just want some geo to show!! Double Post Merge: September 28, 2016, 10:57:04 pmfixed it by creating a new map. mustve done something really weird idk
Are there any no-nos for developing the geo in current radiant, if you intend on bringing it over to radiant black? Aside from being married to the textures?
Do alpha blends carry over? Do certain things cause it to crash when opening in the new radiant?
Just want to get an idea for what to work on and what not to work on.
so for the past few months Ive been on mac because my pc died and I needed to push an iOS app for work. but started missing my old programs like Sony Vegas and such. Just got the CyberpowerPC Gamer Ultra whatever computer (im not a pc builder guy haha).
Has BO3 improved much for the computer? Will I be able to play at some resolution with
Play as Micheal De Santa, Sarah Gellar, Los Santos Police Officer, or Micheal Rooker in this Luxurious Estate. Claim your home back from the undead using your ammo, ziplines, recreational sports equipment and more!
Black Ops Perks Black Ops Guns Fun vertical gameplay! 4 non-classic characters! Ziplines (for you and zombies) Slide (yes the driveway is modeled after a real driveway, just check the ref pic haha) Elevator (would stay upstairs too long) 1 Custom Perk Animated Fishies at start 1 Custom Powerup 2 Buildable traps 2 regular traps (insta-kill zombies walking through, and hurt you) PAP unlock objective Custom Zombie Traverses Custom Zombie Models Boss Zombies (not crazy amount of health) Cool traps Acension style box tv screens An iPhone! (maybe its layin out somewhere on a table or something) End Game! (simple but fun) animated scenery ambient sound cool thing where you open the door but its like a garage door opening
Credits:
DuaLVII' for rotating doors HitmanVere for Black Ops pause JR-Imagine custom HUD
still adding snowy detail. (need to do foliage and small snow patches) Will be a Makin day/night kind of deal meaning there'll be no changes to gameplay.
go into radiant and prep your map to have a platform in one zone, overlooking another zone
add a negotiation node begin with kvps, with script_noteworthy being the end zone
add a negotiation node end with kvps. link the start node to the end node by selecting the start, then end and pressing W
add a script origin with kvps
reason for script_noteworthy
make a black cylinder, shrink it down and rotate it to angle from the start and end points of the zipline. use V to select the vertices of the ends and middle to have nice control over the geometry of your zipline. pull the middle down to get a nice slope in the line
add script_origins along the line. What I did was place all of them above the line, then used the drop down button in radiant so they would automatically drop down to the correct z height along the line.
from the first to the last, use W to link the node with the radius/zone name to node 1, node 1 to 2, and 2 to 3 and 3 to 4....
create a new .gsc file, name it maybe mapname_zipline
add this function. it will find your starting point and the origins that follow
add this function for moving players
and finally
create a script in mods/mapname/animscripts/traverse, name it zombie_climb_down
add
tick the scripts in the mod builder and add
maps\name_or_zipline_script::zipline_init();
in _zombiemode.gsc
under
compile and build!
Double Post Merge: November 09, 2015, 07:43:34 pmif you have a zombie animation from BO you can uncomment this line, and replace with your anim
any thoughts? Double Post Merge: November 02, 2015, 10:37:30 pmI debugged it and zone_4 successfully reports 1 riser_spawner, with 9 riser script_structs Double Post Merge: November 02, 2015, 10:37:47 pmso its not lack of spawners