UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: xJimmy33 on March 20, 2014, 11:13:22 pm

Title: [Manager] Zombie Sumpf v3.0 Final
Post by: xJimmy33 on March 20, 2014, 11:13:22 pm
ZOMBIE SUMPF

This map can be downloaded from the UGX Map Manager.



(http://i60.tinypic.com/xlldzq.jpg)

Scripter: BluntStuffy
Mapper: xJimmy33

Map Features:

-- Main Easter-Egg with a new Wunderwaffe as reward and also a little surprise

-- Japanese Zombies

-- No Dogs

-- Blur effect at spawn

-- New weapons: Origins: MP40, STG44, Mauser;; / New Wunderwaffe;; / Ray-Gun Mark II;; / Shovel

-- Changed weapon FOV for a better weapon-feeling!

-- Changed FOV

-- Changed viewhands

-- Meleetime increased

-- You run faster with upgraded weapons!

-- BossZombies, after EE!

-- Solo random character

-- A Zipline

-- The Flogger-trap

-- 4 Regular Perks;; SpeedCola, Jugger-Nog, QuickRevive, DoubleTap

-- Normal detail with a nice green fog ;D

-- Pack a Punch

-- Mauser C96 as startpistol

-- The Panzersoldat with custom animations and also scripts by BluntStuffy!

-- HECTIC GAMEPLAY!

-- Some HUD-changes

-- An Ending

-- A "PARTY-ROUND" between round 25 and 30! ;D

-- And more i forgot..





CREDITS:

BluntStuffy --> Scripter of most things in the map! Also the Wunderwaffe, MOTD-box, Mauser and the Panzersoldat-animations and scripts!

YaPh1l --> For scripting support and also for some questions! + Changed the MK2 impact & Blur effect at spawn


TheKillery --> PaP-Camo from the Mark II and Boomhilda

NaziZombiesHD & Steviewonder87 --> Mauser / Boomhilda models

Henkownd --> Panzersoldat-models

Elfenlied & Rollonmath --> Mark II animations

Tito --> Origins STG44, MOTD and Buried zombie models!

Bookable --> Zipline & Flogger script / tutorial

DeadraDescent --> MP weapon files

UGX-Team --> easy-fx

UGX-Forum --> General help

ZM-Forum --> General help

TOM_BMX --> Tools and the shovel!

RadimaX -> Added new area near Speed-Cola

Darkrapture -> multiple box-script

BamSkater33 & JR-Imagine -> Fixed Mule-Kick

BamSkater33 / jei9363 --> Solo revive & random characters

javipotter -> Blundergat anims

Not there? Please ask..


PICTURES:

(http://i60.tinypic.com/2vhswmx.jpg)
(http://i60.tinypic.com/15p4vmc.jpg)
(http://i59.tinypic.com/imuxhu.jpg)
(http://i61.tinypic.com/1cbv9.jpg)
(http://i62.tinypic.com/2pshwrn.jpg)
(http://i60.tinypic.com/2wny5jm.jpg)
(http://i62.tinypic.com/2czzkts.jpg)
(http://i58.tinypic.com/2up4tu9.jpg)

UPDATE CHANGELOG v2:

- Added Shi-No-Numa zombie animations

- Added new mystery-box (avaiable after easter-egg, WW also in the box after EE)

- Fixed some bugs with the mech + added taunt animation

- Fixed Quick-Revive hintstring + price (disappear after 3 buy in solo)

- Make the doors a waaay cheaper

- Fixed some "Clip bugs" where the player can jump out of map

- Added a new area (made by RadimaX :) )

- Added Mule-Kick (the working version ;)

- Wunderwaffe improved!

- Mystery-box has now 2 spots (haha)

- Added official anims for the MK2

- Overall perfection in some more stuff!

- Added ambient sounds!

- Added new weapons (!):
         - DP28
         - Springfield
         - SVT40
         - Blundergat (no acid gat, but with shock-ammo! 8) )
         - Minigun


UPDATE CHANGELOG v3:
-The Mech crashing the game should be fixed, and some small adjustments to the mech have been made.
-Also some people might like to hear WW's have some more effect on the mech again, and there are a few
true Boss-killers in there btw..
-Also the gate to the special box is now active from the moment the soul-chest at PaP is completed, instead
of after the 3 mechs have been killed..

Hope these small changes balance things out a bit more!
Good Luck ;)


NEW PICS:

(http://i61.tinypic.com/24kxtnb.jpg)
(http://i60.tinypic.com/2wpleh0.jpg)
(http://i58.tinypic.com/2hpja4l.jpg)
(http://i59.tinypic.com/2vwiex5.jpg)
(http://i61.tinypic.com/2ngg6xd.jpg)
(http://i57.tinypic.com/99mbub.jpg)


HAVE FUN!

BluntStuffy and xJimmy33 out!  8)
Title: Re: Zombie Sumpf [Release!]
Post by: timelordalex on March 20, 2014, 11:22:33 pm
looks awesome man, downloading now, but only 4 perks?
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 20, 2014, 11:29:47 pm
thanks!
i dont want half-broken perks in my map..sorry  ::)
Title: Re: Zombie Sumpf [Release!]
Post by: jade32 on March 21, 2014, 12:39:17 am
GREAT MAP GOOD WORK BRO
ANYONE UP FOR SOMECUSTOM ZOMBIES
Steam: Jaden321
WaW ReGioNSaKzSR :D ::) 8) :) ;) :D
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 21, 2014, 12:40:35 am
Really good map man - had a lot of fun on it, especially enjoyed the new wunderwaffe.
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 21, 2014, 12:52:32 am
OMG!!! this map looks great downloading now!!!
Title: Re: Zombie Sumpf [Release!]
Post by: daedra descent on March 21, 2014, 01:30:29 am
Some glitches/bugs/things that probably should be fixed:

Only one box spawn, starting location glitched:
Spoiler: click to open...
(http://i.gyazo.com/0d435246f02188a549d2689fb74c2d27.png)

If this was real life, i'm pretty sure i could fit in this gate:
Spoiler: click to open...
(http://i.gyazo.com/2d5799c31c6d6cb3f602f6532824d8fb.png)


The MP40 model changes when in different lighting areas.

The Mauser's damage is way too high, the animation  doesn't look the greatest either.

The MP40 and Thompson do weak sauce damage(The original ones did more damage anyway), the MG42 has 90 bullets in a clip instead of 100. Probably more gun related issues but i'm to lazy to test them all.  :P

Players glitch inside zombies when hit.
Title: Re: Zombie Sumpf [Release!]
Post by: GrantDaddy007 on March 21, 2014, 02:01:22 am
Great map! Excellent detail along with great gameplay. I really enjoyed it from start to finish. Nice Work! :nyan:

FYI- Revive says it cost 1000 but it's actually 1500
Title: Re: Zombie Sumpf [Release!]
Post by: pashan on March 21, 2014, 02:15:17 am
Good work keep it up. better then what i can ever make.
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 21, 2014, 02:48:17 am
"exceeded limit of 400 fx assets"                     When I start solo I get this........ [[HELP!!]]
Title: Re: Zombie Sumpf [Release!]
Post by: jjbradman on March 21, 2014, 03:51:54 am
this map is beutiful  :rainbow: is like shi no numa with origins features, thats the map i ever wanted  :rainbow: :rainbow: :rainbow:
Title: Re: Zombie Sumpf [Release!]
Post by: xjonesy421 on March 21, 2014, 04:28:37 am
yes this map is absolutely brilliant, loving every minute of it
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 06:10:42 am
Just played the map co-op with MrSlagovich. This map is very nicely detailed and the thick fog makes an excellent atmosphere. I was having a TON of fun watching the zombies run down the huge staircase to the jugg area while I gunned them down with my PaP MG42. Excellent gameplay and map layout - I figured out a couple steps to the Easter Egg but died at round 29. Will give another go at it later when I have more time.

Great job! Definitely will go on the Map Manager if no bugs are found and I think the quality of this map will warrant Community Mapper Elite status :)
Title: Re: Zombie Sumpf [Release!]
Post by: MrSlagovich on March 21, 2014, 06:14:30 am
Awesome map man, Trem and I played it for about 1 hour to a hour and a half. Really awesome map very intense and crazy, the hill with the stair case is crazy fun when you train them down it and look at all the glowing eyes it's truly creepy. Probably the best map i have played so far this year. Awesome job.
Title: Re: Zombie Sumpf [Release!]
Post by: NascarFanatic24 on March 21, 2014, 06:21:29 am
Truly aweome and detailed map, I also have to agree best map this year. I know got hope again for custom. Really tired of all these low grade maps.
Title: Re: Zombie Sumpf [Release!]
Post by: P0tZ on March 21, 2014, 07:50:31 am
omg this looks amazing. Cant wait to try this!!
Damn you university for occupying me all day!
Will play tonight & edit
Thanks for sharing Jimmyx33/BluntStuffy :nyan:
Title: Re: Zombie Sumpf [Release!]
Post by: Zombiejelly on March 21, 2014, 08:29:48 am
seems as though I miss everything, :( dang you work
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 08:35:51 am
never thought that we get such good feedback!!
Quote
The MP40 and Thompson do weak sauce damage(The original ones did more damage anyway), the MG42 has 90 bullets in a clip instead of 100. Probably more gun related issues but i'm to lazy to test them all.  :P
ALL gun-changes was with intentional! ;D

Quote
FYI- Revive says it cost 1000 but it's actually 1500
my fail..will change it in an update!

Quote
"exceeded limit of 400 fx assets"                     When I start solo I get this........ [[HELP!!]]
wut? no one has the error too  :o maybe turn off spec. maps or something and test it again.

Quote
Just played the map co-op with MrSlagovich. This map is very nicely detailed and the thick fog makes an excellent atmosphere. I was having a TON of fun watching the zombies run down the huge staircase to the jugg area while I gunned them down with my PaP MG42. Excellent gameplay and map layout - I figured out a couple steps to the Easter Egg but died at round 29. Will give another go at it later when I have more time.
yeah, thanks trem!

Quote
Great job! Definitely will go on the Map Manager if no bugs are found and I think the quality of this map will warrant Community Mapper Elite status :)
yeah nice! is there any title for BluntStuffy to? cause the whole scripting part of the map he has make!  ::)

Quote
Awesome map man, Trem and I played it for about 1 hour to a hour and a half. Really awesome map very intense and crazy, the hill with the stair case is crazy fun when you train them down it and look at all the glowing eyes it's truly creepy. Probably the best map i have played so far this year. Awesome job.
thanks slagovich! "best map i have played so far this year."  :o
how i said: never thought that we get such good feedback  ;D

Quote
omg this looks amazing. Cant wait to try this!!
Damn you university for occupying me all day!
Will play tonight & edit
Thanks for sharing Jimmyx33/BluntStuffy
thanks!
and yeah, dont forget about BluntStuffy  ::)

okay, some clipping fails i've make..will edit the stuff in a new version..if there any other bugs found.  ::)


regards
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 09:03:44 am
The Community Scripter title is mainly intended for people who post the scripts from their maps in a tutorial - so if he does any tutorials he will definitely get a title :)
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 09:08:07 am
Quote
The Community Scripter title is mainly intended for people who post the scripts from their maps in a tutorial - so if he does any tutorials he will definitely get a title :)
yeah okay, he has made 2 tutorial for the "soul-chests" and also for the "dig sites".
dont know if this enough. many peoples use the stuff in their maps!
we also have a modify version of the soul-chests-script in the map  ::)
let me know!

regards
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 09:48:51 am
yeah okay, he has made 2 tutorial for the "soul-chests" and also for the "dig sites".
dont know if this enough. many peoples use the stuff in their maps!
we also have a modify version of the soul-chests-script in the map  ::)
let me know!

regards
Ah, didn't put two and two together there... he's got the title now :)
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 09:50:00 am
yeah thanks! ;D
btw. BLUNT your inbox in full, wtf xD
whats the limit of PM's?  :o
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 09:51:01 am
yeah thanks! ;D
btw. BLUNT your inbox in full, wtf xD
whats the limit of PM's?  :o
150 for regular users, unlimited for anyone in a custom title group (donor, mapper, scripter, etc).
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 09:52:51 am
huh?
i cant PM Blunt: PM could not be sent to 'BluntStuffy' as their inbox is full!
but he's got the title?
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 10:21:40 am
huh?
i cant PM Blunt: PM could not be sent to 'BluntStuffy' as their inbox is full!
but he's got the title?
I don't know why people are suddenly having inbox full issues with their PMs... I currently have 1,279 messages in my inbox but obviously no limits apply to admins. I can't find any settings in the forum that would be causing this limit and Google is also not showing anything helpful... I will see what I can do about this over the next few days and in the meantime people will need to start deleting old messages from their inboxes to make more room.
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 10:25:22 am
yeah okay.
i have 350 PM's from Blunt (i think he also more from me)
and the error comes after the title was given.
maybe something wrong with the "rights", i dont know.
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 10:29:18 am
yeah okay.
i have 350 PM's from Blunt (i think he also more from me)
and the error comes after the title was given.
maybe something wrong with the "rights", i dont know.
Let's move this conversation to PM so that we don't derail your map release topic :) I will PM you.
Title: Re: Zombie Sumpf [Release!]
Post by: ocxmwys4mod on March 21, 2014, 10:55:13 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670.  :please:
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 21, 2014, 12:59:42 pm
Trying in a few minutes  :rainbow:
 For Jimmy: Hat vektik die Map schon? :D warum frag ich bestimmt xD
Title: Re: Zombie Sumpf [Release!]
Post by: Samisaisamisai on March 21, 2014, 01:03:19 pm
Wonderful experience!
Here's my video on it :)
http://youtu.be/8XuMp7rilpE (http://youtu.be/8XuMp7rilpE)
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 21, 2014, 01:17:36 pm
Ah, didn't put two and two together there... he's got the title now :)

Thanks Treminoar! Also glad to hear you liked the map!

Thanks for all the great response! This is better than we could have hoped for!
Any bug's related to the Boss or the EE please report them to me or post them in this thread, so i can take a look at it!

Thanks guys! and happy zombie-killing  ;D !
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 21, 2014, 01:23:05 pm
When I´m trying to launch the map the Error comes up: Exceeded Limit of 400 fx assets
Thats the second map with the problem
http://ugx-mods.com/forum/index.php?topic=2218.msg21026# (http://ugx-mods.com/forum/index.php?topic=2218.msg21026#)
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 01:49:26 pm
try to turn some graphic-settings off (spec-map etc) and try it again.
maybe you should restart your WaW
Title: Re: Zombie Sumpf [Release!]
Post by: DuaLVII on March 21, 2014, 01:50:53 pm
Shouldn't be an issue, Just tried the map with full graphic settings and ran really nicely.
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 21, 2014, 01:53:24 pm
try to turn some graphic-settings off (spec-map etc) and try it again.
maybe you should restart your WaW
i have everything off and my graphics are on low
Still dont work
I´m reinstalling WaW tonight maybe it works then
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 01:56:09 pm
try also what DuaLVII said
Title: Re: Zombie Sumpf [Release!]
Post by: DeathBringerZen on March 21, 2014, 02:05:30 pm
Finally got to try this out this afternoon and I was completely blown away with what I saw. Visuals are way above the standard of World at War. I absolutely loved what I saw, and the layout of the map was brilliantly done. My personal favorite spot to train was on the stairwell beside the flogger.

I loved how I was going through the map and it felt like a maze. "I have been here already... right?" WRONG!

I also love the weapon ports. The Mauser/Boomhilda was ported over beautifully, and sounds from the weapons were nice and crisp.

I did not really notice any major issues so far with the map, but I did only make it to round 14, and so far only found 2 perks. I plan on playing co-op shortly, and will PM any and all issues found.

As is though, I definitely consider this to be one of the finest maps I have ever played. It actually feels like a Treyarch map in ALL departments, and only a (very) small handful of maps can ever really be considered as such.

Bravo Jimmy & Blunts... you should both be very proud of this map!
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 02:26:52 pm
Quote
Finally got to try this out this afternoon and I was completely blown away with what I saw. Visuals are way above the standard of World at War. I absolutely loved what I saw, and the layout of the map was brilliantly done. My personal favorite spot to train was on the stairwell beside the flogger.

I loved how I was going through the map and it felt like a maze. "I have been here already... right?" WRONG!

I also love the weapon ports. The Mauser/Boomhilda was ported over beautifully, and sounds from the weapons were nice and crisp.

I did not really notice any major issues so far with the map, but I did only make it to round 14, and so far only found 2 perks. I plan on playing co-op shortly, and will PM any and all issues found.

As is though, I definitely consider this to be one of the finest maps I have ever played. It actually feels like a Treyarch map in ALL departments, and only a (very) small handful of maps can ever really be considered as such.

Bravo Jimmy & Blunts... you should both be very proud of this map!

 :o :o
really nice feedback man!!
also a big thanks for the big commendation!  :o

i think the map-layout is good for everyone, you can also camp sometimes and the zombies dont comes from EVERYWHERE and also can run nice trains  ::)

co-op is the map after the EE really a hectic gameplay!
maybe you should try to reach the "party-round" between 25-30! ;D

and btw. glad to hear you all like the map!
and also thanks for the feedback!
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 21, 2014, 03:31:37 pm
When I´m trying to launch the map the Error comes up: Exceeded Limit of 400 fx assets
Thats the second map with the problem
http://ugx-mods.com/forum/index.php?topic=2218.msg21026# (http://ugx-mods.com/forum/index.php?topic=2218.msg21026#)

I'm not really sure how this can happen... I would think only the FX from our file's would be loaded and you shouldn't have any problems, but i'm not sure how WaW loads the MOD's and if any other file's are loaded to?
I'd say maybe your WaW is messed up (it is an Original copy, right?) so yeah i would go for a reinstall..But i'm really not sure..  ???
Maybe Treminoar or someone from the UGX team know's why / how this happens..

Title: Re: Zombie Sumpf [Release!]
Post by: Zombiejelly on March 21, 2014, 04:24:09 pm
I'm not really sure how this can happen... I would think only the FX from our file's would be loaded and you shouldn't have any problems, but i'm not sure how WaW loads the MOD's and if any other file's are loaded to?
I'd say maybe your WaW is messed up (it is an Original copy, right?) so yeah i would go for a reinstall..But i'm really not sure..  ???
Maybe Treminoar or someone from the UGX team know's why / how this happens..

OK I ran into the same problem but what I did to fix it was went in and deleted alot of maps in my mods folder. Then after I done that it worked fine for me.
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 21, 2014, 04:35:59 pm
too late... I´m downloading the patches the 4. time cause my connection sucks ^^
Title: Re: Zombie Sumpf [Release!]
Post by: Zombiejelly on March 21, 2014, 04:41:17 pm
too late... I´m downloading the patches the 4. time cause my connection sucks ^^

well to fix the issue you need to delete some maps, I know you said you had 25 gb of maps so that is your issue. Good luck :)
Title: Re: Zombie Sumpf [Release!]
Post by: timelordalex on March 21, 2014, 05:07:24 pm
Now i've finally got a break from work, I have time tonight to catch up in the custom scene, if anyone would be interested in playing with me, let me know.
Title: Re: Zombie Sumpf [Release!]
Post by: AbstractProphet on March 21, 2014, 05:30:52 pm
great work dude.
now just for you and some other people who understand german: du wirst immer besser beim mappen und ich finde dass deine maps einfach die am besten detaillierten sind aber ich finde dass in deinen anderen maps dein englisch in der mapbeschreibung nicht wirklich gut ist, trotzdem respekt alter^^
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 21, 2014, 06:19:11 pm
The MP40 model changes when in different lighting areas.
Nah, these are reflections.
Can't wait till it finishes downloading :D
Title: Re: Zombie Sumpf [Release!]
Post by: steviewonder87 on March 21, 2014, 06:59:47 pm
The MP40 doesn't have proper normal maps (or colour or spec) which is why it reflects unnaturally in different lights, the model we got didn't have any textures so I had to make them myself and yeh they're not that great....
Title: Re: Zombie Sumpf [Release!]
Post by: InFInIX on March 21, 2014, 07:08:41 pm
Made a top 10 CZ map video for my Youtube channel .. now i have to change Place 1 from TMG christmas to Zombie sumpf :D
AWESOME MAP!!!!
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 07:44:46 pm
Quote
great work dude.
now just for you and some other people who understand german: du wirst immer besser beim mappen und ich finde dass deine maps einfach die am besten detaillierten sind aber ich finde dass in deinen anderen maps dein englisch in der mapbeschreibung nicht wirklich gut ist, trotzdem respekt alter^^
yeah thanks!
i think the guys understand my english.. also if it not the best, haha..  ???

Quote
Made a top 10 CZ map video for my Youtube channel .. now i have to change Place 1 from TMG christmas to Zombie sumpf :D
AWESOME MAP!!!!
haha, thanks!


thanks for all the feedback!
in the next few day's we will upload an update of the map with few changes / bug-fixes.


Title: Re: Zombie Sumpf [Release!]
Post by: TheProBas on March 21, 2014, 07:59:12 pm
Played to round 28, no party round had ;(. But we weren't able to find anything about the easter egg, maybe a tip where we can start????? I loved the map and it is worth trying again, so good job on this map, goodlooking, awesome guns and nice atmosphere!!!!
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 21, 2014, 08:32:32 pm
When I´m trying to launch the map the Error comes up: Exceeded Limit of 400 fx assets
Thats the second map with the problem
http://ugx-mods.com/forum/index.php?topic=2218.msg21026# (http://ugx-mods.com/forum/index.php?topic=2218.msg21026#)
Check your appdata/mods folder for loose files/iwds.
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 08:35:38 pm
Quote
Played to round 28, no party round had ;(. But we weren't able to find anything about the easter egg, maybe a tip where we can start????? I loved the map and it is worth trying again, so good job on this map, goodlooking, awesome guns and nice atmosphere!!!!
if you know call of the dead from BO1 i say as tip: generators ;D
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 21, 2014, 10:15:38 pm
Alright fine I didn't want help anyway....  >:( >:( >:(
Title: Re: Zombie Sumpf [Release!]
Post by: MikeVLC on March 21, 2014, 10:53:18 pm
I love and I hate this map at same way.
Pistol of start is awesome the animations and sound, and probably the gehwer 43 in this map works better than any other map, but for play in solo map of all corridors, some zombies run from start, quick revive is not in first room you must open 2 doors (1500 + 750) and three doors (1500 and 2 doors of 2000) to open a little of the map.
Great work in look of map and weapons but extremely hard for play in solo and 3 doors two much expensive for kill with a gehwer in a corridor.
At same way, congratulations for this amazing map
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 21, 2014, 10:57:20 pm
Quote
I love and I hate this map at same way.
Pistol of start is awesome the animations and sound, and probably the gehwer 43 in this map works better than any other map, but for play in solo map of all corridors, some zombies run from start, quick revive is not in first room you must open 2 doors (1500 + 750) and three doors (1500 and 2 doors of 2000).
Great work in look of map and weapons but extremely hard for play in solo and 3 doors two much expensive for kill with a gehwer in a corridor.
At same way, congratulations for this amazing map

i think the best way to play it solo is if you buy the shovel and make much points (until round 10 insta..)..and after then, you can "camp" by the tpye100 ;D

and thanks for the feedback!
Title: Re: Zombie Sumpf [Release!]
Post by: MikeVLC on March 21, 2014, 11:04:00 pm
i think the best way to play it solo is if you buy the shovel and make much points (until round 10 insta..)..and after then, you can "camp" by the tpye100 ;D

and thanks for the feedback!

The shovel? I didnt find yet, I tried 7 times this map and the last time I died besides type 100 but I couldnt buy it, I will try again.
Thanks you
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 22, 2014, 12:00:55 am
Alright fine I didn't want help anyway....  >:( >:( >:(

If you would have taken the time to read a bit more in the topic, you would have noticed someone else has the same issue. It turn out you should either remove installed mod's if you have A LOT in your waw folder or, as you could read 2 posts above yours:

Check your appdata/mods folder for loose files/iwds.

So yeah, there's some reply's related to your issue.... If it's still not working maybe you can stick around till the next update (prob in a few days) and see if the problem still occurs then..  Sorry man, but i don't think the problem is in the map-download..
Title: Re: Zombie Sumpf [Release!]
Post by: timelordalex on March 22, 2014, 12:16:42 am
finally got round to playing solo, got pretty far with jug, QR and speed, then a zombie decided to glitch inside me and down me, needless to say i was pissed, and i hadnt even got to try the mark 2, which i really could've down with, didnt come across the panzer thankfully. Only issue i found was QR charging me 1500, but saying it cost 1000, when in solo it should only cost 500, especially as i had to buy door to get it. Detail however is superb and i like how you used nacht zombie sounds instead of the current over used ones
Title: Re: Zombie Sumpf [Release!]
Post by: PlanetBroadcast on March 22, 2014, 04:00:44 am
Downloaded it and it looks amazing keep up the good work  :nyan:
Title: Re: Zombie Sumpf [Release!]
Post by: KDXDARK on March 22, 2014, 06:21:41 am
can somebody give me a clue of the EE? :D
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 22, 2014, 06:44:32 am
can somebody give me a clue of the EE? :D


if you know call of the dead from BO1 i say as tip: generators ;D
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 22, 2014, 06:56:59 am
can somebody give me a clue of the EE? :D
Here is what I know so far. If you only want one hint, only open the first spoiler. If you want more hints, keep opening the spoiler boxes inside of each other :)

What I know so far from playing
To start the EE you go to the other side of the map where speedcola is. There is a flashing cylindrical statue back there.
Spoiler: click to open...
Throw a grenade at the statue. This activates a soul chest back at the spawn area
Spoiler: click to open...
To get zombies to go into the soul trap, you need to stand near the flashing smaller flashing cylinder at spawn and do decent damage to the zombies. When youve done enough damage they change their appearance and run towards the nearby pond areas instead of attacking you. Once the chest is filled with souls it will stop flashing and you will need to repeat the process from step one with a different area on the map that is flashing. I don't know what to do after this because I died after the third pond :(
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 22, 2014, 12:09:37 pm
Spoiler: click to open...
Quote
To get zombies to go into the soul trap, you need to stand near the flashing smaller flashing cylinder at spawn and do decent damage to the zombies. When youve done enough damage they change their appearance and run towards the nearby pond areas instead of attacking you. Once the chest is filled with souls it will stop flashing and you will need to repeat the process from step one with a different area on the map that is flashing. I don't know what to do after this because I died after the third pond :(

yeah nice trem, you was on the best way ;D

EE-SPOILER:
Spoiler: click to open...
there are 4  "pools" you must fill (you can simple count it (?) ;D
) and after this, you become a reward..and after this, maybe you can go to the PaP-area.. ::)
not much to say on this point ;D
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 22, 2014, 12:32:44 pm
Spoiler: click to open...
I ran it 3-player coop with DualVII and MrSlagovich and we unlocked the wonderweapon drops after the 4th soul chest and then filled the 5th near the zipline. We worked on filling the 6th above the PaP and died :( Round 19
Title: Re: Zombie Sumpf [Release!]
Post by: P0tZ on March 22, 2014, 12:39:54 pm
Check your appdata/mods folder for loose files/iwds.
The exceeed 400 assets error happened to me & the way I got around it was by highlighting all 35 GB of maps I had in the ""mods" folder and moving them to a folder up one level. Then just moved sumpf back into the mods folder (so sumpf was the ONLY map I had in my mods folder) & it worked fine.
Just posting this as I realise others were having the same issue.
Thanks to Trem for getting me started trying to sort it in the mods general area  ;)
 :nyan:                                     :lol:                                    :nyan:
Title: Re: Zombie Sumpf [Release!]
Post by: timelordalex on March 22, 2014, 12:51:58 pm
ahhh really want to try this co-op but no-one on at this time :/
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 22, 2014, 12:58:24 pm
The exceeed 400 assets error  :derp: to me & the way I got around it was by highlighting all 35 GB of maps I had in the ""mods" folder and moving them to a folder up one level. Then just moved sumpf back into the mods folder (so sumpf was the ONLY map I had in my mods folder) & it worked fine.
Just posting this as I realise others were having the same issue.
Thanks to Trem for getting me started trying to sort it in the mods general area  ;)
 :nyan:                                     :lol:                                    :nyan:
goddamnit i think that it would help but i was to fast and reinstalled it  :derp:
However it works now^^
Title: Re: Zombie Sumpf [Release!]
Post by: SectorZeroGP on March 22, 2014, 01:22:14 pm
How can I do the easter egg????  I want to get the new wanderwaffe :'(
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 22, 2014, 01:53:48 pm
How can I do the easter egg????  I want to get the new wanderwaffe :'(

Read, my friend.. Read and you will be enlightened  ::)

Here is what I know so far. If you only want one hint, only open the first spoiler. If you want more hints, keep opening the spoiler boxes inside of each other :)

What I know so far from playing
To start the EE you go to the other side of the map where speedcola is. There is a flashing cylindrical statue back there.
Spoiler: click to open...
Throw a grenade at the statue. This activates a soul chest back at the spawn area
Spoiler: click to open...
To get zombies to go into the soul trap, you need to stand near the flashing smaller flashing cylinder at spawn and do decent damage to the zombies. When youve done enough damage they change their appearance and run towards the nearby pond areas instead of attacking you. Once the chest is filled with souls it will stop flashing and you will need to repeat the process from step one with a different area on the map that is flashing. I don't know what to do after this because I died after the third pond :(

yeah nice trem, you was on the best way ;D

EE-SPOILER:
Spoiler: click to open...
there are 4  "pools" you must fill (you can simple count it (?) ;D
) and after this, you become a reward..and after this, maybe you can go to the PaP-area.. ::)
not much to say on this point ;D
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 22, 2014, 06:06:48 pm
never thought that we get such good feedback!! ALL gun-changes was with intentional! ;D
my fail..will change it in an update!
wut? no one has the error too  :o maybe turn off spec. maps or something and test it again.
yeah, thanks trem!
yeah nice! is there any title for BluntStuffy to? cause the whole scripting part of the map he has make!  ::)
thanks slagovich! "best map i have played so far this year."  :o
how i said: never thought that we get such good feedback  ;D
thanks!
and yeah, dont forget about BluntStuffy  ::)

okay, some clipping fails i've make..will edit the stuff in a new version..if there any other bugs found.  ::)


regards






Yup, it still does not work........I don't know any other suggestions?
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 22, 2014, 06:09:53 pm
Quote

Yup, it still does not work........I don't know any other suggestions?

what you mean?
the FX limit?
you must remove some maps in your mods folder and try it again.
Title: Re: Zombie Sumpf [Release!]
Post by: DeletedUser on March 22, 2014, 06:21:29 pm
The exceeed 400 assets error happened to me & the way I got around it was by highlighting all 35 GB of maps I had in the ""mods" folder and moving them to a folder up one level. Then just moved sumpf back into the mods folder (so sumpf was the ONLY map I had in my mods folder) & it worked fine.
Just posting this as I realise others were having the same issue.
Thanks to Trem for getting me started trying to sort it in the mods general area  ;)
 :nyan:                                     :lol:                                    :nyan:

Tired that..........nothing :(
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 22, 2014, 08:45:48 pm
Quote
Tired that..........nothing :(
hmm..i really dont know why this happen by some users..
we will remove some FX in the next update of the map.(hopefully)
i dont know, maybe the map has exactly 400 FX's?
hope it works then..
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 22, 2014, 08:49:01 pm
hmm..i really dont know why this happen by some users..
we will remove some FX in the next update of the map.(hopefully)
i dont know, maybe the map has exactly 400 FX's?
hope it works then..
If it works for other people then its his fault, not yours. His mods folder has something in it which is not supposed to be there.
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 23, 2014, 03:13:38 am
Quote
If it works for other people then its his fault, not yours. His mods folder has something in it which is not supposed to be there.
yes, thats true.
but i think if they can play other maps but not our, something is wrong with the map or how i said perhaps too many FX's in there?

@E_bag17
did you remove ALL "no-maps" folders in your /mods?
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 23, 2014, 06:47:54 am
yes, thats true.
but i think if they can play other maps but not our, something is wrong with the map or how i said perhaps too many FX's in there?

@E_bag17
did you remove ALL "no-maps" folders in your /mods?
It just means yours is closer to the fx limit than most maps. If his mods folder was in-tact then he would not have this problem.
Title: Re: [WIP] Zombie Sumpf [UPDATE 3/14]
Post by: treminaor on March 23, 2014, 12:05:26 pm
Got the end game, chose to ignore it to see if we could get to the party round(s).

(https://dl.dropbox.com/u/7345145/ShareX/2014-03/CoDWaW%202014-03-23%2004-52-45-316.png)

Died on round 24 because due to a player being downed on the zipline I could not get to the switch trigger -_-

(https://dl.dropbox.com/u/7345145/ShareX/2014-03/CoDWaW%202014-03-23%2005-03-02-692.png)
Title: Re: Re: [WIP] Zombie Sumpf [UPDATE 3/14]
Post by: DuaLVII on March 23, 2014, 12:16:39 pm
aaww Trem, you couldn't of just photoshoped my kill count could you to 1337?
*slip slap*
Title: Re: Re: [WIP] Zombie Sumpf [UPDATE 3/14]
Post by: treminaor on March 23, 2014, 12:17:53 pm
aaww Trem, you couldn't of just photoshoped my kill count could you to 1337?
*slip slap*
Maybe if you hadn't been the one between me and the escape route I'd have more sympathy for you right now...  >:(
Title: Re: Re: [WIP] Zombie Sumpf [UPDATE 3/14]
Post by: DuaLVII on March 23, 2014, 12:18:44 pm
Maybe if you hadn't been the one between me and the escape route I'd have more sympathy for you right now...  >:(

It's unreasonable to think that I can survive round 24 with nothing but a Mauser xD
Title: Re: Re: [WIP] Zombie Sumpf [UPDATE 3/14]
Post by: xJimmy33 on March 23, 2014, 12:35:13 pm
Quote
Got the end game, chose to ignore it to see if we could get to the party round(s).
yeah glad to hear that you reach the end-game.
but i think you post it in the false topic? ;D
can i "close" this topic?
dont saw it..


Title: Re: Re: [WIP] Zombie Sumpf [UPDATE 3/14]
Post by: treminaor on March 23, 2014, 01:03:38 pm
yeah glad to hear that you reach the end-game.
but i think you post it in the false topic? ;D
can i "close" this topic?
dont saw it..
Fixed, posts moved. Users are not allowed to close their own topics.
Title: Re: Zombie Sumpf [Release!]
Post by: FaLLxEN on March 23, 2014, 05:58:32 pm
THIS LOOKS AMAZING!!!
Title: Re: Zombie Sumpf [Release!]
Post by: UltzZ on March 23, 2014, 06:48:12 pm
Well I beat the map at round 25 and I am really happy with how the map is  :derp:. While many idealize it as a linear map it does not really bother me, because it really declines the ability to rape train. It was just like you mentioned, very Shi No Numa style. I really enjoyed the map and I am extremely happy I got the ray gun mark 2.  :poker: Cause if the party round was

Spoiler: click to open...
where all the panzer soldats came over and over and over, which occurred on round 25

then I am overjoyed cause that was pure hell for just playing solo  :gusta:.  Overall very good map and it was challenge for sure. :accepted:

If anyone is looking for a strategy for the EE you can read below. Otherwise don't read it.  :troll: :derp:

Spoiler: click to open...
For the easter egg, no matter how many people you have, make sure you complete step 1, filling up the water soul collectors, as fast as possible.  The first one is the hardest to fill at spawn so I recommend doing so before round 10.  After the first soul water, I found it easy to rape train at juggernog.  There was sufficient room and the stg offers a good way to build points.  When your ready to fill up the last two, just take your rape trains wave by wave to the last two soul water locations.  After filling up all four soul water locations you should have recieved the new wonderwaff by the flogger and a new soul box will appear at pack-a-punch.  Keep up the rape train strategy and continue to take each wave to PaP.  THe waves will spawn at the bottom and will flow up the staircase.  Use your waff and collect souls.  After you fill up the box your done and the soldats will start spawning.  At this point I have no clue when the game ending spawns. I only noticed the shining light at round 25 which I assumed to be the party round.  Anyways good luck, and to the map author, fantastic job! I really look forward to the next map your release  :D ;D
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 24, 2014, 11:11:51 pm
Quote
then I am overjoyed cause that was pure hell for just playing solo  :gusta:.  Overall very good map and it was challenge for sure. :accepted:
yeah nice, thanks ;D

we are currently working on an update which includes some fixes and also some changes.
if anyone found some bugs or something, please post it below!

thanks!
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 25, 2014, 01:25:47 am
yeah nice, thanks ;D

we are currently working on an update which includes some fixes and also some changes.
if anyone found some bugs or something, please post it below!

thanks!


I don't know if you would be open to this at all but here are my suggestions for making this an even better map than it already is:


Those are my suggestions and I hope you at least consider them :)
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 08:50:51 am
thanks trem for the suggestions!

Quote
Add more guns. I don't care of they are WaW, CoD4, whatever - but there are not enough guns available on the map to give me much to be entertained with.
yes, i know. i removed some WaW guns in this map cause the FX-limit and i think i dont want more weapons in it..(FX-limit? ..)

Quote
Add more mystery box locations. Force me to move around the map more to get my weapons fix.
i think about it.
in the new version of the map there will be a special-box somewhere.. ::)

Quote
Add the rest of the perks from the Bamskater pack. I remember you mentioned you didn't want to add anything broken... but in my opinion they are not broken enough to say no to. At least give us Stamin-up and Mule Kick. And PHD Flopper would be godly when jumping off the zipline platform to the area below. Have BluntStuffy fix up the perks for you if there is something you don't like. There needs to me more stuff for me to spend my money on.
you're right with the "needs me more stuff for me to spend money".
after the update you can spend your money quick and nice for something..;D
perks: i will have an look on the BO1 perks..but i can not promise anything.

Quote
     Add more areas to the map. Give us more to explore. I feel like the layout on this map is just a taste of something much bigger, and the size of it was really a letdown to me because it is such an amazing map, you just want more. If you added more perks, that would give you an excuse to make more paths out from the center. Or at least make more paths to give us some more wall weapons. Connect the paths to each other in weird ways to give us more patterns to run the map with.
yea, IF i use the BO1 perks in my map, there will be a few more locations in the map..but i think no "big" locations..

so, thanks for the reply trem!
i will think about some stuff you said.
Title: Re: Zombie Sumpf [Release!]
Post by: Zombiejelly on March 25, 2014, 10:47:48 am
I don't know if you would be open to this at all but here are my suggestions for making this an even better map than it already is:
  • Add more guns. I don't care of they are WaW, CoD4, whatever - but there are not enough guns available on the map to give me much to be entertained with.
  • Add more mystery box locations. Force me to move around the map more to get my weapons fix.
  • Add a power switch. It's a simple step that could add a lot to the map. Put it over on the PaP location and put the PaP behind a blocker of some sort that we have to buy. Getting to the PaP is too anticlimactic.
  • Add a zombie_jump_down traversal to the zipline location at the stairs above the random box so that the zombies can jump down behind you if you run off; currently the zombies turn around and go back down the stairs, which makes it a cheap strategy.
  • Add the rest of the perks from the Bamskater pack. I remember you mentioned you didn't want to add anything broken... but in my opinion they are not broken enough to say no to. At least give us Stamin-up and Mule Kick. And PHD Flopper would be godly when jumping off the zipline platform to the area below. Have BluntStuffy fix up the perks for you if there is something you don't like. There needs to me more stuff for me to spend my money on.
  • Add more areas to the map. Give us more to explore. I feel like the layout on this map is just a taste of something much bigger, and the size of it was really a letdown to me because it is such an amazing map, you just want more. If you added more perks, that would give you an excuse to make more paths out from the center. Or at least make more paths to give us some more wall weapons. Connect the paths to each other in weird ways to give us more patterns to run the map with.


Those are my suggestions and I hope you at least consider them :)

I agree, I would love to see more of the map and a few more guns. Dont get me wrong the map is amazing but the lack of weapons doesnt really give it too much replay value. The visuals are stunning though and the map is really fun. That is why I was able to look over those things. I wish that this map had the ugx mod so I could play gun game on this map. Anyway even if nothing else was added it still is a great map and a lot of fun.
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 10:54:05 am
Quote
I agree, I would love to see more of the map and a few more guns. Dont get me wrong the map is amazing but the lack of weapons doesnt really give it too much replay value. The visuals are stunning though and the map is really fun. That is why I was able to look over those things. I wish that this map had the ugx mod so I could play gun game on this map. Anyway even if nothing else was added it still is a great map and a lot of fun.
thanks.
maybe i add more guns to it.

i really dont think that the UGX-MOD fits to this map, so iam sorry.  ::)
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 25, 2014, 02:16:18 pm
How about the B23R? I think this Weapon would be good for a Map like this...
Title: Re: Zombie Sumpf [Release!]
Post by: rifen on March 25, 2014, 02:30:10 pm
wow this amazing! one of the best maps ive played!  :)
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 02:37:31 pm
Quote
How about the B23R? I think this Weapon would be good for a Map like this...
??  ???
the B23R also dont fit in the map xD
in my opinion its to "modern"..

Quote
wow this amazing! one of the best maps ive played!  :)

thanks!
glad to hear.. ::)
Title: Re: Zombie Sumpf [Release!]
Post by: daedra descent on March 25, 2014, 02:39:28 pm
If your looking for weapons to add then maybe add the DP28 and SVT40?
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 03:07:27 pm
Quote
If your looking for weapons to add then maybe add the DP28 and SVT40?
the DP28 i will add, but the SVT40 not, sorry  ::)
(http://i57.tinypic.com/2e39wrb.jpg)
Title: Re: Zombie Sumpf [Release!]
Post by: daedra descent on March 25, 2014, 03:21:02 pm
the DP28 i will add, but the SVT40 not, sorry  ::)
(http://i57.tinypic.com/2e39wrb.jpg)

Dat DP28 looks beast. But why won't you add the svt40?
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 03:39:15 pm
Quote
Dat DP28 looks beast. But why won't you add the svt40?
dont know..too lazy?..;D
no, cause the FX limit, but i think we will not hit it.
will have a look at the SVT
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 25, 2014, 03:42:53 pm
dont know..too lazy?..;D
no, cause the FX limit, but i think we will not hit it.
will have a look at the SVT
How many fx have you added? You don't even have dogs in the map, you can remove a lot of unused FX. I suggest you use a modified version of the CSVs included with the UGX Mod download and add all the WaW weapons back to the dlc3.csv.
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 03:50:18 pm
Quote
How many fx have you added? You don't even have dogs in the map, you can remove a lot of unused FX. I suggest you use a modified version of the CSVs included with the UGX Mod download and add all the WaW weapons back to the dlc3.csv.
after include the DP28..hit the limit, wtf?
i removed much useless FX in the map, in dlc3.csv and zombiemode.csv..

you mean the ugx-mod dlc3.csv?
whats the different?
Title: Re: Zombie Sumpf [Release!]
Post by: InFInIX on March 25, 2014, 05:17:08 pm
After the easter egg there was no boss zombies or a party round
i played it on high round [72] and porters mark 2 was still insta ?? do you not think it's too overpowerd ??
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 05:21:54 pm
After the easter egg there was no boss zombies or a party round
i played it on high round [72] and porters mark 2 was still insta ?? do you not think it's too overpowerd ??

explain me how you make the EE in a spoiler..
MK2 will be fixed in the new update.
Title: Re: Zombie Sumpf [Release!]
Post by: UltzZ on March 25, 2014, 05:37:26 pm
After the easter egg there was no boss zombies or a party round
i played it on high round [72] and porters mark 2 was still insta ?? do you not think it's too overpowerd ??

Spoiler: click to open...
Did you fill the soul box at PaP?
Title: Re: Zombie Sumpf [Release!]
Post by: InFInIX on March 25, 2014, 05:54:44 pm
explain me how you make the EE in a spoiler..
MK2 will be fixed in the new update.

Spoiler: click to open...
i filled the lakes and the took the wunderwaffe
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 25, 2014, 06:00:51 pm
read what UltzZ post's..
Title: Re: Zombie Sumpf [Release!]
Post by: miasjl94 on March 26, 2014, 05:58:04 pm
I keep getting Exceed limit of 400fx assets
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 26, 2014, 06:01:39 pm
I keep getting Exceed limit of 400fx assets

tried what the other guys said?
clean up your mods-folder
Title: Re: Zombie Sumpf [Release!]
Post by: miasjl94 on March 26, 2014, 06:05:30 pm
What Do you mean clean it like Delete More maps?
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 26, 2014, 06:23:13 pm
What Do you mean clean it like Delete More maps?
No, he means look for FF and IWD and GSC files that may be sitting in your mods directory that don't belong there and delete them. Check FAQ #4 here: http://ugx-mods.com/forum/index.php?topic=526.0 (http://ugx-mods.com/forum/index.php?topic=526.0)
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 26, 2014, 07:21:04 pm
What Do you mean clean it like Delete More maps?
yes
Title: Re: Zombie Sumpf [Release!]
Post by: franco95 on March 26, 2014, 10:02:58 pm
This is a great map !! I have done 4 parts for this gameplay :), how i can start the easter egg?? what i have to find? :)

http://youtu.be/J4fx97i94DE (http://youtu.be/J4fx97i94DE)

http://youtu.be/x9_1FTGHu4g (http://youtu.be/x9_1FTGHu4g)
Title: Re: Zombie Sumpf [Release!]
Post by: miasjl94 on March 26, 2014, 10:25:10 pm
Guys nothings working Uninstalled 5 times deleted 28 maps and Delted broken maps and files just in the folder
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 26, 2014, 10:29:44 pm
Guys nothings working Uninstalled 5 times deleted 28 maps and Delted broken maps and files just in the folder
Ok try this. Rename your C:\Users\<USERNAME>\AppData\Local\CoDWaW\mods folder to mods2. Then create a new folder called mods so that C:\Users\<USERNAME>\AppData\Local\CoDWaW\mods is now an empty folder and mods2 is a backup of your mods folder. Now you have a completely clean folder and you need to try installing Sumpf again. If you STILL get a 400fx error trying to load this mod then I'm going to take a guess and say that something isn't right with your WaW installation - either it's pirated or you have edited some of the core game files like common.ff or whatever.
Title: Re: Zombie Sumpf [Release!]
Post by: miasjl94 on March 26, 2014, 10:37:32 pm
It works Yay!, but will i have to do this everytime?
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 26, 2014, 10:38:41 pm
It works Yay!, but will i have to do this everytime?
Nope, it just means you didnt follow my instructions correctly about cleaning up your mods folder. You can copy/paste the maps back from mods2 back to mods but make sure you dont copy anything that isnt a map folder....
Title: Re: Zombie Sumpf [Release!]
Post by: NascarFanatic24 on March 27, 2014, 04:18:31 am
This is a great map !! I have done 4 parts for this gameplay :), how i can start the easter egg?? what i have to find? :)

http://youtu.be/J4fx97i94DE (http://youtu.be/J4fx97i94DE)

http://youtu.be/x9_1FTGHu4g (http://youtu.be/x9_1FTGHu4g)

If you like help with ee i will pm you details so that it may not be spoiled for new users trying to play the mapl
Title: Re: Zombie Sumpf [Release!]
Post by: RadimaX on March 27, 2014, 02:51:47 pm
as i already said in person:
Great looking map and nice theme :D visually reminds me of comosea so i love it already hehe
had fun playing cod waw first time in months yesterday so thx xJimmy33 and others for this :P
Title: Re: Zombie Sumpf [Release!]
Post by: InFInIX on March 27, 2014, 06:47:57 pm
Great map ;D
The gameplay was hacked and i deleted from my YT chanel
sorry  :-[
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 27, 2014, 07:07:24 pm
Quote
as i already said in person:
Great looking map and nice theme :D visually reminds me of comosea so i love it already hehe
had fun playing cod waw first time in months yesterday so thx xJimmy33 and others for this :P
thanks radimax!

Quote
made round 72 :D
And a little bug (Don't know how to explain it in englisch) :D
nice!
you mean the round-hud next to the round number?
dont know what this is.. :o
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 27, 2014, 07:14:06 pm
thanks radimax!
nice!
you mean the round-hud next to the round number?
dont know what this is.. :o
happens most of the time if you mod your round
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 27, 2014, 07:46:57 pm
Quote
happens most of the time if you mod your round
haha wtf.
i dont watch the video but now i have...

@Xcept
in this gameplay you are 100% cheating/hacking.
1. you never get a hit from the zombies..also not from an frag.
2. the round HUD, look what Psy0ch write..
3. not much points for 72 eh?
what a shame..
Title: Re: Zombie Sumpf [Release!]
Post by: P0tZ on March 28, 2014, 01:59:17 am
Thats hilarious
pft 72
Damn straight Jimmy.
Plus the route he's using, he aint holding that off for 72 rnds
Completed the ee today
Was great fun and was glad to say we survived to see a party round.
Nice touch
its a shame that only the ray or waff killed them though
Great map!
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 28, 2014, 07:19:16 am
haha wtf.
i dont watch the video but now i have...

@Xcept
in this gameplay you are 100% cheating/hacking.
1. you never get a hit from the zombies..also not from an frag.
2. the round HUD, look what Psy0ch write..
3. not much points for 72 eh?
what a shame..

If you want I can PM you so you can protect the Map from the Menu
YaPh1l did it in Mini Labor (You Can´t open the Menu in his Map)
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on March 28, 2014, 08:46:02 am
Quote
Thats hilarious
pft 72
Damn straight Jimmy.
Plus the route he's using, he aint holding that off for 72 rnds
Completed the ee today
Was great fun and was glad to say we survived to see a party round.
Nice touch
its a shame that only the ray or waff killed them though
Great map!

thanks!  ::)

Quote
If you want I can PM you so you can protect the Map from the Menu
YaPh1l did it in Mini Labor (You Can´t open the Menu in his Map)
eh, menu?
you mean the console i think?

and btw. i dont want to disable the console in the map..
players feel free to cheat, but dont present it us like Xcept  >:(
Title: Re: Zombie Sumpf [Release!]
Post by: Psy0ch on March 28, 2014, 01:14:26 pm
thanks!  ::)
eh, menu?
you mean the console i think?

and btw. i dont want to disable the console in the map..
players feel free to cheat, but dont present it us like Xcept  >:(
not the console
check your pm in a second then you can try what I mean
EDIT: Check it now ^^
Title: Re: Zombie Sumpf [Release!]
Post by: RadimaX on March 30, 2014, 02:23:27 am
My contribution, sry for not showing ingame!

Detailed roof, not as repetative:
(http://i.imgur.com/lpL6RhE.jpg)

Speedcola house has door leading to right and you end up here
(http://i.imgur.com/AMOZ4GK.jpg)

further away overview of the new area:
(http://i.imgur.com/I9V4rfs.jpg)

Just random angle, branshof house makes and L shape:
(http://i.imgur.com/2aSijY8.jpg)

Hope the sections make it in the map EH EHEH EEH! :D
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 30, 2014, 09:19:01 am
My contribution, sry for not showing ingame!

Detailed roof, not as repetative:
(http://i.imgur.com/lpL6RhE.jpg)

Speedcola house has door leading to right and you end up here
(http://i.imgur.com/AMOZ4GK.jpg)

further away overview of the new area:
(http://i.imgur.com/I9V4rfs.jpg)

Just random angle, branshof house makes and L shape:
(http://i.imgur.com/2aSijY8.jpg)

Hope the sections make it in the map EH EHEH EEH! :D

 :o Damn! Looking very nice! Thanks man!
Title: Re: Zombie Sumpf [Release!]
Post by: RadimaX on March 30, 2014, 10:05:43 am
hehe np, i have endless ideas, but for some reason jimmy wanna rush out the FINAL version tonight in cuple hours! :O

plz dont make this another comosea with version 1, and version 1.1 and version 1.1.1 and version 1.1.2 etc...
would be waste downloading 95% the same content but two guns or something, while people try get on the same version to even play with eachoter haha

Better spend cuple extra days on legit map wih nice things than bunch of betas lol better with to many features and details than to few :) so never let such good map lack stuff...
Title: Re: Zombie Sumpf [Release!]
Post by: P0tZ on March 30, 2014, 11:05:24 am
OMG OMG
Sumpf extension..
Radi told me on skype the other day but had no idea he was creating a whole new area
Looks amazing.
Hope it does make the FINAL
Title: Re: Zombie Sumpf [Release!]
Post by: RadimaX on March 30, 2014, 12:10:14 pm
the more the marrier or how u say it :) make this map last longer by expanding on it, im i right? haha feel free to agree in this case

Just putting it out there...Something that might go un-noticed otherwise is this:
(http://i.imgur.com/mRYLz4N.jpg)

EVER FELT STUCK BEFORE? (on avarage each 4,2 units) :P all obsticles was a deathtrap on its own, so im happy to announce...

(http://i.imgur.com/I6wOTmj.jpg)

All the edges are silky smooth (unless wild xmodel spam with collisiondata appears) :)

(http://i.imgur.com/zKnjngZ.jpg)

sry for the contrast haha it does make your head hurt, Trust me I if anyone would know hahaha...oh jimmy...

Also when can we see Sumpf_day? haha

(http://i.imgur.com/YUY6wDv.jpg)
Title: Re: Zombie Sumpf [Release!]
Post by: BluntStuffy on March 30, 2014, 04:12:36 pm
EVER FELT STUCK BEFORE? (on avarage each 4,2 units) :P all obsticles was a deathtrap on its own, so im happy to announce...

Also when can we see Sumpf_day? haha


Nice! Thanks for all the effort you put into this! Very, very sweet.. Indeed!

Like Sumpf-by-day to  8) (now my desktop-wallpaper  :) )
Title: Re: Zombie Sumpf [Release!]
Post by: RadimaX on March 30, 2014, 04:21:28 pm
haha ye, it more than just what is seen, the ENTIRE MAPS CLIPPING needed to be redone from scratch, took me forever...im in love with the theme thats why i wanna keep expanding this map whenever i get time, HOWEVER its gonna be v1 v2 v3 v4 v99 at this rate since the second update is put by jimmy TONIGHT! feels rushed imo, i could do like custom textures and shit for it, like signs and what not just like i did specificly for comosea:

(http://img18.imageshack.us/img18/8978/warningzf.png)
Title: Re: Zombie Sumpf [Release!]
Post by: tha411 on March 30, 2014, 11:43:32 pm
This is so aggravating the DL for the map wont let me install the map. It keeps telling me its been moved or deleted when I try to install. Anyone know how to fix this!!!
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 30, 2014, 11:48:20 pm
This is so aggravating the DL for the map wont let me install the map. It keeps telling me its been moved or deleted when I try to install. Anyone know how to fix this!!!
It sounds like your download is not even completing. That is not an installer error, it is a Windows error. Try downloading with a different browser.
Title: Re: Zombie Sumpf [Release!]
Post by: tha411 on March 30, 2014, 11:56:31 pm
Tried Chrome and IE both..both said the same thing. Ive never had thism problem with any other map thats why I cant figure out what the problem is. Really irritating..thanks for the help though.
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 30, 2014, 11:57:36 pm
Tried Chrome and IE both..both said the same thing. Ive never had thism problem with any other map thats why I cant figure out what the problem is. Really irritating..thanks for the help though.
Are you sure your hard drive isn't nearly full? If not then I'm out of ideas.
Title: Re: Zombie Sumpf [Release!]
Post by: tha411 on March 31, 2014, 12:13:38 am
hard drive is 750 gbs. Its possible but i doubt with a hard drive that big it could be completely full. Ill try deleting some maps i dont play and try it again..otherwise i give up lol.
Title: Re: Zombie Sumpf [Release!]
Post by: treminaor on March 31, 2014, 12:17:05 am
hard drive is 750 gbs. Its possible but i doubt with a hard drive that big it could be completely full. Ill try deleting some maps i dont play and try it again..otherwise i give up lol.
It really doesn't matter how big your hard drive is... all you have to do is go to My Computer and look at the free space for your drive.
Title: Re: Zombie Sumpf [Release!]
Post by: tha411 on March 31, 2014, 02:04:54 am
584 free out of 670. Needless to say it isnt the problem. I guess i just wont get to enjoy the map..looks great and fun but the file doesnt agree with my PC for some weird reason.

Post Merge: March 31, 2014, 02:38:45 am
Amti Virus was blocking it ,but I wasnt gettin g a notification from Norton it was doing so. Finally get to try this out now. Thanks for the help.
Title: Re: Zombie Sumpf [Release!]
Post by: RadimaX on March 31, 2014, 02:55:39 pm
buy new pc to play this :) the map is worth it lol...and while speaking of map:

I know adding zones maby the last thing u wanna do while trying to release the final map oficialy, like...yesterday
(http://i.imgur.com/qvxjks4.png)

The zipline and PAP area feels kinda disconnected to the rest of the map, could be intentional but by CONNECTING some of the areas could give the map more flow and possiblitys rather than 1 giant maraton run across 1 side to the other (and repeat)

call me crazy with 3 zones! atleast try 2 since is not a far stretch. Then it would break up the LINIAR style of the map and elevate it to the next-level

ALSO, HAPPY BIRTHDAY JIMMY - now get 2 work! lol :D
Title: Re: Zombie Sumpf [Release!]
Post by: HitmanVere on April 01, 2014, 08:17:18 am
buy new pc to play this :) the map is worth it lol...and while speaking of map:

I know adding zones maby the last thing u wanna do while trying to release the final map oficialy, like...yesterday
(http://i.imgur.com/qvxjks4.png)

The zipline and PAP area feels kinda disconnected to the rest of the map, could be intentional but by CONNECTING some of the areas could give the map more flow and possiblitys rather than 1 giant maraton run across 1 side to the other (and repeat)

call me crazy with 3 zones! atleast try 2 since is not a far stretch. Then it would break up the LINIAR style of the map and elevate it to the next-level

ALSO, HAPPY BIRTHDAY JIMMY - now get 2 work! lol :D

Maybe new zone to PaP could have a cart, that costs less money than zipline, but is slower
Title: Re: Zombie Sumpf [Release!]
Post by: conn6orsuper117 on April 03, 2014, 12:16:38 am
When i saw the panzer, I shat bricks
...


Oh well :please:

by the way
happy late birthday dude
Title: Re: Zombie Sumpf [Release!]
Post by: xJimmy33 on April 05, 2014, 08:23:46 pm
BIG UPDATE:

UPDATE CHANGELOG:

- Added Shi-No-Numa zombie animations

- Added new mystery-box (avaiable after easter-egg, WW also in the box after EE)

- Fixed some bugs with the mech + added taunt animation

- Fixed Quick-Revive hintstring + price (disappear after 3 buy in solo)

- Make the doors a waaay cheaper

- Fixed some "Clip bugs" where the player can jump out of map

- Added a new area (made by RadimaX :) )

- Added Mule-Kick (the working version ;)

- Wunderwaffe improved!

- Mystery-box has now 2 spots (haha)

- Added official anims for the MK2

- Overall perfection in some more stuff!

- Added ambient sounds!

- Added new weapons (!):
         - DP28
         - Springfield
         - SVT40
         - Blundergat (no acid gat, but with shock-ammo! 8) )
         - Minigun


NEW PICS:

(http://i61.tinypic.com/24kxtnb.jpg)
(http://i60.tinypic.com/2wpleh0.jpg)
(http://i58.tinypic.com/2hpja4l.jpg)
(http://i59.tinypic.com/2vwiex5.jpg)
(http://i61.tinypic.com/2ngg6xd.jpg)
(http://i57.tinypic.com/99mbub.jpg)

DOWNLOAD AT THE FIRST POST!

BluntStuffy & xJimmy33 out!
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 05, 2014, 08:34:12 pm
Awesome! Downloading now.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: daedra descent on April 05, 2014, 09:00:08 pm
Add me to the credits for the weapons pl0x.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 05, 2014, 09:01:02 pm
I don't like that the starting area can be unlocked on round 2 now. Part of the fun was earning the money to get out of there in the first version. My suggestion would be to make it 1000 for solo and 2000 for coop.

DP-28 is cool but the damage is too low to keep - even the Thompson does more damage.

New area behind speedcola is very cool but also VERY hard to train in - will have to play longer to get my full opinion on that.

Really love the origins box spot that has to be unlocked with the EE, looking forward to getting that far in the map.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: xJimmy33 on April 05, 2014, 09:21:07 pm
Quote
Add me to the credits for the weapons pl0x.
done.
and thanks!

Quote
Really love the origins box spot that has to be unlocked with the EE, looking forward to getting that far in the map.
its the mob of the dead box :P

Quote
New area behind speedcola is very cool but also VERY hard to train in - will have to play longer to get my full opinion on that.
you dont must train everywhere i think..

Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 05, 2014, 09:23:35 pm
its the mob of the dead box :P
I haven't played either map so I wouldn't know :P
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: timelordalex on April 05, 2014, 09:30:58 pm
Blundergat, mingun, mule kick, hell yeah - anyone wanna play?
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: daedra descent on April 05, 2014, 09:44:24 pm
done.
and thanks!

No problem! really appreciate you adding it.  <3

a few personal suggestions:

1.) Make the shovel an inventory item, so it doesn't take up player weapon slots.

2.) make the dp28 a little more powerful

3.) add more gunz!

4.) replace browning chalk with actual browning chalk - make browning more expensive.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: timelordalex on April 05, 2014, 10:41:29 pm
can we actually get these WWs from the box? i dont see them pop up, i hope we dont have to do the EE
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: xJimmy33 on April 06, 2014, 12:08:45 am
Quote
can we actually get these WWs from the box? i dont see them pop up, i hope we dont have to do the EE
you have to do the EE :)
i think its not to hard? ;D
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: Dust on April 06, 2014, 01:02:33 am
wow awesome update! Will definitely have to try this out
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: timelordalex on April 06, 2014, 03:31:36 pm
you have to do the EE :)
i think its not to hard? ;D
having to do it every game though is a pain
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: xJimmy33 on April 06, 2014, 04:04:41 pm
Quote
having to do it every game though is a pain
you can also play without the stuff if you wish :)
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: InFInIX on April 06, 2014, 04:40:39 pm
The new area looks epic
but can i get the blundergat out of the normal box or only from the new box
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: xJimmy33 on April 06, 2014, 04:46:42 pm
Quote
The new area looks epic
but can i get the blundergat out of the normal box or only from the new box
nope, only from the special box.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: HitmanVere on April 06, 2014, 07:42:50 pm
Really cool map, but played with RadimaX yesterday, we thought that some things went to from good to bad. Example, it feels like the zombies sucking you in while hitting you is way more frequent, making things harder. Soul box is too hard without Ray Gun Mark 2. Wunderwaffe isnt good, when you are surrounded by zombies and cant even hit one of them bastards. Ambient sounds could of just kept out (monkeys screaming isnt very nice for ears :P) Visuals is 10/10, I´ll give you that, keep up the good work. If you make update, even small one, fix the sucking and souls it takes to get the PaP box, its way too much (I dont know how much it takes, but its alot)
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: timelordalex on April 06, 2014, 09:02:41 pm
meh i think the at least the mark 2 should be in standard box like it was before
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: UltzZ on April 06, 2014, 09:21:51 pm
I played the map again today and completed the easter egg. However, and this may be somewhat of an issue, I was grabbed by one of the soldats and it reeled me in, but as I reached him it exited me out of the game and said, no standing crouching allowed in linked game.  I was playing on solo.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: BluntStuffy on April 06, 2014, 10:00:09 pm
I played the map again today and completed the easter egg. However, and this may be somewhat of an issue, I was grabbed by one of the soldats and it reeled me in, but as I reached him it exited me out of the game and said, no standing crouching allowed in linked game.  I was playing on solo.

 ::)
Thanks for letting me know, did you have QR? And where you downed with QR before the mech grabbed you maybe?
Would be helpfull if you could let me know, Thanks! I'm going to check it out..
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: UltzZ on April 07, 2014, 02:33:10 am
Sorry I really have no clue. I did for sure have QR on me when he grabbed me. There was one other zombie alive also around me so maybe he may have downed me simultaneously.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: chromastone10 on April 07, 2014, 06:00:03 am
Really love this map :D Also, I think it would be awesome if you could do a tutorial on ambient sounds, that would be sweet!
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: BluntStuffy on April 07, 2014, 06:49:17 am
Sorry I really have no clue. I did for sure have QR on me when he grabbed me. There was one other zombie alive also around me so maybe he may have downed me simultaneously.

Ok, thanks..

Really love this map :D Also, I think it would be awesome if you could do a tutorial on ambient sounds, that would be sweet!

Thanks! I simply placed a few structs and have it play random sounds at random intervalls. There are much better ways, have a look at this:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_SP_-_Enviromental_Audio_System#RANDOM_SOUND_EMITTER (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_SP_-_Enviromental_Audio_System#RANDOM_SOUND_EMITTER)
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: MortenMarioGiiK on April 07, 2014, 08:08:38 pm
Me and my friend completed the EE on round 24 and the special box did not open?.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: BluntStuffy on April 07, 2014, 08:56:50 pm
Me and my friend completed the EE on round 24 and the special box did not open?.

Mybe it wasn't completed yet? These are the steps if you want to know:

Spoiler: click to open...
fill up the four pools
fill the soul-chest that appears at the PaP area
kill the mech that spawns
Spoiler: click to open...
next round 3 mech's will spawns kill all three
Then you're done and the trigger for the gate should appear
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 08, 2014, 04:19:40 am
(https://dl.dropbox.com/u/7345145/ShareX/2014-04/CoDWaW%202014-04-07%2021-17-16-567.png)

Was nearly finished with the last soul pond before the chest at PaP :( This area is a total rape fest for Solo players
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: daedra descent on April 08, 2014, 05:47:35 am
(http://i.gyazo.com/55d591d1550ef1051f0174cc99972c50.png)

managed to make it to round 27 but the panzersoldat never spawned. Does he only spawn on COOP? Whats supposed to happen on the "party rounds"?
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: xJimmy33 on April 08, 2014, 07:09:03 am
Quote
managed to make it to round 27 but the panzersoldat never spawned. Does he only spawn on COOP? Whats supposed to happen on the "party rounds"?
did you fill all "pools"?
and after this the last chest at pap?
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: citizenerased on April 09, 2014, 01:08:54 am
anyone used the new mystery box yet? i turned off all 4 lights by filling the pond and i filled the chest at pap still couldnt access it
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: citizenerased on April 12, 2014, 04:14:45 am
still trying to figure out how to access the new mystery box anyone done it yet?
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: TrueSilver on April 13, 2014, 03:29:32 am
https://www.youtube.com/watch?v=xI_rLQJdjy8 (https://www.youtube.com/watch?v=xI_rLQJdjy8)
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: tomikaze on April 13, 2014, 04:28:43 am
FOR GOD SAKES!!!! What the hell is wrong with this map!?! Has anyone REALLY beaten it without cheats because me and a team of seasoned zombie killers have played this map countless times and have not beaten it. The Panzer soldiers take multiple entire Raygun Mark II 's, not multiple clips, several entire guns worth of ammo and still don't die. This map was fun until I realized that it's IMPOSSIBLE; and even with cheats it's a pain in the ass. It's one thing to make a challenging map that can actually be beaten with the proper strategy, but it's another thing altogether when 4 Panzer soldiers appear in the same round and each of them take more ammo that then entire map has in storage just to take down. This map IS a troll and I want the freaking 50+ hours of my life back that I've spent on this godforsaken map.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 13, 2014, 04:30:07 am
FOR GOD SAKES!!!! What the hell is wrong with this map!?! Has anyone REALLY beaten it without cheats because me and a team of seasoned zombie killers have played this map countless times and have not beaten it. The Panzer soldiers take multiple entire Raygun Mark II 's, not multiple clips, several entire guns worth of ammo and still don't die. This map was fun until I realized that it's IMPOSSIBLE; and even with cheats it's a pain in the ass. It's one thing to make a challenging map that can actually be beaten with the proper strategy, but it's another thing altogether when 4 Panzer soldiers appear in the same round and each of them take more ammo that then entire map has in storage just to take down. This map IS a troll and I want the freaking 50+ hours of my life back that I've spent on this godforsaken map.
(https://img.4plebs.org/boards/pol/image/1387/06/1387066131494.jpg)

(https://dl.dropbox.com/u/7345145/ShareX/2014-04/CoDWaW%202014-04-12%2002-47-37-117.png) (https://dl.dropbox.com/u/7345145/ShareX/2014-04/CoDWaW%202014-04-12%2001-41-35-291.png)
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: MrSlagovich on April 13, 2014, 04:33:27 am
FOR GOD SAKES!!!! What the hell is wrong with this map!?! Has anyone REALLY beaten it without cheats because me and a team of seasoned zombie killers have played this map countless times and have not beaten it. The Panzer soldiers take multiple entire Raygun Mark II 's, not multiple clips, several entire guns worth of ammo and still don't die. This map was fun until I realized that it's IMPOSSIBLE; and even with cheats it's a pain in the ass. It's one thing to make a challenging map that can actually be beaten with the proper strategy, but it's another thing altogether when 4 Panzer soldiers appear in the same round and each of them take more ammo that then entire map has in storage just to take down. This map IS a troll and I want the freaking 50+ hours of my life back that I've spent on this godforsaken map.
(http://1.bp.blogspot.com/-bEYwU8IPSjw/T6LfjoyskdI/AAAAAAAACZU/wey_ZxfJoyU/s640/jimmies_did_i_just_hear_some_rustling_jimmy-russell_tumblr.jpg)
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: daedra descent on April 13, 2014, 04:36:16 am
wow, 20 and 18... does the panzersoldat make the map that much harder?  :P
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 13, 2014, 04:38:13 am
wow, 20 and 18... does the panzersoldat make the map that much harder?  :P
Play it in coop and you'll see why. I got to higher rounds playing alone. Also the first version of the map was easier.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: xJimmy33 on April 13, 2014, 09:47:21 am
Quote
FOR GOD SAKES!!!! What the hell is wrong with this map!?! Has anyone REALLY beaten it without cheats because me and a team of seasoned zombie killers have played this map countless times and have not beaten it. The Panzer soldiers take multiple entire Raygun Mark II 's, not multiple clips, several entire guns worth of ammo and still don't die. This map was fun until I realized that it's IMPOSSIBLE; and even with cheats it's a pain in the ass. It's one thing to make a challenging map that can actually be beaten with the proper strategy, but it's another thing altogether when 4 Panzer soldiers appear in the same round and each of them take more ammo that then entire map has in storage just to take down. This map IS a troll and I want the freaking 50+ hours of my life back that I've spent on this godforsaken map.
oh really?
i think you need a better strategy, haha
if i play it solo, i will every time "beat" the map, also the "party-round"
we also beat the game 2-3 player co-op.
want to play with me? ;D

Quote
wow, 20 and 18... does the panzersoldat make the map that much harder?  :P
we decrease the damage from the "high-damage-weapons"..but there is still an EASY way to kill the panzersoldat  ::)

otherwise, if anyone want to play the map with me, iam "open"
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: chromastone10 on April 13, 2014, 06:44:46 pm
..but there is still an EASY way to kill the panzersoldat  ::)

could it be the flogger your hinting at? :D?
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: daedra descent on April 13, 2014, 06:46:52 pm
otherwise, if anyone want to play the map with me, iam "open"

I'm up for a game.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 13, 2014, 06:54:44 pm
could it be the flogger your hinting at? :D?
Nope, he avoids it. Don't shoot him with WWs, whatever you do.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: haxman123 on April 13, 2014, 06:59:33 pm
This map looks so nice :D keep it up dude
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: BluntStuffy on April 15, 2014, 10:30:52 pm
Don't shoot him with WWs, whatever you do.

Well, that's not entirely true. Just don't shoot him with the new WW, also it might just be a bad thing if he grab's a zombie with his claw and pulls it in......... (kill the zombie before it's killed by the mech!)

This weekend the last and final update will be posted that fixe's the game crashe's sometime's when the Mech grab's you. No other bug's reported so far, but this is kind of game-breaking  ::) so will be fixed. Found some other bugs? let us know! Also we might just look at the mech-health, i'll talk to Jimmy  :D  :D
For anybody interested here's a vid on how to get Jugg, the BoomHilda and start the EE by round 7 solo.. (sorry poor quality and no audio..  ??? but i wanted to show you even a BAD player like me (and ask Jimmy, i'm really bad  ::) ) can do this..) Hope you guys don't give up  :D  :D
https://www.youtube.com/watch?v=wjU-Sc90bNo&feature=youtu.be (https://www.youtube.com/watch?v=wjU-Sc90bNo&feature=youtu.be)

So report any bug's before this weekend please!!
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 15, 2014, 10:41:09 pm
Well, that's not entirely true. Just don't shoot him with the new WW, also it might just be a bad thing if he grab's a zombie with his claw and pulls it in......... (kill the zombie before it's killed by the mech!)

This weekend the last and final update will be posted that fixe's the game crashe's sometime's when the Mech grab's you. No other bug's reported so far, but this is kind of game-breaking  ::) so will be fixed. Found some other bugs? let us know! Also we might just look at the mech-health, i'll talk to Jimmy  :D  :D
For anybody interested here's a vid on how to get Jugg, the BoomHilda and start the EE by round 7 solo.. (sorry poor quality and no audio..  ??? but i wanted to show you even a BAD player like me (and ask Jimmy, i'm really bad  ::) ) can do this..) Hope you guys don't give up  :D  :D
https://www.youtube.com/watch?v=wjU-Sc90bNo&feature=youtu.be (https://www.youtube.com/watch?v=wjU-Sc90bNo&feature=youtu.be)

So report any bug's before this weekend please!!
I figured out the grenade trick to start the EE without opening the barriers, but I guess I never thought about keeping the shovel for that long. It seemed better to build points with the Thompson than risk dying with the shovel. Also the time it takes to put that damn thing away and take it out again is really painful, but I assume that's for balancing.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: Ege115 on April 15, 2014, 11:27:16 pm
I figured out the grenade trick to start the EE without opening the barriers, but I guess I never thought about keeping the shovel for that long. It seemed better to build points with the Thompson than risk dying with the shovel. Also the time it takes to put that damn thing away and take it out again is really painful, but I assume that's for balancing.
I think that the shovel with the anims were made by Tom-BMX, was it? I don't remember.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: treminaor on April 15, 2014, 11:28:05 pm
I think that the shovel with the anims were made by Tom-BMX, was it? I don't remember.
Yep ^^
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: DeletedUser on April 18, 2014, 02:15:32 am
every time i try to play this map it say script compile error or something :fuuu:
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: juggerswag on April 20, 2014, 02:45:50 am
I would go into detail about how amazing this map is, but the only thing that can really sum it up in less than a page is "Wow". By far, the best map of the year.
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: Allura on April 20, 2014, 06:02:32 pm
Hi. So i'm pretty new to the whole custom zombie thing (was just a ps3 cod player). and my favorite map from waw was deff shi no numa. I find the atmosphere the same kinda feel as shi no numa. little hard for me but that how you get better. Great map!
Title: Re: Zombie Sumpf [BIG UPDATE!]
Post by: franco95 on April 20, 2014, 09:25:57 pm
this map is very hard if you play in two and want to do the easter egg. And the zombies sprint from the start, it's not simple play with this, and it's impossible kill zombies next to the little sanctuary in two.
Title: Re: Zombie Sumpf [Last Update]
Post by: xJimmy33 on April 21, 2014, 12:04:52 pm
UPDATE CHANGELOG v3:
-The Mech crashing the game should be fixed, and some small adjustments to the mech have been made.
-Also some people might like to hear WW's have some more effect on the mech again, and there are a few
true Boss-killers in there btw..
-Also the gate to the special box is now active from the moment the soul-chest at PaP is completed, instead
of after the 3 mechs have been killed..

Hope these small changes balance things out a bit more!
Good Luck ;)
Title: Re: Zombie Sumpf [Last Update]
Post by: treminaor on April 23, 2014, 09:39:28 am
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: conn6orsuper117 on April 25, 2014, 12:40:35 am
If possible, can you try to code dolphin diving and adding in PHD Flopper?
Is it possible to code dolphin diving into WAW, im not a coder or a modder so I dont know?
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: SilentScope678 on April 25, 2014, 01:03:31 am
If possible, can you try to code dolphin diving and adding in PHD Flopper?
Is it possible to code dolphin diving into WAW, im not a coder or a modder so I dont know?

I found this inquiry rater intriguing, so I decided to do a little bit of research on the topic myself. I came across this thread here (http://www.se7ensins.com/forums/threads/release-dolphin-dive.534695/) where code for a dolphin diving method was provided. Further into the thread, there was also a PHD script to go along with the dolphin diving code provided by the same user. I'm not a mapper nor scripter (yet), so I wouldn't be able to test these codes.

I haven't seen an accurate PHD Flopper perk with the explosion effect, let alone dolphin diving itself be implemented into any map so far, which is why this really struck my curiosity.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: treminaor on April 25, 2014, 02:04:31 am
I haven't seen an accurate PHD Flopper perk with the explosion effect, let alone dolphin diving itself be implemented into any map so far, which is why this really struck my curiosity.
PhD Flopper Added to UGX Mod v1.1 (http://www.youtube.com/watch?v=rrlvtvVAon8#ws)
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: timelordalex on April 25, 2014, 05:18:53 pm
that isnt correct dolphin dive though is it trem, like DW that functionality isnt supported in WaW
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: SajeOne on April 25, 2014, 06:16:40 pm
that isnt correct dolphin dive though is it trem, like DW that functionality isnt supported in WaW
Depends what your definition of correct is. It's the closest thing possible in world at war and actually works decently in gameplay.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: timelordalex on April 26, 2014, 09:30:22 am
Depends what your definition of correct is. It's the closest thing possible in world at war and actually works decently in gameplay.

well my definition of correct dolphin dive would be how it works in BO1/2, but im not complaining it is nice you've attempted a version of it, everyone else just slaps a broken PHD in their map and expects me to pay 2k for it
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: InFInIX on May 10, 2014, 12:10:19 pm
I played it CO-OP now and its one of the best CO-OP playable maps i playd :D
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: Scobalula on May 21, 2014, 06:03:08 pm
Played in solo, it's an amazing map, allot of detail and the layout is pretty good, it's a bit challenging, got to round 10 first go. :D
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: haxman123 on May 21, 2014, 06:43:25 pm
This map (in my opinion) is a shi no numa v2 :D well done, this map is stunning
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: nickshooter25 on June 24, 2014, 05:59:01 pm
best map i ever played, it feels like a better verison of shi no numa to me.

But if you can, put fov silder for this map (for me its 90), just like in comosea. :rainbow:

P.S: What is this devmap name called for fov?
EDIT: I got it, it was devmap nazi_zombie_123.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: Shatraug on July 11, 2014, 05:22:32 am
I need help are ANY of these maps in this for black ops 2
or only for bo1
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: treminaor on July 11, 2014, 05:25:48 am
I need help are ANY of these maps in this for black ops 2
or only for bo1
BO1 and BO2 do not support custom maps like this at all. BO2 doesn't even support mods.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: omgitsbothscarab on July 12, 2014, 06:07:01 pm
Wonderwaffe is basically a Binary Rifle from Halo with iron sights... Love the map! :D
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: e0894ed4 on August 12, 2014, 10:59:43 am
I'm sorry but zombies are moving ridiculously fast
You start with pistol and there's no wall weapon around
Amount of doors you have to buy until you get to Jugg or a wallweapon is beyond ridiculous.

Good thinking, good map but this poor execution is like you don't want people to play your map.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: xJimmy33 on August 12, 2014, 11:02:31 am
Quote
I'm sorry but zombies are moving ridiculously fast
You start with pistol and there's no wall weapon around
Amount of doors you have to buy until you get to Jugg or a wallweapon is beyond ridiculous.

Good thinking, good map but this poor execution is like you don't want people to play your map.

wut?
u can easy buy the shovel in the first room and make fast points  :o
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: blackrock555 on August 12, 2014, 01:56:41 pm
I'm sorry but zombies are moving ridiculously fast
You start with pistol and there's no wall weapon around
Amount of doors you have to buy until you get to Jugg or a wallweapon is beyond ridiculous.

Good thinking, good map but this poor execution is like you don't want people to play your map.
1 door to get a wall weapon, OMG so many
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: e0894ed4 on August 12, 2014, 02:11:10 pm
wut?
u can easy buy the shovel in the first room and make fast points  :o
uninstalled it already mate.
I don't like speedy zombies I like to play with default mechanics.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: xJimmy33 on August 12, 2014, 02:14:31 pm
uninstalled it already mate.
I don't like speedy zombies I like to play with default mechanics.

k then, an easier start you never find :D
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: Dust on August 12, 2014, 03:48:03 pm
I'm sorry but zombies are moving ridiculously fast
You start with pistol and there's no wall weapon around
Amount of doors you have to buy until you get to Jugg or a wallweapon is beyond ridiculous.

Good thinking, good map but this poor execution is like you don't want people to play your map.

Dude plenty of people have no problem surviving on this map. If you are an average zombie player you should be fine. Just because you cant survive on it doesnt mean the map maker made it like that so nobody would play it
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: xJimmy33 on August 12, 2014, 04:21:52 pm
Dude plenty of people have no problem surviving on this map. If you are an average zombie player you should be fine. Just because you cant survive on it doesnt mean the map maker made it like that so nobody would play it

thanks, +1 ;D
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: e0894ed4 on August 12, 2014, 04:43:11 pm
Dude plenty of people have no problem surviving on this map. If you are an average zombie player you should be fine. Just because you cant survive on it doesnt mean the map maker made it like that so nobody would play it
I have my shotgun rank in blops2 I'm not an average player nor this is about my survival ability in this map. I'm just not the fan of utter nonsense.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: HitmanVere on August 12, 2014, 04:55:57 pm
I have my shotgun rank in blops2 I'm not an average player nor this is about my survival ability in this map. I'm just not the fan of utter nonsense.

Dude, this map is easy in solo, you just havent played it that much as BO2, thats way more easier than WaW
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: tomikaze on August 12, 2014, 04:57:33 pm
I have my shotgun rank in blops2 I'm not an average player nor this is about my survival ability in this map. I'm just not the fan of utter nonsense.
Ok, well I got my pimple popping level maxed out from the school of puberty (trump card played), but you don't see me running around pulling rank.
It is WIDELY known that this is a really fun, very well thought out map and yes it is challenging, but that is also what makes us keep coming back to these great maps. If it was easy we'd play it once and then scream at Jimmy for making a map that has no replay value. Instead, I believe when he released this map he got the official UGX Gold Star that month (the vote was unanimous only because you weren't here yet). So,just install the map again and give it some time and pretty soon you too will get out of the starting room and realize how rewarding it can be to broaden your horizons and experience what the world is like just past buyable debris #1.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: ZombEase on September 28, 2014, 05:53:59 am
Is there a mirror download for this? UGX Map Manager doesn't seem to be working for me :/
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: SajeOne on September 28, 2014, 06:03:05 am
Is there a mirror download for this? UGX Map Manager doesn't seem to be working for me :/
You can refer to the Map Manager FAQ to help solve a problem, if it doesn't you can post a reply in the manager topic of your issue.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: eliudjb on October 08, 2014, 02:59:47 pm
I have my shotgun rank in blops2 I'm not an average player nor this is about my survival ability in this map. I'm just not the fan of utter nonsense.

Welcome to Custom zombies  :lol: Where the people have to prove himself how really good they are on zombies.  :lol: :troll:
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: Misa~Chan Rarity on October 09, 2014, 04:00:02 am
I'm sorry but zombies are moving ridiculously fast
You start with pistol and there's no wall weapon around

Don't quit now. Do you really want to admit that a brony is better at Zombies than you? (since most hardcore CoD guys hate bronies with a fiery passion)

And did you even play Moon, bro? In No Man's Land, all you had was a pistol and your wits with zombies running at you and dogs spawning in your face. It was like being in OJ Simpson's car during the police chase.

Amount of doors you have to buy until you get to Jugg or a wallweapon is beyond ridiculous.

Good thinking, good map but this poor execution is like you don't want people to play your map.

I actually thought that having Jugg only 4 doors away was generosity on OP's part. And he even gave us 2 SMG's, 2 rifles, and a shovel to rack up the points to buy it with.
I don't mean to be a jerk, but your argument just falls flat.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: e0894ed4 on October 09, 2014, 08:58:49 am
Don't quit now. Do you really want to admit that a brony is better at Zombies than you? (since most hardcore CoD guys hate bronies with a fiery passion)

And did you even play Moon, bro? In No Man's Land, all you had was a pistol and your wits with zombies running at you and dogs spawning in your face. It was like being in OJ Simpson's car during the police chase.

I actually thought that having Jugg only 4 doors away was generosity on OP's part. And he even gave us 2 SMG's, 2 rifles, and a shovel to rack up the points to buy it with.
I don't mean to be a jerk, but your argument just falls flat.

It's not a fun map for me, although I was so exited to encounter panzer soldat here as well.  I'm not a fan of wave60 kind of sprinting zombies at the very first waves.

Thanks for your concern about Moon, I've played entire CoD frenchise for the past decade on my 11 years of Steam experience.
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: honestnaps on October 29, 2014, 02:09:16 am
its not in the  download  manager... help?
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: greeniezk5 on October 30, 2014, 05:25:00 pm
I have my shotgun rank in blops2 I'm not an average player nor this is about my survival ability in this map. I'm just not the fan of utter nonsense.
shame you dont have a shovel rank  :P just kidding friend . i love this map and completing the ee leads to one of most epic moments in custom zombies
Title: Re: [Manager] Zombie Sumpf v3.0 Final
Post by: neonsloth21 on December 27, 2014, 01:27:44 am
how do i download this? :poker: