goku model and playeranimtype update:
8 years ago
awesome. a lot of progress is being made with the underwater attack system, the swimming animations are working with every fire type. it's definitely going to be a cool experience for the players 8)
8 years ago
it's nice to see more progress 8)
8 years ago
Or you know just manually define the origin.
Yeah he could probably do that for this if the origin is predictable. The other day when I was struggling with the same issue (getplayerangles() as a cli...
8 years ago
I recently had a similar problem in clientscripts, if you can get the rock2_target.origin to print and it still isn't working. Then you may have to convert it to an integer (shouldn't need to with this, but I'm just trying to help).
[code]
rock2_target = GetEnt("rock2_S...
[code]
rock2_target = GetEnt("rock2_S...
8 years ago
Awesome, and if anybody is wondering about the camera/world rotation hack it's just this.
Camera Hack Func
[code]rotational_world_view() //breaks character rotation so you can inspect work with camera
{
obj = spawn( "script_model", self GetTagOrigin( &qu...
{
obj = spawn( "script_model", self GetTagOrigin( &qu...
[close]
8 years ago