Massive awesome map, congrats Hitman! :)
there is only one thing i do not like... round sound start. :poker:
Mix of Origins and this:
http://www.youtube.com/watch?v=YEuNySeWQy0 (http://www.youtube.com/watch?v=YEuNySeWQy0)
I like it, not everyone needs to like same things :please:
I have WaW on disk, so am I still able to play this map.
Only asked because of the T4M.
I still don't know what it is and I've only recently heard about it.
Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.
its just because it sounds like its played on a Dora the explorerTM keyboard :troll: :lol:
its just because it sounds like its played on a Dora the explorerTM keyboard :troll: :lol:Exactly :D
This is why I added this text in OP
Oh sorry, misread. I thought it said that it DOES require it. Thanks.
I think this map has too many bosses and can get you easily while your off guard. I think this map is very fun but hard. Is that a good thing? idk :lol:
Man, Just played. and was wondering if it was worth the wait.
Had alot of "Really N***er" Moments, such as 1 hit moments when having the juggernaut powerup.
And paying for the power switch REALLY?
Got the XR2 15 times >:( Told ya I always get that thing (More than the SMR And the War Machine Combined)
Awesome map. Very fun. Currently round 21 solo. PaP, power, all perks, etc.
Just a quick question, where is the 4th sliquifier part :-\
I have been literally EVERYWHERE on the map and cannot find it.
Also, is there an endgame? I have done many easter egg related things and nothing is really happening.
If anyone can help me out with those things, it would be great 8)
You are paying for the door, not the power :please: And explain 1-hit moments, as this has never happened to meWell I was at the switch in the VACANT Area, had 500 points and wouldnt let me turn on power.
Had alot of "Really N***er" Moments
Well I was at the switch in the VACANT Area, had 500 points and wouldnt let me turn on power.
The 1 hit moments happened 2 times. I get the juggernaut and made a crawler. when it 1st starts blinking I go and knife the crawler and he hits me back, INSTANT DOWN!!!
Go hit the box and got the XR2, I get a Doublepoint power up from a zombie and I go and get points from my starter pistol I go and finish the last zombie off. The second I knife him I get 1 Hit (No double swip or anything)
EDIT:
ON the bright side I did get a Scavenger when the SH Boss came in, and He was A piece of cake. If you were to make an update to the map, can you add the Vacant (Indoors) area for survival
Gotta say, this map looks really good hitman.
Though it does seem to have your classic style (aka bosses that kill you with one hit and a billion doors leading no where).
Not to mention the magically disappearing doors and debris lol
Just had a run through on the map. It was fun, I found the boss to be a piece of cake. I had an issue were i couldn't destroy the generators(the things from call of the dead with the red lights.) I managed to destroy one of them, but I couldn't get the others, and i tried using all of the explosive weapons. I also ran into a minor issue were perk shaders didn't appear(this happened after buying electric cherry, which was my 8th perk.)
Just tried the map out, some nice features but I found a few bugs.Spoiler: click to open...These models in this area are floating, which is ironic and surprising since that's what you bitched about on Oil Rig lol ::)
(https://i.gyazo.com/b199172ebfdaeb0dacbb9610fe5cf13b.jpg)
The Grim Reaper boss 'swing' anim is really glitchy and he gives points for shooting him which kinda makes him a point whoring machine (intentional?), and he has way too much health and spawns too often/early IMO (which makes him even more OP for points).
Not sure what the other boss does? He seems like a reskinned Napalm but I wasn't aware bubbles were so dangerous lol.
D2P is really glitchy/bad for clients.
The Bulldog front sight is floating and it doesn't swap to your other gun when empty and you try to fire it.
MK14 has no penetration.
Not a bug but why didn't you add crawling when downed? And also I think the bleedout time is still 30 secs which kinda sucks.
Like others have mentioned there are way too many random doors that don't really serve any purpose at all apart from making it seem like there are more areas than there really are.
The round start music is :lol:
We didn't get too far because when HarryBo respawned his FOV was totally fucked and made it unplayable for him -
(https://i.gyazo.com/198091c75703f449088da6f7a6a1f73c.jpg)
I thought the detail was a little lacking in some areas but overall looked decent, will have another go at some point and report anything else I find.
Thanks for reporting. D2P is always glitchy on co-op, from what I have seen in other maps. No idea why Bulldog front sight is broken, since it looks fine in xmodel utils. FOV might have broken due to added FOV slider with some script FOV shit removed, never happened to me though. Rest I will take a look at some point. And as I have said before, round start/end are modified Silent Hill songs to fit the map:it happened after i died out, and also happened on duals farm map, so i wondered if the two are relatedSpoiler: click to open...http://www.youtube.com/watch?v=YEuNySeWQy0
http://www.youtube.com/watch?v=xS6HX2m-HNY (http://www.youtube.com/watch?v=xS6HX2m-HNY)
it happened after i died out, and also happened on duals farm map, so i wondered if the two are related
tried using the console to set it back, but nope
We had the first one with Relaxing, restarting fixed it. Second one happened to Exo, dont think it happened again for him
Took me 15 rounds to find the power switch :lol:the disc version is also supported...
Great job on the map! Map runs smoothly and didn't find any glitches.
(Also I'm so glad that the map doesn't require T4M. Not that I have anything against T4M but I have disc version of waw so...)
Also I'm so glad that the map doesn't require T4M. Not that I have anything against T4M but I have disc version of waw so...
...you need the LANFIX.exe. Fuck me, is this stupid misconception STILL a thing?!
Not that old of a topic, and even so, it's still people that didn't read up on it. :please:
What? ???
And I see you have acquired Hitman's habit of using the ':please:' emote to close every post...
Great map, lots of unique features ..
But..
Took me 14 rounds to get to the power, after opening (& paying for) the 198678 doors.
I found it really hard to build up any real points, if you so much as fart while playing this, it's going to cost you 1250 points.
Speaking of power, I switched it on (after paying 1000 points for the honor!) andddd nothing. Everything was still powered off, is that intentional?, are there other things to do before you can get power? .
Great map HMV...just them doors man...them doors.
The 1000 power opens the door to the room with power on the other side of the map.
Nice map, when i was trying to grenade the gen by PAP my grenades wouldn't work, i spent rounds getting grenades and trying it again, the scavenger and the titus weren't working. But i still love the round sounds and the bosses.
https://gyazo.com/ead135e330e760251e79063b19bf81ce
Tried restarting and trying again? Sometimes the generator doesnt get damaged at all and restart fixes itYeah i'm going to try again tomorrow.
The 1000 power opens the door to the room with power on the other side of the map.
Why no credit, you could at least liesame :alone:
When i throw the grenades at the generators for the easter egg for some reason the last one it wont activate then i throw a grenade at it :kidding:
Why no credit, you could at least lie
That Silent Hill music though.... ;)
Which people compare to Dora The Explorer :please:Pshhhhh they don't know the beauty. Also the Bogeyman scared the hell out of me haven't seen him in a few years since SH: Downpour.
Pshhhhh they don't know the beauty. Also the Bogeyman scared the hell out of me haven't seen him in a few years since SH: Downpour.
cx
some think its from BO3 trailer (Paint It Black)
Lol wot? I would posit that those who mistook it for the Rolling Stones are probably partially deaf or dumb, or more likely both. :please:
I'll have to say Hitman, your mapping skills have evolved greatly ever since "Winter War"... I saw Relaxing's gameplay, and my eyes were pretty satisfied with what they saw.
But the PaP names... oh those PaP names.
Also, I forgot to ask, have the different modes been explained?, if not...could you?
Just tried the map out, some nice features but I found a few bugs.Spoiler: click to open...These models in this area are floating, which is ironic and surprising since that's what you bitched about on Oil Rig lol ::)
(https://i.gyazo.com/b199172ebfdaeb0dacbb9610fe5cf13b.jpg)
The Grim Reaper boss 'swing' anim is really glitchy and he gives points for shooting him which kinda makes him a point whoring machine (intentional?), and he has way too much health and spawns too often/early IMO (which makes him even more OP for points).
Not sure what the other boss does? He seems like a reskinned Napalm but I wasn't aware bubbles were so dangerous lol.
D2P is really glitchy/bad for clients.
The Bulldog front sight is floating and it doesn't swap to your other gun when empty and you try to fire it.
MK14 has no penetration.
Not a bug but why didn't you add crawling when downed? And also I think the bleedout time is still 30 secs which kinda sucks.
Like others have mentioned there are way too many random doors that don't really serve any purpose at all apart from making it seem like there are more areas than there really are.
The round start music is :lol:
We didn't get too far because when HarryBo respawned his FOV was totally fucked and made it unplayable for him -
(https://i.gyazo.com/198091c75703f449088da6f7a6a1f73c.jpg)
I thought the detail was a little lacking in some areas but overall looked decent, will have another go at some point and report anything else I find.
MK14 has penetration btw, tested yesterday and could hit 3 zombies with bullets. Also, what areas are lacking detail?
WORST MAP I HAVE EVER PLAYED IN MY ENTIRE LIVE, fixe some bugs, because GUN GAME IS IMPOSIBLE!!!
BEFORE RELEASE SOMETHING FIX SOMETHING! :( >:(
First, apologize me for being rude, today it's not my day. But this is not a reason for say the things that I have said before.
:-\
I am talking all about the "GunGame"
<BUGS>
1. When electricity is on, you cannot buy any perk (except revive obviously).
2. There is a lot of invisble walls.
3. When you die the count of your current weapon is glitched.
4. When you die you degrade two weapons back.
5. "Dolphin dive" is glitched if you do it, and afterwards run.
6. You can pass through stairs (glitching) next to power room, if you do "Dolphin dive".
7. Pay debris sometimes get bug, depend on your position and your view.
<OPINION>
1. Some spawns are incredibly crazy and chaotic.
2. You have to pay a lot of things and it could be a little bit annoying.
3. Pay the electricity? Sorry but I cannot deal with only this thing.
Amazing map! I suppose the "Awakening" part means there may be more maps you make as part of "Project Contamination"? ;)
There's one thing missing from this map, and it's very, very important to me :P You gotta add the Kuda ;)
Why does my character constantly stay on fire? Is this normal?this is most likely due to a different map that had a fire in it and you disconnected while on fire
(http://i66.tinypic.com/30rkug0.jpg)
this is most likely due to a different map that had a fire in it and you disconnected while on fireAnyway to get rid of it?
type 'r_flamefx_enable 0' in console
I am atm in progress of moving mod tools in my new PC, so I can work on update there. Should I try to release update as soon as possible or wait for a bit?
I am atm in progress of moving mod tools in my new PC, so I can work on update there. Should I try to release update as soon as possible or wait for a bit?Wait until HL3 is released :troll:
Thank you so much for such a great map, Hitman! I enjoyed seeing all that time and hard work paying off in a very solid release. Ever since I got a taste of this map from Rainy Death, I just couldn't wait to see what you would have on Contamination. I was not disappointed in the slightest.
In order to give my full opinion on this map, the post will be split between pros and cons.
PROS:
1: Bosses- Holy Canoli the custom boss zombies were great (though I have yet to figure out how to unlock the third one). The giant hammer zombie added a dynamic to constant movement in the early rounds, as his hit radius was fairly large. Combine him with the Test Subject in one round and the player has to keep track of their positions at all times before you have a chance to obtain your perks. Fortunately, they are not overpowered, with Jugg and PHD being safe counters to both, almost guaranteeing that you will not be red screened anymore.
2: Map Design- As others have said before, there seemed to be a lot of doors to unlock before the player could do much. This was my impression at first. But as I played more of the map, I learned which doors I should open first and what all the doors lead to. Each area had its own purpose, whether it was to delay you from reaching power for another round or to hiding away another lever for PaP. I felt that no region in particular was lacking in significance. The mantle areas were a nice touch alongside the rainy atmosphere that was also present in Rainy Death.
3: Weapons- This category is probably the most meaningful to me personally, as I find that the most fun in zombies in shooting things with shooty things. Wall weapons were well placed and spread out nicely, with a new SMG or Shotty just within reach when one needs it. The Mystery Box was not a crutch that I needed to use at the beginning, but was rather a nice convenience to have close by. A person could do the map just fine without needing that box for a while. The wonder weapons were amazing and quite enjoyable to use. The Sliquifier was not instantly obtainable, requiring the player to actively do certain steps to acquire it. It is well worth obtaining it, as it finally has a PaP version and a lot of ammo to spare.
The VR-13 had a unique effect of applying a quasi-trap where it was shot at, causing zombies to lose their heads as they passed by. It was an efficient killer, almost as efficient as the Sliquifier in some ways. The Scavenger and Mark II are basically the same as in Rainy Death, with only the PaP camos being different, yet they were still a blast to use.
4: Map Decisions- When you started a poll on what should and should not be in the map, the decisions that were made then strengthened the map to make it what it is now. The different zombie speeds caused me to constantly gauge their pace and adjust my running path accordingly, making training and running around less uniform and more varied. The lack of a perk limit made me enjoy every effect without stressing about which ones I should buy first and last. Having all the perks made me no less of a juggernaut then would having four perks (Being Jugg, PHD, Double Tap, and Stamin Up); they just become nice little extra bonuses to your fun rampage in the map. Multiple Wonder Weapons was obviously a really great choice, as you can see in the above PRO.
5: Easter eggs galore- The main easter egg wasn't annoying in the slightest to do, but had the right balance of steps and effort to make it enjoyable for more than one time, as I do it on almost any solo run of mine. Other minor easter eggs include things such as the upgradable C4. I cannot comment too much on this topic, however, as I have yet to find the other minor EE's in the map (wish me luck!).
CONS/Minor Concerns (This is for Classic mode, the only mode I've done so far):
1: Nova Crawlers- They aren't a con because of "annoying explosions and fart gas". They are a con because I feel that there may be slight problem with them. They do not constantly spawn in during the round, but they instead pile up at the start then stop spawning till the next round. You can see this in the zombie counter as the number increases at first because of them spawning. I do not know if this was intentional or not, but I thought it should be brought up.
2: Script Errors- Oh boy, do I love this one! I know there probably isn't any way of avoiding this error or fixing it, but it still can kill the fun I was having on my solo run. In the higher rounds (for this map the 20's onward) shooting more than one Sliquifier shot at a time can risk losing the entire game. This means I can't have fun spamming the gun as I am sometimes wanting to do. I do not know if this error also is triggered by the other weapons, but I would assume C4 also can play into it, though I didn't have any placed when I got the Sliquifier error.
3: Late Round bosses- WHERE ARE THEY? As I get past round 25, the boss spawns are far more rare and less occurring than the earlier rounds. This is akin to the Napalm's behavior back on Rainy Death, with his presence diminishing as time goes by. I will go through 5-8 rounds without seeing any boss at all except the Nova Crawlers. Again, no clue if this is intentional or not.
4: VERY Minor Problems/Bugs- I do not screenshots for some of these, but they have happened. One such bug is perk shader errors. One time I bought Quick Revive and my HUD showed two shaders than the usual one. Another is the total lack of a shader upon drinking a perk, although the effects of the perk are, fortunately, still present. These happened when I began to get more than 4 perks, just as a note. Another minor problem was the generators and the grenades step of the EE. But, as you have stated before, a reset easily fixes this. Another problem I encountered was that at the start of the game, Quick Revive was sometimes not available to me in solo and asked that I turn on the power first, which I know is not supposed to happen. Also, if you get two explosive touch power ups within, say, ten seconds of each other, the effect timer doesn't reset, though the indicator at the bottom of the HUD does. This means that after the first one wears out, contact with zombies is normal, even though you still have the indication that you still have the power up. This may be the same for the Jugg power up as well, but I am not entirely sure. I know that all those "cons" may have seemed like a lot and was nitpicky, but I though I should just include them as things I noticed. You do not need to address these things to make the map 500 times more awesome, as it already is right now.
Again, it is great to play such a long-awaited map while relaxing during the game. Every run so far has been fun and enjoyable, each having its own unique twist to it. I will definitely come back to play this map again as time passes by, as even solo is a blast to have.Thank You,AverDefiance
Has it a beatable ending?U wot m9? :poker:
CONS/Minor Concerns (This is for Classic mode, the only mode I've done so far):
1: Nova Crawlers- They aren't a con because of "annoying explosions and fart gas". They are a con because I feel that there may be slight problem with them. They do not constantly spawn in during the round, but they instead pile up at the start then stop spawning till the next round. You can see this in the zombie counter as the number increases at first because of them spawning. I do not know if this was intentional or not, but I thought it should be brought up.
2: Script Errors- Oh boy, do I love this one! I know there probably isn't any way of avoiding this error or fixing it, but it still can kill the fun I was having on my solo run. In the higher rounds (for this map the 20's onward) shooting more than one Sliquifier shot at a time can risk losing the entire game. This means I can't have fun spamming the gun as I am sometimes wanting to do. I do not know if this error also is triggered by the other weapons, but I would assume C4 also can play into it, though I didn't have any placed when I got the Sliquifier error.
3: Late Round bosses- WHERE ARE THEY? As I get past round 25, the boss spawns are far more rare and less occurring than the earlier rounds. This is akin to the Napalm's behavior back on Rainy Death, with his presence diminishing as time goes by. I will go through 5-8 rounds without seeing any boss at all except the Nova Crawlers. Again, no clue if this is intentional or not.
4: VERY Minor Problems/Bugs- I do not screenshots for some of these, but they have happened. One such bug is perk shader errors. One time I bought Quick Revive and my HUD showed two shaders than the usual one. Another is the total lack of a shader upon drinking a perk, although the effects of the perk are, fortunately, still present. These happened when I began to get more than 4 perks, just as a note. Another minor problem was the generators and the grenades step of the EE. But, as you have stated before, a reset easily fixes this. Another problem I encountered was that at the start of the game, Quick Revive was sometimes not available to me in solo and asked that I turn on the power first, which I know is not supposed to happen. Also, if you get two explosive touch power ups within, say, ten seconds of each other, the effect timer doesn't reset, though the indicator at the bottom of the HUD does. This means that after the first one wears out, contact with zombies is normal, even though you still have the indication that you still have the power up. This may be the same for the Jugg power up as well, but I am not entirely sure.
Has it a beatable ending?
U wot m9? :poker:
Sorry but I don't unterstand this strange sentence :)hitman said YES! 2 in classic 1 in other gamemode.
I just asked if this map could bei beaten?! Sth like a buyable ending etc.
G_Spawn? Not possible. I have gotten to round 50 with Sliquifier setup. Maybe something in settings? Whats your max corpse count set as?
Surprisingly, it was only on Tiny :P. Dunno what else could have caused the error.
We have choosen the Tactical Nuke End Game, very funny map ::)
(http://i.imgur.com/gacpctX.jpg)
Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg) :lol:One switch Allows you to turn on Power, the other turns on the power.
Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg) :lol:
Are there 2 power switches? Cause i cant seem to be able to activate the perks (and find jugg) :lol:
Finally got around to doing the easter egg, and holy crap is the third custom boss scary. I didn't let that guy get anywhere near me. I saw hit and started unloading my ray gun into him, and when that didn't work I unloaded my paped scavenger into him.
(http://i.imgur.com/daJ9b8r.jpg)
Did run into a minor issue where I couldn't knife crawlers(both normal and nova) with the galvaknuckles unless i was crouched. Even if I looked down it wouldn't let me hit them.
Overall this is an outstanding map!
This map has so much potential and I'm going to state my feedback.
Cons:
-The area outside the lab near the first mystery box spawns needs to be tightened as this would cause players to be forced to actually move around the map as it drastically makes the map easy. As in Relaxings video you can also see through rounds 4-23 they camped outside and especially with the Mark 2 made it extremely difficult to die..
-Less Max Ammo Drops.
-Boss Spawn percentage increases as well in later rounds.
-Boss Speed should be Increased.
-If possible floor Detail Increased.
I really enjoyed playing this map and have high hopes for it!
-
-If I would make areas more tight, then people would complain about map being too hard, lol
Not to mention, how would you go about doing this? This isn't exactly the most wide open map. It's made up of tight corridors and very few "large" areas.
so i have a major issue. all the maps that use this mod like abandon school and the industrial thing all have MAJOR graphical glitches to the point where i cant see a thing. i have T4m and i own the game on steam. any help would be very appreciated :(
so i have a major issue. all the maps that use this mod like abandon school and the industrial thing all have MAJOR graphical glitches to the point where i cant see a thing. i have T4m and i own the game on steam. any help would be very appreciated :(
hi guys
i turned on power but i cnat explod the last generator...!!! Why?
when i pick up a part...it didnt show it in my screen ... so i downt know what part i have...and i cant add it On the Bench...it says : ADITIONAL PARTS REQUIRED !!!
its a Glich?
plz help
Generator bug can be fixed via restarting. You need to collect all Sliquifier parts to build it. What resolution are you on?
resulition : 1280*1024
hitman thanks dud for this amazing map...i played a lot of time whit my friend and always still one genrator that we CanT explod..
we picked Up all parts but still we cant put it in bench...
With some resolutions, the HUD icons dont show up, no idea how to fix this, but I will try, same with the generator. And one Sliquifier part can only be unlocked, when getting through part of EE, so thats why
for some reason the map loads really glitchy with no gun and everything it broken
Oh my god. I miss out UGX for one month and a master piece like this gets created. Life is cruel.
Played it yesterday as a "Birthday celebration" xD
Really freakin' good job HitmanVere.
Keep the maps up , I'm hoping to see more from you.
(One glitch I noticed. Once the zombie with the giant hammer spawns , in gungame mode , zombies tend to stand around and do literally nothing.)
As said multiple times in this thread, remove T4M from root folder
I'm having the same issue and I did remove T4M. I'm also having the same issue with Das Herrenhaus, on my desktop the maps are all over the place and I can't even see what I'm doing. As far as I know these are the only 2 maps that cause this.
Make your settings lower than what they are atm
I lowered them as low as I could and no change, everything is still all over the place. I'm using the disc copy of the game if that changes anything.
Sorry for the long reply, my game just didn't want to cooperate. Here are 2 screenshots from the game. As for T4M, it works on the disc version, it works if you use the CODWaW LanFix.
(http://i.imgur.com/oo276f4.png)
(http://i.imgur.com/TBvLTEa.jpg)
I have and it doesn't change anything. Friend is letting me family share with him and use the steam version to see if that fixes it.
Well, hopefully you get it fixed, since I have no idea why it would still happen
So, it turns out my gpu was defective. Weird that 2 waw maps actually showed me this, but I'm glad I found out before my warranty expired.
Having some error trying to launch any ideas?
Glad you got it fixed :)
So, I'm still getting the graphical errors, I bought a card to use while my RMA went through, and still no change in the results. So, basically integrated graphics works, but dedicated and it freaks out, and I have tried different monitors and cables, same result, its just the card(s).
No idea :-\
Yay or nay for update?Hell Yay
(http://i.imgur.com/0ol4JpK.jpg)
Yay or nay for update?
(http://i.imgur.com/0ol4JpK.jpg)
If it gives you 1million points on start, yes please! :troll:
1 Million Points? To open them Pre-patch doors, eh? :troll:
Found a bug with the last Jammer outside the Electric cherry room.
It wouldnt turn off even though I shot just about every explosive weapon at it.
Im all in for the update
Tried restarting and trying again? Sometimes the generator doesnt get damaged at all and restart fixes it
Yay or nay for update?
(http://i.imgur.com/0ol4JpK.jpg)
I would say yay, if it were a little bit darker.
Definitely needed some more contrast
(http://i.imgur.com/XWta7L5.jpg)
I think you should also link some doors when opening areas
Buff the Galvaknuckles (as I always reach them when they become a 2 hit kill)
Add more wall weapons.
Also the gas zombies have a horrible hitbox
2 doors to get to Galvas. And Frost Breezer adds more damage on Galvas
Imo the setup atm is fine. Not every corner needs weapon
when will the patch be dropping, mad keen to re-review this map (as well as playing it again)
That has never happened to me? what were you doing when that happened?
This map looks amazing, just that i had a few problems.
First of all. When i opened the box, there was nothing. Im not sure if its just me who have that problem.
And i couldnt see the prices for the wall weapons, and when i bought them, i got them for free.
Im not sure if i need to download something else to fix this.
Delete the mod in appdata and redownload, seems like _zombiemode_weapons script didnt load for you, so redownloading should fix it
Its working now. But i got another problem. The power doesnt work. When i activate it, i cant buy any perks or do something else when i need the power ??? I guess i should re-install it again?
Its working now. But i got another problem. The power doesnt work. When i activate it, i cant buy any perks or do something else when i need the power ??? I guess i should re-install it again?
This should help.
https://www.instagram.com/p/BBMbaDkrXAh/?taken-by=codcz115 (https://www.instagram.com/p/BBMbaDkrXAh/?taken-by=codcz115)
Aivan Mahtava! Kiitos Vere :)
Translation: Absolutely Awesome! Thank you Vere :)
Amazing map, great job, the replayability is high up there, I've played this multiple times, beat the easter egg twice, and still played after, I think you should extend the easter egg out, as it is pretty easy, however I love this map, the weapons are great, there isn't any bugs I've found, and it's very well made. Again, great job and thanks for giving me a map to play more :D
I really didnt want to make EE too complicated, as most people play the map only once and if they think EE is too hard, they will never get it completed and miss out on ending :P Also, almost done with update, atm fixing some of the weapons up and updating them, like Ray Gun:Looks great, also I have a little suggestion, you should make an extra optional part of the easter egg which could include a bigger boss fight and something that'd be fairly challenging, or something similar, something to do with the sliquifier/VR-13 which would be fun, that's only if you find time, I'm still happy with the current version of the map, it's amazing
(http://i.imgur.com/gTvLOyp.jpg)
I really didnt want to make EE too complicated, as most people play the map only once and if they think EE is too hard, they will never get it completed and miss out on ending :P Also, almost done with update, atm fixing some of the weapons up and updating them, like Ray Gun:
(http://i.imgur.com/gTvLOyp.jpg)
I loved the map... but for the love of GOD! Where is the ultimate part of Sliquifier man????! All matches i play i get only 3 parts all the time, i've spent like 1 hour and 30 minutes and can't find the ultimate part, is it glitched in this version? What the hell >:( :(
Its not that hard to start on Easter Egg :troll:lol,, i even don't know how to start it, i'm just activated the 7 panels and turned power on, don't know anything out of this :-\
Ah... forget... i've see that you need to do the EE to get Sliquifier part... and i don't know anything about the EE, R.I.P high rounds to me in this map :'(
Double Post Merge: March 12, 2016, 01:29:51 am
lol,, i even don't know how to start it, i'm just activated the 7 panels and turned power on, don't know anything out of this :-\
4 easy steps before you get the part, come on :please: If you look around, you can see them easilyHahaha, ok, i will try :P
Need the greater maps to be up top. Bump
Also if you're still updating this map I can't wait, also whats the EE song again? I forgot what it is and don't have time to play, If I remember it's by trivium which is all I know
Thanks, was wondering what song, I don't see why people don't care for this map, it has so much potential to even be in BO3 if anything, it's a well made map and replayable by a mile. can't wait for the update
And you are second person to bump this topic up now, seems like people dont really care for it :'( And yes, I am still working on update, biggest pain in it being getting co-op test running :please:
Not sure if this is a bug or not, but I got to the step where you destroy the generators, but 2 of them refuse to break. I tried nades, c4, the granade launcher gun and the scavenger. Nothing worked. These were the generator near spawn (the 1.5k door, that leads to the car partially under ground) and the one near pack a punch. :(
As said multiple times, its a bug and its fixed by restarting the map and trying againSorry, didn't read the whole thread first. I did end up restarting the map, but I think this still counts as a bug that could be fixed. Got a little annoying when I couldn't destroy the generators.
Sorry, didn't read the whole thread first. I did end up restarting the map, but I think this still counts as a bug that could be fixed. Got a little annoying when I couldn't destroy the generators.
Also, another bug, when I died in the special round as part of the ee, I had quick revive so the game wouldn't have ended, but I got an error, saying something about all stances used, which crashed the game, and brought me to the title screen. Sorry I don't have a sc, and it isn't super helpful, but that did happen
Your map is awesome, I go back and play it quite alot. Can't wait for the update, but it'd still be perfect even if it didn't get updated ;)
And you are second person to bump this topic up now, seems like people dont really care for it :'( And yes, I am still working on update, biggest pain in it being getting co-op test running :please:
Its hopefully fixed in update, I do think also its a bug. And thanks for reporting that, I have never actually went down in special round, so never gotten that error, should be easy fixYea, I'm just bad at the game. Seen people playing coop, and wen't down without a problem. I'm about to replay the map, and down on the special round while recording to give you the full picture.
Yea, I'm just bad at the game. Seen people playing coop, and wen't down without a problem. I'm about to replay the map, and down on the special round while recording to give you the full picture.
Too bad i need to do Easter Eggs everytime i want the Sliquifier... :( But the map is totally incredible.Sliquifier parts are ez to find
Double Post Merge: May 05, 2016, 04:33:33 pm
Too bad i need to do Easter Eggs everytime i want the Sliquifier... :( But the map is totally incredible.
Sliquifier parts are ez to findYeah but the ultimate part you need to do the EE :/
Good... But i will stick with the older update ::) No perk limitsProject Contamination: Awakening Update 1.1
This will be last update, if there are no gamebreaking bugs. I am not going to continue modding on WaW anymore (atleast solo projects)
Hopefully everything is working and you have better time with this version, enjoy!
Good... But i will stick with the older update ::) No perk limitsI think the new peek limit is toggleable, as it does say optional
I think the new peek limit is toggleable, as it does say optional
I got 3 quick questions
1, how do you get the lsat wallbuy/is it for classic mode?
2, is there an easter egg past getting the nuke? (is that what was added with version 1.1?)
3, what does that sketchy teleporter, near the key card trap, do?
Me & Crowzo played 1.1, awesome update, but we fed the dogs and I don't know what was the reward? We looked for ages and couldn't find anything, we were hoping for a Hell's Retriver, but alas, not one was found. Could you hint us as to where to look/what the reward is?
Also, found a minor bug, the MSR when reloading, the magazine you're putting in is invisible, so if you plan to update it again, make sure to fix this, but isn't much of a problem ;)
Either way, awesome update. Though one problem I've always had is only the alarm generator nearest to the activate power door area (not the outdoor one, not at the power switch) is the only one that lights up after the first step.
Me & Crowzo played 1.1, awesome update, but we fed the dogs and I don't know what was the reward? We looked for ages and couldn't find anything, we were hoping for a Hell's Retriver, but alas, not one was found. Could you hint us as to where to look/what the reward is?
The 1.1 Update list says that you have removed some Doors, do you remember if you opened the door near the Peacekeeper? (Not the Debris near PaP)
Nope, I think I combined like 10 doors to be 5Ok, so, the Fastest Strategy is still in it :D
Just played the updated version, and got all the new stuff. The Ameli is a beast. I was somewhat disappointed in the reward for feeding all 3 of the dogs(reward on helps if there is a perk limit.) I think the new buildable could use a damage buff(felt like it wasn't doing anything on round 24) and the cbj's paped version needs it's muzzle flash adjusted.
(http://i.imgur.com/AauH5OB.jpg)
I came across a small bug. I noticed you can actually double buy the perks in the latest version of the map if you press the use key fast enough, which in turn can cause you to inadvertently spend a good amount of your points, other than that it's a pretty solid update.
Ok so I love the new update. The pap camo looks great and the fact that there is a perk limit option is awesome. Now let's get to the good part. First of all "Omicron & Theta" ? From all the letters in the greek alphabet you chose these? GENIUS!!!!. Secondly,why is there no mention of the NX Disruptor in the new guns? :troll: and finally THERE IS FREAKIN AFTERLIFE IN THIS MAP???? :rainbow:
Anyway great map and i have heard that there is a new boss which i didnt see yet.....
When I went down while feeding one of the beasts, I got revived and was running around with the pap'd pistols, and had lost my other guns. :alone:
I'm having a problem with the textures not rendering correctly it seems to only happen when SLI is enabled with out it, it runs fine it happens with most custom zombies maps and I don't know why. i just don't want to keep turning SLI on and off
i have 2 Nvidia Geforce GTX 960 SSC can anyone help? thanks
I cant build the sliquifier, how many parts are there? Do i need to find schematics. Ive searched everywhereee
Hey! Just trying to download this map but unfortunately it isn't working whatsoever. It's incredibly frustrating as I feel like I'm missing out on this amazing map D: I've tried to download it through MEGA and Mediafire, with no results when I attempt to drag it out of the download bar and onto my desktop ;-;
I've been getting these graphic glitches or what ever they are in the last few maps I've tried to play, I haven't played custom maps in awhile. I've tried messing with the options but nothing changes it. Any clue why its doing this?
(http://imgur.com/aDoMV2P.png)
Tried other browsers?
Uninstall T4M, if you have it in use. If not, then turn down graphics settings until it works
This is what happened after a fresh install of WaW and I've already tried to adjust the graphics, Just for info purposes, I'm running Geforce GTX 960 | AMD 8 Core proccessor 4.0Ghz | Windows 10 Pro 64Bit | To be completely honest I don't even know what T4M is or what it does, So i don't think I have it installed. Like I said I haven't played custom zombies in awhile :P. Thx for the reply
Yeah, its issue in Win10, I have it as well. Just turn down graphic settings and it should be fixed
Ok so I loaded the Map/Mod went into settings lowered everything to the lowest. Then in attempt #1 I got an error, also attempt #2 gave a different error. Attempt #3 the game finally loaded to the next menu. I was able to start and also glitch free. Just thought I'd post the errors in case you needed any of that info. Thanks for the quick replies. :) :) :)
[Main Screen]Spoiler: click to open...(http://imgur.com/tJMh1RP)
[Settings Screen]Spoiler: click to open...
[Settings Screen 2]Spoiler: click to open...(http://imgur.com/y4vUpHq)
[Solo Start Attempt 1]Spoiler: click to open...(http://imgur.com/xiHI4Z8)
[Solo Start Attempt 2]Spoiler: click to open...(http://imgur.com/WqBCONu)
Sir i was wondering if you update this with bo3 contents that would be great :troll:
Zombies wont spawn it just says intermission :'(
i do not have a mods folder or appdata i have it working with out a mod folder :-\
Edit: i have appdata but there is nothing to do with steam on it
(https://snag.gy/XhzGd3.jpg)