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Looking for an animator

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Created 9 years ago
by sedozz
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Hey guys, I'm working on a large project and I have no animating experience. I was hoping to add a new member to the dev team to handle animations. This would entail a few cutscenes and perhaps a couple in-game animations of objects on the map. Please let me know if you can help or if you can direct me to resources that would aid me. Thanks mates.
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The question is what animating? Guns? Chars? Mystery Box? Or whatever...  :lol:
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The question is what animating? Guns? Chars? Mystery Box? Or whatever...  :lol:

Not gun animation of box animations. Basic cutscenes, so basic character animations and "camera movements". And then for example, something like a piece of ceiling breaking or a computer terminal falling over.
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Not gun animation of box animations. Basic cutscenes, so basic character animations and "camera movements". And then for example, something like a piece of ceiling breaking or a computer terminal falling over.

I mean, you could more than likely do all of that yourself if you give it a day's worth or research.

For animating characters (quickest way) would be to use your own suitable method of motion capturing (may be costly depending which one you follow) and produce the movements yourself which would maybe involve a basic understanding of maya. There are quite a few tutorials around (3 or 6 PS eye camera/xbox or regular camera method) on google if you want to look into them.

For the dymanic events, you can script these yourself which ever method is more comfortable with you (FX or script). For the scripting method I would advise you to look into the move functions (movez, movey, movex, moveto) and also the rotation functions (rotateto, rotateyaw, rotatepitch) for objects to become dynamically scripted; just make sure the model is a script_model and brushes are script_brushmodel if you do decide to use this method.

If you have any queries feel free to contact me, I hope this somehow helped :)
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I mean, you could more than likely do all of that yourself if you give it a day's worth or research.

For animating characters (quickest way) would be to use your own suitable method of motion capturing (may be costly depending which one you follow) and produce the movements yourself which would maybe involve a basic understanding of maya. There are quite a few tutorials around (3 or 6 PS eye camera/xbox or regular camera method) on google if you want to look into them.

For the dymanic events, you can script these yourself which ever method is more comfortable with you (FX or script). For the scripting method I would advise you to look into the move functions (movez, movey, movex, moveto) and also the rotation functions (rotateto, rotateyaw, rotatepitch) for objects to become dynamically scripted; just make sure the model is a script_model and brushes are script_brushmodel if you do decide to use this method.

If you have any queries feel free to contact me, I hope this somehow helped :)

I'm familiar with the scripting method however it tends to look extremely unnatural. I assumed that a basic animation would be easier to do but perhaps I'll look into getting creative with the scripting. As far a character animation I do not own a copy of maya yet, nor do I have any experience with it. I appreciate the response!

 
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