Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jdcobra

2 3 ... 14
Modding / Re: Custom mod zombie Black ops 3
« on: May 19, 2017, 01:41:13 pm »
Exacly what I'm gonna do! I just did that in order to tell if my computer could run it. Now that I know it can, I'm glad I can buy it. Can't wait for the zombie chronicles to be release on pc.
Or you can look at the minimum system requirements on steam

General / Re: water problem texture
« on: May 19, 2017, 01:36:08 pm »
Press F9 to see the in game view

Modding / Re: problem.... again
« on: May 14, 2017, 06:35:24 pm »
I dont know much about WaW porting (i do it for bo3) but i'd assume it's something to do with the anim model maybe? (if waw even had those)

General / Re: Tranzit EE
« on: May 14, 2017, 06:33:04 pm »
Idk exactly why youre posting it here but i'd assume you could...

Modding / Re: problem.... again
« on: May 13, 2017, 01:17:11 pm »
is it possible to solve the problem somehow?
Well do the anims look fine in maya? or did you download the gun from somewhere

Somebody is working on a MOTD remaster? I mean, I don't get why that isn't remastered by Treyarch, it was one of the best maps ever!
Jason Blundell said that 1) he didn't think it fit the theme... and 2) MOTD has another purpose down the line

Modding / Re: problem.... again
« on: May 12, 2017, 03:33:56 pm »
the joints must have been bound/set up/exported incorrectly

Mod Releases / Re: Reapers Perk Pack v0.3
« on: May 12, 2017, 03:31:55 pm »
Mods kinda have to go through workshop for bo3 though i think

Zombie Maps in Progress / Re: Mob of the Dead Spawn room
« on: May 06, 2017, 07:32:41 am »
It sucks to see this project abandoned. Tbh, I'm not sure what's going on with it. Maybe he's still working on it (unlikely) but just not giving any updates until it's completed? Nonetheless, I would still like to know what's going on. It would be nice to have a confirmation of whether the project is abandoned or not.
I mean someone is doing the whole map so...

General / Re: Map Request :) Leviathan Remake!
« on: May 06, 2017, 07:31:37 am »
or  nuketown. the one remake i would honestly not mind is studio from bo1, if its done right.
I think you mean Firing Range lol, Studio was the BO2 version

General / Re: Map Request :) Leviathan Remake!
« on: May 05, 2017, 01:52:42 pm »
Theres a reason why Nacht Remakes are so hated

General / Re: Map Request :) Leviathan Remake!
« on: May 05, 2017, 11:35:25 am »
Let me be honest with you... Remakes need to not happen anymore... We need new map ideas being released.

Modding / Re: Custom mod zombie Black ops 3
« on: May 04, 2017, 05:53:02 pm »
I'm pretty sure you need it through steam as maps are workshop content, and mod tools have to be in the same steam directory as bo3

Help Desk / Re: Failed to create siege
« on: April 28, 2017, 05:47:55 pm »
Some of them are missing the anims so they are unable to be used at the moment

Mapping / Re: All Brushes INVISIBLE?
« on: April 23, 2017, 09:39:27 am »
Not a pro...but this happened to me I removed my nav volume and it was fine after tht.
that wouldnt fix it i don't think... Maybe make sure you have an Umbra volume in that area?

2 3 ... 14