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Contact Support - Help Center Get help on the UGX Discord. Join it now!The question is what animating? Guns? Chars? Mystery Box? Or whatever...
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Not gun animation of box animations. Basic cutscenes, so basic character animations and "camera movements". And then for example, something like a piece of ceiling breaking or a computer terminal falling over.
I mean, you could more than likely do all of that yourself if you give it a day's worth or research.
For animating characters (quickest way) would be to use your own suitable method of motion capturing (may be costly depending which one you follow) and produce the movements yourself which would maybe involve a basic understanding of maya. There are quite a few tutorials around (3 or 6 PS eye camera/xbox or regular camera method) on google if you want to look into them.
For the dymanic events, you can script these yourself which ever method is more comfortable with you (FX or script). For the scripting method I would advise you to look into the move functions (movez, movey, movex, moveto) and also the rotation functions (rotateto, rotateyaw, rotatepitch) for objects to become dynamically scripted; just make sure the model is a script_model and brushes are script_brushmodel if you do decide to use this method.
If you have any queries feel free to contact me, I hope this somehow helped