UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: AwesomePieMan on March 22, 2015, 06:32:02 am

Title: [Manager] Leviathan V1.2
Post by: AwesomePieMan on March 22, 2015, 06:32:02 am
mega.nz
Mega

www.mediafire.com
Mediafire

(http://i62.tinypic.com/2aanaxu.jpg)

www.youtube.com/watch?v=RTG0WQEBs18 (http://www.youtube.com/watch?v=RTG0WQEBs18#ws)

Map Description

Aquatic experiments, deep-sea excavations, swarms of undead scientists. Find the leader to escape and send them back to the abyss!

Features

- Underwater Base and Environment
- Underwater Realism, low gravity and drowning
- Excavators from Moon
- PES system which prevents drowning
- Breachable rooms
- Boss Zombie
- Huge and complex map layout
- Bounce Pads
- Black Ops Mod


Credits

- Tom_Bmx
- RDV
- UGX Treminaor
- YaPh1l
- Mrhankey91
- Swazzy
- DuaLVII
- aokmikey
- Hammy der gebissene
- Offthewall

Beta Testers

- P0TZ
- TheScotchGuy
- RamboBadass
- RDV
- Nukem
- Fatkidslovecake
- MrSlagovich
- UGX Treminaor
- HitmanVere


(If we forgot anyone on either list please let us know)


Known Issues

- In rare cases the moon doors will not change to green when opened, player models in coop will be invisible, hud shaders will not show up, and FX will not play.  This seems to be due to a problem with the engine when trying to load files.  A simple map restart should fix this.

- In semi-rare cases players will spawn with their gun floating in their face.  A simple map restart should fix this.

- If you get a missing file error restart the map until you load in successfully, this error is due to World at War not being able to load the file.  The file does exist.
In Game Images

(http://i60.tinypic.com/104mhow.png)
Title: Re: Leviathan
Post by: johndoe on March 22, 2015, 06:32:51 am
YAY!
Title: Re: Leviathan
Post by: eithan on March 22, 2015, 06:33:37 am
omg looks like the best map ever and the first coment omg looks sooooo good man
Title: Re: Leviathan
Post by: treminaor on March 22, 2015, 06:34:12 am
Congrats on the release guys!
Title: Re: Leviathan
Post by: x_xMayheMx_x on March 22, 2015, 06:44:39 am
Ohhh my,  Thanks the heavens! Im about to Live stream this now if you guys want to watch :D I know mappers sometime like to watch their maps soon after release http://www.twitch.tv/mayhemzombies (http://www.twitch.tv/mayhemzombies)
Title: Re: Leviathan
Post by: Andy Whelan on March 22, 2015, 06:45:49 am
 :rainbow: :rainbow: :rainbow: :rainbow: Holy Shit! Been waiting so long thank you ans good job guys!
Title: Re: Leviathan
Post by: Dust on March 22, 2015, 06:46:21 am
OMG Did not realize it would be released tonight. When you said soon I thought you meant like another month. Cant wait to play it!!!
Title: Re: Leviathan
Post by: Harry Bo21 on March 22, 2015, 06:57:45 am
YAAAAAAAAAAAAAAAAY

But now im sad coz i have to work again tonight.... :(
Title: Re: Leviathan
Post by: eliudjb on March 22, 2015, 07:02:18 am
Finally!! The most anticipated map has been released! Oh my god i wanna cry :lol: :lol:
Title: Re: Leviathan
Post by: Andy Whelan on March 22, 2015, 07:37:01 am
Amazing, absolute amazing just played it and i was in heaven. Really good job
Title: Re: Leviathan
Post by: UserBob on March 22, 2015, 07:38:34 am
I'm so extited for this I cant evan spell
Title: Re: Leviathan
Post by: GdayitsVishnu on March 22, 2015, 08:14:44 am
Praise the lord Christmas has came early!  :D :D :D :alone:
Title: Re: Leviathan
Post by: Bwc66930 on March 22, 2015, 08:21:08 am
broke the map:

box was stuck on a weapon and we couldnt take the weapon
http://winpic.co/2CHbe685 (http://winpic.co/2CHbe685)

friend had dolphin dive weapon for some reason
friend somehow went in god mode
friend had m14 while down

also when someone went in the portal thingy, the other player gets no zombies

friend = MrEx1218

EDIT: had to reinstall the mod because when i launched it this happen
http://winpic.co/2CG7d5b8 (http://winpic.co/2CG7d5b8)
Title: Re: Leviathan
Post by: TheScotchGuy on March 22, 2015, 08:38:11 am
Hold onto your hats guys this is the best map released ever! :D  had so much fun testing this great experience all round, Congratulations on release guys!
Title: Re: Leviathan
Post by: eliudjb on March 22, 2015, 08:41:05 am
Just to report a weird zombie killed:

(http://gyazo.com/15f55841f049077e787cdb02a48e69b9)

in fact, there are 2 or 3 more similars, but I only show one of them  ::)
Title: Re: Leviathan
Post by: TheScotchGuy on March 22, 2015, 08:53:36 am
(http://i0.kym-cdn.com/photos/images/original/000/131/443/tumblr_liebpzbCOv1qdkf2k.gif)
Title: Re: Leviathan
Post by: luisdude1 on March 22, 2015, 08:55:12 am
LOL THE SHARKNADO AS A WEAPON MAKES THIS MOD OF THE DECADE  :rainbow: :rainbow: :rainbow:

also, this map has sharks roaming all bad-ass-like while you fight zombies. 10/10 - ign

also, the teleporter zombies are a bit trippy, they sometimes teleport outside the play area, run as if they are holding a gun, and teleport right inside of you so sometimes you are pretty much guaranteed to get downed.
Title: Re: Leviathan
Post by: DuaLVII on March 22, 2015, 08:58:51 am
(https://candiesandcrunches.files.wordpress.com/2015/03/cant-wait.gif)
Title: Re: Leviathan
Post by: x_xMayheMx_x on March 22, 2015, 09:01:39 am
Wow, guys is about all I can say, Just played for a solid 2 hours and still don't think i explored every area of this map. Very awesome job guys  ;D This is going to have some great replay ability to it!
Title: Re: Leviathan
Post by: Dust on March 22, 2015, 09:04:30 am
Wow, guys is about all I can say, Just played for a solid 2 hours and still don't think i explored every area of this map. Very awesome job guys  ;D This is going to have some great replay ability to it!

I think we maybe explored 3/4th of the map :D. You guys werent kidding about this being the biggest map in custom zombies history.

Cant wait to delve into some more of the map tomorrow
Title: Re: Leviathan
Post by: GuenosNoLife on March 22, 2015, 09:19:09 am
(http://31.media.tumblr.com/e6583db9a83fd6fd441f663cfb405735/tumblr_ncu05q6MPI1qzbj7jo1_500.gif)
PREPARE DOWNLOAD NOW!

Yaaay I have wait long time this map
Title: Re: Leviathan
Post by: smasher248 on March 22, 2015, 09:33:11 am
this is wonderful i have never been so excited for a map
Title: Re: Leviathan
Post by: DeletedUser on March 22, 2015, 09:38:14 am
YEEEEEEEEES FINALLY!  congratulation to all the staff who worked hard on this map! :rainbow:
Title: Re: Leviathan
Post by: GuenosNoLife on March 22, 2015, 09:59:40 am
I have play 45 minutes, very nice! Lot die at round 7 :'(


Two issue :
- FOV don't save
- FOV back to 65 if jump crouch run
Title: Re: Leviathan
Post by: gr00t on March 22, 2015, 10:25:56 am
Congratulations on the map release.

A lot of hard work paid off.  The map looks stunning.   good job guys.
Title: Re: Leviathan
Post by: RadimaX on March 22, 2015, 10:28:24 am
Brace yourselves - lots of "i died on boss round" is incoming in general! haha
If you find any glitches or inconsistencys please feel free to PM me and i will make a list <3

- Enjoy
Title: Re: Leviathan
Post by: smasher248 on March 22, 2015, 10:32:16 am
on round 11 with 15k and cant fine power, i went to the left from spawned found jugg, i reached some guys stasis chamber, do i need to complete those objectives to activate power?


edit: nvm found it
Title: Re: Leviathan
Post by: Needsmorewub on March 22, 2015, 10:38:10 am
Looking forward to playing! First map I have downloaded in probably over 6 months :)
Title: Re: Leviathan
Post by: MrDunlop4 on March 22, 2015, 10:41:20 am
Nice man :)

MrDunlop4
Title: Re: Leviathan
Post by: RadimaX on March 22, 2015, 10:42:27 am
I think we maybe explored 3/4th of the map :D. You guys werent kidding about this being the biggest map in custom zombies history

hehe i had maby 4 more major areas planned out and it fit within the compile limit i was just not allowed to add them in order to release the map atleast THIS year haha :D plus the excevators cut off some paths leading to some areas wold have to be redone in another way wich only i was cool with (like you could run around them if all 3 was down instead of cut you off from other side of map) hehe but who knows maby this can be expanded while people are playing it...

Double Post Merge: March 22, 2015, 10:47:13 am
on round 11 with 15k and cant find power, i went to the left from spawn found jugg but not power.

yes you went left :D This isnt really spoiling anything since there is 50/50 chance of finding it on the first play but try going right..
Title: Re: Leviathan
Post by: DuaLVII on March 22, 2015, 10:55:05 am
Brace yourselves - loads of "i died on boss round" is incoming in general! haha
If you find any glitches or inconsistencys please feel free to PM me and i will make a list <3

- Enjoy

Not for us :), map loaded first time also because we're special O_O
Title: Re: Leviathan
Post by: ocxmwys4mod on March 22, 2015, 11:07:22 am
Focusing on the long anticipated work. Thank you for sharing   :lol:
Title: Re: Leviathan
Post by: mazedummy on March 22, 2015, 11:09:20 am
Yeah :D Finally :)

I've been waiting soooo damn long for this release :D
I watched every trailer nearly a hundred times xD

So excited for this map :)

BUT I have one single question: Is there a main EE that one could possibly figure out?
If there is one I don't ask for any hint on it ... I just want to know IF there is one on this amazing map :D

(please ignore the bad english ... german guy over here ^^)
Title: Re: Leviathan
Post by: smasher248 on March 22, 2015, 11:10:09 am
round 17(creepers got me) i had assumed they would be killed by gersh device so i trained them up, i was wrong. I love the verruct sprinters thanks for that :) hk weapon is weird when turning right and has a messed up sprint anim, ak74u does not dolphin dive very well(less than 1/3 of the time) however it is an extremely good map with lots of replay value etc etc... will play this agian
Title: Re: Leviathan
Post by: MrSlagovich on March 22, 2015, 11:23:35 am
needs more purple :3
Please stop with this purple spam crap
Title: Re: Leviathan
Post by: P0tZ on March 22, 2015, 12:05:27 pm

BUT I have one single question: Is there a main EE that one could possibly figure out?
If there is one I don't ask for any hint on it ... I just want to know IF there is one on this amazing map ;D

(please ignore the bad english ... german guy over here ^^)
There is a solo ee as well as a longer 4 player ee.


Great release guys.
Glad I can finally play this with others!
WIN
Title: Re: Leviathan
Post by: mazedummy on March 22, 2015, 12:12:48 pm
There is a solo ee as well as a longer 4 player ee.
NICE :D

Thank you for this information :)
Title: Re: Leviathan
Post by: DaveJ on March 22, 2015, 12:14:38 pm
Underwater suit disappeared and it replaced into a hacker machine.

I couldn't go to the outside and find the mask.
Title: Re: Leviathan
Post by: P0tZ on March 22, 2015, 12:21:17 pm
broke the map:



also when someone went in the portal thingy, the other player gets no zombies





I believe that was intentional to prevent camping in the teleported room.


Double Post Merge: March 22, 2015, 12:23:27 pm

Underwater suit disappeared and it replaced into a hacker machine.

I couldn't go to the outside and find the mask.


Then you were probably in the labs area and picked it up. You can easily swap back at one of the double doors before going back outside into the water!

Double Post Merge: March 22, 2015, 12:28:29 pm
on round 11 with 15k and cant fine power, i went to the left from spawned found jugg, i reached some guys stasis chamber, do i need to complete those objectives to activate power?


edit: nvm found it
Next time, try going right ;)
Although you were close in the observation room(stasis)
Title: Re: Leviathan
Post by: HitmanVere on March 22, 2015, 12:50:30 pm
Nice to see this map got released finally. Map of the year confirmed :)
Title: Re: Leviathan
Post by: smasher248 on March 22, 2015, 01:02:05 pm
is hackers location randomized cause i cant find it and 2 excavators have broken through
Title: Re: Leviathan
Post by: Dust on March 22, 2015, 01:04:15 pm
is hackers location randomized cause i cant find it and 2 excavators have broken through

I think it will always be in the lab area but yes it does randomize. Should be easy to find if you look all through the lab area
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 01:30:17 pm
Im on round 22 now with 6 perks and mark2 and 48k points, and cant find pap!
The stasis dude said activate switches i did 1 next to him and it lit up but none of the others do anything
Title: Re: Leviathan
Post by: HitmanVere on March 22, 2015, 01:32:39 pm
Im on round 22 now with 6 perks and mark2 and 48k points, and cant find pap!
The stasis dude said activate switches i did 1 next to him and it lit up but none of the others do anything

Try to get in spawn ;)
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 01:40:10 pm
Got a 7th perk, and nothing seems different in spawn? Apart from that jump pad sending me on top of that pillar bit in biodome
Title: Re: Leviathan
Post by: P0tZ on March 22, 2015, 01:58:35 pm
Got a 7th perk, and nothing seems different in spawn? Apart from that jump pad sending me on top of that pillar bit in biodome

 :lol:  thats not where you spawn , look up outside ;)

Double Post Merge: March 22, 2015, 01:59:19 pm
is hackers location randomized cause i cant find it and 2 excavators have broken through


Yes its always located in the Labs

Double Post Merge: March 22, 2015, 02:01:51 pm
Im on round 22 now with 6 perks and mark2 and 48k points
The stasis dude said activate switches i did 1 next to him and it lit up but none of the others do anything


Maybe you should explore the map to see if the 1 switch has activated something else. 
If you listened to the audio when you went into the stasis, you would have understood prehaps.
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 02:02:38 pm
The bit where you are purged from at the start? I cant see it when I look up and dont know how to get back :/
Title: Re: Leviathan
Post by: P0tZ on March 22, 2015, 02:04:11 pm

Then you are not looking hard (or long) enough!Jumping would be a good place to start...But I leave from where down to you to find. Good luck  :)
Title: Re: Leviathan
Post by: Ramiabdh on March 22, 2015, 02:04:32 pm
When I saw this, I went crazy, and I thought it's just a prank or lie.
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 02:05:11 pm
I will keep searching! Thanks!
Title: Re: Leviathan
Post by: P0tZ on March 22, 2015, 02:06:08 pm
When I saw this, I went crazy, and I thought it's just a prank or lie.


Tis true I tell ya, True!  :troll:

Title: Re: Leviathan
Post by: KnivingCombat777 on March 22, 2015, 02:17:16 pm
This map is amazing, the wait was definitely worth it, this is better than treyarch maps
The novas are annoying though
Title: Re: Leviathan
Post by: Tripc713 on March 22, 2015, 02:39:43 pm
THANK YOU SO MUCH !!!!!!!!!!!!!!!! :rainbow: :rainbow: this map is so beautifull
Title: Re: Leviathan
Post by: NascarFanatic24 on March 22, 2015, 02:55:55 pm
Hey Jbird and AwesomePie, I will be playing map on stream here in a minute. Thanks for the time put in, I remember when I was there listening to this all be put together.

Again thanks guys. Hope it's got a good ee again.
Title: Re: Leviathan
Post by: Wunderful on March 22, 2015, 03:09:12 pm
*Sees map topic*

OHHHHHHHHHHH MYYYYYYYYYYYYYYYY GOOOOOOOOOOOOOOOOOOOOOOOOOD
Title: Re: Leviathan
Post by: conn6orsuper117 on March 22, 2015, 03:12:33 pm
While my parents are driving me out of state I'm going to play the living shit out of this map, thanks guys
Title: Re: Leviathan
Post by: KnivingCombat777 on March 22, 2015, 03:28:47 pm
About the EE, so you can do the solo EE if you play solo of course, but can you do the co-op EE with less than 4 players or do you really need 4 instead of 2-3 members?
Title: Re: Leviathan
Post by: DeletedUser on March 22, 2015, 03:37:44 pm
About the EE, so you can do the solo EE if you play solo of course, but can you do the co-op EE with less than 4 players or do you really need 4 instead of 2-3 members?
First half of the easter egg can be done solo - but the rest needs to be done with 4 players.
Title: Re: Leviathan
Post by: GerardS0406 on March 22, 2015, 03:46:16 pm
Please stop with this purple spam crap
+1
Title: Re: Leviathan
Post by: dadadodo on March 22, 2015, 03:51:20 pm
nice map. little bit moon style only underwater gj
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 04:09:34 pm
my first game: didn't bother with any easter egg stuff but I got this far:
(http://i.imgur.com/7jYAVA3.jpg)

Here are some observations from my game:

The Mark2 has splash damage-y shots, you don't have to hit directly to damage
The Mark2 drops off in power around mid 40s
PHD Flopper is insanely powerful, killing in one until mid 40s
When you dolphin dive with a pap gun, it becomes the normal version whilst you are diving, and when you collect a Max Ammo whilst dolphin diving, you do NOT get ammo for the weapon you have out due to this.
There is one spawn in the ak74u big room near speed cola where zombies just stand as they look in radiant, arms out infront, and do not clim out of the spawn unless another one spawns there and pushes them out.
there was a 4th excavator breach noise for laboratories, but after this the labs weren't flooded


On a side note, where is the Ray Gun (mark1)? It should be in every map
and is there any wonder weapons besides mark 2?

Overall, is a great map, and when I get a team together for the easter egg im sure itll be even better!
Title: Re: Leviathan
Post by: DeletedUser on March 22, 2015, 04:11:12 pm
my first game: didn't bother with any easter egg stuff but I got this far:
(http://i.imgur.com/7jYAVA3.jpg)

Here are some observations from my game:

The Mark2 has splash damage-y shots, you don't have to hit directly to damage
The Mark2 drops off in power around mid 40s
PHD Flopper is insanely powerful, killing in one until mid 40s
When you dolphin dive with a pap gun, it becomes the normal version whilst you are diving, and when you collect a Max Ammo whilst dolphin diving, you do NOT get ammo for the weapon you have out due to this.
There is one spawn in the ak74u big room near speed cola where zombies just stand as they look in radiant, arms out infront, and do not clim out of the spawn unless another one spawns there and pushes them out.
there was a 4th excavator breach noise for laboratories, but after this the labs weren't flooded


On a side note, where is the Ray Gun (mark1)? It should be in every map
and is there any wonder weapons besides mark 2?

Overall, is a great map, and when I get a team together for the easter egg im sure itll be even better!

Holy shit man! nice job! we are so glad and happy to see someone put so much effort into playing the map! :D
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 04:14:44 pm
My pleasure! Ive always been more of a high rounds>easter eggs player so I thought id push and see how far I could get
got to 8 perks, downed
got to 8 again, downed
died getting jugg after 3rd down.

Was fun to play as there was lots of different methods to kill zombies (mark2, PHD, Traps, Tacticals) rather than just train, kill with Wonder Weapon and repeat

and the nova rounds I think are balanced, the first one can be tough but after that using claymores and semtex for early ones and PHD for later ones guarantees the free perk :D
Title: Re: Leviathan
Post by: DeletedUser on March 22, 2015, 04:16:47 pm
very nice strategy with the jumping jack :)
Title: Re: Leviathan
Post by: ProRevenge on March 22, 2015, 04:18:14 pm
Similar strat I used on Die Rise!

Unrelated, but I also have a strat for getting the free perk on overrun black ops mod, in the first room! involves moving very slowly hugging wall and killing in one spot only. got 23 first room using it
Title: Re: Leviathan
Post by: Centric on March 22, 2015, 04:25:57 pm
The boss rounds are extremtly laggy (at least for me)
- semtexes have no hint string
- semtexes do not give points from jumping jacks
It was really fun while it lasted, I only made it to round 8.
Title: Re: Leviathan
Post by: MrZereze on March 22, 2015, 04:35:52 pm
its finnaly here!!!! i cant wait to play this map:)
Title: Re: Leviathan
Post by: KDXDARK on March 22, 2015, 04:37:02 pm
Well i play it and i need a map because the map its so fucking big(i like that) and i lose into it, also i am totally impressed with the detail, its awesome 10/10  :gusta:
Title: Re: Leviathan
Post by: steviewonder87 on March 22, 2015, 04:40:22 pm
Just tried one game, as I expected really amazing work guys. I don't remember the Mark 2 being in BO1 though?  :D

Didn't really get that far, I just kept spending all my money buying doors looking for Jugg and ended up on round 10 with just a few bullets left in my M14, needless to say the Verruckt sprinters got me (do they even slow down in the water?).

Spoiler: click to open...
There are a LOT of dodgy LOD models I found though (to the point it was distracting) -

(http://i.gyazo.com/e2d51f3efc2276560849b473a70887af.jpg)
(http://i.gyazo.com/419b4bd3d9e3115d353f2dfc61ae3577.jpg)
(http://i.gyazo.com/f106bff54b30f1e4f400d1f36e395ea8.jpg)
(http://i.gyazo.com/e2f0e255dc3afe19828ec284b1e6b34a.jpg)
(http://i.gyazo.com/f8fd2f3544f2ef61d50df8df3b646ab7.jpg)
(http://i.gyazo.com/4de0a5d2770d6ae7870d8248d8eb2f1c.jpg)
(http://i.gyazo.com/679905fde43520a7bdb6190c9d94cd62.png)
(http://i.gyazo.com/fc441dc8b3d1b07ff3bccdb57c3d7781.png)
(http://i.gyazo.com/0dfb701802db53319c2f181e1ec52f03.png)
(http://i.gyazo.com/ef3f125bdd84a481d4d0fbc134ec8d54.png)
(http://i.gyazo.com/780b59989879e3388470e2b7bba2f3b5.png)
(http://i.gyazo.com/8a5744126e587583b2ccf7232a902598.png)
(http://i.gyazo.com/74a732c5cb64dc85b3ba7f7df7769680.png)
(http://i.gyazo.com/03dd2c14700b1117da096f915d1e8da9.png)

I couldn't buy this door even though you can see I had enough points

(http://i.gyazo.com/f34ed8cbb033d0fd3206d39f39dba997.jpg)

Wouldn't let me pick up this 'artifact' at all

(http://i.gyazo.com/431f655b4a4734ba5bef0c0e76c80311.jpg)
(https://)

And pretty sure some of the novas started sprinting on 2 feet after spawning...couldn't confirm that as they are fucking mental and hard to really tell wtf was going on lol.
Title: Re: Leviathan
Post by: galacticdonut007 on March 22, 2015, 04:53:39 pm
j-bird & pieman, 403 mb is hard to compile in a map of this size. u guys have now put a new element of gameplay toWAW custom Z's . I've played a dozen or so times already & cant find the hacker devise , not saying its not there but u do have to stop the excavator before looking u out of areas... time is of the esasence without knowing it.. nice job.. probably the best yet... i will say Quizzs CASTLE has somenew elements as well. . 2015 is going to bring lotrs of new things i see.... let yall know how i do.
Title: Re: Leviathan
Post by: chromastone10 on March 22, 2015, 05:00:31 pm
omg the map is beautiful!!!!!!!!!! gg guys
Title: Re: Leviathan
Post by: JBird632 on March 22, 2015, 05:03:23 pm
Just tried one game, as I expected really amazing work guys. I don't remember the Mark 2 being in BO1 though?  :D

Didn't really get that far, I just kept spending all my money buying doors looking for Jugg and ended up on round 10 with just a few bullets left in my M14, needless to say the Verruckt sprinters got me (do they even slow down in the water?).

Spoiler: click to open...
There are a LOT of dodgy LOD models I found though (to the point it was distracting) -

(http://i.gyazo.com/e2d51f3efc2276560849b473a70887af.jpg)
(http://i.gyazo.com/419b4bd3d9e3115d353f2dfc61ae3577.jpg)
(http://i.gyazo.com/f106bff54b30f1e4f400d1f36e395ea8.jpg)
(http://i.gyazo.com/e2f0e255dc3afe19828ec284b1e6b34a.jpg)
(http://i.gyazo.com/f8fd2f3544f2ef61d50df8df3b646ab7.jpg)
(http://i.gyazo.com/4de0a5d2770d6ae7870d8248d8eb2f1c.jpg)
(http://i.gyazo.com/679905fde43520a7bdb6190c9d94cd62.png)
(http://i.gyazo.com/fc441dc8b3d1b07ff3bccdb57c3d7781.png)
(http://i.gyazo.com/0dfb701802db53319c2f181e1ec52f03.png)
(http://i.gyazo.com/ef3f125bdd84a481d4d0fbc134ec8d54.png)
(http://i.gyazo.com/780b59989879e3388470e2b7bba2f3b5.png)
(http://i.gyazo.com/8a5744126e587583b2ccf7232a902598.png)
(http://i.gyazo.com/74a732c5cb64dc85b3ba7f7df7769680.png)
(http://i.gyazo.com/03dd2c14700b1117da096f915d1e8da9.png)

I couldn't buy this door even though you can see I had enough points

(http://i.gyazo.com/f34ed8cbb033d0fd3206d39f39dba997.jpg)

Wouldn't let me pick up this 'artifact' at all

(http://i.gyazo.com/431f655b4a4734ba5bef0c0e76c80311.jpg)
(https://)

And pretty sure some of the novas started sprinting on 2 feet after spawning...couldn't confirm that as they are fucking mental and hard to really tell wtf was going on lol.
You can turn off pies optimization setting under graphics, which would stop the models from popping so much, but u will have worse fps. You had 1000 points trying to purchase a 1000 point door, and in some of the waw scripts they didnt check for greater than and equal to, just greater than (so it could be that). I'm using a custom hintstring system, so it is definitely not perfect, but the artifact was on the ground not on the desk.
Title: Re: Leviathan
Post by: NascarFanatic24 on March 22, 2015, 05:03:45 pm
Live streaming this now twith.tv/nascarfanatic24 OMG this map is really really good
Title: Re: Leviathan
Post by: KDXDARK on March 22, 2015, 05:19:59 pm
to grab the "artifact" go around the desk and press F on the skull, i think it was a skull  ::)
Title: Re: Leviathan
Post by: boysta2011 on March 22, 2015, 05:28:09 pm
I was really looking forward to this map BUT it lags for me in some parts. I will try and change some settings etc. The player who did 51 rounds on the first attempt must be a beast lol

Looks good anyway but thats life :(

BOYSTAA
Title: Re: Leviathan
Post by: dotexe on March 22, 2015, 05:40:27 pm
Epic job guys, looks like the things I was going to do tonight are on hold now.Many thanks  ;D
Title: Re: Leviathan
Post by: UserBob on March 22, 2015, 05:44:18 pm
Just played it a bit more with my friend, I went down on round 5 with an Olympia and when I tried to shoot my pistol it switched to the Olympia (with no ammo even tho I had ammo before I went down) and back to my pistol
Title: Re: Leviathan
Post by: Donkey22 on March 22, 2015, 05:46:09 pm
Hallelujah! Hallelujah! ;D
Title: Re: Leviathan
Post by: ssg3Goku on March 22, 2015, 05:54:22 pm
Wow looks like you outdid your guy's self this time, downloading right now cant wait to finally play it.
Title: Re: Leviathan
Post by: smasher248 on March 22, 2015, 05:56:40 pm
my waw is capped at 60 fps does anyone know how to fix this?
Title: Re: Leviathan
Post by: sonicx161 on March 22, 2015, 06:01:08 pm
congrats on the release guys, looks awesome  ;)
Title: Re: Leviathan
Post by: Ramiabdh on March 22, 2015, 06:11:06 pm
Man this map cooler than ever, but damn the doors and rooms are endless. And the crawler round took me by surprise, but it was nice. Can you tell me where to find the power, because last I reached was a room with guy in the middle talking to me about the easter egg I think.
Title: Re: Leviathan
Post by: dotexe on March 22, 2015, 06:19:32 pm
Just played it a bit more with my friend, I went down on round 5 with an Olympia and when I tried to shoot my pistol it switched to the Olympia (with no ammo even tho I had ammo before I went down) and back to my pistol
my waw is capped at 60 fps does anyone know how to fix this?

I think it's /com_maxfps x
Title: Re: Leviathan
Post by: MrZereze on March 22, 2015, 06:24:13 pm
this map is insane!!! it took a while to find power but i made it to round 18 xD i dont know where the hacker is:/ realy nice map the best custom zombies map i played:)
Title: Re: Leviathan
Post by: Ramiabdh on March 22, 2015, 06:26:41 pm
this map is insane!!! it took a while to find power but i made it to round 18 xD i dont know where the hacker is:/ realy nice map the best custom zombies map i played:)
The hacker is in the labs area, I mean the place similar to the map (five), which has almost the same look like five's lab layout.
Title: Re: Leviathan
Post by: KnivingCombat777 on March 22, 2015, 06:59:14 pm
Man this map cooler than ever, but damn the doors and rooms are endless. And the crawler round took me by surprise, but it was nice. Can you tell me where to find the power, because last I reached was a room with guy in the middle talking to me about the easter egg I think.
When facing the divers face in the lab, turn 180° and go outside, there there is a split, right will get you back to spawn so take left, stairs up and youll encounter a small room, with power on the top floor left
Title: Re: Leviathan
Post by: raphi998 on March 22, 2015, 07:28:25 pm
Is this bo1 DLC 5 ?  ;)
Title: Re: Leviathan
Post by: MrZereze on March 22, 2015, 07:57:44 pm
The hacker is in the labs area, I mean the place similar to the map (five), which has almost the same look like five's lab layout.

ok thanks:)
Title: Re: Leviathan
Post by: NascarFanatic24 on March 22, 2015, 07:59:51 pm
Great map, got decently far in ee. Just lost jbird tho so will have to play and complete later when we have 4 again. Back to exos I go

Double Post Merge: March 22, 2015, 08:00:52 pm
If you need help with some steps we have gotten to running the gen like a origins generator for power.
Title: Re: Leviathan
Post by: Erthrock on March 22, 2015, 08:34:31 pm
you have done a great job you should share tutorials with the community since your amazing
Title: Re: Leviathan
Post by: KDXDARK on March 22, 2015, 08:53:04 pm
found a glitch with the dolphin dive, if you do it and you shoot it will take your weapon(if you have 2) and dont let you have 2 anymore, so you play wit only 1 weapon
Title: Re: Leviathan
Post by: JessicaTJX on March 22, 2015, 10:45:04 pm
Thank you!
Title: Re: Leviathan
Post by: DeathBringerZen on March 22, 2015, 10:58:42 pm
Playing this map right now and damn is this not just incredible. The mapping is ridiculously good and the whole map feels so professionally balanced. From what I have experienced this is easily one of the best things to happen to this scene.

Congratulations guys. This is something to be very proud of.
Title: Re: Leviathan
Post by: Harry Bo21 on March 22, 2015, 11:10:56 pm
You can turn off pies optimization setting under graphics, which would stop the models from popping so much, but u will have worse fps. You had 1000 points trying to purchase a 1000 point door, and in some of the waw scripts they didnt check for greater than and equal to, just greater than (so it could be that). I'm using a custom hintstring system, so it is definitely not perfect, but the artifact was on the ground not on the desk.

This tends to happen when you lie down at perk machines for those 25 points etc. WAW usually doesnt diaply the "5"

so I remember hitting the box on der reise with "950" and being rejected multiple times - coz i actually had "945" and the engine just didnt display it right.

Repaired on board then laid at another machine, thats how i worked it out
Title: Re: Leviathan
Post by: AwesomePieMan on March 22, 2015, 11:14:55 pm
We have fixed the box glitch, we will update soon to fix.  There will be some time where the links do not work while I am uploading the new files.
Title: Re: Leviathan
Post by: monkeyfunky on March 22, 2015, 11:17:34 pm
How do I get the ingame hud too be the 360 version I have my controller connected and it won't change.
Title: Re: Leviathan
Post by: DeletedUser on March 22, 2015, 11:23:52 pm
How do I get the ingame hud too be the 360 version I have my controller connected and it won't change.

go into options
Title: Re: Leviathan
Post by: GdayitsVishnu on March 23, 2015, 12:05:21 am
can i just ask, where the heck is the hacker? i found it in the one area a few times but then other times i go and its gone... i need help
Title: Re: Leviathan
Post by: SliqKilla on March 23, 2015, 12:25:38 am
can i just ask, where the heck is the hacker? i found it in the one area a few times but then other times i go and its gone... i need help

its in the lab, it moves arouond from desk to desk
Title: Re: Leviathan
Post by: AwesomePieMan on March 23, 2015, 12:40:46 am
Both links updated to the latest, please download the latest version.
Title: Re: Leviathan
Post by: l3ryso on March 23, 2015, 12:40:57 am
I have had problems with coop me and my friend were playing and the excavator starting destroying Tunnel 11, and it was weird because i am the host and i could see the excavator destroying it but my friend could not. This isnt game breaking because he could feel the vibrating of the screen but could be worked out. Also i was downed and my friend revived me at the last second and my screen acted like i died but he revived me back into the game, i was then invisible to him and could not take off my P.E.S. Just some things ive noticed so far overall great map!
Title: Re: Leviathan
Post by: Dust on March 23, 2015, 12:54:22 am
Not sure if yall fixed this in the updated download link but I noticed I can't buy the normal double tap. It gives me the hintstring but whenever I try pressing F, it wont let me buy it even though I can clearly afford it. Also I dont hear the no_cha_ching sound.

Also something that adds to my theory, I got double tap for free from the gremlins but the machine still had the hintstring on it, even though I had the perk.
Title: Re: Leviathan
Post by: JiffyNoodles on March 23, 2015, 01:42:45 am
Just saying, not sure if your aware, but your map is on Undeadmodding with WinCat as the main poster. Not trying to start a war, but i'm just wanting to be sure that he has the right to post it (obviously with permission from you guys). Also, geat map, this could've past for a BO DLC after/before moon.
Keep this up.
J.N
Title: Re: Leviathan
Post by: UserBob on March 23, 2015, 01:47:46 am
When you change your FOV and dolphin dive it will reset the FOV to default. Also diving and swimming is a little glitchy even when I'm host, thats to be expected though lol

Double Post Merge: March 23, 2015, 02:06:47 am
I found another bug. Whenever I kill a zombie on these stairs (http://i58.tinypic.com/27y8snl.jpg) the corpses bug out and fly around, or they fall over and teleport up a foot.
Title: Re: Leviathan
Post by: RadimaX on March 23, 2015, 02:19:48 am
Just saying, not sure if your aware, but your map is on Undeadmodding with WinCat as the main poster. Not trying to start a war, but i'm just wanting to be sure that he has the right to post it (obviously with permission from you guys

Wincat is administrator of undeadmodding aka tom-bmx who approved the download of the map anything there will be released under his name just like darkflame approves on zombiemodding :) thats just how it works.
Title: Re: Leviathan
Post by: NascarFanatic24 on March 23, 2015, 04:07:17 am
Great map! Excellent EE. Great Jobs guys


http://gyazo.com/54c3ea3f3780d6f1b9280e83f6dbf314 (http://gyazo.com/54c3ea3f3780d6f1b9280e83f6dbf314)

Double Post Merge: March 23, 2015, 04:10:31 am
Great map! Excellent EE. Great Jobs guys


http://gyazo.com/54c3ea3f3780d6f1b9280e83f6dbf314 (http://gyazo.com/54c3ea3f3780d6f1b9280e83f6dbf314)
  We were first to complete oh yea
Title: Re: Leviathan
Post by: chromastone10 on March 23, 2015, 04:28:16 am
ive never done an easter egg first before lol, but you guys did an AMAZING job, all 4 of you, you guys really outdid yourselves, idk how you guys are gonna top this! XD but knowing you guys, you'll find a way ;)
Title: Re: Leviathan
Post by: Tenken420 on March 23, 2015, 04:58:08 am
Great map. I did however experience a glitch where i loaded and my gun was clipped in the center of the screen and inside my characters head so i was essentially looking threw the barrel and if i turned it would glitch out but i backed out to dashboard and reloaded and it worked fine. I only got to play a little before work but from what i have seen its one of the most original and well thought out maps I have seen to date on UGX if i had never seen custom zombies it would have been easy to convince me this was a new treyarch map. Great work to all involved.
Title: Re: Leviathan
Post by: Harry Bo21 on March 23, 2015, 05:07:49 am
dashboard eh? ;)
Title: Re: Leviathan
Post by: eliudjb on March 23, 2015, 05:09:13 am
Another bug founded...

(http://gyazo.com/8f6b4187b29cea3f1599481e693ae4c1)

(http://gyazo.com/7cae56ac8f19690676928798ce1b2e14)

can't open, switch, close windows or take nothing when this happen.
Title: Re: Leviathan
Post by: DeletedUser on March 23, 2015, 05:12:16 am
Another bug founded...

(http://gyazo.com/8f6b4187b29cea3f1599481e693ae4c1)

(http://gyazo.com/7cae56ac8f19690676928798ce1b2e14)

can't open, switch, close windows or take nothing when this happen.

Read the topic: Known Issues.
Title: Re: Leviathan
Post by: OfficialMT22 on March 23, 2015, 05:39:09 am
thumbnail I'll be using for my youtube videos. P.S THANKS FOR THIS AWESOME MAP ;)

LQ
---
(http://s23.postimg.org/snytk1f8r/customzombies.png)

HQ
---
CZML (http://s27.postimg.org/55ak7uedv/customzombies2.png)
Title: Re: Leviathan
Post by: gr00t on March 23, 2015, 06:38:58 am
Great map! Excellent EE. Great Jobs guys


http://gyazo.com/54c3ea3f3780d6f1b9280e83f6dbf314 (http://gyazo.com/54c3ea3f3780d6f1b9280e83f6dbf314)

Double Post Merge: March 23, 2015, 04:10:31 am
  We were first to complete oh yea

Did you record your stream?   I'm not seeing videos on your channel.  Watched some of it live, but missed the end.
Title: Re: Leviathan
Post by: JiffyNoodles on March 23, 2015, 07:02:59 am
(http://i.imgur.com/x07QQLU.png)
Leviathan, where YOU play as the gun...
but seriously though, the gun was floating inside of me.
Title: Re: Leviathan
Post by: CounterfitCookie on March 23, 2015, 07:24:32 am
great map...but i must say some areas have performance issues, then there is this file:///C:/Fraps/Screenshots/CoDWaW%20LAN%20FIX%202015-03-23%2002-19-08-77.jpg
apparently standing in this spot causes the zoms to go bonkers and stand in front of u
Title: Re: Leviathan
Post by: franco95 on March 23, 2015, 07:25:21 am
I've done the video, very very very x 100 cool map ;), this will make the history of the mods.

http://ugx-mods.com/forum/index.php?topic=6055.msg66553#msg66553 (http://ugx-mods.com/forum/index.php?topic=6055.msg66553#msg66553)

I've found a bug, sometimes when you start the map on solo the map crash at the loading and appears a message with some strings not found.
Title: Re: Leviathan
Post by: Harry Bo21 on March 23, 2015, 07:31:26 am
great map...but i must say some areas have performance issues, then there is this file:///C:/Fraps/Screenshots/CoDWaW%20LAN%20FIX%202015-03-23%2002-19-08-77.jpg
apparently standing in this spot causes the zoms to go bonkers and stand in front of u

You need to upload the image, youve linked a file on your PC

Upload it to Gyazo or tinypic, something like that and copy the "forum" link

I've done the video, very very very x 100 cool map ;), this will make the history of the mods.

http://ugx-mods.com/forum/index.php?topic=6055.msg66553#msg66553 (http://ugx-mods.com/forum/index.php?topic=6055.msg66553#msg66553)

I've found a bug, sometimes when you start the map on solo the map crash at the loading and appears a message with some strings not found.

this is described in the topic. Cod has trouble loading very large mods. Just restart and it should work (might take a couple of tries, usually throws completely random errors that actually are not errors)
Title: Re: Leviathan
Post by: CounterfitCookie on March 23, 2015, 07:55:24 am
great map...but i must say some areas have performance issues, then there is this file:///C:/Fraps/Screenshots/CoDWaW%20LAN%20FIX%202015-03-23%2002-19-08-77.jpg
apparently standing in this spot causes the zoms to go bonkers and stand in front of u
my bad here is pic... (http://i62.tinypic.com/242dglk.jpg) it is in the biodome-esq area
Title: Re: Leviathan
Post by: OfficialMT22 on March 23, 2015, 08:17:09 am
WHERE THE F IS THE POWER SWITCH! God it shouldnt take 80,000 just to turn on the F**** power to get jug!
Title: Re: Leviathan
Post by: Harry Bo21 on March 23, 2015, 08:34:25 am
^ your first pissed of customer ;)
Title: Re: Leviathan
Post by: P0tZ on March 23, 2015, 08:34:51 am
WHERE THE F IS THE POWER SWITCH! God it shouldnt take 80,000 just to turn on the F**** power to get jug!


Maybe you should take a different route  ???
Title: Re: Leviathan
Post by: OfficialMT22 on March 23, 2015, 09:06:41 am
lol, I went both - scratch that - I went all ways <- Still couldnt find it, made it all the way to the dome and to the first part of the easter egg

Either way it goes i still enjoy the map, but It should'nt take this much points to get to the power.
Title: Re: Leviathan
Post by: JiffyNoodles on March 23, 2015, 09:16:29 am
lol, I went both - scratch that - I went all ways <- Still couldnt find it, made it all the way to the dome and to the first part of the easter egg

Either way it goes i still enjoy the map, but It should'nt take this much points to get to the power.
just saying, the power in inside a GIANT WHITE BOX with LIGHTNING BOLTS printed on either side of it. It is just past the stamin-up, and up the stairs and BOOM, it's there.

Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?
Title: Re: Leviathan
Post by: OfficialMT22 on March 23, 2015, 09:52:54 am
just saying, the power in inside a GIANT WHITE BOX with LIGHTNING BOLTS printed on either side of it. It is just past the stamin-up, and up the stairs and BOOM, it's there.

Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?
traps maybe? And ive had to have passed the power like 20 times going that route. Geez lmao
Title: Re: Leviathan
Post by: gr00t on March 23, 2015, 10:27:40 am
WHERE THE F IS THE POWER SWITCH! God it shouldnt take 80,000 just to turn on the F**** power to get jug!
^ your first pissed of customer ;)

no transaction, no customer.  :lol:

Double Post Merge: March 23, 2015, 10:33:33 am
Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?

Answered back on page 5, by a guy that made it to rnd 51 on his first attempt.  It sounds like ProRevenge would get PHD flopper then repeatedly dolphin dive nuke to eliminate all nova crawlers within range until they were all gone.

and the nova rounds I think are balanced, the first one can be tough but after that using claymores and semtex for early ones and PHD for later ones guarantees the free perk :D
Title: Re: Leviathan
Post by: Nathiri on March 23, 2015, 10:43:45 am
Played twice. First time i had to stop at round 12 to try and play with 2 others but it didnt work out so went back on solo. I played and died on round 31.

Really good map and challenging.

As far as power it is quite simple to find. I remember reading from Radimax that there was a 50/50 chance to find jug over power. So the first attempt i found jug first so i just went back to spawn and opened up to the power room and found it easily. It doesnt take many points at all if you take the correct route. When i tried the 2nd time i knew where to go. To take care of the novas i found claymores worked quite well to take them out. They also worked pretty well on zombies in the high rounds as well. QEDs i found very annoying to use because the zombies sprint so fast and run right by it so you really have to have good placement on it. Couldnt really use many things from the box as i was cut off from it at an early round.

I was sort of cut off from some of the map at about round 15 or so. The escavators went on the 2 routes that led to the Lab and the Biodome. And so i could not get to the box or hacker. And so i was left with the RPK and the mp5k i had. So i racked up points all the way to 31, acquired over 100k of cash in hand. I wanted to PaP but i found it quite difficult to get to. I got to PaP once accidentally and it seemed to be something to do with this flying small sub, but i could not get to PaP and so had unpapped RPK and mp5k. I think i got to pap by intersecting the sub thingy's path but not totally sure. I thought it may function similar to Snowglobe but it didnt move towards me when i shot it.

I didnt find Speed Cola but i assumed it was in those cut off areas that i didnt explore very well in time and i dont think i opened a few doors over there.

I didnt have very many issues at all. The only bugs I really saw was when i dolphin dived and shot with the mp5k i lost the gun and only had the RPK, but i went and bought the mp5k and was able to have 2 weapons still. The other annoying issue is that Dolphin Dive is set to Sprint to Crouch and Hold Crouch as well, and as i sprint and crouch, and jump and crouch alot in my strategies this is really annoying.

(http://i1239.photobucket.com/albums/ff511/spyro17/2015-03-23_00004.jpg) (http://s1239.photobucket.com/user/spyro17/media/2015-03-23_00004.jpg.html)
Title: Re: Leviathan
Post by: HitmanVere on March 23, 2015, 10:53:39 am
The other annoying issue is that Dolphin Dive is set to Sprint to Crouch and Hold Crouch as well, and as i sprint and crouch, and jump and crouch alot in my strategies this is really annoying.

Dont blame the scripter, blame the engine ;)
Title: Re: Leviathan
Post by: P0tZ on March 23, 2015, 11:10:33 am
just saying, the power in inside a GIANT WHITE BOX with LIGHTNING BOLTS printed on either side of it. It is just past the stamin-up, and up the stairs and BOOM, it's there.


exactly!

Quote
Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?


The sickle works very well...but where is it....Hmmmm

Double Post Merge: March 23, 2015, 11:13:17 am
Leviathan, where YOU play as the gun...
but seriously though, the gun was floating inside of me.


Yes...And it's reported in the OP
The fix is to restart level.
If in solo the door lights stay red or you hit a drop and no shader appears, restart level
If in coop, you can't see your pals player model,  restart level!
Title: Re: Leviathan
Post by: Tale Headerson on March 23, 2015, 01:46:45 pm
I played through this with 2 other people a couple times. We didn't get very far but I was really impressed with the amount of work and detail put into this.

Some bugs that we encountered was once I got the box to stay open and wouldn't close. What happened was that someone had a ballistic knife and a shot was lying right next to the box, we got a fire sale and when I tried for the box it was stuck. The hint string for picking up the ballistic knife shot and the hintstring for the box were overlapping and might've been the problem.

There are some other things that I'm not sure are bugs but I am curious about. Such as if having the ak74u when downed was intentional. If there is someone down and they are red, if I start reviving them and get pushed away they are back to a yellow revive state. When I pick up the skull "artifact" it is immediately put onto the pedestal instead of me being able to put it on. That's not that big of a deal, but I would be nice to be able to put it on the pedestal myself.

Amazing map otherwise. Just some annoyances for me is the blurry effect between doors is very discombobulating. I like being able to crawl while downed. I like being able to see who else is down if I am down.
Title: Re: Leviathan
Post by: Wunderful on March 23, 2015, 02:17:52 pm
l
If in coop, you can't see your pals player model,  restart level!

Actually you can fix this by having them go down again :)
Title: Re: Leviathan
Post by: sedozz on March 23, 2015, 02:50:27 pm
Been waiting for this for a while, can't wait to play it! Thanks for the hard work guys. As a side note, I was under the impression that UGX Releases had to stay under 315 MB?
Title: Re: Leviathan
Post by: MZslayer11 on March 23, 2015, 02:56:24 pm
Been waiting for this for a while, can't wait to play it! Thanks for the hard work guys. As a side note, I was under the impression that UGX Releases had to stay under 315 MB?

Just to be featured in the map manager.
Title: Re: Leviathan
Post by: l3ryso on March 23, 2015, 03:02:14 pm
Anyone know how to get to PAP?
Title: Re: Leviathan
Post by: sedozz on March 23, 2015, 03:05:02 pm
Just to be featured in the map manager.

Good to know, thanks.
Title: Re: Leviathan
Post by: MZslayer11 on March 23, 2015, 03:10:26 pm
Treyarch: *sees this map* *takes notes*
Title: Re: Leviathan
Post by: Harry Bo21 on March 23, 2015, 04:18:48 pm
Finally got to try this

First thing that pops to mind is...

did you starve those Jumping Jacks? They are mean mo-fos lol

Had a damn good time on this guys, you did a fantastic job, absolutely loved it :)

Well done guys :)
Title: Re: Leviathan
Post by: Ramiabdh on March 23, 2015, 04:24:39 pm
Damn, I think this map will shake up the whole zombie community, even on other sites
Title: Re: Leviathan
Post by: Ieuan on March 23, 2015, 04:51:12 pm
Fantastic map, really enjoying it........awesome job guys!!!!


From one mapper to you all really appreciate the art placed here.....
Title: Re: Leviathan
Post by: Cold_banana on March 23, 2015, 04:58:57 pm
First I would like to say congratulations on releasing one of the best, if not the best map of custom zombies so far!
There is a few issues i would like to point out:

The activation of the pes suit does not work with the press of the d pad when using a controller (it only works with the keyboard keys)

When in the under water areas the sound effect for moving water constantly plays even when you are not moving and can get quite annoying

When a zombie becomes a runner it is not affected by being under water in any way, in other words he is not slowed down or given an under water animation.

The player is also not affected in anyway when walking and sprinting under water. The player runs at the exact same way and speed as if there is no water. The time you notice the effect of the water is when you jump

I am absolutely loving the map, keep up the good work  :)
Title: Re: Leviathan
Post by: KeepACrawler on March 23, 2015, 05:09:53 pm

The activation of the pes suit does not work with the press of the d pad when using a controller (it only works with the keyboard keys)

There is an optional Xbox 360 Controller HUD in the settings. It worked fine with my controller and I believe that was BEFORE I found the setting. Correct me if Im wrong, but this only changes things like hintstrings, etc. Example..."Hold X" instead of the normal pc hud that would read "Hold F" or whatever you have your action key set to...
Title: Re: Leviathan
Post by: Gabrielle on March 23, 2015, 05:40:04 pm
I don't always comment before playing a map, but when I do I know the map is awesome. I love the idea to make it "based" on Moon principe. Really have to play the map shortly!
Title: Re: Leviathan
Post by: KeepACrawler on March 23, 2015, 05:49:14 pm
I don't always comment before playing a map, but when I do I know the map is awesome. I love the idea to make it "based" on Moon principe. Really have to play the map shortly!
To me,  it felt like a mixture of Moon & Ascension....with a splash of Five seasoning sprinkled on top! Love it!
Title: Re: Leviathan
Post by: IceWolf97 on March 23, 2015, 05:57:05 pm
for some reason when i play the map (even after RE-DOWNLOADING), i get a constant flame fx on my screen.
Is there any way to disable this?
Title: Re: Leviathan
Post by: Gabrielle on March 23, 2015, 06:17:03 pm
To me,  it felt like a mixture of Moon & Ascension....with a splash of Five seasoning sprinkled on top! Love it!

I think I'll give it a taste then. Moon and Ascension are 2 of my favourite maps.
I wonder how guys like APM got soo good in this kind of stuff.
Title: Re: Leviathan
Post by: blackrock555 on March 23, 2015, 06:23:51 pm
such an amazing map, thanks to the hard work of some special people, i have noticed one thing, the fireing sound for weapons is a little quiet, doesnt matter but i thought id mention it.
Title: Re: Leviathan
Post by: Gabrielle on March 23, 2015, 06:39:38 pm
such an amazing map, thanks to the hard work of some special people, i have noticed one thing, the fireing sound for weapons is a little quiet, doesnt matter but i thought id mention it.

I think that's because you're underwater. It won't sound as loud as it would on a normal map.
Title: Re: Leviathan
Post by: RichGaming on March 23, 2015, 07:13:28 pm
Was wondering before I played the map. Which sound slider does the Easter Egg sounds come under such as the voices so I can get them as pure as possible in my recording. Don't wanna go into game and spoil it for myself before I record it so am asking on here instead of having to find out for myself.  Thanks.

-Rich
Title: Re: Leviathan
Post by: conn6orsuper117 on March 23, 2015, 07:16:42 pm
here are some bugs i found
-Ray gun markII seems to have splash damage
-something would happen and you would have only one gun (which You guys are aware of, P.S. I dont know what i done to cause this)
-Opening up console would cause the map to crash (although Me opening console happened by accident, this is a good way to keep cheaters from cheating)

I dont know a way to get the free perk from the gaszombies, HELP! :o

also I thought you guys said you would change the character quotes to moon quotes. :facepalm:
Title: Re: Leviathan
Post by: mxtxm on March 23, 2015, 07:26:41 pm
I dont know a way to get the free perk from the gaszombies, HELP! :o

I believe the jumping jacks work the way they did in die rise, so just use melee attacks on them(sickle or punches will do)
Title: Re: Leviathan
Post by: Dust on March 23, 2015, 07:27:53 pm
I dont know a way to get the free perk from the gaszombies, HELP! :o

Spoiler: click to open...
I am still not sure if it is melee only to get free perk or 100% accuracy like in die rise. When I did it I just got the one inch punch from the easter egg and meleed all of them, so I obviously had 100% accuracy as well. But it could just be 100% accuracy which would be easy with the mark 2 or something like that. Meleeing would be better option though.
Title: Re: Leviathan
Post by: steviewonder87 on March 23, 2015, 07:29:35 pm
here are some bugs i found
-Ray gun markII seems to have splash damage
-something would happen and you would have only one gun (which You guys are aware of, P.S. I dont know what i done to cause this)
-Opening up console would cause the map to crash (although Me opening console happened by accident, this is a good way to keep cheaters from cheating)

I dont know a way to get the free perk from the gaszombies, HELP! :o

also I thought you guys said you would change the character quotes to moon quotes. :facepalm:
Like you said the console thing is to prevent cheating, so not a 'bug'.  :please:
Free perk is like Die Rise, and the Moon quotes were likely not used to save memory and sound assets, besides they did add a few anyway.. ::)
Title: Re: Leviathan
Post by: mxtxm on March 23, 2015, 07:31:46 pm
Great map guys, really had fun playing it, and i loved the easter egg( even if i couldnt get all the way through it). Great job guys, am kinda hoping to see another map like this in the future.

On a side note, this map makes me hate big red buttons.

(http://i60.tinypic.com/1zfrg4h.jpg)
Title: Re: Leviathan
Post by: OfficialMT22 on March 23, 2015, 08:38:26 pm
Zombies running Faster than I can run makes it hard for me to enjoy the map! Even with stamin-up they run faster!
Title: Re: Leviathan
Post by: Nathiri on March 23, 2015, 08:46:21 pm

The sickle works very well...but where is it....Hmmmm

I know where the sickle is but how to get to it is another thing. Im guessing the escavator needs to escavate into the "building" to get rid of the oxygen.
Title: Re: Leviathan
Post by: richards0710 on March 23, 2015, 08:51:24 pm
I had an error when I first tried to play the map but it worked second time. This is the best custom zombies map I have ever played. I really enjoyed it well worth the wait.
Title: Re: Leviathan
Post by: Dust on March 23, 2015, 08:51:57 pm
I know where the sickle is but how to get to it is another thing. Im guessing the escavator needs to escavate into the "building" to get rid of the oxygen.

You need to throw grenades in the room to let the water inside, then you can jump from the top stair to grab it
Title: Re: Leviathan
Post by: GaTlng on March 23, 2015, 09:00:30 pm
Super map ! But what is the song when you finish the map please ? So badass
Title: Re: Leviathan
Post by: zsftw115 on March 23, 2015, 09:24:44 pm
Could there be a fullbright option added like Rise V2 for people with bad PCs? I tried running it through the console but the game crashed. (Clever script mang)
Title: Re: Leviathan
Post by: Psych on March 23, 2015, 11:11:37 pm
Found a bug while my friend was playing so I don't know the exact location but when you stand next to a debris that is a stack of barrels, the pathing breaks and the zombies pile up. here are some screenshots its hard to see but its there and it works every time. ps. don't know if this has been addressed yet but I thought i would post it just in case it hasn't:

(http://i1266.photobucket.com/albums/jj529/AGVgaming/shot0067_zpswdksruzp.jpg)
(http://i1266.photobucket.com/albums/jj529/AGVgaming/shot0068_zpsojid6jkc.jpg)
Title: Re: Leviathan
Post by: DeletedUser on March 23, 2015, 11:38:46 pm
(http://i57.tinypic.com/nvtwtv.jpg)
Title: Re: Leviathan
Post by: l3ryso on March 23, 2015, 11:50:22 pm
Found a bug while my friend was playing so I don't know the exact location but when you stand next to a debris that is a stack of barrels, the pathing breaks and the zombies pile up. here are some screenshots its hard to see but its there and it works every time. ps. don't know if this has been addressed yet but I thought i would post it just in case it hasn't:

(http://i1266.photobucket.com/albums/jj529/AGVgaming/shot0067_zpswdksruzp.jpg)
(http://i1266.photobucket.com/albums/jj529/AGVgaming/shot0068_zpsojid6jkc.jpg)
Same thing happens to the barrels in machinery room i believe it is. I hope they patch this because i already found people abusing it...
Title: Re: Leviathan
Post by: Nathiri on March 23, 2015, 11:55:08 pm
You need to throw grenades in the room to let the water inside, then you can jump from the top stair to grab it

To be precise, you only need one nade. I know now was told by someone else.
Title: Re: Leviathan
Post by: MZslayer11 on March 24, 2015, 12:08:26 am
Me and my friend just played this map for an hour or so and we just could not find the hacker device. We s covered every room and even checked the mystery box, but we didn't find it. Both of the excivators came down, and unfortunately, our game ended at round 15 due to Internet lag. We will definitely be checking it out again. Great map.
Title: Re: Leviathan
Post by: Tale Headerson on March 24, 2015, 12:09:52 am
I found a bug in the 3rd room from spawn, right after the pm63. Normally zombies could flow right through the window, but after accidentally breaking the window in that room the zombies didnt seem to come through the window again. They just pile up there.
(http://cloud-4.steamusercontent.com/ugc/544147366430224434/80A79A885C7F0DB29BAC59CBE10D924680659131/)
Title: Re: Leviathan
Post by: Dust on March 24, 2015, 12:11:58 am
Me and my friend just played this map for an hour or so and we just could not find the hacker device. We s covered every room and even checked the mystery box, but we didn't find it. Both of the excivators came down, and unfortunately, our game ended at round 15 due to Internet lag. We will definitely be checking it out again. Great map.

It can only be in the laboratory, no where else. Just search all tables and computer terminals in there.
Title: Re: Leviathan
Post by: DarkWhiss on March 24, 2015, 12:54:11 am
I played this map briefly, and it is a great map. Very well detailed and optimized. I couldn't even find the power yet lol.

The only issue i had with the map was the inside areas are too tight, and when you buy a door you are greeted with another door immediately with no significant purpose to that room worth spending on. I understand that this map was made as close to moon as possible so i get why the rooms were tight but i felt like they were a little too tight and especially with how the WaW zombies block your path.

Overall a very great map with high ambitions. I hope people take into consideration working with teams in the future can prove to beneficial.
Title: Re: Leviathan
Post by: OfficialMT22 on March 24, 2015, 01:00:46 am
I played this map briefly, and it is a great map. Very well detailed and optimized. I couldn't even find the power yet lol.

The only issue i had with the map was the inside areas are too tight, and when you buy a door you are greeted with another door immediately with no significant purpose to that room worth spending on. I understand that this map was made as close to moon as possible so i get why the rooms were tight but i felt like they were a little too tight and especially with how the WaW zombies block your path.

Overall a very great map with high ambitions. I hope people take into consideration working with teams in the future can prove to beneficial.

Dont forget about how they hug you and wont let go! And the teleporting crawlers could be worked on, and what I mean by that is they teleport WAY TOO MUCH and all I can hear sometimes is that sound Spamming my headphones! Still love the map, Feels like a treyach production ;)
Title: Re: Leviathan
Post by: NascarFanatic24 on March 24, 2015, 01:51:09 am
If you like to see how Leviathan EE is done, I will be re-broadcasting the completion of the ee @ www.twitch.tv/nascarfanatic24 (http://www.twitch.tv/nascarfanatic24) at around 9:45 pm est tonight.

If you don't make it, don't worry i got you covered with the video link:

http://www.twitch.tv/nascarfanatic24/c/6385598 (http://www.twitch.tv/nascarfanatic24/c/6385598)
Title: Re: Leviathan
Post by: Nathiri on March 24, 2015, 02:23:07 am
Well tried again here its about the 5th time. I did a slightly different strategy than before. The 2 escavators can be very annoying, every single game for me they always block the routes to the Lab, and the Biodome. So i decided not to turn on power till later and just get free perks. First perk was Double Tap, then Mule Kick, and then got Jug on round 17. By this time i had opened up the whole map and racked up 19k cash. I then went down on round 18 and decided to turn on power and get my perks back. The escavators again eventually blocked the routes to Biodome and the Lab and so i could not get to the box yet again and now just discovered how to pap properly but couldnt do it. I played on and then died on round 30 and so didnt beat my record of 31.

This time I did notice a pathing issue at spawn on the 3rd or so step on the right on the m14 side. The zombie stopped in front of me and stood there.
Title: Re: Leviathan
Post by: pandasniper100 on March 24, 2015, 02:40:39 am
anyone have any fan art of this map lol i got to round 10 as i have no idea where to find jug and i know there was quite a few areas i did not explore as i had no jug other than that the map is awesome
Title: Re: Leviathan
Post by: SliqKilla on March 24, 2015, 02:46:16 am
If you like to see how Leviathan EE is done, I will be re-broadcasting the completion of the ee @ www.twitch.tv/nascarfanatic24 (http://www.twitch.tv/nascarfanatic24) at around 9:45 pm est tonight.

If you don't make it, don't worry i got you covered with the video link:

http://www.twitch.tv/nascarfanatic24/c/6385598 (http://www.twitch.tv/nascarfanatic24/c/6385598)

LOL

(http://i.gyazo.com/2c5e48ce0c065cb4ac10ce83be4d8932.png)
Title: Re: Leviathan
Post by: AwesomePieMan on March 24, 2015, 03:39:07 am
The 2 escavators can be very annoying, every single game for me they always block the routes to the Lab, and the Biodome.

Find the hacker to stop them.  You should have time to grab it and stop them before you get completely cut off.  It is in the labs.
Title: Re: Leviathan
Post by: bkcarlito on March 24, 2015, 03:52:34 am
any way this EE can be done in singleplayer? maybe a different way to do it?
Title: Re: Leviathan
Post by: JBird632 on March 24, 2015, 03:55:01 am
any way this EE can be done in singleplayer? maybe a different way to do it?
You can complete half the easter egg on solo, but you need 4 players to complete the entire thing.
Title: Re: Leviathan
Post by: Nathiri on March 24, 2015, 04:14:56 am
Find the hacker to stop them.  You should have time to grab it and stop them before you get completely cut off.  It is in the labs.

Yeah I know where it is, but i dont have it on me because i usually hang out outside. I guess i would barely have enough time to get to it there would be alot of zombies in my way usually and as I do know the map fairly well but i dont always know the most efficient route and so it would probably take me a bit of time and then i would have to rush back to spawn.

On Moon I hardly ever went and stopped the excavators and there was always a route to take.
Title: Re: Leviathan
Post by: OfficialMT22 on March 24, 2015, 04:21:47 am
Yeah I know where it is, but i dont have it on me because i usually hang out outside. I guess i would barely have enough time to get to it there would be alot of zombies in my way usually and as I do know the map fairly well but i dont always know the most efficient route and so it would probably take me a bit of time and then i would have to rush back to spawn.

On Moon I hardly ever went and stopped the excavators and there was always a route to take.

I think thats because you could always teleport to no mans land and then back to spawn, If i remember correctly thats how it went!
Title: Re: Leviathan
Post by: Dust on March 24, 2015, 05:57:06 am
GG finally completed the map. Really enjoyed this one guys.

(http://i.gyazo.com/5d57f13712accfebdad6263a75b42cc8.jpg)
Title: Re: Leviathan
Post by: JiffyNoodles on March 24, 2015, 06:37:58 am
anyone know how to get the upgraded thunder fists? I have the one-inch punch, but i want to get the upgraded version of them.
Title: Re: Leviathan
Post by: OfficialMT22 on March 24, 2015, 06:46:47 am
anyone know how to get the upgraded thunder fists? I have the one-inch punch, but i want to get the upgraded version of them.

Somehow you have to get the orange orb to the guy sealed in the chamber. I havnt got that part down either
Title: Re: Leviathan
Post by: x_xMayheMx_x on March 24, 2015, 08:30:14 am
anyone know how to get the upgraded thunder fists? I have the one-inch punch, but i want to get the upgraded version of them.

I will have a tutorial out tomorrow on it, I was hoping to have it completed today, but unfortunately wasn't able to finish editing before I had to stream. There are quite a bit of steps involved so makes it kind of hard to explain.
Title: Re: Leviathan
Post by: JiffyNoodles on March 24, 2015, 08:33:18 am
I will have a tutorial out tomorrow on it, I was hoping to have it completed today, but unfortunately wasn't able to finish editing before I had to stream. There are quite a bit of steps involved so makes it kind of hard to explain.
How do you get to PAP? cause some say it's by jumping into the sub, but i don't know whether it's true or not.
Title: Re: Leviathan
Post by: OfficialMT22 on March 24, 2015, 09:21:43 am
How do you get to PAP? cause some say it's by jumping into the sub, but i don't know whether it's true or not.

The only video Ive seen on someone jumping into a sub was the end game easter egg so I doubt thats it.

P.S. -> For all you streamers and youtubers, The Orchard Music has a claim on the underwater ambient scuba sounds, so I sent them an email asking if they would remove the claim! Just a heads up.
Title: Re: Leviathan
Post by: Ramiabdh on March 24, 2015, 09:29:24 am
So if you wanna get to the PaP you have to do the easter egg??
Title: Re: Leviathan
Post by: HitmanVere on March 24, 2015, 09:39:50 am
So if you wanna get to the PaP you have to do the easter egg??

Nope
Title: Re: Leviathan
Post by: Nathiri on March 24, 2015, 09:40:29 am
To get to PaP you dont need to do the easter egg at all.

I think you have to intersect the sub's path outside the biodome's entrance. This is where I was I think when I accidentally did it, although im sure it is the sub because thats what I hit, and I got it confirmed by a friend that its outside the biodome. I havent tested it just yet since i havent gotten back on to play it.
Title: Re: Leviathan
Post by: MrZereze on March 24, 2015, 10:53:22 am
To get to PaP you dont need to do the easter egg at all.

I think you have to intersect the sub's path outside the biodome's entrance. This is where I was I think when I accidentally did it, although im sure it is the sub because thats what I hit, and I got it confirmed by a friend that its outside the biodome. I havent tested it just yet since i havent gotten back on to play it.

Pap is inside the sub:) i jumped into it and it ported me inside of it
Title: Re: Leviathan
Post by: Nathiri on March 24, 2015, 11:00:31 am
Yes i think its where you initially spawn.
Title: Re: Leviathan
Post by: AwesomePieMan on March 24, 2015, 12:54:49 pm
P.S. -> For all you streamers and youtubers, The Orchard Music has a claim on the underwater ambient scuba sounds, so I sent them an email asking if they would remove the claim! Just a heads up.

This is the underwater breathing and water sound right, not the ambient music? (that shouldn't be claimed either)  Because I ripped that right out of Black Ops.
Title: Re: Leviathan
Post by: xJimmy33 on March 24, 2015, 01:12:35 pm
just played 2 games, awesome map guys, feels really like BO1!
can't wait to see what you guys next planing  ::)

anyway, there are some map-bugs i've found:

1
Spoiler: click to open...
drops out of map:
(http://i61.tinypic.com/dbgrx1.jpg)

2
Spoiler: click to open...
hintspruing always showing after jug buy:
(http://i59.tinypic.com/4lr1pt.jpg)
3
Spoiler: click to open...
if you stand on this:
(http://i59.tinypic.com/fz5vp.jpg)

this happens (they dont touch you at all):
(http://i62.tinypic.com/2yw78zl.jpg)
4
Spoiler: click to open...
and the dolphin dive bug, i "dived" with my m&s and shoot at the same time, after this i've lost my secondary gun and got the dolphin dive "gun"
(http://i61.tinypic.com/2e1vazm.jpg)

sorry if some stuff already reported  :)
Title: Re: Leviathan
Post by: UGXPoop on March 24, 2015, 02:03:16 pm
Nice map, but it's really laggy, but that doesn't mean I don't like it. Nice map, especially because it's so modded. I like modded, yet great maps. I give it a 8,9.
Title: Re: Leviathan
Post by: DannyPikmin on March 24, 2015, 03:30:56 pm
This is a really awesome map so far, I'm having fun getting better at it with some friends of mine. Hopefully we'll finally get past the second boss round.
Title: Re: Leviathan
Post by: steviewonder87 on March 24, 2015, 04:03:22 pm
Just timed out taking a screenshot of this terrain gap -

(http://i.gyazo.com/b3c0d100ea4a5395670d895f3944f9b1.jpg)

And I'm in love with this map  <3
Title: Re: Leviathan
Post by: RadimaX on March 24, 2015, 04:14:34 pm
Just timed out taking a screenshot of this terrain gap -
(http://i.gyazo.com/b3c0d100ea4a5395670d895f3944f9b1.jpg)

SHiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiT! this is unnaceptable who is in charge for the release of leviathan...cancel downloads! :D
no but honestly if i knew about this i would not let this one fly, but never do eastereggs so could not see lol maby next build its fixed dont play until then <3
Title: Re: Leviathan
Post by: DeathBringerZen on March 24, 2015, 04:16:37 pm
Please make the Easter egg possible with less than 4 players. We had someone time out just near completion and it can be quite tricky getting 4 people together all the time.

Apart from that, this is definitely the best custom map I have ever played. Buggy on occasion but I don't care. It is just incredible. Visuals are stunning, mapping is smooth and highly professional and the balance of it all is as good as it gets.

Bravo guys... bravo!
Title: Re: Leviathan
Post by: DeletedUser on March 24, 2015, 04:19:43 pm
you forgot to put the Dolphin Dive in AK74u and Mark2. ;)
Title: Re: Leviathan
Post by: RadimaX on March 24, 2015, 04:26:22 pm
you forgot to put the Dolphin Dive in AK74u and Mark2. ;)

I see this in streams alot ppl say phd dotn work while infact the gun is the issue i think :D jbird knows definatly so hope he takes alook on that department, hence my re-quote
Title: Re: Leviathan
Post by: x_xMayheMx_x on March 24, 2015, 04:27:21 pm
How do you get to PAP? cause some say it's by jumping into the sub, but i don't know whether it's true or not.

You'll have to be outside in a open area. I usually stood by deadshot area. Then its just a waiting game, eventually the submarine will travel your way and as its getting close it will dip lower in said section. At that point you can litterally just jump towards it as if trying to catch the thing and you will be teleported inside where the mp5 and PaP is. Hope this helps.
Title: Re: Leviathan
Post by: Ramiabdh on March 24, 2015, 04:52:37 pm
You'll have to be outside in a open area. I usually stood by deadshot area. Then its just a waiting game, eventually the submarine will travel your way and as its getting close it will dip lower in said section. At that point you can litterally just jump towards it as if trying to catch the thing and you will be teleported inside where the mp5 and PaP is. Hope this helps.

Or in the area between the bio dome and the power, just in front of the bio dome.
Title: Re: Leviathan
Post by: sevengpluke on March 24, 2015, 05:59:26 pm
This map is just pure fun. ;D I loved every minute I played on it. Very  Creaative, and just and well done job overall. Good job guys. Im not a good EE finder/solver, I just play to slay :troll:, but I will surely enjoy watching videos of others finding and solving it. :)
Title: Re: Leviathan
Post by: SliqKilla on March 24, 2015, 06:40:04 pm
how do I get on the PES im holding x but it does not go on

UP on the Dpad if you are using a controller
Title: Re: Leviathan
Post by: Ramiabdh on March 24, 2015, 08:35:27 pm
I wanna ask, does the hacker work on doors, PaP, wall guns, players, upgrades, and the box? Is it like moon exactly, if not, then what are the differences?
Title: Re: Leviathan
Post by: OfficialMT22 on March 24, 2015, 08:38:09 pm
I wanna ask, does the hacker work on doors, PaP, wall guns, players, upgrades, and the box? Is it like moon exactly, if not, then what are the differences?

I havnt seen any difference with the hacker, everything works like in moon!
Title: Re: Leviathan
Post by: steviewonder87 on March 24, 2015, 08:57:38 pm
I havnt seen any difference with the hacker, everything works like in moon!
I don't think you can hack players to share points, at least I couldn't get any hint to come up earlier when I tried. Although I had another game before where I didn't have the hacker and 'Hack for 500' randomly popped up on my screen when I was near another player so I'm not sure tbh.. :-\
Title: Re: Leviathan
Post by: JBird632 on March 24, 2015, 09:51:48 pm
I don't think you can hack players to share points, at least I couldn't get any hint to come up earlier when I tried. Although I had another game before where I didn't have the hacker and 'Hack for 500' randomly popped up on my screen when I was near another player so I'm not sure tbh.. :-\
In the newer version we had to remove this feature due to some bugs. We do plan on fixing it and putting it back in to leviathan with the patch we plan to get ready for the weekend.
Title: Re: Leviathan
Post by: DeletedUser on March 24, 2015, 10:46:27 pm
Will the patch include some fixes related to crashing? Because it was our second attempt at EE, almost got there and it crashed  :'(
Title: Re: Leviathan
Post by: SliqKilla on March 24, 2015, 11:02:10 pm
In the newer version we had to remove this feature due to some bugs. We do plan on fixing it and putting it back in to leviathan with the patch we plan to get ready for the weekend.

Any chance a zombie-counter would be implemented down the road? (pre-game toggle perhaps?)
Title: Re: Leviathan
Post by: Dust on March 24, 2015, 11:10:06 pm
I know you guys have got this a lot but would it be possible to change the 4 player EE step so it can be completed with less. Maybe instead of pressing all 4 buttons at the same time, have it so the players can press the buttons within a certain time after hitting 1 button, maybe like 4-5 seconds. So it can still be challenging but also can be completed with less than 4, as it is pretty hard trying to find a good group of 4 players who will not rage quit or get disconnected.

Would love to complete the entire easter egg on solo, and it would be pretty fun to complete it just by yourself.
Title: Re: Leviathan
Post by: OfficialMT22 on March 24, 2015, 11:21:57 pm
I know you guys have got this a lot but would it be possible to change the 4 player EE step so it can be completed with less. Maybe instead of pressing all 4 buttons at the same time, have it so the players can press the buttons within a certain time after hitting 1 button, maybe like 4-5 seconds. So it can still be challenging but also can be completed with less than 4, as it is pretty hard trying to find a good group of 4 players who will not rage quit or get disconnected.

Would love to complete the entire easter egg on solo, and it would be pretty fun to complete it just by yourself.

YES! PLEASE, i would very much love to do the easter egg "solo" aswell.
Title: Re: Leviathan
Post by: GdayitsVishnu on March 24, 2015, 11:54:32 pm
yes, please to make this map an overall better experience, please add a zombie counter and the ability to complete the EE solo,  alot of people are having a hard time getting the three other players, inc myself, so please add these  features
Title: Re: Leviathan
Post by: steviewonder87 on March 25, 2015, 12:32:44 am
please add a zombie counter
I doubt that's gonna happen.

But 2 player (or more) EE would be nice instead of 4, just like Moon, make it happen guys  ;)
Title: Re: Leviathan
Post by: GdayitsVishnu on March 25, 2015, 04:15:54 am
i think the EE should be harder solo, hard with 2 people, medium with 3 or 4
Title: Re: Leviathan
Post by: gr00t on March 25, 2015, 06:14:09 am
yes, please to make this map an overall better experience, please add a zombie counter and the ability to complete the EE solo,  alot of people are having a hard time getting the three other players, inc myself, so please add these  features
i think the EE should be harder solo, hard with 2 people, medium with 3 or 4

I think some people (non-devs) should focus their energy on reporting actual bugs instead of pointing out a list of features not provided on an already completed map.

A few thousand man hours (I assume) were donated gratis to provide users with a professional gameplay experience for free.   Instead of appreciating the total experience for what it is, some people are nit-picking dev decisions or small imperfections.  (exemption: the terrain gap report was an obvious joke between mappers). 

It is possible the Leviathan Team did not want a zombie counter or were unable to implement one due to time or other constraints.

If the Leviathan Team wanted a difficult easter egg experience or unique solo and 4 player experiences, maybe players should respect that.  Unique or difficult playthrough experiences create challenges and replay value.  People that don't succeed try again and take accomplishment when beating a game.

Most people here probably aren't old enough to remember difficult  NES games like Mega Man, Ninja Gaiden series, Bionic Commando, Mike Tyson's Punchout and others.  Those games were hard as hell, but there was a sense of satisfaction when finally beating a game.
Title: Re: Leviathan
Post by: SliqKilla on March 25, 2015, 06:25:09 am
I doubt that's gonna happen.

But 2 player (or more) EE would be nice instead of 4, just like Moon, make it happen guys  ;)

Fair enough... not complaining, I love this map. Awesome job onc again
Title: Re: Leviathan
Post by: Nathiri on March 25, 2015, 06:42:08 am
They arnt talking about the difficulty of the map. They are talking about the minimum number of players to do the easter egg.

I think those games you mentioned are solo type games to.
Title: Re: Leviathan
Post by: gr00t on March 25, 2015, 06:53:25 am
They arnt talking about the difficulty of the map. They are talking about the minimum number of players to do the easter egg.

I think those games you mentioned are solo type games to.

GdayitsVishnu made a comment about granular difficulty and easement with more players.

There are also comments asking that the unique solo and 4-player experiences be scrapped in favor of a single easter egg.

Yes the games I mentioned specifically were solo experiences, I could have named Contra or any other number of multiplayer non-networked games on NES or other platforms. 

The point I was trying to convey was that the devs set goals and defined unique playthrough experiences that they wanted to achieve.  Some users are nit-picking that and want them to modify their vision to make things easier. 

Maybe AwesomePieMan, HexZombies, Jbird632, and Radimax are cool with that or maybe they would rather fix bugs and apply energy to new projects.   

This isn't my project and I've said too much already.  I'll go back to lurking.
Title: Re: Leviathan
Post by: Nathiri on March 25, 2015, 07:04:38 am
The main point is the easter egg. And I agree myself that the easter egg should be at least be able to complete with 3 or even 2 players. As you cant always get 3 other players into a game and some players including me mainly like to play with 1 other person. For solo, I dont really have a problem with it not being completable.

The difficulty is not a problem at all. It's very similar to treyarch maps which is how they were trying to be similar to. I myself dont really have a problem with the difficulty as i enjoy challenging maps and players should be encouraged to become better players at zombies by playing challenging maps. There is barely any fun in playing easy maps. They need to learn how to come up with good strategies and modify them as they need to.
Title: Re: Leviathan
Post by: TKKFoxehhh on March 25, 2015, 07:30:47 am
YAY!
Just completed the Easter Egg and uploading full tutoriol, completed before therelaxingend, MrDalekJD and NCT Zombies... GG
 
Title: Re: Leviathan
Post by: Ramiabdh on March 25, 2015, 08:09:20 am
Ok, I have a question, I have opened so many doors and rooms and blabla, but I couldn't find phd flopper, does anyone know where it is? And also, the last time I played, I tried to jump to the submarine, but it didn't let me in, although I jumped into it successfully before, so what's that?
Title: Re: Leviathan
Post by: OfficialMT22 on March 25, 2015, 08:22:26 am
Ok, I have a question, I have opened so many doors and rooms and blabla, but I couldn't find phd flopper, does anyone know where it is? And also, the last time I played, I tried to jump to the submarine, but it didn't let me in, although I jumped into it successfully before, so what's that?
near deadshot down the ramp through the door where the broke down sub is, INSTANT right turn and its down some stairs hidden
Title: Re: Leviathan
Post by: JBird632 on March 25, 2015, 01:42:50 pm
Ok, I have a question, I have opened so many doors and rooms and blabla, but I couldn't find phd flopper, does anyone know where it is? And also, the last time I played, I tried to jump to the submarine, but it didn't let me in, although I jumped into it successfully before, so what's that?
Well seeing as this is not a secret anymore, if the next round is a leaper round, the bounce pads, portal to one inch punch and packapunch sub all lock themselves to prevent players from not being in the map when the round starts. So its likely that when you jumped in the sub the first time you did not have a leaper round next, but the next time you did.

A good way to make sure that it is a leaper round next is the bounce pads and sub will make beeping sounds when you touch them.
Title: Re: Leviathan
Post by: Ramiabdh on March 25, 2015, 02:04:11 pm
Well seeing as this is not a secret anymore, if the next round is a leaper round, the bounce pads, portal to one inch punch and packapunch sub all lock themselves to prevent players from not being in the map when the round starts. So its likely that when you jumped in the sub the first time you did not have a leaper round next, but the next time you did.

A good way to make sure that it is a leaper round next is the bounce pads and sub will make beeping sounds when you touch them.

Yes, yes, I forgot to mention it made beeping sounds when I was jumping to it.

Note: I think it's a good way to test out and find wether the next round is leaper round or not.
Title: Re: Leviathan
Post by: DeathBringerZen on March 25, 2015, 04:29:17 pm
Most people here probably aren't old enough to remember difficult  NES games like Mega Man, Ninja Gaiden series, Bionic Commando, Mike Tyson's Punchout and others.  Those games were hard as hell, but there was a sense of satisfaction when finally beating a game.

Not only am I old enough to remember these games, I owned them and although I agree they were indeed solid titles,  especially the later levels in Ninja Gaiden, I fail to see what point you are trying to make.

People want the EE to be made possible with less than 4 players because it is simply far too difficult to organise a 4P game. This is a simple request that the scripter is welcome to ignore but doing so would be a very unpopular decision.

How does this compare to playing 25+ year old video games? Are you saying that getting 4 people together with solid connections is comparable to finishing the near impossible level on Ninja Gaiden or beating Mike Tyson in Knockout?

Sure people should be greatful at getting a map of this quality for free, but I think you are wrong in saying that people cannot offer suggestions for improvement. We are a community after all, and suggestions can help improve maps for the better.
Title: Re: Leviathan
Post by: SliqKilla on March 25, 2015, 05:02:05 pm
how do I get my controller on pc?????

you need a wired controller. I use a Microsoft wired xbox USB controller.

After that, you launch the game and enable "Console" in the Game Options, then press the ~ key (left of the #1) to open the Console Command Line, and type this command:
"exec default_controller.cfg"
Title: Re: Leviathan
Post by: steviewonder87 on March 25, 2015, 05:04:31 pm
It's especially hard to do the 4 player EE when after an hour and a half of playing you get a g-spawn error on round 13...::)

Spoiler: click to open...
And no Pieman, I wasn't messing with the anitcheat this time ;D
Title: Re: Leviathan
Post by: Shinigami on March 25, 2015, 05:35:01 pm
There's a glitch with the Claymore, when you take it out and dive to prone with it, you'll always get extra claymores(so it's infinite claymores, not more than 2 but D2P will always replenish the count)
Title: Re: Leviathan
Post by: OfficialMT22 on March 25, 2015, 05:44:30 pm
Not only am I old enough to remember these games, I owned them and although I agree they were indeed solid titles,  especially the later levels in Ninja Gaiden, I fail to see what point you are trying to make.

People want the EE to be made possible with less than 4 players because it is simply far too difficult to organise a 4P game. This is a simple request that the scripter is welcome to ignore but doing so would be a very unpopular decision.

How does this compare to playing 25+ year old video games? Are you saying that getting 4 people together with solid connections is comparable to finishing the near impossible level on Ninja Gaiden or beating Mike Tyson in Knockout?

Sure people should be greatful at getting a map of this quality for free, but I think you are wrong in saying that people cannot offer suggestions for improvement. We are a community after all, and suggestions can help improve maps for the better.

You sir are a genius with your words ;)
Title: Re: Leviathan
Post by: Qiller0Doom on March 25, 2015, 07:18:58 pm
I have found a game breaking glitch! I will try to explain it the best i can. Okay, Do You know area with the mp5k that leads to power?
well the if you run and jump of the jump pad (Not Using the jump pad but jumping while on it) if you run and jump over while rubbing up against the tunnel, sometimes if you hit the right bar thingy and prone you will be glitched inside of it, because there are no path nodes to this glitch (not telling you to put some there xD) they will just stand still in certain spots. If you really would like me to I can try to get a screenshot, I really love this map and I would not want to see others exploiting this spot!  :)
~Qiller0Doom
Title: Re: Leviathan
Post by: mindcraftvic1 on March 25, 2015, 07:24:50 pm
Olny 3 words can describe this map to fucking hard like 1 its cool moon underwater but really boss round i rather have something steals perks the 6 doors to power my god pap is imposible to get.
Title: Re: Leviathan
Post by: Ramiabdh on March 25, 2015, 07:55:53 pm
Another glitch/ bug, I don't know. Anyway at some point and continuing for the rest of the gameplay, when I don't wear the PES, and go outside, the red damage sign does not appear while I'm taking damage, just water flow on the screen.

Double Post Merge: March 25, 2015, 08:03:47 pm
Question: I saw a sickle high on the wall in the power room, so how do I get to it?
Title: Re: Leviathan
Post by: SliqKilla on March 25, 2015, 08:06:49 pm
Another glitch/ bug, I don't know. Anyway at some point and continuing for the rest of the gameplay, when I don't wear the PES, and go outside, the red damage sign does not appear while I'm taking damage, just water flow on the screen.

Double Post Merge: March 25, 2015, 08:03:47 pm
Question: I saw a sickle high on the wall in the power room, so how do I get to it?

There's a sickle on this map? Please tell me its functional? I play call of the dead and ascension still just to use the sickle!
Title: Re: Leviathan
Post by: AwesomePieMan on March 25, 2015, 08:15:39 pm
Another glitch/ bug, I don't know. Anyway at some point and continuing for the rest of the gameplay, when I don't wear the PES, and go outside, the red damage sign does not appear while I'm taking damage, just water flow on the screen.

Not really a bug.  Im guessing you had PhD flopper when this happened.  That is simply the nature of PhD flopper, any damage indicators for explosive damage do not show up.  Radiusdamage is considered explosive damage by the engine and that is what im using to damage players from the script.
Title: Re: Leviathan
Post by: Nathiri on March 25, 2015, 09:05:55 pm
Question: I saw a sickle high on the wall in the power room, so how do I get to it?

You need to decompress the power room for you to be able to jump high enough to grab it. It was talked about earlier in this topic.
Title: Re: Leviathan
Post by: gr00t on March 25, 2015, 09:19:00 pm
Not only am I old enough to remember these games, I owned them and although I agree they were indeed solid titles,  especially the later levels in Ninja Gaiden, I fail to see what point you are trying to make.
Read the posts of who I quoted a little more carefully.  Then read my responses. 

People want the EE to be made possible with less than 4 players because it is simply far too difficult to organise a 4P game. This is a simple request that the scripter is welcome to ignore but doing so would be a very unpopular decision.
I understand scheduling difficulties. 

For the better part of 10+ years a group of 4-6 friends would schedule at least one 3+ hour time block a week for multiplayer matches.  Goldeneye64, then Halo series, then CODzombies, were popular favorites.  It was a way to get people together and maintain friendships even as people moved and took on more responsibilities in their own personal lives.

A unique 4 player experience is not the same as less than 4 players or even solo.  Easing that set of requirements  can change gameplay sometimes drastically.

How does this compare to playing 25+ year old video games? Are you saying that getting 4 people together with solid connections is comparable to finishing the near impossible level on Ninja Gaiden or beating Mike Tyson in Knockout?

I think if you would have read the posts quoted a little more carefully, then my responses would have made a little more sense.  I did also mention that other multiplayer games could have been quoted, and may have been more appropriate.

* Some users are asking that the unique solo and 4-player experiences be scrapped in favor of a single easter egg.
* Some users have asked that gameplay difficulty be modified.

GdayitsVishnu made a feature request for difficulty settings to be modified with granular difficulty with more players.

My comments were also intended to resonate a message that difficult or unique gameplay experiences provide players a sense of accomplishment and satisfaction when they are able to achieve target goals set by a development team.

15+ years ago networked games didn't really exist.  For good or bad, people played the game as published, flaws and all.  Users either adapted to challenges or did not.  There was no option to demand that developers change a game. 

Having grown up during that period I understand the value in respecting the dev team's original vision.

Sure people should be greatful at getting a map of this quality for free, but I think you are wrong in saying that people cannot offer suggestions for improvement. We are a community after all, and suggestions can help improve maps for the better.
Maybe AwesomePieMan, HexZombies, Jbird632, and Radimax are cool with feature requests after publishing of a map or maybe they would rather fix bugs and apply energy to new projects.   

This isn't my project and I've said too much already.  I'll go back to lurking.
Title: Re: Leviathan
Post by: Tale Headerson on March 25, 2015, 09:24:30 pm
I have found a game breaking glitch! I will try to explain it the best i can. Okay, Do You know area with the mp5k that leads to power?
well the if you run and jump of the jump pad (Not Using the jump pad but jumping while on it) if you run and jump over while rubbing up against the tunnel, sometimes if you hit the right bar thingy and prone you will be glitched inside of it, because there are no path nodes to this glitch (not telling you to put some there xD) they will just stand still in certain spots. If you really would like me to I can try to get a screenshot, I really love this map and I would not want to see others exploiting this spot!  :)
~Qiller0Doom

I noticed this too. I did it a couple times for lols and it really isn't that cheap. Yes its cheap, but there seems to be multiple places the zombies will pile up at(2 of which you can actually shoot them and the rest are places you can't see) and its not really game breaking.

You seem to get stuck in the position and have to wiggle a lot to get out of it. I notice that the part to get stuck on was a "support" piece of the glass tunnel. It was slightly sticking out with only 3 sides from what it looked like(1 side missing) so you would get pulled into the geometry. I don't think anyone would understand what im saying but ill try to get a close up screenshot so ya'll can see.
Title: Re: Leviathan
Post by: l3ryso on March 25, 2015, 09:28:01 pm
Read the posts of who I quoted a little more carefully.  Then read my responses. 
I understand scheduling difficulties. 

For the better part of 10+ years a group of 4-6 friends would schedule at least one 3+ hour time block a week for multiplayer matches.  Goldeneye64, then Halo series, then CODzombies, were popular favorites.  It was a way to get people together and maintain friendships even as people moved and took on more responsibilities in their own personal lives.

A unique 4 player experience is not the same as less than 4 players or even solo.  Easing that set of requirements  can change gameplay sometimes drastically.

I think if you would have read the posts quoted a little more carefully, then my responses would have made a little more sense.  I did also mention that other multiplayer games could have been quoted, and may have been more appropriate.

* Some users are asking that the unique solo and 4-player experiences be scrapped in favor of a single easter egg.
* Some users have asked that gameplay difficulty be modified.

GdayitsVishnu made a feature request for difficulty settings to be modified with granular difficulty with more players.

My comments were also intended to resonate a message that difficult or unique gameplay experiences provide players a sense of accomplishment and satisfaction when they are able to achieve target goals set by a development team.

15+ years ago networked games didn't really exist.  For good or bad, people played the game as published, flaws and all.  Users either adapted to challenges or did not.  There was no option to demand that developers change a game. 

Having grown up during that period I understand the value in respecting the dev team's original vision.
Maybe AwesomePieMan, HexZombies, Jbird632, and Radimax are cool with feature requests after publishing of a map or maybe they would rather fix bugs and apply energy to new projects.   

This isn't my project and I've said too much already.  I'll go back to lurking.
Your in too deep...
Title: Re: Leviathan
Post by: Nathiri on March 25, 2015, 09:30:45 pm
Remember that the community dont usually have much contact with developers or makers of maps so the community will usually have very little say. When a map is made for the community, the community will have a list of suggestions for improvements as they can actually talk to the maker(s) easily. The maker of the map can choose to not go with the suggestions or take them.
Title: Re: Leviathan
Post by: gr00t on March 25, 2015, 09:40:15 pm
Remember that the community dont usually have much contact with developers or makers of maps so the community will usually have very little say. When a map is made for the community, the community will have a list of suggestions for improvements as they can actually talk to the maker(s) easily. The maker of the map can choose to not go with the suggestions or take them.
Also true.  However, some users aren't familiar with scope creep.
Title: Re: Leviathan
Post by: Ramiabdh on March 25, 2015, 09:46:34 pm
I think we're supposed to post our opinions and thoughts. We are not the ones to tell the map makers what to do, instead we should find out all game breaking issues/bugs and report to them. I would suggest to stay on topic, because I don't always have time to check irrelevant posts like the ones above.
Title: Re: Leviathan
Post by: ProRevenge on March 25, 2015, 10:32:44 pm
Since ive seen lots of posts in this topic about the boss round being difficult and the free perk being impossible to get, I set out to prove something. The rounds ARE possible, and the perk is infact rather easy to get.

What I did was get the free perk, in the first room!

Spoiler: click to open...
(http://i.imgur.com/kBXSFjF.jpg)
You can just see the bottle behind the ammo, was difficult to get a shot that also showed both doors red and so closed

(http://i.imgur.com/ToBmMVT.jpg)
Got Mule Kick

(http://i.imgur.com/iEar19a.jpg)
And Deadshot

The strategy was simple, sprint around the outside of the room until 3 or 4 were chasing me, and drop a grenade in the middle between the 2 sets of seats and run them through there, 2 or 3 killed, repeat this until 1 left, then knife 3 times.
The round is easily done with no perks (except Revive), no shots fired and no doors.

If you DO down doing this, don't worry, as long as your Mustang and Sally shots kill at least 1 each, they wont ruin your 100% accuracy and you will still get the perk. So if you are on the early boss round, don't be afraid to take a down to get Mustang and Sally and clear them out, to have a free perk when you get up. Keep Moving, don't fire and use grenades well and the first boss round can guarantee you the perk
Title: Re: Leviathan
Post by: Nathiri on March 25, 2015, 10:41:21 pm
I agree the boss round is quite simple and can be easily dealt with. Ive gotten free perks all the way up to the late 20s. Mainly by the use of claymores. As Ive said before a strategy I tried was to not turn on the power till later and get my perks from the novas. This gave me time to open up the map before the excavators blocked off paths. Which I did not turn on the power till round 18. But i continued after that getting free perks.
Title: Re: Leviathan
Post by: OfficialMT22 on March 25, 2015, 10:45:13 pm
I agree the boss round is quite simple and can be easily dealt with. Ive gotten free perks all the way up to the late 20s. Mainly by the use of claymores. As Ive said before a strategy I tried was to not turn on the power till later and get my perks from the novas. This gave me time to open up the map before the excavators blocked off paths. Which I did not turn on the power till round 18. But i continued after that getting free perks.

Use claymores and the 1-inch punch. the 1-inch punch is so easy to get. Get the artifact, go to the bio-dome, jump through the portal, throw grenades at all 4 statues, get the reward.
Title: Re: Leviathan
Post by: TKKFoxehhh on March 25, 2015, 10:54:49 pm
Since ive seen lots of posts in this topic about the boss round being difficult and the free perk being impossible to get, I set out to prove something. The rounds ARE possible, and the perk is infact rather easy to get.

What I did was get the free perk, in the first room!

Spoiler: click to open...
(http://i.imgur.com/kBXSFjF.jpg)
You can just see the bottle behind the ammo, was difficult to get a shot that also showed both doors red and so closed

(http://i.imgur.com/ToBmMVT.jpg)
Got Mule Kick

(http://i.imgur.com/iEar19a.jpg)
And Deadshot

The strategy was simple, sprint around the outside of the room until 3 or 4 were chasing me, and drop a grenade in the middle between the 2 sets of seats and run them through there, 2 or 3 killed, repeat this until 1 left, then knife 3 times.
The round is easily done with no perks (except Revive), no shots fired and no doors.

If you DO down doing this, don't worry, as long as your Mustang and Sally shots kill at least 1 each, they wont ruin your 100% accuracy and you will still get the perk. So if you are on the early boss round, don't be afraid to take a down to get Mustang and Sally and clear them out, to have a free perk when you get up. Keep Moving, don't fire and use grenades well and the first boss round can guarantee you the perk

 i just usally go straight for sicle before the round starts, it's really simple
Title: Re: Leviathan
Post by: Draco on March 26, 2015, 01:53:30 am
ok so i found a glitch similar to the stair glitch in call of the dead. Just stand in front of the second debrie on the left side.
Title: Re: Leviathan
Post by: Letrix on March 26, 2015, 02:17:47 am
Wow. Only EPIC!
Title: Re: Leviathan
Post by: Nathiri on March 26, 2015, 02:26:32 am
The sickle is only effective for the 1st and maybe the 2nd boss round and plus it costs 3k, while Claymores only cost 1k and are good up till the high rounds and they are pretty good against packs of zombies. So which one is more value for money?
Title: Re: Leviathan
Post by: JiffyNoodles on March 26, 2015, 03:28:26 am
The sickle is only effective for the 1st and maybe the 2nd boss round and plus it costs 3k, while Claymores only cost 1k and are good up till the high rounds and they are pretty good against packs of zombies. So which one is more value for money?
good point, but which one gets your more points and is infinite?
Title: Re: Leviathan
Post by: Nathiri on March 26, 2015, 03:36:47 am
good point, but which one gets your more points and is infinite?

I see your point there, but you only need 2 claymores, 4 max for the first round if you do it right. And if you buy it early enough you can get a good stock for the first boss round and especially for the 2nd boss round and on.

For points, It takes quite a bit of points to get to and buy the sickle and if you play solo its about round 7 before you can get the sickle and soon its obsolete and in some ways its better to just use a normal gun as knifing all of the zombies can get you easily killed if you dont got jug and you only get a little bit more points with the sickle than the gun, which also depends on the gun.
Title: Re: Leviathan
Post by: JiffyNoodles on March 26, 2015, 04:15:21 am
I see your point there, but you only need 2 claymores, 4 max for the first round if you do it right. And if you buy it early enough you can get a good stock for the first boss round and especially for the 2nd boss round and on.

For points, It takes quite a bit of points to get to and buy the sickle and if you play solo its about round 7 before you can get the sickle and soon its obsolete and in some ways its better to just use a normal gun as knifing all of the zombies can get you easily killed if you dont got jug and you only get a little bit more points with the sickle than the gun, which also depends on the gun.
Actually, you can get out to buy the sickle by round 4, and it's good until you get yourself the 1-inch punch, which then leads to the Upgraded ones, so it's great for points, since it's a 1-hit til round 10-11. True, the claymore is higher damage and has the possibility to kill a whole horde, but there are only 2 of them, but the sickle is unlimited, and you can get more points per zombie when you kill them (since it's 130 points per zombie instead of 50) and also, it's faster to use it than having to pull out a claymore and then place it.
in summary, the Claymore is stronger than the Sickle and it costs less, but the Sickle is unlimited, easier to use, and give more points per kill.
Regards,
J.N
Title: Re: Leviathan
Post by: Andy Whelan on March 26, 2015, 05:02:27 am
How do you get the sickle?
Title: Re: Leviathan
Post by: Nathiri on March 26, 2015, 05:11:17 am
You can have more than 2 claymores, you just cant have more than 2 claymores on you at one time.

Oh and Andy thats been answered previously.
Title: Re: Leviathan
Post by: GdayitsVishnu on March 26, 2015, 10:50:35 am
I wonder if HexPieRadiBird are seeing these comments and putting the solo EE together as we speak  <3 :cute: :pffft:
Title: Re: Leviathan
Post by: Nathiri on March 26, 2015, 08:04:11 pm
Dont get too excited. Were we only talking about the Solo EE being completable?
Title: Re: Leviathan
Post by: JBird632 on March 27, 2015, 02:32:39 am
Cool little trailer made by Glitchelodeon:
www.youtube.com/watch?v=hPMHYEPsb0c (http://www.youtube.com/watch?v=hPMHYEPsb0c#ws)
Title: Re: Leviathan
Post by: SoulTaker on March 27, 2015, 04:46:16 am
I wonder if HexPieRadiBird are seeing these comments and putting the solo EE together as we speak  <3 :cute: :pffft:
I don't mind that you can't do the EE alone, but I wish they take into consideration to make it at least only two people they out of everyone should know that the connections are bad for WAW and sometimes someone times out (which can be very annoying when you're making progress) and the fact that getting four people is pretty hard considering people might have school, jobs, or a family and can't arrange the time slots to work perfectly for each individual.
Title: Re: Leviathan
Post by: DeletedUser on March 27, 2015, 07:44:31 am
Cool little trailer made by Glitchelodeon:
www.youtube.com/watch?v=hPMHYEPsb0c (http://www.youtube.com/watch?v=hPMHYEPsb0c#ws)


WOW! just awesome all the way around! loved it.
Title: Re: Leviathan
Post by: MrGiiff_17 on March 27, 2015, 03:49:22 pm
Epic one of he best maps that I have ever played for sure!
Title: Re: Leviathan
Post by: simpelsat on March 27, 2015, 04:22:47 pm
is the map updated jes or no?
Title: Re: Leviathan
Post by: Krumblez on March 27, 2015, 08:19:58 pm
Please help! For some reason when I try to put on the PES it won't let me. It says hold X to equip the PES, but when I press X it doesn't do anything. If you know how to fix this then please help me. It sucks because this map looks great but I can't enjoy it because I can't put on the PES
Title: Re: Leviathan
Post by: DeletedUser on March 27, 2015, 09:34:44 pm
is the map updated jes or no?

Sometime this weekend or the following week.
Title: Re: Leviathan
Post by: ProRevenge on March 27, 2015, 11:00:14 pm
First room challenge with Verruckt sprinters is one hell of a challenge
Spoiler: click to open...
(http://i.imgur.com/nICSakD.jpg)
Got Vigor Rush, then Stamin up, and died
survived till next boss round, finally got PHD, died doing the first train of the round  :(

Loving this map guys, it has plenty of replay value, and I haven't even touched co op or the EE yet
Title: Re: Leviathan
Post by: seanathan on March 27, 2015, 11:25:07 pm
11/10 :p
Title: Re: Leviathan
Post by: Wunderful on March 28, 2015, 12:13:26 am
Not sure if this has been reported yet, but when I was going for a high round attempt today I encountered a glitch where the zombies would run up to me like normal but not hit me, and just stand there in the default "i don't know what the f*ck to do" pose, which pretty much ruined my high round attempt since I felt illegitimate :*( Several would hit me once or twice but hardly ever enough to get me downed, especially with Jugg.
Title: Re: Leviathan
Post by: holz on March 28, 2015, 12:33:20 am
Congrats ... realy great Map, love it  :)
Title: Re: Leviathan
Post by: Dust on March 28, 2015, 12:59:38 am
First room challenge with Verruckt sprinters is one hell of a challenge
Spoiler: click to open...
(http://i.imgur.com/nICSakD.jpg)
Got Vigor Rush, then Stamin up, and died
survived till next boss round, finally got PHD, died doing the first train of the round  :(

Loving this map guys, it has plenty of replay value, and I haven't even touched co op or the EE yet

I havent thought about doing a first room challenge, would be very fun considering you can get all the perks. May have to give it a go.
Title: Re: Leviathan
Post by: Jmbarber on March 28, 2015, 01:48:10 am
Me and my friends were playing this map the other day and we kept getting a 'g_spawn no free entities' error for some reason, the first time we figured it was due to too many 'glitched in' claymores and said we wouldn't do it anymore but the second time we went quite a few rounds without anyone doing the claymore glitch (as far as I know anyway) and then we got the error again, what else could be causing this issue?

Also great map guys, really good quality and one of the few maps I enjoy replaying.
Title: I found a glitch that forced me to have to restart
Post by: pielord10 on March 28, 2015, 02:31:10 am
On the Nova crawler round after killing all of them the round did not end. I found out there was one near the bio-dome near the arch underwater I could not see it, but it was loudest there.
Title: Re: Leviathan
Post by: DeletedUser on March 28, 2015, 04:27:17 pm
Me and my friends were playing this map the other day and we kept getting a 'g_spawn no free entities' error for some reason, the first time we figured it was due to too many 'glitched in' claymores and said we wouldn't do it anymore but the second time we went quite a few rounds without anyone doing the claymore glitch (as far as I know anyway) and then we got the error again, what else could be causing this issue?

Also great map guys, really good quality and one of the few maps I enjoy replaying.

thanks for letting us know, we will look into it - and thank you for the support.
Title: Jump pad glitch
Post by: pielord10 on March 28, 2015, 06:07:47 pm
After opening the entire map (which I am very proud of), I went back to the start room jump pad it launched me but missed the second jump pad landing me on top of  the roof killing me when I didn't touch my keyboard at all.
Title: Leviathan
Post by: ECHQS on March 28, 2015, 07:22:28 pm
Hey I was just wondering if there was suppose to be two hacking tool locations because sometimes its not at the desk.
Title: Re: Leviathan
Post by: Silentwarrior on March 28, 2015, 07:52:22 pm
Is There Sharks?
Title: Re: Leviathan
Post by: johndoe on March 28, 2015, 08:21:05 pm
Is There Sharks?
Yes There Is.
Title: Re: Leviathan
Post by: AwesomePieMan on March 28, 2015, 08:24:41 pm
Hey I was just wondering if there was suppose to be two hacking tool locations because sometimes its not at the desk.
There are five locations, all of them in that labs building.  Look around
Title: Re: Leviathan
Post by: Ramiabdh on March 28, 2015, 08:33:01 pm
Hey I was just wondering if there was suppose to be two hacking tool locations because sometimes its not at the desk.

Three of the locations on the computer/(the desk with screen on it)/whatever you call it.
The fourth being on the desk were mule kick is.
The last or fifth is on the table in a room were there is a mystery box spawn.


Double Post Merge: March 28, 2015, 08:34:18 pm
Btw, I saw on zombiemodding that Jbird wrote fish AI, so what does that mean??
Title: Re: Leviathan
Post by: pielord10 on March 28, 2015, 09:17:43 pm
Is this as far as you can get solo?
Spoiler: click to open...
(http://i.imgur.com/hUYt0LJ.jpg)
Title: Re: Leviathan
Post by: OfficialMT22 on March 28, 2015, 11:26:49 pm
Is this as far as you can get solo?
Spoiler: click to open...
(http://i.imgur.com/hUYt0LJ.jpg)
Im guessing the easter egg? - Did you fill the large chamber with the blue liquid? Cause i was in the middle of that when I got surrounded and died
Title: Leviathan error
Post by: awesomename1 on March 28, 2015, 11:28:38 pm
i downloaded the map from the mediafire link and ran the installer for the map and i got an error. it say server script compile error 'leviathan_shark_swim' not defined in anim tree 'generic_human' (see console for details) an here is a picture of what the console said (http://i.imgur.com/v4tWeIr.png)
Title: Re: Leviathan error
Post by: steviewonder87 on March 28, 2015, 11:39:33 pm
i downloaded the map from the mediafire link and ran the installer for the map and i got an error. it say server script compile error 'leviathan_shark_swim' not defined in anim tree 'generic_human' (see console for details) an here is a picture of what the console said (http://i.imgur.com/v4tWeIr.png)
Just load the map again. It's a false error, WAW likes those.. ::)
Title: Re: Leviathan error
Post by: awesomename1 on March 29, 2015, 12:09:18 am
Just load the map again. It's a false error, WAW likes those.. ::)
i loaded the map 20 times and still got it  :'( must have bad luck or something.
Title: Re: Leviathan
Post by: Harry Bo21 on March 29, 2015, 12:47:27 am
try redownloading it
Title: Re: Leviathan
Post by: remail on March 29, 2015, 11:32:03 am
(http://i62.tinypic.com/r0d2f9.jpg)
china lake without textures
Title: Re: Leviathan
Post by: DeltaGoesOnce on March 29, 2015, 05:51:47 pm
This maps plays very well i say 'DOWNLOAD'!
Title: Re: Leviathan
Post by: feargm on March 29, 2015, 06:46:10 pm
This map is absolutely fantastic. Dolphin dive, extreme attention to detail, top-notch modding, large size, incredible features. I only have pretty much one complaint so far from my experience, which is about the Easter Egg song. I absolutely love the band choice and the song, however its sound quality is really poor, as if (supposing it is an MP3 file) the bit rate was 64 kbps extracted straight from a 240p YouTube video or something. If that gets worked on the map will be perfection for me!
Title: Re: Leviathan
Post by: Ramiabdh on March 29, 2015, 07:39:11 pm
(http://i62.tinypic.com/r0d2f9.jpg)
china lake without textures

As far as i remember, the china lake does have textures, so maybe the problem is with you only I guess
Title: Re: Leviathan
Post by: Lukkie1998 on March 29, 2015, 07:43:48 pm
(http://i62.tinypic.com/r0d2f9.jpg)
china lake without textures
This sometimes happens when WAW can't load the image. A simple map restart should fix this problem. This happens in other maps as well, nothing special.

Lukkie1998
Title: Re: Leviathan
Post by: OfficialMT22 on March 29, 2015, 07:52:31 pm
As far as i remember, the china lake does have textures, so maybe the problem is with you only I guess

yup my china lake always had texture LMAO
Title: Re: Leviathan
Post by: Ryme on March 29, 2015, 11:18:24 pm
This map looks really good guys. Great job. this could be a DLC map if you really want it to be. GREAT JOB WITH THIS MAP!  ;)
Title: Re: Leviathan
Post by: Deimos23 on March 30, 2015, 08:50:17 am
Aquatic boss please
Title: Re: Leviathan
Post by: Centric on March 30, 2015, 11:26:38 am
Found a little problem yesterday: Someone on my team hit the box and it just stayed open forever. I don't remeber there even being a weapon in it.  I didn't see it happen but for the rest of the game, it was open.
Title: Re: Leviathan
Post by: jellebel222 on March 30, 2015, 12:27:51 pm
The map is crazy very nice.
I ffound a bug if you go the opposite room of the lockers when you start. In that roop if you stand against the gray panel of the barrier the zombies will glitch.  Just wanted to inform.
And again very good map ist awesome
Title: Re: Leviathan
Post by: BkbQ on March 30, 2015, 01:00:02 pm
i have found a glitch at the jumping pads by the power. i was jumping and landed on the roof of the power. hope you can fix it. also it is an awesome map !!!
Title: Re: Leviathan
Post by: JBird632 on March 30, 2015, 02:03:08 pm
Found a little problem yesterday: Someone on my team hit the box and it just stayed open forever. I don't remeber there even being a weapon in it.  I didn't see it happen but for the rest of the game, it was open.
That sounds like you weren't playing the updated version (or at least the host wasn't)
Title: Re: Leviathan
Post by: VipxRagex on March 30, 2015, 02:32:55 pm
Amazing map! Loved it!

Although, there is one game-breaking glitch. It might just be my computer but as I jumped through a gersch device, my computer completley restarted.
Title: Re: Leviathan
Post by: MrDunlop4 on March 30, 2015, 02:53:56 pm
That sounds like you weren't playing the updated version (or at least the host wasn't)
Yeah i got the error too. But i know i was playing the v1.0
Title: Re: Leviathan
Post by: MZslayer11 on March 30, 2015, 03:21:03 pm
Wait, there's a new version?
Title: Re: Leviathan
Post by: AwesomePieMan on March 30, 2015, 07:09:22 pm
Wait, there's a new version?
We released it the second day after the map came out, it fixed the box issue.
Title: Re: Leviathan
Post by: Ramiabdh on March 30, 2015, 09:40:03 pm
We released it the second day after the map came out, it fixed the box issue.

When are you gonna update the map approximately. I know this question was asked previously before, but I want like a more specific time please.
Title: Re: Leviathan
Post by: likeaboss521 on March 30, 2015, 11:53:10 pm
Awesome map man! You're Freakin Awesome!
Title: Re: Leviathan
Post by: Centric on March 31, 2015, 12:42:39 am
That sounds like you weren't playing the updated version (or at least the host wasn't)


Yea that would be the host then...
Title: Re: Leviathan
Post by: RadimaX on March 31, 2015, 02:12:30 pm
Found a little problem yesterday: Someone on my team hit the box and it just stayed open forever. I don't remeber there even being a weapon in it.  I didn't see it happen but for the rest of the game, it was open.

That is a script error in the first version we posted, either wait for a firesale to hit another box haha restart the map or best of all just re-download the map from ugx again and it will be fixed for you :)

Double Post Merge: March 31, 2015, 02:17:09 pm
it say server script compile error 'leviathan_shark_swim' not defined in anim tree 'generic_human' (see console for details) an here is a picture of what the console said (http://i.imgur.com/v4tWeIr.png)

i quote this so Pieman have better chance of seeing it and fixing it :) -thank you for the comment and related picture!

Double Post Merge: March 31, 2015, 02:21:01 pm
I ffound a bug if you go the opposite room of the lockers when you start. (LEFT SIDE) if you stand against the gray panel of the barrier the zombies will glitch.  Just wanted to inform.


Thank you i will try to find what gray panel this is about and hopefully fix in the next version
Title: Re: Leviathan
Post by: MZslayer11 on March 31, 2015, 02:58:04 pm
I'm glad to see that you guys are actually interested in improving the map and fixing bugs rather than just abandoning it and moving on to something else. Shows that you care about community feedback and  are interested in making this the best map that it can be. Keep up the awesome work guys ;)
Title: Re: Leviathan
Post by: Ramiabdh on March 31, 2015, 07:14:14 pm
Just now, I was playing, and I came past two glitches/bugs, one of which was gamebreaking, or very annoying.
The first one was that, I saw zombies in the area with deadshot or MP5K, were the zombies were dying alone, and spawning power ups outside the map. It's between the rocks, here's a pic:

(http://gyazo.com/f55fc46ebb14a5421845aa56b429237e)

The other really annoying bug: So I had a mustang and sally, python, and raygun mk2 upgraded. At some point, I dived to prone with one them, and then later to see that my m&s have become this:

(http://gyazo.com/b60dc1b04546067df9b21b046657248b)

I can walk with this, sprint, and even dive to prone.
Another thing is that the raygun mk2 does not dive to prone like the other weapons. Thanks

Title: Re: Leviathan
Post by: MrSlagovich on March 31, 2015, 08:54:19 pm
Dolphin diving resets the FOV to 65
It's nice that it has a FOV slider but it doesn't say what it's out of so it kinda hard to tell what i'm setting it to. Would be nice for it to display the current value your FOV is set to.
Title: Re: Leviathan
Post by: KspaceM on March 31, 2015, 10:39:12 pm
I love this map!
Title: Re: Leviathan
Post by: Nathiri on April 01, 2015, 06:45:31 am
Dolphin diving resets the FOV to 65
It's nice that it has a FOV slider but it doesn't say what it's out of so it kinda hard to tell what i'm setting it to. Would be nice for it to display the current value your FOV is set to.

I was able to bring up the console and type in cg_fov but not hit enter and see what the value is set to. But the dolphin diving then resets it is an annoying issue and then i was unable to change the fov again and then theres no point as it is then reset when you accidentally dolphin dive.
Title: Re: Leviathan
Post by: Uber Tiga on April 01, 2015, 08:34:46 am
A Very Beautiful Map :)
Well Designed, Great Detail, and also Tough to Solo, Probably because those Crawlers xP
Title: Re: Leviathan
Post by: RBRT on April 01, 2015, 04:34:03 pm
I was fine until I found out it was 3 hit jugg   :-[
Title: Re: Leviathan
Post by: Ramiabdh on April 01, 2015, 05:07:57 pm
I was fine until I found out it was 3 hit jugg   :-[

It's not
Title: Re: Leviathan
Post by: RBRT on April 01, 2015, 07:21:08 pm
It's not

I'm an idiot. Didn't check which thread I was responding to  :-[
Title: Re: Leviathan
Post by: AwesomePieMan on April 02, 2015, 01:23:57 am
Just tested the EE with 2 people, works fine :D  You still have the button step, but 2 people can hit all 4 buttons if they time it right, one person cannot do it by themselves though.  Update should be out soon.
Title: Re: Leviathan
Post by: tomikaze on April 02, 2015, 01:56:53 am
Just tested the EE with 2 people, works fine :D  You still have the button step, but 2 people can hit all 4 buttons if they time it right, one person cannot do it by themselves though.  Update should be out soon.
(http://media.tumblr.com/tumblr_lz3u9azh5h1rn95k2o1_250.gif)
Title: Re: Leviathan
Post by: GdayitsVishnu on April 02, 2015, 06:15:33 am
HAHA! i knew it! i knew you guys would make the EE steps for 2+ people, hooray! #peoplepower
Title: Re: Leviathan
Post by: RadimaX on April 02, 2015, 11:13:12 am
Hehe this is something i wanted from the start :D easteregg possible with less then 4 people ronicly i never do the eastereggs even if it was a solo one. just was concerned how people would take this completely optional step and as expected it hit us like a Tsunami!  :lol: but yeah it is changed, hopefully not yet released though since there is still 1 patch out of 13000 that we must press SHIFT+L on to fix haha (the uranium breached dirt)...
Title: Re: Leviathan
Post by: mrpat12 on April 03, 2015, 01:15:05 am
how do you put on the PES if you're playing with a keyboard
Title: Re: Leviathan
Post by: Dust on April 03, 2015, 03:10:57 am
how do you put on the PES if you're playing with a keyboard

You press the X button. I believe it tells you once you grab one
Title: Re: Leviathan
Post by: mrpeanut188 on April 03, 2015, 04:54:25 am
Round 12, had two crawlers and the hacker.
Sat there for 2 minutes trying to figure out how to stop an excavator.

Please tell people you have to hold the use button for fellow dumbasses.
Title: Re: Leviathan
Post by: JBird632 on April 03, 2015, 05:04:41 am
Round 12, had two crawlers and the hacker.
Sat there for 2 minutes trying to figure out how to stop an excavator.

Please tell people you have to hold the use button for fellow dumbasses.
We figured it was common sense due to the fact that the hacker is from moon...
Title: Re: Leviathan
Post by: mrpeanut188 on April 03, 2015, 05:12:57 am
We figured it was common sense due to the fact that the hacker is from moon...
I'm sorry I surprised you with my stupidity. I had BO1 on the Xbox, not on the PC. (Didn't remember you had to hold X.) Also when you click the animation starts, I thought I was just clicking it wrong.  :alone:
Title: Found a bug
Post by: shadedemonic on April 03, 2015, 05:16:39 am
(http://i57.tinypic.com/64qu5g.png)

(http://i62.tinypic.com/f9nltz.png)
As you can see this is what im talking about.

The barrels over there when you stand near them the zombies run away from you then they go and pile up i know this is a new map and will have bugs

also this is by the habitat and life support

great map by the way one of my top 10 for sure
Title: Re: Leviathan
Post by: Quick-Brown-Fox on April 03, 2015, 07:16:12 am
Looks like a legit 3arc map :D

Well done :nyan:
Title: Re: Found a bug
Post by: RadimaX on April 03, 2015, 12:52:35 pm
(http://i57.tinypic.com/64qu5g.png)

(http://i62.tinypic.com/f9nltz.png)
The barrels over there when you stand near them the zombies run away from you then they go and pile up i know this is a new map and will have bugs also this is by the habitat and life support.

shadedemonic for some reason when the player touches those barrel models or other objects in the map the zombies dont see you as a target any more, but i recently found out by jbird that pieman rescripted the way they find the path to the player depending on where you been etc, maby its not the best thing to change now that we got this issue but i will ask him if there is anyway to improve this so called find-flesh function they got going haywire in the pictures, thx for sharing the pictures.
Title: Re: Leviathan
Post by: Quick-Brown-Fox on April 03, 2015, 11:10:58 pm
I have spent 13hrs on this and... I CANT FIND THE POWER!!! WHERE IS IT!?!
Title: Re: Found a bug
Post by: Quick-Brown-Fox on April 03, 2015, 11:26:25 pm
shadedemonic for some reason when the player touches those... ect.

Wile your talking about bugs... I noticed one (I cant remember all the tunnels) there is a spot you stay near (Its the tunnel with 2 Zombie holes) and zombies ONLY spawn there... (great for LMG... Sadly I had a shotgun xD)  :nyan: bai  :nyan:
Title: Re: Leviathan
Post by: ScullyLoverX on April 04, 2015, 01:57:49 am
WOW

Fantastic map!

Poked around for a bit just now but not in any shape to figure out any easter eggs and such.

MOST DEFINITELY will be splurging on this map tomorrow, gorgeous attention to detail and the super fast zeds are a welcome spike in difficulty compared to the maps I've been playing.

Well done guys!!!
Title: Re: Leviathan
Post by: DeletedUser on April 04, 2015, 08:28:11 pm
May just be me, but IMO, the gremlins are too hard
Title: Re: [Manager] Leviathan
Post by: treminaor on April 04, 2015, 11:33:03 pm
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Leviathan
Post by: DodgeMe on April 04, 2015, 11:34:50 pm
wwwwwwwwhhhhhhhhoooooooooo
Title: Re: [Manager] Leviathan
Post by: Emptyspiral27 on April 04, 2015, 11:53:39 pm
Awesome guys. Good job!
Title: Re: [Manager] Leviathan
Post by: pandasniper100 on April 05, 2015, 12:48:34 am
is there any chance of being to be able to do the egg solo in the final release ?
(just a question i dont expect anything peace )
Title: Re: [Manager] Leviathan
Post by: chromastone10 on April 05, 2015, 02:28:54 am
is there any chance of being to be able to do the egg solo in the final release ?
(just a question i dont expect anything peace )

they have made it so it only requires 2 people, which is super generous in my opinion, i think you'll have at least 1 friend to complete it with :)
Title: Re: [Manager] Leviathan
Post by: pandasniper100 on April 05, 2015, 02:36:47 am
they have made it so it only requires 2 people, which is super generous in my opinion, i think you'll have at least 1 friend to complete it with :)
oh really i did not know they reduced it to 2 people that's cool
only problem with me is that i live on the isle of man and my internet is quite mea dl is arpox 3.13mbps and upload is 0.70 mbps

but yeah hopefully i should be able to get one more person in thanks form the reply  :)
and keep up the good work pieman
Title: Re: [Manager] Leviathan
Post by: daedra descent on April 05, 2015, 02:40:33 am
So is the version in the manager the same as the version that was previously linked in the topic?
Title: Re: [Manager] Leviathan
Post by: MrSlagovich on April 05, 2015, 02:57:58 am
So is the version in the manager the same as the version that was previously linked in the topic?
Yes
Title: Re: [Manager] Leviathan
Post by: MP7100 on April 05, 2015, 08:15:54 am
Please remove the Verruct super-fast runners, I can never get past round 10 because of them >:(
Title: Re: [Manager] Leviathan
Post by: Quick-Brown-Fox on April 05, 2015, 11:20:49 am
I had a map error "G_Spawn" idk what it means but hope someway to top it :3
Has only happened once in my 56hrs of solid solo so no big problem

Also I heard there was a "1inchPunch" melee I need that balls outta that! God dam those Leapers are trouble!
Title: Re: [Manager] Leviathan
Post by: BananaMan352 on April 05, 2015, 01:04:44 pm
When my friend and i were playing together i could not use the PES
Title: Re: [Manager] Leviathan
Post by: Quick-Brown-Fox on April 05, 2015, 06:27:24 pm
(This is a review and a bug report)

Leviathan - Review
1. I loved moon and its secrets and
2. I always wanted an underwater map
That's what makes this map the best (in my opinion) map I have ever seen and that's including 3ARCs maps! There are a few Ai pathfinding bugs and what I call "Stacking" bugs
("Stacking" - When you jump a group of zombies pile on top of each other and block you).

The CoDBo1 guns were the perfect addition to this map! I just wish I could used the Gursh in the soul room tho... BUT I cant so ill keep going, the Warper rounds are difficult if you don't have ether a good gun, good Melee, Jugg or A LOT of grenades your gonna have a hard time... Plz don't add them to normal rounds  ...I would give this map 9.5 of 10 but it hasn't been fully bugfixed so with the bugs it a solid 9 (I spent more than 20hrs on this map :3)

[BUGS]
- "Stacking" got me killed on Round 22
- Crawlers get you jammed in place when they warp into you
- When your down w/ M&S they don't count as firing (sometimes) on Warper rounds
- Sometimes when your hacking the bar stays full on your screen

[SUGGESTIONS]
- Add Vulture Aid please
- Make the RaygunMK2 more common in the box (In my total of 20hrs I have only gotten it ONCE!)
- Add the Wonderfitz machine maybe?
- Buildables! ADD THE TRAMPLE! PLZ PLZ PLZ THIS IS THE PERFECT MAP FOR IT!!
Title: Re: [Manager] Leviathan
Post by: AverDefiance on April 05, 2015, 09:42:02 pm
First of all, this map was and is amazing to play many times over. Massive detail and special, custom effects make this a must for any custom zombies player. I enjoy running around and looking around at the environment (and hacking everything :3). Great job and congratulations from me to the whole mapping team. Quick question, though, is there an efficient way to stop the excavators on higher rounds when waiting to get a crawler is not an option in solo? I can't outrun a full train or else they'll respawn near me and corner me, as they can be verrukt sprinters and will not give me enough time to hack the switch. I really want to high round, but I train in tunnel 6 and don't want Pi to interfere mid-round.
Title: Re: [Manager] Leviathan
Post by: treminaor on April 06, 2015, 05:05:10 am
(http://i.imgur.com/2dtNIPl.png)
Title: Re: [Manager] Leviathan
Post by: explasm on April 06, 2015, 01:00:26 pm
Very nice map, but we were never be able to play for more than 20 rounds because of script errors! Sadly there are a lots of bugs...
Title: Re: [Manager] Leviathan
Post by: MZslayer11 on April 06, 2015, 07:25:10 pm
Please remove the Verruct super-fast runners, I can never get past round 10 because of them >:(

Get good kid.
Title: Re: [Manager] Leviathan
Post by: Ramiabdh on April 06, 2015, 08:07:09 pm
Get good kid.
haha, lol.
Title: Re: [Manager] Leviathan
Post by: JiffyNoodles on April 06, 2015, 09:34:08 pm
Get good kid.
https://www.youtube.com/watch?v=aZHvd0ks7Es (https://www.youtube.com/watch?v=aZHvd0ks7Es)
Title: Re: [Manager] Leviathan
Post by: xSilentScope on April 07, 2015, 12:27:16 am
Just hit a G_Spawn on round 36. Was training near speed cola trap. :(
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on April 07, 2015, 01:05:28 am
(http://i.imgur.com/2dtNIPl.png)

UGH!!! I always get that when i get to a super high round like round 57 (which is rare for me) I actually was playing a random game with Relaxing end (not recorded though :(  ) and we got to round 70 and we were kicked because we got that error
Title: Re: [Manager] Leviathan
Post by: ChopperRated on April 07, 2015, 08:40:42 am
Hey Guys,

Any idea when there will be an updated version of this coming?  I've reported all problems directly via Skype anyway, as I didn't want to fill this thread with complaints.

I fucking love this map, just a bit frustrated I haven't been able to complete the EE yet.

I also have a few guides and videos I want to release, but I'm waiting for this next version so that I can make sure nothing has changed :)

Chopper
Title: Re: [Manager] Leviathan
Post by: AwesomePieMan on April 07, 2015, 07:30:31 pm
Ok, the update is going to be a bit delayed due to some things going on in my personal life for the next few days.  Hopefully it will be done by the weekend but I wont make any promises as I don't want to disappoint people.

Also, to the people posting about G-Spawn:  Please tell me what you were doing in game when it happened, I cant fix it if people just complain that they got G-Spawn and don't give me any other information to go off of.  Its kinda starting to piss me off when all you tell me is you got G-Spawn and nothing else.  G-Spawn is caused when too many entities are spawned on the map so knowing what you were doing at the time would be REALLY HELPFUL.  (I cant stress that enough)  Also let me know if you had cheats enabled at the time of your G-Spawn because spamming scripted weapons with unlimited ammo could cause it.
Title: Re: [Manager] Leviathan
Post by: treminaor on April 07, 2015, 08:36:44 pm
Also, to the people posting about G-Spawn:  Please tell me what you were doing in game when it happened, I cant fix it if people just complain that they got G-Spawn and don't give me any other information to go off of.  Its kinda starting to piss me off when all you tell me is you got G-Spawn and nothing else.  G-Spawn is caused when too many entities are spawned on the map so knowing what you were doing at the time would be REALLY HELPFUL.  (I cant stress that enough)  Also let me know if you had cheats enabled at the time of your G-Spawn because spamming scripted weapons with unlimited ammo could cause it.
In a coop game this is practically impossible to tell you - especially when you're playing with randoms who joined the lobby.

No cheats were used, we were only on about round 20, and we were just playing through the round and it happened. None of us had special weapons or grenades other than the one-inch punch. We were at the EE step where we were waiting for the excavator to hit tunnel 11.
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on April 07, 2015, 10:08:10 pm
one inch punch was my theory too, I punched a zombie, i was miles away from my team, instant gspawn
Title: Re: [Manager] Leviathan
Post by: AverDefiance on April 07, 2015, 10:35:33 pm
Ok, the update is going to be a bit delayed due to some things going on in my personal life for the next few days.  Hopefully it will be done by the weekend but I wont make any promises as I don't want to disappoint people.

Also, to the people posting about G-Spawn:  Please tell me what you were doing in game when it happened, I cant fix it if people just complain that they got G-Spawn and don't give me any other information to go off of.  Its kinda starting to piss me off when all you tell me is you got G-Spawn and nothing else.  G-Spawn is caused when too many entities are spawned on the map so knowing what you were doing at the time would be REALLY HELPFUL.  (I cant stress that enough)  Also let me know if you had cheats enabled at the time of your G-Spawn because spamming scripted weapons with unlimited ammo could cause it.

I had about 8 claymores (only 8 ) on the map. After a couple of rounds, it g-spawned. I don't know if claymores would be the cause for everyone elses g-spawns, but I think it was mine, because I got to way higher rounds no problem without placing any of them. All I had to do was stop claymore stacking, those are the only extra entities I can think of that were on the map on the time of my only error. Hope this helps PieMan :)
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on April 08, 2015, 12:33:48 am
I assume his claymores act much like WaWs betties, whereby eventually when you have placed so many, the first one placed dissapears when placing another, and so on. But maybe, coz black ops did not have this limit on Claymores, BO2 did (12 per player)
Title: Re: [Manager] Leviathan
Post by: Jmbarber on April 08, 2015, 01:58:27 am
Ok so I just did 2 runs to test if/how claymore's are the G_spawn issue, the first run I placed 44, then before I could place another one the map crashed and I got a G_spawn error, these claymore's were in tight bundles randomly placed. The second run I placed 55 (ish) before the map crashed however these ones were more-so inside of eachother (about 10 placed as close to the same way and same spot as possible.) It could either be:

1. % of claymore/entity coverage over the map (possibly)
2. exact amount of claymore's on map (very unlikely, I would have only miscounted 1-2 claymores)
3. after X claymore's the map will crash after X seconds
4. after X claymore's placing X more in X seconds will get an error

Please note though, I did all of these solo on round 2 with only the doors to claymore's open (only had starting pistol), no cheats enabled, all but 1 claymore's were spawned in using the dolphin dive glitch, no zombies killed after I placed first claymore.
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on April 08, 2015, 02:35:31 am
can we get a changelog in our next update on the original post? i cant go on the topic everyday and see when the next update has passed
Title: Re: [Manager] Leviathan
Post by: JBird632 on April 08, 2015, 02:51:13 am
can we get a changelog in our next update on the original post? i cant go on the topic everyday and see when the next update has passed
Well first of all, there have only been 1 patch (which was on day one) fixing 2 major issues which would have made the map unplayable. As for a list for the next update, I have been keeping track of all the fixes, and as pieman said it will be a little bit longer until we release the patch.

one inch punch was my theory too, I punched a zombie, i was miles away from my team, instant gspawn
I don't believe the punch is what caused the g-spawn as it doesn't actually spawn anything and its likely that its a combination of scripted weapons or even map related scripts. Its difficult to pin-point what is causing it, but I think it would be best that we limit the amount of entities spawn, similar to how treyarch did for their powerup spawning system using the _zombiemode_net.gsc.
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on April 08, 2015, 03:43:44 am
I had real trouble getting treyarchs "safe spawn" to work, id be interested to know how it works out for you guys :)
Title: Re: [Manager] Leviathan
Post by: GerardS0406 on April 08, 2015, 03:45:11 am
This map...  :rainbow:
Title: Re: [Manager] Leviathan
Post by: JBird632 on April 08, 2015, 03:50:41 am
This map...  :rainbow:
nice quick switch there...
Title: Re: [Manager] Leviathan
Post by: GerardS0406 on April 08, 2015, 03:52:30 am
What, I love this map as I've played it like 1000s of times with a friend of mine. We really enjoy it.
Title: Re: [Manager] Leviathan
Post by: x_xMayheMx_x on April 08, 2015, 09:50:29 am
Also, to the people posting about G-Spawn:  Please tell me what you were doing in game when it happened, I cant fix it if people just complain that they got G-Spawn and don't give me any other information to go off of.

We received our G _spawn error at about round 20 after completing the final step the EE . Everyone was leaving the M16/Doubletap area heading to their respective locations to continuing playing. I would say we had 2 players heading through tunnel 6 and 2 players heading towards the power/stamina area when this happened.  (Could be possible the players heading through tunnel six bought some hacked wall ammo)

Not sure if it makes a difference but between 4 players we had 3-M&S,  1-MarkII, 2-ak74u2, upgraded RPK & Galil, Gersh, QED and hunter killer shark thingy, as well as everyone had claymores and at some point 2 players had bought the sickle. I'm not positive but I don't remember seeing anyone stack claymores.

Don't know if any of this helped or not but its the best I could explain/remember of our game when it happened.  8)
Title: Re: [Manager] Leviathan
Post by: aShiftyHuman on April 08, 2015, 09:47:43 pm
Did you even test this properly? (obviously you did, im just being salty)
yeah it's all great and in depth but those fucking special wave enemies are so OP its unreal, they blink everywhere, when they attack you they move inside you so you cant hit them and the colliding hitboxes pushes you away from them, and if you run they just tap your ankle as you go.

i wish i could say me and my mates are just bad, but after 20+ attempts using various strategies, having juggernaut and a variety of weapons, we can rarely beat wave 5-7 (depending on their spawn)

From what we've played so far its fantastic, lots of attention to detail and lots of interesting exploring to do, loving it.
If anyone can shed light onto why we can barely kill these little blighters that'd be grand.
Title: Re: [Manager] Leviathan
Post by: treminaor on April 08, 2015, 10:44:59 pm
i wish i could say me and my mates are just bad, but after 20+ attempts using various strategies, having juggernaut and a variety of weapons, we can rarely beat wave 5-7 (depending on their spawn)
Your strategies must be terrible then because they really aren't hard to beat in a coop game. At least one of you should be buying claymores to put down in preparation for that round - claymores are very effective at killing them. You should be running in a consistent direction the whole time to avoid getting surrounded and all you have to do is line them up behind you and fire at them in bursts. The MPL works fine. And you shouldn't need jugg by round 5-7 (spend your points on doors and guns first)
Title: Re: [Manager] Leviathan
Post by: steviewonder87 on April 08, 2015, 10:54:25 pm
You can get the O.I.P by round 3-4 on 2 player easy if you know what you're doing, which makes the novas a piece of cake  ;)
Title: Re: [Manager] Leviathan
Post by: MZslayer11 on April 10, 2015, 01:06:17 am
You can get the O.I.P by round 3-4 on 2 player easy if you know what you're doing, which makes the novas a piece of cake  ;)

O.I.P?
Title: Re: [Manager] Leviathan
Post by: steviewonder87 on April 10, 2015, 01:10:33 am
O.I.P?
One Inch Punch
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on April 10, 2015, 03:43:51 am
Suggestions
Can you guys please make it easier on the boss rounds, like on die rise where only two would spawn at a time?
can you also make them teleport alot less, you cannot shoot to get a free perk. and I never got past the boss rounds because of not being able to see them.

this is my last keyboard. after that i have no way to play leviathan
Title: Re: [Manager] Leviathan
Post by: fiveseven hd on April 10, 2015, 03:47:38 am
nice map guys... ive been waiting for this for a long time..well worth the wait.
Title: Re: [Manager] Leviathan
Post by: Nathiri on April 10, 2015, 06:13:29 am
I had about 8 claymores (only 8 ) on the map. After a couple of rounds, it g-spawned. I don't know if claymores would be the cause for everyone elses g-spawns, but I think it was mine, because I got to way higher rounds no problem without placing any of them. All I had to do was stop claymore stacking, those are the only extra entities I can think of that were on the map on the time of my only error. Hope this helps PieMan :)

Ive placed tons of claymores in a stack all the way up to round 31 solo. And I have placed alot of claymores in a stack up to close to 20 co-op and no error like this has appeared for me.

Suggestions
Can you guys please make it easier on the boss rounds, like on die rise where only two would spawn at a time?
can you also make them teleport alot less, you cannot shoot to get a free perk. and I never got past the boss rounds because of not being able to see them.

this is my last keyboard. after that i have no way to play leviathan

I dont see why the difficulty needs to be lessened. It's pretty easy to get the free perk, and it's easy to get passed the round without going for the free perk.
Title: Re: [Manager] Leviathan
Post by: mrthomas3697 on April 10, 2015, 07:19:00 am
Great map guys. Amazing attention to detail and tons of variety. I did not come across any gamebreaking bugs but i noticed that if you're crouched and even so much as click Shift to sprint the character Dolphin Dives.
Also can you please Elaborate about the Script Optimization and how much it affects FPS, cause I run ghosts at max (cannot say the same for AW) but with it turned off I did notice a decrease in FPS.
Once again great map and amazing work.
Title: Re: [Manager] Leviathan
Post by: Andy Whelan on April 10, 2015, 09:00:48 am
nice map guys... ive been waiting for this for a long time..well worth the wait.

You joined UGX in Febuary?! How did you wait so long for it?  :poker:
Title: Re: [Manager] Leviathan
Post by: aShiftyHuman on April 10, 2015, 11:37:52 am
Your strategies must be terrible then because they really aren't hard to beat in a coop game. At least one of you should be buying claymores to put down in preparation for that round - claymores are very effective at killing them. You should be running in a consistent direction the whole time to avoid getting surrounded and all you have to do is line them up behind you and fire at them in bursts. The MPL works fine. And you shouldn't need jugg by round 5-7 (spend your points on doors and guns first)

Turns out we'd been doing the same thing as everyone else for the most part. the problem was the person who was hosting, all our pings were fine but for some reason when this certain posted it made things stutter around so you'd be aiming where they weren't.
after swapping our host we've had 0 problems.
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on April 10, 2015, 03:22:11 pm
You joined UGX in Febuary?! How did you wait so long for it?  :poker:
He may have been a guest for a while
I dont see why the difficulty needs to be lessened. It's pretty easy to get the free perk, and it's easy to get passed the round without going for the free perk.
When you turn around to shoot the bosses the just teleport too much so you cannot see if they're even in front of you.
Its probably because I suck at keyboard, thats why I went through 3 keyboards this week. I need to go and get an Xbox controller.
Title: Re: [Manager] Leviathan
Post by: MrSlagovich on April 10, 2015, 03:32:21 pm

 I went through 3 keyboards this week
How does someone go through a keyboard?
Title: Re: [Manager] Leviathan
Post by: Misa~Chan Rarity on April 10, 2015, 03:40:47 pm
How does someone go through a keyboard?

Very carefully. I know one guy that refuses to stop having drinks near his keyboard, so he's ruined his at least 3 times that I know of. Now... as for 3 in one week, that takes a special snowflake.
Title: Re: [Manager] Leviathan
Post by: sirius201 on April 10, 2015, 07:49:07 pm
Amazing map, IMO better than any other out there, even the official maps.  My best so far is solo round 19.  I do have 2 questions though.

1. How do I pack-a-punch the One Inch Punch?  I tried using them then pressing 'F' (the key I have bound to action) while the weapon was displayed as 'One Inch Punch and nothing happened.

2. I noticed the bio-dome in Leviathan seems alot smaller than the bio-dome on Moon.  Is it really smaller or am I seeing it that way?  If so, I'm curious how much the size difference is.

Did I mention this map is AMAZING?! 
Title: Re: [Manager] Leviathan
Post by: AverDefiance on April 10, 2015, 08:35:01 pm
Question: could multiple active excavators at once be considered entities? I had two active when I got a g-spawn, and one had already breached its area, while the othere was in the process of moving to its site. Claymore stacked to 8, as well, like before. Just wondering  :-\
Title: Re: [Manager] Leviathan
Post by: x_xMayheMx_x on April 10, 2015, 10:27:17 pm
1. How do I pack-a-punch the One Inch Punch?  I tried using them then pressing 'F' (the key I have bound to action) while the weapon was displayed as 'One Inch Punch and nothing happened.

I have a video out for this, Here is a link to the ugx topic. http://ugx-mods.com/forum/index.php?topic=6081.0 (http://ugx-mods.com/forum/index.php?topic=6081.0) Just watch the first video and it will explain step by step how to do that. The upgraded 1 inch punch is the solo easter egg reward so there are several steps involved.

Suggestions
Can you guys please make it easier on the boss rounds, like on die rise where only two would spawn at a time?
can you also make them teleport alot less, you cannot shoot to get a free perk. and I never got past the boss rounds because of not being able to see them.

Wall Buy shotguns work great on these guys, camp outside with your back to a wall, you can see them comming for miles. Also try some point whoring with the starting pistol you can easily get the 1 inch punch before the first wave of these guys show up, givin you get a max ammo and double points at least once.
Title: Re: [Manager] Leviathan
Post by: c.h.n on April 11, 2015, 03:17:21 am
This area is reserved for ego

(http://i59.tinypic.com/2jg1g2c.jpg)
Title: Re: [Manager] Leviathan
Post by: ped078 on April 11, 2015, 10:20:41 am
May have already been reported but, it says "Press X to activate PES" , pressing X does nothing, neither does pressing my "action" button.

If people are getting the G_Spawn error then I'll leave it there, that's the most frustrating high-round error you can get.

I'll wait for the update.
Title: Re: [Manager] Leviathan
Post by: MrSlagovich on April 11, 2015, 10:22:19 am
May have already been reported but, it says "Press X to activate PES" , pressing X does nothing, neither does pressing my "action" button.

If people are getting the G_Spawn error then I'll leave it there, that's the most frustrating high-round error you can get.

I'll wait for the update.
I'm guessing you're using a Xbox controller? if so press up on the D-Pad it, when it says X it means X on the keyboard.
Title: Re: [Manager] Leviathan
Post by: Nathiri on April 11, 2015, 12:19:12 pm
He may have been a guest for a whileWhen you turn around to shoot the bosses the just teleport too much so you cannot see if they're even in front of you.
Its probably because I suck at keyboard, thats why I went through 3 keyboards this week. I need to go and get an Xbox controller.

I dont have a problem with seeing them. I usually use claymores/explosives, but when I do use bullets I usually prone and shoot at them fairly easily.
Title: Re: [Manager] Leviathan
Post by: RadimaX on April 11, 2015, 12:41:55 pm
can you tell me who portalled that area like that and why he did it like that?
I was suppose to portal entire map but someone kept removing solids and geometry i build to prepare for best angles in order to portal it later :P
So i could not be bothered at a later stage to remake it all hehe and no one else did so i just made a cuple that worked at that time but the big area you was reffering to had like 39 fps if not standing in a large portalroom like that so was better then nothing, next time you play hehe try not to cheat though

Hope that answers your question. Maby ill send the mapfile to iZaRtaX later he offered to remake them. I only portalled indoors closedup future map where areas was calculated in advance with right angles obstructing the view and not thrown together in last second like leviathan :)
Title: Re: [Manager] Leviathan
Post by: Ramiabdh on April 11, 2015, 07:02:10 pm
I have a suggestion. Why don't you flood the whole map at the  start, and then after turning on power, the air is restored, or so like moon.
Title: Re: [Manager] Leviathan
Post by: Bwc66930 on April 12, 2015, 03:13:03 am
map was fun, but since bo1 guns are so common now a days the map got boring quick

thank you rorke
Title: Re: [Manager] Leviathan
Post by: steviewonder87 on April 12, 2015, 01:56:16 pm
map was fun, but since bo1 guns are so common now a days the map got boring quick

thank you rorke
Firstly these are actually good ports, secondly the map has the most replayability of any map ever released... :please:
Title: Re: [Manager] Leviathan
Post by: DeathBringerZen on April 12, 2015, 05:10:46 pm
map was fun, but since bo1 guns are so common now a days the map got boring quick

I don't know what you expect from customs, but if this map and weapon set bore you, maybe it's time to move on to a new scene.
Title: Re: [Manager] Leviathan
Post by: Bwc66930 on April 12, 2015, 05:24:48 pm
Firstly these are actually good ports, secondly the map has the most replayability of any map ever released... :please:
the replayability of the map died for me and others i played with, we played about 6 games before it got boring

also good ports or not, the feel you get when using a bo1 weapon is boring now, too over used they are

meow

I don't know what you expect from customs, but if this map and weapon set bore you, maybe it's time to move on to a new scene.

mostly not bo1 weapons anymore, seems they have become the waw weapons for me, so a new scene will be without bo1 weapons i guess
Title: Re: [Manager] Leviathan
Post by: DeathBringerZen on April 12, 2015, 06:07:28 pm
mostly not bo1 weapons anymore, seems they have become the waw weapons for me, so a new scene will be without bo1 weapons i guess

Well that is not going to happen regularly enough I don't think so to use it as an excuse to criticise a very good map with plenty of replay value sounds like you are being over critical for the sake of it.

Title: Re: [Manager] Leviathan
Post by: Bwc66930 on April 12, 2015, 06:25:11 pm
Well that is not going to happen regularly enough I don't think so to use it as an excuse to criticise a very good map with plenty of replay value sounds like you are being over critical for the sake of it.
well ill say this then, the map looks fantastic, but most things in it arent fun, example the underwater gravity thing isnt the greatest, the boss round kinda just sucks, the jumppads arent great either, and dolphin dive just glitchy (unlimited claymores lol)

Title: Re: [Manager] Leviathan
Post by: RadimaX on April 12, 2015, 06:34:58 pm
saying PURPLE also gets boring quick but you dont see me making posts about that...or wait? haha

:D honestly you cannot please everyone some people want blackops 2 guns some Advance Warfare guns some Cod waw, if map is terrible then why dont you just uninstall it and stop playing i mean its OPTIONAL afterall just put you out of the misery already... If you dont like water let me ask you why even install it in the first place? did you not see the pictures? lol
Title: Re: [Manager] Leviathan
Post by: MZslayer11 on April 12, 2015, 06:49:48 pm
If you ask me, BO1 guns should be on a map that is running the BO1 mod. I don't know why people are complainig. If you were to put Bo2 and AW guns on a map running the BO1 mod, you would complain about that too. Let's be real, this is easily the most professional and replayable map to come to customs this year, maby ever. If you don't like the choice of weapons, make your own map with as much merit as these gentleman have and then you can add whatever weapons you want. Until then, be happy the the well chosen Bo weapons, or don't play the map at all.
Title: Re: [Manager] Leviathan
Post by: DeletedUser on April 12, 2015, 07:02:54 pm
you should add the zap gun / wave gun!
Title: Re: [Manager] Leviathan
Post by: ped078 on April 14, 2015, 06:41:48 pm
I'm guessing you're using a Xbox controller? if so press up on the D-Pad it, when it says X it means X on the keyboard.

Noooo I'd NEVER play an FPS on a n00bstick!

Iv'e tried pressing X on the KB ,and my "action" button (enter, in my case) and nothing :(
Title: Re: [Manager] Leviathan
Post by: mazedummy on April 14, 2015, 09:23:24 pm
[...] [I've] tried pressing X on the KB ,and my "action" button (enter, in my case) and nothing :(
Try checking your control-settings - the key used for the PES is the "map" key ;)
maybe manually setup the key to 'X' and try again, at least this worked for a friend of mine :)
Title: Re: [Manager] Leviathan
Post by: AwesomePieMan on April 14, 2015, 10:39:38 pm
Noooo I'd NEVER play an FPS on a n00bstick!

Iv'e tried pressing X on the KB ,and my "action" button (enter, in my case) and nothing :(
You must have rebound it then, it is the same key as your map in MP.  It uses that action slot which the default is the X key. (Just like moon).
Title: Re: [Manager] Leviathan
Post by: naimadekar on April 15, 2015, 04:49:45 am
extraordinary map !! nice work
Title: Re: [Manager] Leviathan
Post by: JiffyNoodles on April 15, 2015, 09:41:34 am
Question, when will the update that allows the easter egg to be completed by 2 players come out?
Title: Re: [Manager] Leviathan
Post by: RadimaX on April 15, 2015, 01:10:44 pm
Question, when will the update that allows the easter egg to be completed by 2 players come out?

That stuff is done like 2 weeks ago, but there is things that i want to get done to the map itself aswell plus Jbird/Pieman have school finals stuff so i suspect sometime after all that when we can work on it all as a group again :) We update the topic once it is ready so stay tuned...
Title: Re: [Manager] Leviathan
Post by: Raknia on April 16, 2015, 01:53:26 am
Excellent map but I have something I want to point out to the map creators. I was playing this map online with 3 other people and I was experiencing FPS lag looking at certain directions, even with my GFX turned down. My system is more than capable of playing this game, this is the only map I get this weird FPS glitch in. Another person in my game also said the same. Could be something to do with optimization, but I have no idea.
Title: Re: [Manager] Leviathan
Post by: RadimaX on April 17, 2015, 03:37:04 am
1. How do I pack-a-punch the One Inch Punch?
2. I noticed the bio-dome in Leviathan seems alot smaller than the bio-dome on Moon.  Is it really smaller or am I seeing it that way?  If so, I'm curious how much the size difference is.

For the 1inchpunch you need to do easteregg related stuff so far as i know as for the dome it was ported almost a year ago so i dont know what size it usually have however the original size was intersectiong with cafe area. öabs and the path under the balcony leaving the players little to no room to travel around the map so instead of having just testtube room we had room for a gate and a fancy underwater area below to exist.

im thinking that was our thoughtprocess atleast at the time :P
my sketches of the layout can prove otherwise but i dont have the folder of it here so i cannot upload my initial designs hehe
Title: Re: [Manager] Leviathan
Post by: GerardS0406 on April 17, 2015, 04:37:15 am
Excellent map but I have something I want to point out to the map creators. I was playing this map online with 3 other people and I was experiencing FPS lag looking at certain directions, even with my GFX turned down. My system is more than capable of playing this game, this is the only map I get this weird FPS glitch in. Another person in my game also said the same. Could be something to do with optimization, but I have no idea.
They portalled the map in large/medium sections so there would be some lag but at least the portalled it cause if not the game would most likely crash haha or run at 5-10 FPS
Title: Re: [Manager] Leviathan
Post by: Dadki12345 on April 17, 2015, 09:08:41 pm
Can we please make this available for download from the website and not just the manager, the UGX Manager is very slow for me and i think others may have the same problem
Title: Re: [Manager] Leviathan
Post by: DusterBuster on April 18, 2015, 11:32:14 am
Thank you for this awesome map! It's the best custom map i've played so far. I experienced one bug, which is that i couldn't buy double tap. I just had the speed cola perk at the moment.
Title: Re: [Manager] Leviathan
Post by: Rekza on April 18, 2015, 05:45:56 pm
Is it just me or the hellhounds round is kinda impossible? Those creatures can pass through the walls and it's very hard to kill them.
Title: Re: [Manager] Leviathan
Post by: ALegitYellowMan on April 19, 2015, 12:33:50 pm
Very good map, so goo it looks like a map developed by Treyarch, However during my play through of it, I have encountered a bug where the drops(Double points, max ammo, carpenter...) are dropped on unaccessible areas e.g. behind a barrier where zombies climb in. Just a small bug and it happens rarely but every now and then it appears.
Title: Re: [Manager] Leviathan
Post by: NightRanger935 on April 19, 2015, 05:19:42 pm
I'm having a constant problem with my game. It always prevents me from having Doubletap and Speed Cola at the same time. When I buy one, the game wont let me buy the other one. Yet i can still buy all the other perks???
Title: Re: [Manager] Leviathan
Post by: GerardS0406 on April 22, 2015, 10:32:06 pm
It's a bug. What I said earlier was pretty rude, srry
Title: Re: [Manager] Leviathan
Post by: ped078 on April 23, 2015, 06:02:48 pm
Try checking your control-settings - the key used for the PES is the "map" key ;)
maybe manually setup the key to 'X' and try again, at least this worked for a friend of mine :)

Yep that worked. Thanks.

And thanks to the other people who suggested it.

Ped
Title: Re: [Manager] Leviathan
Post by: bossskyrim on April 24, 2015, 08:08:06 pm
I can not use the PSM (thing that lets you breath under water
How can i use this it says hold X but that does not work
Title: Re: [Manager] Leviathan
Post by: Ramiabdh on April 25, 2015, 08:45:58 pm
I can not use the PSM (thing that lets you breath under water
How can i use this it says hold X but that does not work

Go back a little with replies here in ths topic, you'll find out what's your problem.
Title: Re: [Manager] Leviathan
Post by: SmallGamingHD on April 26, 2015, 10:53:18 am
I can't find this in UGX map manager is it listed under a different name?
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on April 27, 2015, 04:42:30 am
are you using the latest manager?
Title: Re: [Manager] Leviathan
Post by: archmeister94 on April 28, 2015, 05:04:29 pm
Downloaded, Played it, Love It :D
Title: Re: [Manager] Leviathan
Post by: alext03134 on May 02, 2015, 06:19:39 pm
OMG, this has to be the BEST custom map available!!!
Title: Re: [Manager] Leviathan
Post by: SliqKilla on May 07, 2015, 11:39:22 pm
Updated for 2man EE yet?

Title: Re: [Manager] Leviathan
Post by: e0894ed4 on May 12, 2015, 03:16:59 pm
This could be a better map without the dolphin dive.
Title: Re: [Manager] Leviathan
Post by: JBird632 on May 12, 2015, 03:34:44 pm
This could be a better map without the dolphin dive.
I don't see why, it's not like we are forcing you to use the dive.
Title: Re: [Manager] Leviathan
Post by: xdavid13x on May 12, 2015, 04:37:48 pm
Updated for 2man EE yet?
yeah, would be good if the EE is for 2 people
Title: Re: [Manager] Leviathan
Post by: Ramiabdh on May 12, 2015, 05:42:37 pm
I don't see why, it's not like we are forcing you to use the dive.

Well, it's in water, so he's already diving, right.....lol


Anyway, it's been a long time since you updated the map, so what's the deal?
Title: Re: [Manager] Leviathan
Post by: e0894ed4 on May 12, 2015, 07:28:55 pm
I don't see why, it's not like we are forcing you to use the dive.
Unlike solely diving with Prone key Crouch key is also making you dolphin dive. It makes me dive in pretty ridiculous moments and gets me killed. Guess you guys are not forcing me to use crouch key either. Wish there was a way to disable dolphin dive.
Title: Re: [Manager] Leviathan
Post by: e0894ed4 on May 20, 2015, 07:35:24 pm
I might found a glitch which I think is game breaking, what should I do?
Title: Re: [Manager] Leviathan
Post by: JiffyNoodles on May 20, 2015, 08:36:51 pm
I might found a glitch which I think is game breaking, what should I do?
REPORT IT!!!
Title: Re: [Manager] Leviathan
Post by: mrpeanut188 on May 21, 2015, 04:10:36 am
REPORT IT!!!
Yes, I really want the developers to have a bunch of bugs so they have to make a new version. Nothing personal, but I really want a patch that also includes BO1 style-knifing (http://ugx-mods.com/forum/index.php?topic=6503.0#msg71000) and the BO1 zombie-grabbing removal. (http://ugx-mods.com/forum/index.php?topic=6531.0)

The grabbing in this map is a huge turnoff because it fucks me over very hard when I have any ping at all, it is playable in solo though.
Title: Re: [Manager] Leviathan
Post by: e0894ed4 on May 21, 2015, 02:11:35 pm
If you stand
Yes, I really want the developers to have a bunch of bugs so they have to make a new version. Nothing personal, but I really want a patch that also includes BO1 style-knifing (http://ugx-mods.com/forum/index.php?topic=6503.0#msg71000) and the BO1 zombie-grabbing removal. (http://ugx-mods.com/forum/index.php?topic=6531.0)

The grabbing in this map is a huge turnoff because it fucks me over very hard when I have any ping at all, it is playable in solo though.

If you stand right in front of QR zombies and jumping jacks are just ignoring you lol
Title: Re: [Manager] Leviathan
Post by: AwesomePieMan on May 29, 2015, 12:04:04 am
I feel as if I owe everyone an explanation as to why the update isnt out yet.

The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening.  After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been).  Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them.  It may happen and it may not, please keep that in mind.  So anyway, that is the status of the update for people who were wondering.
Title: Re: [Manager] Leviathan
Post by: JiffyNoodles on May 29, 2015, 12:27:03 am
I feel as if I owe everyone an explanation as to why the update isnt out yet.

The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening.  After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been).  Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them.  It may happen and it may not, please keep that in mind.  So anyway, that is the status of the update for people who were wondering.
Thank you PieMan, for putting that to rest.
no i can rest a little bit easier.  :gusta:
Title: Re: [Manager] Leviathan
Post by: Deano3607 on May 29, 2015, 10:13:46 pm
Hey man, first off.. Pretty awesome map. Haven't gotten around to doing any of the easter egg stuff yet but I'm sure it must be cool considering what the rest of the map is like.

My only question about this is how am I able to play the map in god mode + infinite ammo? I like to explore all the maps I download without the hassle of trying to actually survive however with your map in particular, launching via /devmap doesn't allow me to use god mode, noclip etc. as well as the map crashing when I try to activate sf_use_ignoreammo 1.

If you could tell me how I would be able to use these or confirm it's not possible, that would be sweet! :)
Title: Re: [Manager] Leviathan
Post by: Ramiabdh on May 30, 2015, 09:35:06 am
Hey man, first off.. Pretty awesome map. Haven't gotten around to doing any of the easter egg stuff yet but I'm sure it must be cool considering what the rest of the map is like.

My only question about this is how am I able to play the map in god mode + infinite ammo? I like to explore all the maps I download without the hassle of trying to actually survive however with your map in particular, launching via /devmap doesn't allow me to use god mode, noclip etc. as well as the map crashing when I try to activate sf_use_ignoreammo 1.

If you could tell me how I would be able to use these or confirm it's not possible, that would be sweet! :)

Even if you want to explore the map, don't you think it's kinda rude to ask for a way to cheat. The mapper has disable cheats purposely, and now you ask him for enabling it... :-\
Title: Re: [Manager] Leviathan
Post by: steviewonder87 on May 30, 2015, 10:03:41 am
I like to explore all the maps I download without the hassle of trying to actually survive
IKR all that stupid 'surviving' bullshit, ain't no-one got time for that :please:

I just want god mode, noclip and give all and then I can run through the map once, have a look around, test out the guns, and then delete it from my mods folder straight after :)
Title: Re: [Manager] Leviathan
Post by: DeletedUser on May 30, 2015, 04:13:11 pm
IKR all that stupid 'surviving' bullshit, ain't no-one got time for that :please:

I just want god mode, noclip and give all and then I can run through the map once, have a look around, test out the guns, and then delete it from my mods folder straight after :)
As a guy who knows common flaws in anticheats, I find it true in my case.
Title: Re: [Manager] Leviathan
Post by: Deano3607 on May 30, 2015, 04:26:47 pm
Even if you want to explore the map, don't you think it's kinda rude to ask for a way to cheat. The mapper has disable cheats purposely, and now you ask him for enabling it... :-\

No, not really. In my post I did ask if there was a way to do it but if there wasn't, to confirm that it is intentionally disabled.
I like to explore maps, see what does what, how to get to certain areas, etc., etc. so I fully understand the map before I try playing it normally as I then don't have to spend lots more time learning the map than I otherwise would have to do.

As you can guess by that being my first post, I'm not too knowledgable on how custom maps work. I simply wanted an answer to whether it was possible. Obviously, by your reply, it isn't. I will just play the map normally as everyone else does.

I've had a few runs so far and it's a pretty awesome map. I hate the damn teleporting crawlers though. If you don't have juggernog by the time they arrive, you're pretty much dead.
I am still yet to find the hacker device. I can't even remember how to get the item, been a long time since I played Moon which introduced such a feature.
Title: Re: [Manager] Leviathan
Post by: e0894ed4 on May 30, 2015, 05:52:11 pm

I hate the damn teleporting crawlers though. If you don't have juggernog by the time they arrive, you're pretty much dead.
I am still yet to find the hacker device. I can't even remember how to get the item, been a long time since I played Moon which introduced such a feature.

For jumping jacks, get the melee weapon in power switch room. It costs 3k.  Mayhem published a nice video showing how to obtain it:
https://www.youtube.com/watch?v=EbjWED989uQ (https://www.youtube.com/watch?v=EbjWED989uQ)

Hacker device is always found in Laboratories area.
Title: Re: [Manager] Leviathan
Post by: x_xMayheMx_x on May 30, 2015, 06:25:00 pm
I feel as if I owe everyone an explanation as to why the update isnt out yet.

The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening.  After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been).  Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them.  It may happen and it may not, please keep that in mind.  So anyway, that is the status of the update for people who were wondering.


That's how life goes man. Getting your education and doing good on finals is way more important than anything/anyone in this community. We all love the map and would love to see some sort of an update at some point and time, but this map is very playable at its current state. I'm just happy we did get the release and if your life's path allows you the time to update then great but if not this map was still a complete success imo.

For jumping jacks, get the melee weapon in power switch room. It costs 3k.  Mayhem published a nice video showing how to obtain it:
https://www.youtube.com/watch?v=EbjWED989uQ (https://www.youtube.com/watch?v=EbjWED989uQ)

Hacker device is always found in Laboratories area.

Thanks for the shoutout  :D
Title: Re: [Manager] Leviathan
Post by: Deano3607 on May 30, 2015, 07:22:42 pm
For jumping jacks, get the melee weapon in power switch room. It costs 3k.  Mayhem published a nice video showing how to obtain it:
https://www.youtube.com/watch?v=EbjWED989uQ (https://www.youtube.com/watch?v=EbjWED989uQ)

Hacker device is always found in Laboratories area.

Awesome, thanks for the heads up :)
Should make the nova crawlers a little more bearable.
Title: Re: [Manager] Leviathan
Post by: Kojobac on May 31, 2015, 04:48:48 am
I'm new to this website how do I download this map?
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on June 01, 2015, 12:10:10 am
I feel as if I owe everyone an explanation as to why the update isnt out yet.

The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening.  After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been).  Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them.  It may happen and it may not, please keep that in mind.  So anyway, that is the status of the update for people who were wondering.

I could help ya if you want? Maybe itll compile on another mod tools set up (obviously imaware that the other would be missing a lot of assets)

I might even be able to help with some of the errors? If ya want just shout me, if not its cool lol ;)
Title: Re: [Manager] Leviathan
Post by: x_xMayheMx_x on June 01, 2015, 09:24:39 pm
I'm new to this website how do I download this map?
This map has made it into the UGX map manager, which is a program what holds several maps for an easy 1 click download/install  Here is the link for the manager http://ugx-mods.com/forum/index.php?topic=49.0 (http://ugx-mods.com/forum/index.php?topic=49.0) download that and you will find leviathan along with several other maps you can download
Title: Re: [Manager] Leviathan
Post by: Nathiri on June 01, 2015, 11:01:58 pm

I've had a few runs so far and it's a pretty awesome map. I hate the damn teleporting crawlers though. If you don't have juggernog by the time they arrive, you're pretty much dead.


You can survive the nova rounds really easy without Jug or even the sickle in the power room. Ive survived to round 17 without power and jug, and obtaining jug on the round 17 which is when the nova crawlers came about the 3rd time. I then did go down the next round and lost the jug, and I then just turned on the power and survived to 30. You can do it by just using explosives and especially claymores.
Title: Re: [Manager] Leviathan
Post by: MZslayer11 on June 02, 2015, 01:20:05 am
I'm new to this website how do I download this map?

You need to download the 'UGX Map Manager'. Then this map, and many other maps, can be downloaded with one click from that application.

Go here: http://ugx-mods.com/forum/index.php?topic=49.0 (http://ugx-mods.com/forum/index.php?topic=49.0) and click the red download button.

Should be pretty self-explanatory from there  ;)

Double Post Merge: June 02, 2015, 01:23:46 am
I feel as if I owe everyone an explanation as to why the update isnt out yet.

The reason it has taken so long to update is in part due to the fact that my modtools throw an error every time I try to compile, and the fact that I have been so busy with school and upcoming finals that I haven't had the energy to troubleshoot and find out why it is happening.  After it stopped compiling I truthfully lost some interest in the project but I feel it is unfair to promise an update and then go silent for a month or two (or more I forgot how long it has been).  Summer is about to start for me so I may be able to edit the scripts directly in the IWD and get that 2 player EE patch out, along with some other bugs fixed, but I really don't want to make promises and then not deliver on them.  It may happen and it may not, please keep that in mind.  So anyway, that is the status of the update for people who were wondering.

I feel ya man. Getting motivated can be difficult on long-term projects, especially ones that throw random errors. Seeing that the original release was relatively bug free, I see know no rush to get this update out, especially if you have stuff to do irl. School and real life problems come first  ;)
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on June 02, 2015, 10:48:17 pm
I imagine getting his mod tools working right again wont be a easy task either. I feel proper bad for those guys, must be soul crushing
Title: Re: [Manager] Leviathan
Post by: storm_epidemic on June 06, 2015, 11:48:21 pm
The best map ive played. If you do make another map, you should make a improved Five (Like how this is basically a much better Moon) But still GREAT map, got the highest round ive ever bothered to play too on it! (I made it to 40 until i got bored but i lost my screen shot of it D:) http://imgur.com/4hx4r5r (http://imgur.com/4hx4r5r)

Thanks for the best map EVER!
Title: Re: [Manager] Leviathan
Post by: alex-125 on June 07, 2015, 02:27:33 pm
AwesomePieMan you are just awesome  ;) ! Incredible map !  :) Good job !
Title: Re: [Manager] Leviathan
Post by: SamuelDaniel on June 07, 2015, 02:41:28 pm
I don't know how to download the map someone help
Title: Re: [Manager] Leviathan
Post by: DeathBringerZen on June 07, 2015, 02:46:16 pm
I don't know how to download the map someone help

This map, as well as many others great maps can be downloaded via the UGX Map Manager, found here: http://ugx-mods.com/forum/index.php?topic=49.0 (http://ugx-mods.com/forum/index.php?topic=49.0)
Title: Re: [Manager] Leviathan
Post by: the42project on June 08, 2015, 10:52:20 pm
Why is it every time I type "sv_cheats 1" into the console command tab and hit enter, it takes me to the main menu  ???
Title: Re: [Manager] Leviathan
Post by: Lukkie1998 on June 09, 2015, 04:42:14 pm
Why is it every time I type "sv_cheats 1" into the console command tab and hit enter, it takes me to the main menu  ???
The map makers decided to make cheating not available. You can't cheat on this map unless you really know what you're doing.

Lukkie1998
Title: Re: [Manager] Leviathan
Post by: gibson25 on June 30, 2015, 03:24:18 am
Thank you from France.  ;)
Title: Re: [Manager] Leviathan
Post by: thinkingfun on July 10, 2015, 03:30:47 pm
It looks great, and i'm a fan of Awesomepieman like his nazi_zombie_christmas map with brutus and a lot of wonder weapons. There's just one thing about the map though... it looks a little too much like moon from what i saw in the trailer of the map; the hacking, the excavators (maybe if the were more like giant drills, like they use to mine oil), the suits looked too much like the astronaut suits (instead they can look like diving gear with a scuba tank on the back(ik that won't hold much at the pressure at the bottom of a ocean, but it keeps it from lookin repeated in a treyarch map)...or look like captain cutler lol). Once again i'm a fan of Awesomepieman. And i'm not tryin to be critical (even though it sounds like it is) I can't wait to play this though. Keep up the good work to everyone who works on these maps. :)
Title: [Manager] Leviathan
Post by: Tempahh on July 11, 2015, 06:13:32 pm
They Don't Have the map anymore on the Fucking w.e is called  can I get a actual link for the map
Title: Re: [Manager] Leviathan
Post by: HitmanVere on July 11, 2015, 07:55:13 pm
They Don't Have the map anymore on the Fucking w.e is called  can I get a actual link for the map

It is in Map Manager, it wont be removed there
Title: Re: [Manager] Leviathan
Post by: Shadow_Guy1298 on July 17, 2015, 01:21:25 am
at least have Leviathans if that's what's the title of the map... in this case just name it Under Sea... :-\ :gusta: :poker:
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 18, 2015, 09:23:07 pm
at least have Leviathans if that's what's the title of the map... in this case just name it Under Sea... :-\ :gusta: :poker:
And "Der Reise" - which means - The Giant - has a Giant in it? hmm?...

Its a name, not a description...
Title: Re: [Manager] Leviathan
Post by: freefire1990 on July 18, 2015, 09:42:03 pm
at least have Leviathans if that's what's the title of the map... in this case just name it Under Sea... :-\ :gusta: :poker:
Yes i'm always on Fire because my name is freeFIRE :poker: LOGIC
Title: Re: [Manager] Leviathan
Post by: steviewonder87 on July 18, 2015, 09:50:45 pm
at least have Leviathans if that's what's the title of the map... in this case just name it Under Sea... :-\ :gusta: :poker:
Agreed. 'Under the Sea' would have been a much better name, and then they could have had this as the musical EE ;D

! No longer available (http://www.youtube.com/watch?v=GC_mV1IpjWA#)
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 18, 2015, 09:53:27 pm
Agreed. 'Under the Sea' would have been a much better name, and then they could have had this as the musical EE ;D

! No longer available (http://www.youtube.com/watch?v=GC_mV1IpjWA#)
^^ and this guy is a musical icon ^^ so we should listen to his advice lol

 ;D

lol ok ill stop now ;)
Title: Re: [Manager] Leviathan
Post by: Buffaloarris on July 19, 2015, 09:03:04 pm
how do i download it????
Title: Re: [Manager] Leviathan
Post by: Nathiri on July 20, 2015, 01:01:02 am
And "Der Reise" - which means - The Giant - has a Giant in it? hmm?...

Its a name, not a description...

at least have Leviathans if that's what's the title of the map... in this case just name it Under Sea... :-\ :gusta: :poker:

A name like this usually refers to something that happened that had a huge impact like Harry mentioned Der Riese/Giant. The Giant probably refers to where the zombies were released and started to devastate the world. Also the Pack-a-Punch with 115 weapons appeared.
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 20, 2015, 01:13:07 am
no...  I said Der Reise literally translates to "the giant" and a real "Der Reise" facility existed - however it was underground

The Giant - translation has no bearing on the map, story or location, just as Leviathan shouldnt have to ;)
Title: Re: [Manager] Leviathan
Post by: Nathiri on July 20, 2015, 01:59:37 am
no...  I said Der Reise literally translates to "the giant" and a real "Der Reise" facility existed - however it was underground

The Giant - translation has no bearing on the map, story or location, just as Leviathan shouldnt have to ;)

There is always a reason for naming a map a certain name.
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 20, 2015, 02:42:15 am
Yes... The der reise factory is a real place - that was their reasoning - nothing to do with its translation...
Title: Re: [Manager] Leviathan
Post by: Noahst on July 22, 2015, 10:07:06 pm
this map is insane, it must have taken a year or two id imagine
Title: Re: [Manager] Leviathan
Post by: Eternal_Fire on July 30, 2015, 11:09:07 am
Yes i'm always on Fire because my name is freeFIRE :poker: LOGIC

No, I am always on fire, I am Eternal :please:
Title: Re: [Manager] Leviathan
Post by: johndoe on July 30, 2015, 12:25:45 pm
And "Der Reise" - which means - The Giant - has a Giant in it? hmm?...

Its a name, not a description...
as far as i remember there's a sign that says "the giant weapon factory" in german which means it makes sense after all.
Title: Re: [Manager] Leviathan
Post by: JBird632 on July 30, 2015, 02:28:49 pm
as far as i remember there's a sign that says "the giant weapon factory" in german which means it makes sense after all.
Leviathan was the name of the research team/research facility which is named after the mythological beast Leviathan. Happy?
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 30, 2015, 07:47:48 pm
as far as i remember there's a sign that says "the giant weapon factory" in german which means it makes sense after all.
No... it means "The Giant"... not factory anything....
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 30, 2015, 07:49:29 pm
as far as i remember there's a sign that says "the giant weapon factory" in german which means it makes sense after all.
No... Der Reise translates to "the Giantt" not "The Giant Factory" or whatever

And the Sign your Referring to just says "Der Reise" - then factory in german underneath

because its a factory... that they "called" Der Reise...

Just facts, name doesnt "need" to relate. We do not "ascend" in Ascension, dont recall ascending to a new plane of existence or flying bar a brief encounter with a lander machine, so this debate is silly anyway...
Title: Re: [Manager] Leviathan
Post by: HitmanVere on July 30, 2015, 07:54:45 pm
Just facts, name doesnt "need" to relate. We do not "ascend" in Ascension, dont recall ascending to a new plane of existence or flying bar a brief encounter with a lander machine, so this debate is silly anyway...

Easter Egg: Getting soul of scientist to ascend from darkness
We are ascending atm to off-topic, maybe we should descend to topic again? :)
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on July 30, 2015, 08:09:59 pm
Is there ever going to be a 1.1 update. :'(
Title: Re: [Manager] Leviathan
Post by: Harry Bo21 on July 30, 2015, 08:47:10 pm
Is there ever going to be a 1.1 update. :'(
depends if Pieman can fix his mod tools I guess ;)
Title: Re: [Manager] Leviathan
Post by: IHammY/ on August 03, 2015, 09:49:10 pm
So radi said that leviathan was portalled a couple of days ago... I got my gtx970 today and i realized this (with the scripted models off):

*looks at plain wall*
 
(http://i.gyazo.com/20b2a87e3c4149db3511942daaf8ca38.jpg)

*looks at other plain wall oposite of the room*

(https://i.gyazo.com/4aaa6c9d6608f54f061e46448ce54b79.jpg)

I didnt portal a map myself yet but isnt the purpose of portalling to stop stuff that isnt seen from being drawn?
Also ... how can you guys play this map if that card gets fps drops  :lol:
Title: Re: [Manager] Leviathan
Post by: daedra descent on August 03, 2015, 10:21:38 pm
So radi said that leviathan was portalled a couple of days ago... I got my gtx970 today and i realized this (with the scripted models off):

*looks at plain wall*
 
(http://i.gyazo.com/20b2a87e3c4149db3511942daaf8ca38.jpg)

*looks at other plain wall oposite of the room*

(https://i.gyazo.com/4aaa6c9d6608f54f061e46448ce54b79.jpg)

I didnt portal a map myself yet but isnt the purpose of portalling to stop stuff that isnt seen from being drawn?
Also ... how can you guys play this map if that card gets fps drops  :lol:

@1080P on a GTX 750 TI, max settings(4x AA) and no model pop in...

(http://i.gyazo.com/ca537befa3dae35940a3f56a47d53556.jpg)

(http://i.gyazo.com/97f1f34028c9e3e6c7c3f69d57535dc8.png)

Your GPU must be bottlenecked or your running the game at 1440P or higher. No way my entry level 750 TI is better than a 970.  :lol:
Title: Re: [Manager] Leviathan
Post by: steviewonder87 on August 03, 2015, 10:28:41 pm
This is a fun game :) 1080p, scripted models on, max settings GTX 750 -

(http://i.gyazo.com/7f94d8b4c13773db3016dfff3929de0a.jpg)

(http://i.gyazo.com/663f88c28aa9c08e08ae2a3582412ca3.jpg)
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 04, 2015, 02:10:44 pm
So radi said that leviathan was portalled a couple of days ago... I got my gtx970 today and i realized this (with the scripted models off):

*looks at plain wall*
 
(http://i.gyazo.com/20b2a87e3c4149db3511942daaf8ca38.jpg)

*looks at other plain wall oposite of the room*

(https://i.gyazo.com/4aaa6c9d6608f54f061e46448ce54b79.jpg)

I didnt portal a map myself yet but isnt the purpose of portalling to stop stuff that isnt seen from being drawn?
Also ... how can you guys play this map if that card gets fps drops  :lol:

nope i never said that, it HAS portals from 2014 but its like 5 of then out of 24.643 brushes... you can remove the part where is supposedly said i portalled it cuple days ago since i havent open the map file in 4 months now
Title: Re: [Manager] Leviathan
Post by: HitmanVere on August 04, 2015, 02:22:36 pm
@IHammy/ :please: This is to people complaining about map being badly optimised. Be glad, that you can play the map :)
(http://i.imgur.com/biPmtq1.jpg)
(http://i.imgur.com/CfjDXiu.jpg)
Title: Re: [Manager] Leviathan
Post by: Match-Maker on August 04, 2015, 04:45:31 pm
What CPUs do you guys have?
Because of the large areas and the limited number of portals this map is also very CPU-demanding. The lack of proper multi-threading of the WaW-Engine just does the rest.
I guess IHammy/'s GTX 970 is bottlenecked by his CPU.
You can check wether this is the case by reducing resolution and AA/AF. If your fps don't increase (significantly) you know that it's not the fault of your graphics card.

Nevertheless this is great map!  ;D

Title: Re: [Manager] Leviathan
Post by: Andy Whelan on August 04, 2015, 09:54:13 pm
@IHammy/ :please: This is to people complaining about map being badly optimised. Be glad, that you can play the map :)
(http://i.imgur.com/biPmtq1.jpg)
(http://i.imgur.com/CfjDXiu.jpg)

I know your pain  :alone:
Title: Re: [Manager] Leviathan
Post by: blackrock555 on August 05, 2015, 03:21:13 pm
@IHammy/ :please: This is to people complaining about map being badly optimised. Be glad, that you can play the map :)
(http://i.imgur.com/biPmtq1.jpg)
(http://i.imgur.com/CfjDXiu.jpg)
wow i have a crappy alienware and even my computer puts out better frames than that all maxed out :)
Title: Re: [Manager] Leviathan
Post by: SPi on August 05, 2015, 06:19:42 pm
map is nicely done.
textures weapons models everything is nicely ported.
Even script stuff like the hack tool and the easter egg.
I hated that i cant cheat the map cuz i suck at zombies and i wanted to end easter egg.
Also i would love to see the layout from noclip mode.

Anyway, good job again.
Title: Bug!
Post by: Moshem on August 11, 2015, 02:02:48 am
Im not able to put on the pes suit on HALP!! :alone: :please:
Title: Re: Bug!
Post by: Ramiabdh on August 11, 2015, 04:09:27 pm
Im not able to put on the pes suit on HALP!! :alone: :please:

Happened to me. What I did is that I went to this folder:

C:\Users\<Your Username>\AppData\Local\Activision\CoDWaW

Then I deleted the file called players.

THIS RESETS WaW back to the start, with no username or any configurations.
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 11, 2015, 04:25:42 pm
map is nicely done.
Also i would love to see the layout from noclip mode.

yesterday i was trying to explain to someone how simple the layout is, just left or right or middle but if you forget about dome its litterally just 2 general directions :D spended a bit of time drawing it from the back of the head but should be practicly 1:1
 
(http://i.imgur.com/5pT1dxn.jpg)
Title: Re: [Manager] Leviathan
Post by: tomikaze on August 11, 2015, 04:58:25 pm
yesterday i was trying to explain to someone how simple the layout is, just left or right or middle but if you forget about dome its litterally just 2 general directions :D spended a bit of time drawing it from the back of the head but should be practicly 1:1
 
Radimax you beautiful, beautiful nerd. That napkin that you drew this on must be so proud, I bet he's struttin' his stuff to the ladies.
Title: Re: [Manager] Leviathan
Post by: Codex0915 on August 12, 2015, 11:11:51 pm
can you move the hacker to a different location i was playing and the excavator blocked the path to the hack, i couldnt use the box or get the hacker at all, it was round 20 i decided to call it quits. if you can fix that the map is solid...
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 15, 2015, 04:34:41 pm
that is the point of the hacker though it exist to not get cut of from the excevators, you can slowly hack them once & never get trapped on either side...BUT its part of Leviathans core mechanic and in rare cases where players are seperated, QED can teleport (but also kill you thx to pieman haha) GERSH-devices teleports anyone plus usage of submarine can eject you to the other side with the hacker so you can stop them late when all are down. ALSO...suicide to respawn you in their area is an option to get over the sides however that wont help the fact you let all zones breach so the last, MOST helpful tip of all is simply never turning the power on in the first place if you dont want to hack anything. Excevators only breach after you power them :) try get the perks from the boss 4 times instead of buying them with power on.

you can get power on with 4 doors or you can get hacker within 5 doors, if right path is taken BOTH can be aquired within 8 doors so in lobby of 4 people thats 2 entire doors each! (SHIEET) OR if never putting power on you wont need the hackers so thats a grand total of 0!!! doors needed to stop 3 scary excevators, ALL team members camping on half the map is never the answer anyways so get out there and start open shit up!
Title: Re: [Manager] Leviathan
Post by: JiffyNoodles on August 15, 2015, 11:15:49 pm
thanks for this useful information, but this doesn't answer the main question everyone's asking.
How is the update coming along (you know, the one that'll allow everyone to do the easter egg with 2 people instead of 4).
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on August 16, 2015, 04:54:21 am
thanks for this useful information, but this doesn't answer the main question everyone's asking.
How is the update coming along (you know, the one that'll allow everyone to do the easter egg with 2 people instead of 4).

and it includes the map portalled and repairs the bugs and fake errors
Title: Re: [Manager] Leviathan
Post by: daedra descent on August 16, 2015, 05:41:03 am
and it includes the map portalled and repairs the bugs and fake errors

Fake errors? You mean the game giving random errors at launch?
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 16, 2015, 08:32:38 pm
but this doesn't answer the main question everyone's asking. How is the update coming along (you know, the one that'll allow everyone to do the easter egg with 2 people instead of 4).and it includes the map portalled and repairs the bugs and fake errors

here is an answer to that question, there is no update coming along and most of that was included 4 months ago but ugx-manager links you to original version of leviathan so you can stop asking us to work on an released map this is not work in progress. if there is problems running a massive custom map on your pc upgrade it or simply try smaller map how about reboxified or what its called :) best of luck
Title: Re: [Manager] Leviathan
Post by: JiffyNoodles on August 16, 2015, 09:46:21 pm
here is an answer to that question, there is no update coming along and most of that was included 4 months ago but ugx-manager links you to original version of leviathan so you can stop asking us to work on an released map this is not work in progress. if there is problems running a massive custom map on your pc upgrade it or simply try smaller map how about reboxified or what its called :) best of luck
oi, I didn't say the last bit of the quote you quoted. Don't drop that shit onto me, that's connor's.
Title: Re: [Manager] Leviathan
Post by: conn6orsuper117 on August 16, 2015, 10:20:04 pm
here is an answer to that question, there is no update coming along and most of that was included 4 months ago but ugx-manager links you to original version of leviathan so you can stop asking us to work on an released map this is not work in progress. if there is problems running a massive custom map on your pc upgrade it or simply try smaller map how about reboxified or what its called :) best of luck
What is this?
1 i clearly said the last part of the quote, not jiffy!
2 don't make false promises if you know people will assume is coming!
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 16, 2015, 10:29:24 pm
i tried to reply to both questions at the same time, so this time no quotes and no updates there is more then this topic to be toxic on
Title: Re: [Manager] Leviathan
Post by: daedra descent on August 16, 2015, 11:06:53 pm
Quote
here is an answer to that question, there is no update coming along and most of that was included 4 months ago but ugx-manager links you to original version of leviathan so you can stop asking us to work on an released map this is not work in progress. if there is problems running a massive custom map on your pc upgrade it or simply try smaller map how about reboxified or what its called :) best of luck

1. If you had already released the updated version then why didn't you get Trem to update the Manager version? I wouldn't think he would have a problem with doing that since he's done it for other maps in the past.

2. Just because you release a map doesn't mean you can't update it.

3. Even people with actual gaming hardware aren't getting particularly great framerates.

i tried to reply to both questions at the same time, so this time no quotes and no updates there is more then this topic to be toxic on

Toxic? lmao. They are asking valid questions.

Title: Re: [Manager] Leviathan
Post by: RadimaX on August 16, 2015, 11:14:38 pm
Quote
Don't drop that shit onto me
for replying on 2 questions simultaneously is kinda toxic, aslo show me the part where we announce to be working on LEVIATHAN V2?
i must have missed that announcement...

Asking how far along we are on the update that everyone is asking about...something clearly just made up 3 seconds ago is not really valid since it wasnt even ever started or begun in the first place. Posting pictures of bad framerates does not mean we magicly will drop everything to start updating a 4 month old map so dont take it all for granted we are not obligated to update so even if i personally could work on updating i would rather not with this kind of attitudes, its not directly motivating any of us...
Title: Re: [Manager] Leviathan
Post by: daedra descent on August 16, 2015, 11:40:31 pm
for replying on 2 questions is kinda toxic, aslo show me the part where we announce to be working on LEVIATHAN V2?, he is asking how far we are on "The update" he just made up 3 seconds ago.

Having to reply to 2 questions = toxic? I'm a bit confused.

Anyway, i don't think anyone is asking for a V2 of the map, they are just asking that you fix some of the mistakes you made(which is reasonable, i think) which would only be 1.1. For the update though, i do remember that an update that fixed the portalling and bugs was discussed on the forum at one point but that may have been before PieMan's tools broke.

Quote
will start updating a 4 month old map so dont take things for granted we are not obligated to update anything and honestly even if i could i prop would not with this much attitute from people

Well, considering that you brushed off my friendly advice(which would have helped with the bugs) and had said that the map was in a working/playable condition during the WIP, i think you are because you lied about the state of the map. Just my 2 cents.

Title: Re: [Manager] Leviathan
Post by: MZslayer11 on August 16, 2015, 11:46:55 pm
for replying on 2 questions simultaneously is kinda toxic, aslo show me the part where we announce to be working on LEVIATHAN V2?
i must have missed that announcement...

Asking how far along we are on the update that everyone is asking about...something clearly just made up 3 seconds ago is not really valid since it wasnt even ever started or begun in the first place. Posting pictures of bad framerates does not mean we magicly will drop everything to start updating a 4 month old map so dont take it all for granted we are not obligated to update so even if i personally could work on updating i would rather not with this kind of attitudes, its not directly motivating any of us...

You're being rude for no reason, they asked valid questions. Months ago, there was talk about an update that would make the EE complete-able with 2 players, along with bug fixes and optimizations. Is asking a question about the progress of an update really a reason to get all bent out of shape? Its a shame that you have the "We released it, now I don't care anymore" mindset, especially for a map of such scale and and one that is still popular today, and will be for a while.
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 17, 2015, 12:14:04 am
after i replied to 2 questions with one quote he said: "Don't drop that shit onto me" did you not read that part? its what i meant with being toxic.
i never in my life said "We released it, now I don't care anymore" if ANYONE care about this map its gonna be me...would not spend 12 months in the making if i did not care at all and yes the map is popular propably for that very same reason, and being played even now so thinking out of all the people i propably played it the most times (700ish times) almost 2-3 times per day before and after release. Most people already had leviathan 1 from ugx manager rather 1.1 that was out hours later so that is the version distributed and played by every one including me, the more i reply or try explain the more you twist shit around so im just gonna go play some good old leviathan.

like when hammy said i was doing portals and i havent even talked to him since release and never was working on it spawned this whole updated debate from out of thin air, i dont even have latest version of the map so who knows maby asking 219 will magicly summon an update or 492 times? the reason there is no update is propably since you havent asked enough times...its updated +1% for every time someone asks propably

Title: Re: [Manager] Leviathan
Post by: KeepACrawler on August 17, 2015, 12:18:18 am
In the words of the NOT so great Rodney King..."Can't we all just get along?"    :accepted:
Title: Re: [Manager] Leviathan
Post by: JBird632 on August 17, 2015, 01:27:25 am
You're being rude for no reason, they asked valid questions. Months ago, there was talk about an update that would make the EE complete-able with 2 players, along with bug fixes and optimizations. Is asking a question about the progress of an update really a reason to get all bent out of shape? Its a shame that you have the "We released it, now I don't care anymore" mindset, especially for a map of such scale and and one that is still popular today, and will be for a while.
Well besides Radi going off on a rant (which I can understand when the entire community keeps pestering us on a daily basis) I would like to remind all of you that we have mentioned this many times, that the map is not capable of compiling anymore. There is no error and we are unable to get an update out due to this issue alone (not because you think we are jerks who just don't care about the map anymore).

So please stop posting shit about how we are obligated to release an update that we wanted to do. We are now unable to release an update because it is out of our hands! The group is now split up working on their own projects, and only if Awesome Pieman manages to miraculously compile the map (which has no visible error, it just doesn't compile) then maybe in the future we will have an update.
Title: Re: [Manager] Leviathan
Post by: ItzDillo on August 20, 2015, 02:50:26 pm
Can't wait to download! :lol:
Title: Re: [Manager] Leviathan
Post by: AwesomePieMan on August 23, 2015, 09:28:15 pm
(http://i60.tinypic.com/34fdtt4.jpg)

My current solo record.  Went to hack an excavator, died.
Title: Re: [Manager] Leviathan
Post by: greeniezk5 on August 24, 2015, 02:44:02 am
what do we have here ?
ive left my own little easter egg for you to find as well
http://youtu.be/zMB77LaIUUQ (http://youtu.be/zMB77LaIUUQ)
Title: Re: [Manager] Leviathan
Post by: RadimaX on August 25, 2015, 04:06:33 am
what do we have here ?

its no coincidence my leviathan looks like this haha nice find:
(http://i.imgur.com/SRRINv2.jpg)

Pieman did not even know it until jbird actually showed him only last week! now go out and find the others...
Title: Re: [Manager] Leviathan
Post by: JBird632 on August 31, 2015, 06:10:05 pm
Leviathan V1.2 Coming Soon
(https://i.gyazo.com/7edcb6ca8bc3520f3f206286030b48b6.jpg)
Title: Re: [Manager] Leviathan
Post by: alex-125 on August 31, 2015, 06:13:01 pm
Leviathan V1.2 Coming Soon
(https://i.gyazo.com/7edcb6ca8bc3520f3f206286030b48b6.jpg)

YAy ! And this time please do a solo easter egg :P .
Title: Re: [Manager] Leviathan
Post by: JBird632 on August 31, 2015, 06:21:10 pm
YAy ! And this time please do a solo easter egg :P .
We've already explained to the community that the easter egg will be reduced to a 2 player easter egg. Please be patient and we will have a list of all the fixes in 1.2
Title: Re: [Manager] Leviathan
Post by: Ramiabdh on August 31, 2015, 06:24:49 pm
I'm already thankful you guys even released this map. And now I don't know how to thank you for your dedication to release an update. :D
Title: Re: [Manager] Leviathan
Post by: tomikaze on August 31, 2015, 06:29:22 pm
And now I don't know how to thank you for your dedication to release an update. :D
Money talks  :D

Leviathan V1.2 Coming Soon
I honestly thought you guys weren't going to work on this anymore, man it's good to know it's still in the works. Thank you JBird and Co.
Title: Re: [Manager] Leviathan
Post by: alex-125 on September 01, 2015, 03:12:04 pm
We've already explained to the community that the easter egg will be reduced to a 2 player easter egg. Please be patient and we will have a list of all the fixes in 1.2

Okay thanks :),i didn't see it,2 players is better than 4 ! :P
Title: Re: [Manager] Leviathan
Post by: DeletedUser on September 02, 2015, 05:52:39 am
Best map in custom zombies  :rainbow: :lol: :D
Title: Re: [Manager] Leviathan
Post by: Ncredible_Tony on September 02, 2015, 07:23:32 pm
So ready for the co-op easter egg and update.. Words can't lol
Title: Re: [Manager] Leviathan
Post by: RadimaX on September 02, 2015, 08:59:52 pm
So ready for the co-op easter egg and update.. Words can't lol

You could always co-op easter egg but i know what you mean :) i streamed v1.2 exactly half month ago when testing and discussing the new stuff and what to implement, its on twitch but you can still see it if you know where to look lol
Title: Re: [Manager] Leviathan
Post by: MrMcKonz on September 03, 2015, 12:37:24 am
Fantastic map. The attention to detail is astounding! Feels just like Black Ops Zombies!
Title: Re: [Manager] Leviathan
Post by: Ncredible_Tony on September 03, 2015, 07:15:47 pm
You could always co-op easter egg but i know what you mean :) i streamed v1.2 exactly half month ago when testing and discussing the new stuff and what to implement, its on twitch but you can still see it if you know where to look lol

I tried a co-op with a friend but it seemed impossible lol.. Guess it's because we didn't know all the steps
Title: How do i get this on my ugx manager
Post by: will01mom on September 04, 2015, 04:09:55 pm
plz help
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on September 04, 2015, 08:33:47 pm
So, here is the update you have all been waiting for:

(http://i.imgur.com/GliBBDG.png)

mega.nz
Mega

www.mediafire.com
Mediafire

Use these links while Treminaor updates the version on the manager.

Full Changelog:
Code Snippet
Plaintext
-All 1.1 fixes (released the second day the map was out) are included in this patch
-Allowed 2 people to press all of the buttons instead of 4 people (2 player EE)
-Added max ammo at the end of the generator step
-Added 5 second grace period in punch room before spawning
-Made punch room training a lot harder after 60 seconds
-Fixed an infinite gun glitch with the PES and diving
-Fixed player hack triggers not showing for the hacker
-Removed QED down all players outcome
-Added kill script to people doing pile up glitches
-Fixed G-Spawn with firesale
-Fixed speed cola/double tap glitch
-Changed clamore to now takes up fewer ents
-Added Wavegun and Zap Guns
-Added clip to fix a few pile up spots
-Added clip to fix an out of the map glitch
-Added new player quotes
-Fixed not recieving max ammo if one was picked up when a player was diving
-Fixed a glitch where zombies would teleport into the 1 inch punch room when no one was in there
-Slowed down excavator startup rate to be similar to moon (it is still faster)
-Fixed excavators staying stuck in the upright position for clients in a coop game
-Added origins robot enter sound to players entering sub
-Changed the sub enter transition to match the sound effect and to make it less likley to clip inside the sub
-Fixed various clipping issues
-Added sound effect for finishing various EE steps
-Fixed infinite points glitch
-Fixed sprinters glitching out on traversials
-Fixed tunnel 11 digger terrain patch being invisible in the corner
-Added 7 claymore limit per player
-Added new FX for entering/exiting the water
-Added 3rd person anims for dual weild weapons/crossbow/g11/ballistic knives
-Added claymore place sound
-Fixed flashing perk shaders when entering and exiting the sub

Credit to offthewall for his Wavegun model/anims port

Title: Re: [Manager] Leviathan V1.2
Post by: TheScotchGuy on September 04, 2015, 08:40:46 pm
this update has been awaited for such a long time, so glad its here nice work guys =D
Title: Re: [Manager] Leviathan V1.2
Post by: steviewonder87 on September 04, 2015, 08:58:29 pm
Great news, hopefully people can no longer whine about all the bugs and appreciate the map for what it is, which is probably the best CZ map ever.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 04, 2015, 09:00:25 pm
holy shit?

lol
Title: Re: [Manager] Leviathan V1.2
Post by: timelordalex on September 04, 2015, 09:01:38 pm
Is the Wave Gun yours PieMan, back from that Christmas map? Where the zap guns actually did something?
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 04, 2015, 09:03:16 pm
Is the Wave Gun yours PieMan, back from that Christmas map? Where the zap guns actually did something?

Quote
Credit to offthewall for his Wavegun model/anims port
Title: Re: [Manager] Leviathan V1.2
Post by: steviewonder87 on September 04, 2015, 09:04:38 pm
Is the Wave Gun yours PieMan, back from that Christmas map? Where the zap guns actually did something?
The Zap guns always did something, maybe you're using them wrong on Moon...anyway I think this is the same script as the one on Christmas but with OTW's akimbo rig, the same ones that were in the Overrun BO1 mod.
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on September 04, 2015, 09:05:35 pm
Is the Wave Gun yours PieMan, back from that Christmas map? Where the zap guns actually did something?
The wave gun/zap guns are scripted by me.  The un-upgraded zap guns are like moon, and can only kill 2 zombies per shot (because 2 guns).  When it is upgraded it becomes more like my Christmas map but not as super OP as it was there, if the zombies are bunched up you can probably kill 10 per shot because the bullets carry through and zombies that are hit can chain to other zombies close by.
Title: Re: [Manager] Leviathan V1.2
Post by: Andy Whelan on September 04, 2015, 09:49:22 pm
Thank you for this update despite all the constant pestering and complaining by some users.
Title: Re: [Manager] Leviathan V1.2
Post by: timelordalex on September 04, 2015, 10:09:58 pm
The wave gun/zap guns are scripted by me.  The un-upgraded zap guns are like moon, and can only kill 2 zombies per shot (because 2 guns).  When it is upgraded it becomes more like my Christmas map but not as super OP as it was there, if the zombies are bunched up you can probably kill 10 per shot because the bullets carry through and zombies that are hit can chain to other zombies close by.

Good to hear, did you manage make it so when the zombies do their death anim by the wave gun, it doesnt stop and block you and get you down? like in BO1 you could walk through the zombies.
Title: Re: [Manager] Leviathan V1.2
Post by: SliqKilla on September 04, 2015, 11:10:41 pm
2 MAN EE. Sweet!

will have to revisit this awesome map
Title: Re: [Manager] Leviathan V1.2
Post by: Ncredible_Tony on September 05, 2015, 12:36:07 am
2 MAN EE. Sweet!

will have to revisit this awesome map

2nd that right there.. Thanks for the update..
Title: Re: [Manager] Leviathan V1.2
Post by: ProRevenge on September 05, 2015, 05:05:28 pm
Had another go on this, only got to 32, The zombies having collision whilst they are dying from Wave Gun got me killed, But Wave Gun is otherwise very nice.

I did encounter a 3 gun glitch, after downing with wave gun during a D2P, I was running fully up whilst downed with Sallies, I was able to crouch/prone and whatever, And I could swap out the Sallies for a box gun, which was kept upon revive.

Still, amazing map! The work you guys put in is phenomenal, and this map still holds up as one of the best the custom scene has seen! :D
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 05, 2015, 10:09:04 pm
I was running fully up whilst downed

Hehe this is my favorite "BUG" since if you hold sprinting you keep going when killed :D that way you can make the last leap towards the other players in coop with a fancy dive at the end! + for stylepoints, 10/10 wish all maps had this but sadly not all you can dive on...
Title: Re: [Manager] Leviathan V1.2
Post by: ProRevenge on September 05, 2015, 10:10:45 pm
Hehe this is my favorite "BUG" since if you hold sprinting you keep going when killed :D that way you can make the last leap towards the other players in coop with a fancy dive at the end! + for stylepoints, 10/10 wish all maps had this but not all you can dive on

That usually happens, but in this instance it was as if I wasnt downed, I could crouch, prone, jump etc.

Still, i wouldn let one rare occurance bug detract from this awesome map :)
Title: Re: [Manager] Leviathan V1.2
Post by: Andy Whelan on September 06, 2015, 01:44:31 am
Just played and this update was dope. The mysterybox hintstrings are a bit bugged but all good, also bought the box and got teddy after 1 hit lol

EDIT: [Not sure if this is a bug]
I also found that when dolphin diving with zap guns (Pap'd and in dual wield mode) it changes to the microwave gun but then changes back when you land
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on September 06, 2015, 03:08:52 am
Just played and this update was dope. The mysterybox hintstrings are a bit bugged but all good, also bought the box and got teddy after 1 hit lol

EDIT: [Not sure if this is a bug]
I also found that when dolphin diving with zap guns (Pap'd and in dual wield mode) it changes to the microwave gun but then changes back when you land
Not a bug, It was just easier to make it one weapon file for dive instead of 2.  We really didn't want to mess around with offthewall's DW rig and thought the combined wave gun was sufficient.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 06, 2015, 03:47:23 am
Not a bug, It was just easier to make it one weapon file for dive instead of 2.  We really didn't want to mess around with offthewall's DW rig and thought the combined wave gun was sufficient.
in theory it would just look like he snaps it together as he dives, and then unsnaps it immediately after anyway lol ( albeit, faster than the eye can see  :D )
Title: Re: [Manager] Leviathan V1.2
Post by: Andy Whelan on September 06, 2015, 04:10:31 am
Not a bug, It was just easier to make it one weapon file for dive instead of 2.  We really didn't want to mess around with offthewall's DW rig and thought the combined wave gun was sufficient.

Ok, cool. And again, you guys have really done an amazing job :D
Title: Re: [Manager] Leviathan V1.2
Post by: death_reaper0 on September 06, 2015, 04:41:00 am
i found what i assume is a glitch, if your holding ballistics and you have the sickle it displays that right, but when you knife it uses a normal knife, as in the character will put the ballistics and the sickle away and will get out the original knife and use it with the damage of the original knife
i hope that's clear enough to understand :)
Title: Re: [Manager] Leviathan V1.2
Post by: Spaceman99 on September 06, 2015, 05:25:04 pm
when i was opening a door i heard samantha laughing and died for no reasons :( :(

Double Post Merge: September 06, 2015, 05:26:32 pm
fix this i was at round 15 without any perk and i lost everything :(
Title: Re: [Manager] Leviathan V1.2
Post by: Scobalula on September 06, 2015, 05:45:36 pm
fix this i was at round 15 without any perk and i lost everything :(

Calm down, give them time, and by the sounds of it, it might be intentional? :D
Title: Re: [Manager] Leviathan V1.2
Post by: HitmanVere on September 06, 2015, 06:11:43 pm
when i was opening a door i heard samantha laughing and died for no reasons :( :(

Double Post Merge: September 06, 2015, 05:26:32 pm
fix this i was at round 15 without any perk and i lost everything :(

Hit the Excavator?  ::)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 06, 2015, 06:24:23 pm
when i was opening a door i heard samantha laughing and died for no reasons
fix this i was at round 15 without any perk and i lost everything

i find it hard to believe that you innocently ran around and died from simply opening something since i open all doors 9593151 times :)
the laugh means you did not have a zombie pathing leading to you so why dont you share the story of what you ACTUALLY was doing during the time samantha decided to kill you since i doubt it would be over nothing... :D
Title: Re: [Manager] Leviathan V1.2
Post by: CyberMan1011 on September 06, 2015, 07:53:56 pm
Word of advice to all players:

Whatever you do, DO NOT kill the last nova crawler (during the boss rounds) when he is jumping to the top...otherwise you'll be fucked and this will happen to you like it did to me  :alone:

(https://i.gyazo.com/59bc31e86a1f47c4ebad222d86d4d51d.png)
Title: Re: [Manager] Leviathan V1.2
Post by: Ramiabdh on September 06, 2015, 07:58:35 pm
Word of advice to all players:

Whatever you do, DO NOT kill the last nova crawler (during the boss rounds) when he is jumping to the top...otherwise you'll be fucked and this will happen to you like it did to me  :alone:

(https://i.gyazo.com/59bc31e86a1f47c4ebad222d86d4d51d.png)

So you lost the max ammo, or the last nova crawler glitched and the round got stuck?
Title: Re: [Manager] Leviathan V1.2
Post by: CyberMan1011 on September 06, 2015, 08:00:30 pm
So you lost the max ammo, or the last nova crawler glitched and the round got stuck?

Lost the max ammo.
Title: Re: [Manager] Leviathan V1.2
Post by: Spaceman99 on September 06, 2015, 08:04:33 pm
i find it hard to believe that you innocently ran around and died from simply opening something since i open all doors 9593151 times :)
the laugh means you did not have a zombie pathing leading to you so why dont you share the story of what you ACTUALLY was doing during the time samantha decided to kill you since i doubt it would be over nothing... :D
no i ran opening the door and i died  :D :D
dont believe me but it's true :D :D
Title: Re: [Manager] Leviathan V1.2
Post by: Ramiabdh on September 06, 2015, 08:15:11 pm
Lost the max ammo.

This is weird, as far as I can remember, the nova crawler doesn't spawn/teleport up there
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 06, 2015, 08:36:43 pm
no i ran opening the door and i died  :D :D
dont believe me but it's true :D :D
in the history of all revisions of this map, your the only one to report this mysterious impossible occurance

safe to say it was a one off
Title: Re: [Manager] Leviathan V1.2
Post by: CyberMan1011 on September 06, 2015, 08:38:38 pm
This is weird, as far as I can remember, the nova crawler doesn't spawn/teleport up there

Have you played Die Rise? You know how the Nova Crawlers (not sure if that's what they're called in that map) jump literally EVERYWHERE?

That's what I mean. One jumped to the top as it would normally do and I made the mistake of killing it up there.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 06, 2015, 08:40:21 pm
Have you played Die Rise? You know how the Nova Crawlers (not sure if that's what they're called in that map) jump literally EVERYWHERE?

That's what I mean. One jumped to the top as it would normally do and I made the mistake of killing it up there.
its pretty hard to detect the floor in script, so stuff like that theres not usually much you can do, with out potentially causing problems elsewhere ( like powerups accidentally spawning under the floor for example )
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 06, 2015, 10:02:20 pm
CyberMan1011 hehe yeah try not spam claymores on STAIRS or throw nades while they jump up there leapers often use the roof and if you ever use the wavegun keep in mind that they will FLOAT UP then expload :P so either switch weapon or kill with trap or use another player that kill them for you :) i tell this in advance so you dont come back tomorrow with the exact same picture somewhere outside the map with a floating maxammo so just use the head hehe
Title: Re: [Manager] Leviathan V1.2
Post by: Spaceman99 on September 07, 2015, 09:58:31 am
in the history of all revisions of this map, your the only one to report this mysterious impossible occurance

safe to say it was a one off
don't know maybe it's a bug that happened 1 time only
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 07, 2015, 10:33:49 am
don't know maybe it's a bug that happened 1 time only

well if he accidently launched the old leviathan, pieman had QED that could either kill one player or ALL players and if you have 3 packapunched guns on round 49 or is on last easteregg step and all got killed it kinda fucked up the whole experience happen to me practicly every game...
The doorframe was irrelevant if its Death by QED! However this feature is removed and in 1.2 you can no longer die from quantum entanglement device so if he was in a lobby or playing coop with someone they could have essentially killed him and if so then yes its already fixed.
Title: Re: [Manager] Leviathan V1.2
Post by: timelordalex on September 07, 2015, 10:56:34 am
Had another go on this, only got to 32, The zombies having collision whilst they are dying from Wave Gun got me killed, But Wave Gun is otherwise very nice.

Arr this was one thing i was hoping was fixed - as in BO1 this weapon is a true beauty and i'd love it to return in an official map. But since its debut in custom zombies, its killed me more than saved me because of this pathetic collision on dead bodies, particularly on Overrrun, where there is no room to maneuver and if you shoot that at a train when cornered, you are screwing yourself over rather than saving yourself.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 07, 2015, 12:11:58 pm
well if he accidently launched the old leviathan, pieman had QED that could either kill one player or ALL players and if you have 3 packapunched guns on round 49 or is on last easteregg step and all got killed it kinda fucked up the whole experience happen to me practicly every game...
The doorframe was irrelevant if its Death by QED! However this feature is removed and in 1.2 you can no longer die from quantum entanglement device so if he was in a lobby or playing coop with someone they could have essentially killed him and if so then yes its already fixed.
it is meant to be able to kill players, but only players within a certain range, and i think itll always leave one alive, just a thought ;)

should also be possible to instant revive people within that same range
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 07, 2015, 02:51:58 pm
it is meant to be able to kill players, but only players within a certain range should also be possible to instant revive people within that same range

Yes it have 75% chance of revival if thrown while players are down, i throw 2 just incase but in the past you was rather dying along with it then reviving people so i specifically asked the kill bit to be left out rather then getting potentially fucked every time :) Pieman was the good sir to fix this and i dont know what moon had, never playd moon & frankly dont care as long its a better experience on leviathan since its all im playing haha

Some n00b was shooting wavegun in the doorframes fucking everyone up haha, fun troll gun. My suggestion is to use it outside or not at all and personally i prefer galil rpk and hk21 pap+vigor for my loadout strongly reccomend on this setup on the map
Title: Re: [Manager] Leviathan V1.2
Post by: Match-Maker on September 07, 2015, 08:31:42 pm
Thanks for the update!
Unfortunately FoV still resets if you dive to prone.
Also some settings in the menu (Fullscreen, Script Based Optimization, FoV) are not properly saved. So when you relaunch the mod it's back at default.
Title: Re: [Manager] Leviathan V1.2
Post by: death_reaper0 on September 07, 2015, 11:17:49 pm
its been a while since i played moon co-op, but i think it had something when a QED was thrown while a player is down, it will revive them but down yourself. i remember this has happened once but not sure if it was the QED that downed me
Title: Re: [Manager] Leviathan
Post by: Codex0915 on September 08, 2015, 04:38:30 am
that is the point of the hacker though it exist to not get cut of from the excevators, you can slowly hack them once & never get trapped on either side...BUT its part of Leviathans core mechanic and in rare cases where players are seperated, QED can teleport (but also kill you thx to pieman haha) GERSH-devices teleports anyone plus usage of submarine can eject you to the other side with the hacker so you can stop them late when all are down. ALSO...suicide to respawn you in their area is an option to get over the sides however that wont help the fact you let all zones breach so the last, MOST helpful tip of all is simply never turning the power on in the first place if you dont want to hack anything. Excevators only breach after you power them :) try get the perks from the boss 4 times instead of buying them with power on.

you can get power on with 4 doors or you can get hacker within 5 doors, if right path is taken BOTH can be aquired within 8 doors so in lobby of 4 people thats 2 entire doors each! (SHIEET) OR if never putting power on you wont need the hackers so thats a grand total of 0!!! doors needed to stop 3 scary excevators, ALL team members camping on half the map is never the answer anyways so get out there and start open shit up!

alright i understand hahah thanks for the explanation radi and ive taken up you tips of building something unique and adding those other stuff last. so thank you for that, still like leviathan though haha
Title: Re: [Manager] Leviathan V1.2
Post by: punter12 on September 09, 2015, 01:49:02 am
Firstly, big props to the team for getting this update out. Especially to those of us who wanted to do the EE with 2 players. It is the best Custom Zombies map and I really love playing it.
 
So me and a mate jumped on last night and encountered a rather buggy game. I would like to think that we just got unlucky, but it's happened on V1.1 and now 1.2 so it's a bit frustrating. Still, we will continue in hope that one of these attempts, we will finish the EE before we get the damn G-Spawn error.
 
Anyway, last night the problems we encountered in game were
 
1. Lunar lander from next to the Life Support sent me to a tunnel above Staminup where I got stuck in the glass panel of the tunnel and couldn't move. - died as my mate couldn't revive me.
2. My mate had the hacking status bar constantly on screen (didn't go away after a hack). Not sure if the sound was still there but he said it was a bit annoying.
3. Max ammo only filled up one weapon after the crawlers round (did not fill up mate's PM63)
4. After respawning I could no longer toggle through my weapons. I hit the box and got a Galil...cool. Then hit it again and got a MK2...awesome. Went to switch to Galil and only had one gun. Tried both the controller and keyboard but no good. After I PaP the MK2 I regained the Colt M1911 and was able to toggle through weapons after that. This was all done without Mule Kick.
5. After finally getting set up again we got the dreaded G-Spawn error. This always seems to happen at the start of a new round - the very first kill.
 
Just to clarify:
 
No claymores were stockpiled (actually neither of us even bought them as that seemed to be a problem in previous version),
No hacks/exploits were attempted
We have both re-installed WaW and UGX Mod Manager, Verified Local files on Steam.
Both running updated fresh installs of Windows 7.
Both own the game (not pirated)
Other custom maps play without G-Spawn errors,
Both running decent spec PC's (core i-5 or better, 16GB Ram, GTX 670 SLI for one rig, 980Ti on the other).
Both tried hosting game.
 
As i said, this isn't a "hey look how broken this map is" post. I truly want to find out if there are ways around the errors we have been getting. We used to get the G-Spawn in 1.1 and still seem to be getting them now in 1.2. The other glitches were new to us last night and to be honest we found a way around them so it was more annoying than anything else. But pumping 2+ hrs into the game on each attempt and then crashing is kind of depressing.
 
Any help would be appreciated.
 
Cheers,
 
Punter12
Title: Re: [Manager] Leviathan V1.2
Post by: ChubaTaco on September 09, 2015, 10:07:48 pm
OMG!!! Dude! This is a GREAT MAP!! You need to congratulate yourself!! this is nicely made!! go get yourself a beer!!
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on September 09, 2015, 11:33:12 pm

 
Anyway, last night the problems we encountered in game were
 
1. Lunar lander from next to the Life Support sent me to a tunnel above Staminup where I got stuck in the glass panel of the tunnel and couldn't move. - died as my mate couldn't revive me.
2. My mate had the hacking status bar constantly on screen (didn't go away after a hack). Not sure if the sound was still there but he said it was a bit annoying.
3. Max ammo only filled up one weapon after the crawlers round (did not fill up mate's PM63)
4. After respawning I could no longer toggle through my weapons. I hit the box and got a Galil...cool. Then hit it again and got a MK2...awesome. Went to switch to Galil and only had one gun. Tried both the controller and keyboard but no good. After I PaP the MK2 I regained the Colt M1911 and was able to toggle through weapons after that. This was all done without Mule Kick.
5. After finally getting set up again we got the dreaded G-Spawn error. This always seems to happen at the start of a new round - the very first kill.
 

That first glitch is usually connection related, on clients with high ping the SetVelocity() function gets very glitchy sometimes resulting in incomplete jumps. 

The second and forth glitch you posted have never been encountered by me or anyone I know ever before which probably means that they are incredibly rare and hard to reproduce. 

The third glitch is confusing because we use Treyarch's max ammo function and have a backup function that refills your ammo if you were diving when a max ammo is collected so I have no idea why that happened.  The max ammo dropped after the leapers is identical to any other max ammo doped during regular gameplay.

G-Spawn happens because there is simply too much stuff in the map.  I fixed firesale so it doesn't cause a G-spawn anymore.  What round were you guys on when it happened because Radi, Jbird and I played multiple games to round 30 and completed the EE several times without any G-Spawn.

I hope I could have been of help.
Title: Re: [Manager] Leviathan V1.2
Post by: punter12 on September 09, 2015, 11:47:46 pm
G'day Pieman. Appreciate the quick reply.

We were on round 17 and about to start the "soul box" thing outside near Speed Cola. My ping was 9ms and mate was between 45-60.

We've got to the button pressing stage previously but the g_spawn seems pretty random (maybe 50% of the games we play and always around that step of the EE - approx rd 14-18). Of course we always seem to get it when we're best set up  :'(

I guess if there's no obvious fix to eliminate the g_spawn then it'll just have to be a "fingers crossed" approach. Not ideal but also understand that it's probably out of you and the other map maker's control. It's just a double edge sword i suppose when you have so many features on the map for us to enjoy, we also have to take the bad with it too.





Title: Re: [Manager] Leviathan V1.2
Post by: treminaor on September 10, 2015, 08:40:43 am
v1.2 is now live in the Map Manager for anyone who hasn't already used the manual links.
Title: Re: [Manager] Leviathan V1.2
Post by: timelordalex on September 10, 2015, 11:12:14 am
QED has never downed me or my team when playing moon, it did however revive three of us who were down. I do love the QED, sometimes over the gersches as it can offer so many things, some bad aswell.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 10, 2015, 11:50:07 am
QED has never downed me or my team when playing moon

 They can still un-pack your weapon teleport you into death or blast you with cemtex/rocketspam and thats bad aswell.
Why does it matter what QED is doing on another map anyways? This is leviathan, the QED for this map is handmade by pieman not trayarch.
Title: Re: [Manager] Leviathan V1.2
Post by: timelordalex on September 10, 2015, 12:27:06 pm
They can still un-pack your weapon teleport you into death or blast you with cemtex/rocketspam and thats bad aswell.
Why does it matter what QED is doing on another map anyways? This is leviathan, the QED for this map is handmade by pieman not trayarch.

nah i was just saying, its done great stuff for me actually, i got a paped ballistic knife and wave gun off it once, i was set for the rest of the game. Rockets are annoying, which is why i always hide after i throw just in case.
Title: Re: [Manager] Leviathan V1.2
Post by: REDRES on September 10, 2015, 07:30:45 pm
*sunglasses*
(http://i.imgur.com/eWCfFVp.png)

Suicide because of a bug with the spawns. The zombies were blocked behind the the window next to the M16 when the round 80 started. I have no idea of what happened, so theres a video of the moment when the bug started: https://www.youtube.com/watch?v=_DUqHhKjguA (https://www.youtube.com/watch?v=_DUqHhKjguA)

Finally got a good game on this map. I've tried it before the update, but the crossbow is by far the worst weapon to play this map, even it the kitchen looks like the first room of "Five"

When I tested the new technics, the wave gun seemed not adapted to the gameplay with the two traps technic and expected the Thundergun should works better for an aggressive and tense gameplay (like Kino), but near the round 50 (after two shitty downs  :facepalm: ) I  found a good way to run the kitchen that highlights the Zap gun. I was surprised to see it works very good and makes the map not so hard. I'm curious to know if this is unexpedted, or do you designed this place especially to have a good balance of difficulty and rapidity (and an original gameplay)?

Note: I removed the delay between each kill with the traps.

About the bugs, I don' know how many were found since the update, but it happened during one game, the teleportation when the player hurt the submarine didn't worked. A window in the corridor with the aquarium next to the tunnel 6 never works. The zombies don't goes out of the window (like the bug on M16 room). Before the update, this also happened in the kitchen.

I make use of this post to post a short "review" of the map with some bad points that should makes the map better if corrected (in my opinion).
-There are too much risers. Most of them could be replaced by out of boundaries areas, like more tunnels and pits in the rocks. This should invite the players to camp more thar simply running in opened areas. I've not seen a lot of gameplays of the map, but the design looks like moon and origins, probably the most boring maps in casual games past the round 25. All the players run in different areas, it's long, and not hard. I don't call this a coop game. Der Riese is probably the best map for this reason: intuitive camping spots (and no risers). This change in the new maps is (I suppose), brought by a lot of players who rush and attack the zombies, rather than survive and flee.
-The excavators comes too often.
-The delay between each kill with the trap is useless. If you put it to prevent the players to kill packed waves, there is no reason to keep it. Most players use them when a new horde spawn, just use it with a lot of zombies behind them when it is not available at the good time. If this is for the difficulty value, for Leviathan, it's just a waste of ammos of the Zap Gun. The only map where it makes the map "a bit" easier is JBird's Overrun.
-The anti-cheat. No way to edit the FoV in game, and force to use external mods to test high rounds technics. Yes, I don't reach the round 63 on every map to die in two minutes for testing a technic and restart the game to keep closed other doors.
-The "blitz" zombies. Not a default, even a good point for the high rounds, but it makes the map too hard to camp in causal games.

Now you should think "OMG all of this is totally true! Let's make a Leviathan 1.3" or maybe "What an idiot. He don't understand anything of the level-design and speak english like a five years old kid". If it's not the second option, you can keep me as a tester of your future maps for more bitter critics. :troll:

About the run: I recorded it offline, and will stream it in few hours on my Twitch channel.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on September 10, 2015, 07:50:14 pm
They can still un-pack your weapon teleport you into death or blast you with cemtex/rocketspam and thats bad aswell.
Why does it matter what QED is doing on another map anyways? This is leviathan, the QED for this map is handmade by pieman not trayarch.
no no, im not saying there was anything wrong with your choices man, just sayin ;)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 11, 2015, 02:23:41 am
the teleportation submarine didn't worked.
you should think "OMG all of this is totally true! Let's make a Leviathan 1.3"

The submarine has 1 second cooldown if multiple players jump unless they go ALL together or one by one, ALSO if you did not know the submarine dont work DURING LEAPER (jumpiner zombies) ROUND or BEFORE that round (just like the underground portal is closed and the jumping pads are off during or before the boss round, its not broken but a feature ALSO if you use the pad 3 times it gives a cooldown and when it is beeping, its not a sign of broken but an universal sign for OFF *clarifying* ...also if a zone is closed it wont fling you across and power must be ON.

if we make leviathan 1.0 people complain if we make leviathan 1.1 people complain if we make leviathan 1.2 people complain so i
doubt we gonna do 1.3 since guess what...oh you already did it! keep them complaints coming maby it will be a great map Leviathan version 9.7 lol

Rockets are annoying, which is why i always hide after i throw just in case.
yeah i always throw it across the map, most of the times it ends up being a gun lol :P QED´s still troll you even if you dont die haha
Title: Re: [Manager] Leviathan V1.2
Post by: Koan on September 11, 2015, 06:25:54 pm
Thanks guys, for such a brilliant map. Still trying not to get lost, and still haven't managed to complete the EE... there's so much to do!  :D

By the way, Pack-a-Punched the HK21, the reload animation plays twice. I can still fire/run/do everything after the first reload, but the animation itself still plays again. I don't know if it does this without PAP (I didn't try it).
Title: Re: [Manager] Leviathan V1.2
Post by: Nathiri on September 12, 2015, 05:42:03 am
Is this a bug? or a secret?

https://gyazo.com/b36e7b6fecb88750e63645b5cb9957a1

https://gyazo.com/ee9bc28e3063ed97e308091543ec8611

just was walking by and saw that hint string. Wasn't able to activate it and there was nothing under it. This was outside power and stasis/Observation.
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on September 12, 2015, 05:00:04 pm
Is this a bug? or a secret?

https://gyazo.com/b36e7b6fecb88750e63645b5cb9957a1

https://gyazo.com/ee9bc28e3063ed97e308091543ec8611

just was walking by and saw that hint string. Wasn't able to activate it and there was nothing under it. This was outside power and stasis/Observation.

Seems to be a bug where the hack trigger for powerups didn't delete itself, it usually deletes itself without issue so it is probably very rare.
Title: Re: [Manager] Leviathan V1.2
Post by: casoliv on September 13, 2015, 04:25:07 pm
I want to play :D And not to wait for the dowload link.

Looks good :D
Title: Re: [Manager] Leviathan V1.2
Post by: WIL-H on September 13, 2015, 08:54:14 pm
I want to play :D And not to wait for the dowload link.

Looks good :D

Considering that this map is marked as "Manager", it means that you can download this map from the UGX Manager. As a result, in case the link of the map is not provided on the topic, you still can download it on the manager.
Title: Re: [Manager] Leviathan V1.2
Post by: Ramiabdh on September 13, 2015, 09:09:19 pm
Considering that this map is marked as "Manager", it means that you can download this map from the UGX Manager. As a result, in case the link of the map is not provided on the topic, you still can download it on the manager.
The link is provided already, I'm talking about the new version 1.2  :poker:

mega.nz
Mega

www.mediafire.com
Mediafire
Title: Re: [Manager] Leviathan V1.2
Post by: THE RUSSIAN on September 16, 2015, 03:20:28 pm
WOW this looks impressive. Ill be telling my friends about this most definitely :D :D :D Reminds me of moon on black ops
Title: Re: [Manager] Leviathan V1.2
Post by: 0zon3 on September 16, 2015, 05:35:15 pm
That's what it's based off of. But it's better.
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on September 19, 2015, 05:42:37 am
Topic just hit 100k views, thats kinda cool :D
Title: Re: [Manager] Leviathan V1.2
Post by: Breaks on September 19, 2015, 06:51:30 am
Topic just hit 100k views, thats kinda cool :D

Great job!  ;)
Title: Re: [Manager] Leviathan V1.2
Post by: Krokodail on September 26, 2015, 06:18:46 pm
Awesome map.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 27, 2015, 07:54:31 am
Awesome map.

Thanks man :) it warms my heart
Title: Re: [Manager] Leviathan V1.2
Post by: Sickmind33 on September 27, 2015, 04:45:48 pm
That looks very......water ;)
Title: Re: [Manager] Leviathan V1.2
Post by: _ChaosKevin on October 02, 2015, 04:18:13 pm
Leviathan is my favourit Map. Hope you like my Wallpaper.
(http://www.mediafire.com/convkey/b841/xto9c7jfa28ogpbzg.jpg)

Making of: https://www.youtube.com/watch?v=A6Z7fSx01Hw (https://www.youtube.com/watch?v=A6Z7fSx01Hw)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 02, 2015, 04:31:05 pm
Leviathan is my favourit Map. Hope you like my Wallpaper.
(http://www.mediafire.com/convkey/b841/xto9c7jfa28ogpbzg.jpg)

haha i like how you used the picture from early 2014 from our beta testing of the first build, looks so empty and turquoise.
But got .psd document for the logo if you still need since its kinda squished verticly here :)
spent hours!!! on it all anyways so dont mind if it goes to proper usage if interested just let me know so i can find it on some of my drives...
Title: Re: [Manager] Leviathan V1.2
Post by: Match-Maker on October 03, 2015, 09:44:55 pm
I found a critical bug: You get downed if standing in front of the barrel-debris.
Video: http://filehorst.de/d/buHmteol (http://filehorst.de/d/buHmteol)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 04, 2015, 12:04:26 am
its is not a "critical bug" it is scripted in to kill you if you stand around without being a zombie target for 15 seconds. It helps against pixelwalking.
(Lets say for instance someone noclip somewhere & zombies would not have paths to you) it kills you, that is why samantha even laughts at you.

Before people liked being nontargets inside the debris so pieman added a punishment for campers recording it like this :) dont worry about it.
The solution is pretty simple, all you need to do is not stand around waiting for her to kill you try it out the map have plenty other places to be in!
Title: Re: [Manager] Leviathan V1.2
Post by: MZslayer11 on October 04, 2015, 02:44:11 am
its is not a "critical bug" it is scripted in to kill you if you stand around without being a zombie target for 15 seconds. It helps against pixelwalking.
(Lets say for instance someone noclip somewhere & zombies would not have paths to you) it kills you, that is why samantha even laughts at you.

Before people liked being nontargets inside the debris so pieman added a punishment for campers recording it like this :) dont worry about it.
The solution is pretty simple, all you need to do is not stand around waiting for her to kill you try it out the map have plenty other places to be in!

I understand the logic behind it, but what if someone is standing there unknowing that there is buggy pathing and they get downed "unjustly". But I understand that the pathing couldn't be fixed because of the compiling issue. Maybe put a note on the main post so people know not to stand there if thay are not intending to glitch it  ;)
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on October 04, 2015, 02:46:16 am
I understand the logic behind it, but what if someone is standing there unknowing that there is buggy pathing and they get downed "unjustly". But I understand that the pathing couldn't be fixed because of the compiling issue. Maybe put a note on the main post so people know not to stand there if thay are not intending to glitch it  ;)
Treyarch killed people for glitching, so why can't we? The areas that this occurs would only happen if you were intentionally trying to cheat. (though to be honest I was against it in the first place, but I kinda got out ruled).
Title: Re: [Manager] Leviathan V1.2
Post by: MZslayer11 on October 04, 2015, 03:10:36 am
Treyarch killed people for glitching, so why can't we? The areas that this occurs would only happen if you were intentionally trying to cheat. (though to be honest I was against it in the first place, but I kinda got out ruled).

I wasn't saying that it's a bad idea, and I'm not against punishing cheaters. But if I remember correctly, the area is question is right near a debris that people may stand in whether they intend to cheat or not. Just giving a suggestion to prevent people dying for no reason, that's all  ;)
Title: Re: [Manager] Leviathan V1.2
Post by: Krokodail on October 04, 2015, 12:11:10 pm
I keep on getting an Server Script Compille error, suggestions?
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 04, 2015, 05:37:11 pm
I keep on getting an Server Script Compille error, suggestions?

I have never got this before so dont know what can help but try reinstalling the map maby:
C:\Users\YOURNAME\AppData\Local\Activision\CoDWaW\mods\ remove the folder called: nazi_zombie_leviathan_v1.2
Now Download/install again & hopefully you can play like the other hundred of thousand people not getting this error :)
Title: Re: [Manager] Leviathan V1.2
Post by: Krokodail on October 04, 2015, 06:30:44 pm
I have never got this before so dont know what can help but try reinstalling the map maby:
C:\Users\YOURNAME\AppData\Local\Activision\CoDWaW\mods\ remove the folder called: nazi_zombie_leviathan_v1.2
Now Download/install again & hopefully you can play like the other hundred of thousand people not getting this error :)
I tried it, but oh well, i had much time to play this map and it is incredible :)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 04, 2015, 09:57:48 pm
how did you play the map before this error occured if you keep getting script compile error NOW, what did you do differently?
Title: Re: [Manager] Leviathan V1.2
Post by: Krokodail on October 05, 2015, 03:04:47 pm
It just started happening randomly.
Title: Re: [Manager] Leviathan V1.2
Post by: steviewonder87 on October 05, 2015, 07:56:46 pm
It just started happening randomly.
It's a bullshit WAW false error. Just keep trying to reload the map and it'll work eventually. ;)
Title: Re: [Manager] Leviathan V1.2
Post by: Hamluk on October 06, 2015, 06:20:05 pm
DLC 5 on black ops 1
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 06, 2015, 06:42:32 pm
DLC 5 on black ops 1

Definitivt! :) synd vi gjorde den på codwaw bara lol men inte direkt som det fanns några andra alternativ Hamluk
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 10, 2015, 08:44:00 pm
I understand the logic behind it, but what if someone is standing there unknowing that there is buggy pathing and they get downed "unjustly". But I understand that the pathing couldn't be fixed because of the compiling issue. Maybe put a note on the main post so people know not to stand there if thay are not intending to glitch it  ;)
no different to accidentally bumping onto your team mates head in co-op - which kills you

or accidentally triggering the "no gun" thing using the PES on moon - which makes samantha laugh at you and take all your stuff and points

or throwing a gerch outside the map - just duds the gersch and sam laughs

or getting into places you shouldnt be - death barriers

or a plethora of other penalties and instant deaths that Treyarch threw in consistently since BO1.

Quote
no different to accidentally bumping onto your team mates head in co-op - which kills you

This one infact, infuriates me. Was playing moon with a pal. Like 7 games in a row, no excavator Pie, over like 6 hours

Finally we get it on like round 4 of what we said was "our last try". We go running to the teleporter to Area 51 together from the biodome

He stayed low, i got bumped so floated a bit straight into the barrier you walk "under"to get to the pad

he walked under me as i hit it while i was waiting to fall back down to the ground - so i had literally NO control at this point - Instant game over

After waiting for that damn excavator, playing like 8 games, running round in nomans land for hours for points, getting all the guns and crap to do the easter egg and already displaying a unsumountable amount of patience already by that point? lol


Quote
I wasn't saying that it's a bad idea, and I'm not against punishing cheaters. But if I remember correctly, the area is question is right near a debris that people may stand in whether they intend to cheat or not. Just giving a suggestion to prevent people dying for no reason, that's all  ;)
In theory they should never "not be a target" for a prolonged period of time anyway. However i would say this should prob be a solo feature. I can imagine people dying when running to the toilet or to get drinks on co-op if someone is holding a crawler
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on October 11, 2015, 12:49:40 am
In theory they should never "not be a target" for a prolonged period of time anyway. However i would say this should prob be a solo feature. I can imagine people dying when running to the toilet or to get drinks on co-op if someone is holding a crawler
You really don't think I took that into account?  :lol:

I should explain: If nothing can path to you then you will die, if something can path to you, even if it is currently targeting someone else then you are fine.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 11, 2015, 12:52:59 am
You really don't think I took that into account?  :lol:

I should explain: If nothing can path to you then you will die, if something can path to you, even if it is currently targeting someone else then you are fine.
i see

Quote
if you stand around without being a zombie target for 15 seconds

Quote
all you need to do is not stand around

Radi wasnt clear, so this prob explains "everyones" confusion
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on October 11, 2015, 01:03:34 am

Radi wasnt clear, so this prob explains "everyones" confusion

Ah, ok lol.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 11, 2015, 02:07:12 am
yeah and just to clarify by EVERYONE he meant the only two people concerned about this Match-Maker & MZslayer11 
Title: Re: [Manager] Leviathan V1.2
Post by: MZslayer11 on October 11, 2015, 02:12:20 am
yeah and just to clarify by EVERYONE he meant the only two people concerned about this Match-Maker & MZslayer11

Lol it's not like I'm losing sleep over this. I was just giving a suggestion.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 11, 2015, 02:26:58 am
yeah and just to clarify by EVERYONE he meant the only two people concerned about this Match-Maker & MZslayer11
not true

my cat looked very concerned at the time  ::)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 11, 2015, 04:17:01 am
maby your cat just is allergic to water and got heart attack from the pictures? :)
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 11, 2015, 04:31:08 am
maby your cat just is allergic to water and got heart attack from the pictures? :)
lol maybe ;)
Title: Re: [Manager] Leviathan V1.2
Post by: wbdsgnr on October 21, 2015, 11:58:39 am
This might be a sily question but how do you press 4 buttons with two people? Me and a friend tried doing it yesterday but just pressing two buttons simultaneously didn't suffice nor did pressing all 4 buttons after each other.. How do we get past this part with the new update?
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on October 21, 2015, 02:15:02 pm
This might be a sily question but how do you press 4 buttons with two people? Me and a friend tried doing it yesterday but just pressing two buttons simultaneously didn't suffice nor did pressing all 4 buttons after each other.. How do we get past this part with the new update?
With 2 players you would have to have each player press 2 buttons, basically you need to time it so that you both press the first 2 buttons at the same time and then run over to the second 2 buttons right away.

Also make sure that you have the most up to date version of the map (version 1.2).
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 21, 2015, 02:33:21 pm
i played with someone this morning beep & beep & done :)
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on October 26, 2015, 05:56:29 pm
i played with someone this morning beep & beep & done :)
  ohhh radi you sweet monster loving boy - how ive missed you.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 26, 2015, 09:08:51 pm
haha yeah get on teamspeak more often then once per year so we can play then :P
Title: Re: [Manager] Leviathan V1.2
Post by: iSuckatDisGame on November 03, 2015, 08:41:21 pm
All in all a good map with a lot of details in most of the rooms. Some of them are just empty. I also like that there is a FOV Slider in the Graphics option. Problem is that when you dive to prone the FOV will reset itself to 65 and you have to change it back every time. But diving to prone works great. The map is very big which is not always a good thing. You will get lost very easily and there are a thousand of 1000 or 1250 points doors that open up a very small area. I didn´t find power until round 11 and it becomes hard to run through this map with a the tight areas and doors every 10 meters because if there is
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on November 03, 2015, 09:58:28 pm
All in all a good map with a lot of details in most of the rooms. Some of them are just empty. I also like that there is a FOV Slider in the Graphics option. Problem is that when you dive to prone the FOV will reset itself to 65 and you have to change it back every time. But diving to prone works great. The map is very big which is not always a good thing. You will get lost very easily and there are a thousand of 1000 or 1250 points doors that open up a very small area. I didn´t find power until round 11 and it becomes hard to run through this map with a the tight areas and doors every 10 meters because if there is
im sorry, i read this multiple times and still i see

"maps too big, but everythings too small and i dont like walking through doors"

 :-\

yes there are small and large areas, as there is with any map. Thats why you "move" to the spot you do best in not just hold up where ever you end up regardless of if its small or not...
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on November 04, 2015, 05:32:34 am
 hard to run through this map with the tight areas is kind of the point of the map  :)
Title: Re: [Manager] Leviathan V1.2
Post by: NGcaudle on November 13, 2015, 02:04:04 pm
how long till leviathan v1.3 Christmas update  :poker:
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on November 13, 2015, 03:41:17 pm
Maby Black ops 3 Leviathan v1.3 but who knows :D i lost my trust after they promise modtools every year since codwaw so time will tell
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on November 28, 2015, 01:20:30 am
That would be a great idea but.... holy hell we would have to re create the whole damn thing lol we are not talking a simple drag an drop the old map file into the BO3 engine.
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on December 03, 2015, 07:52:15 am
No excuses for the map having low fps:  :P
(https://i.gyazo.com/3037b6a954c0d11f6603759a03b153e0.jpg)
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on December 03, 2015, 10:13:31 pm
No excuses for the map having low fps:  :P
(https://i.gyazo.com/3037b6a954c0d11f6603759a03b153e0.jpg)
But, how good is your PC though?
Title: Re: [Manager] Leviathan V1.2
Post by: daedra descent on December 03, 2015, 11:29:04 pm
No excuses for the map having low fps:  :P
(https://i.gyazo.com/3037b6a954c0d11f6603759a03b153e0.jpg)

M8, hardly anything is even being rendered at that angle. Of course the FPS is going to be absurdly higher.
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on December 04, 2015, 01:29:38 am
M8, hardly anything is even being rendered at that angle. Of course the FPS is going to be absurdly higher.
Its called a joke - apparently ur not capable of taking one.
I average at 150-200 fps around the map.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on December 04, 2015, 01:48:31 am
Its called a joke - apparently ur not capable of taking one.
I average at 150-200 fps around the map.
joke!

where!?

KILL IT WITH FIRE!

Spoiler: click to open...
then kill it again... with more fire
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on December 04, 2015, 01:49:44 am
joke!

where!?

KILL IT WITH FIRE!

Spoiler: click to open...
then kill it again... with more fire
Clearly it was a joke, do u really think I was saying that everyone should be able to hit 500 fps on the map  :please:
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on December 04, 2015, 02:19:48 am
Clearly it was a joke, do u really think I was saying that everyone should be able to hit 500 fps on the map  :please:
lol, mine was a joke to bruh
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on December 04, 2015, 04:13:05 am
lol, mine was a joke to bruh
This joke war is intense  8)
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on December 04, 2015, 04:14:45 am
This joke war is intense  8)
im on the side of the one-liners :P
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on December 04, 2015, 09:58:28 am
This joke war is intense  8)
I heard someone said jokes...
(http://i.imgur.com/v1iEITb.jpg)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on December 08, 2015, 07:54:37 pm
how did you find my desktop background  :please:
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on December 08, 2015, 10:20:00 pm
how did you find my desktop background  :please:
I'll never tell ::)
Title: Re: [Manager] Leviathan V1.2
Post by: The Meh on December 10, 2015, 02:43:29 pm
I seriously need to know that game over song... I really do... it's great.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on December 10, 2015, 06:52:09 pm
the song is made in Reason 4.0 with help of Ozone and iZotope VST in Ableton live, then equalized in fl studio with a rock part undertone blended in with video vegas 11 and extracted as .wav and if i can find the ALL the files connected to the project still since it was made like january 2015 i rexport them as a proper soundfile that is atleast sterio and upload on my soundcloud :)
Title: Re: [Manager] Leviathan V1.2
Post by: The Meh on January 05, 2016, 03:15:36 pm
Please do... that song's a great one.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on January 07, 2016, 08:07:48 am
(http://i.imgur.com/yMI8Dka.jpg)

Some of the finished parts pf the track coming together in vegas im using as a sequencer after rendering out from Reason, Ableton & Flstudio.
Also used vst plugins such as iZotopeRX at the bottom, Ozone 5, CamelCrusher, Fabfilter Pro-Q Pro-C and Sausage Fattener & Ohmnicide.
Title: Re: [Manager] Leviathan V1.2
Post by: conn6orsuper117 on January 09, 2016, 06:15:36 pm
WTF?!? I was on round 12 with 7500 points with the hacker. I was hacking a barrier for 200 when I got samantha's laugh and an Immediate game over >:(
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on January 09, 2016, 08:19:03 pm
Have you heard of the evil one we call... pieman.
Title: Re: [Manager] Leviathan V1.2
Post by: isrevivingyou on January 10, 2016, 11:54:53 pm
thanks man!! :rainbow: :rainbow:
Title: Re: [Manager] Leviathan V1.2
Post by: simpelsat on January 14, 2016, 02:47:48 pm
what font is used in the main main menu and ingame?
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on January 14, 2016, 04:18:16 pm
what font is used in the main main menu and ingame?
Black Ops 1's font
Title: Re: [Manager] Leviathan V1.2
Post by: simpelsat on January 14, 2016, 10:17:44 pm
Black Ops 1's font
thanks  :)
Title: Re: [Manager] Leviathan V1.2
Post by: ix_gaming on January 31, 2016, 12:54:01 am
Cant use hacker :-\
not sure why but can you try to fix it or tell me(and probably others) how to fix this?
Title: Re: [Manager] Leviathan V1.2
Post by: northsaren on February 01, 2016, 08:35:13 am
AWESOME
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on February 05, 2016, 12:40:08 am
Cant use hacker :-\can you try to fix it or tell me(and probably others) how to fix this?
This is first time after 100000+ people played the map i hear this, its like saying you cannot shoot a gun, fix it :D i legit dont know what is the issue here i played over 1000+ times with working hacker device. If it was broken it would not be left in the map by accident.

did you rebind your use key? do you try hack stuff without holding the hackerdevice?
do you pick up hacker then mask after that replaces hacker then write you cannot hack anything? get another hacker device in the labs again?

Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on February 20, 2016, 06:09:05 am
O the difficult choice - shall i go right? or shall i go left?
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on February 27, 2016, 06:31:34 pm
Finally Leviathan beated!  :yeah:
(http://i.imgur.com/Tf044Tn.jpg)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on March 14, 2016, 03:45:12 am
yeah the easteregg is optional but still nice to see someone finishing it the next year after release  ;)
Title: Re: [Manager] Leviathan V1.2
Post by: conn6orsuper117 on March 14, 2016, 03:55:48 am
found a new gamebreaking bug that needs look into. I had PHD and got no indication of drowning so I assumed I was In the Greenlight to go out, I had Solo QR too, so I was in the water to hack some box points outside the Biodome when I suddenly go down and Got a Gameover even with Solo Revive.

this along with the Door Hacker Bug from the last page are the only bugs I encountered.

I love this map!
Title: Re: [Manager] Leviathan V1.2
Post by: AwesomePieMan on March 14, 2016, 06:20:19 am
found a new gamebreaking bug that needs look into. I had PHD and got no indication of drowning so I assumed I was In the Greenlight to go out, I had Solo QR too, so I was in the water to hack some box points outside the Biodome when I suddenly go down and Got a Gameover even with Solo Revive.

this along with the Door Hacker Bug from the last page are the only bugs I encountered.

I love this map!

Not gamebreaking.  It occurs because PHD blocks explosive damage indicators, and radiusdamage is considered explosive.  The real indication of drowning is the water on your screen.  You loose solo QR on purpose as well when you drown.  I felt like it needed to be costly to drown, and it would be weird if QR restored your air completely.
Title: Re: [Manager] Leviathan V1.2
Post by: HitmanVere on March 14, 2016, 08:37:17 am
Not gamebreaking.  It occurs because PHD blocks explosive damage indicators, and radiusdamage is considered explosive.  The real indication of drowning is the water on your screen.  You loose solo QR on purpose as well when you drown.  I felt like it needed to be costly to drown, and it would be weird if QR restored your air completely.

(http://endlessfacts.com/upload/img/RFrgg14412677502.gif)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on March 14, 2016, 08:55:03 am
The real indication of drowning is the water on your screen  :please: haha made my day...
if the P.E.S is on your screen, you wont drown but if you have eyes closed while playing there is even a female voice saying P.E.S - ACTIVE
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on March 14, 2016, 08:57:12 am
(http://endlessfacts.com/upload/img/RFrgg14412677502.gif)
sums up leviathan in a nutshell.
Title: Re: [Manager] Leviathan V1.2
Post by: smasher248 on March 14, 2016, 09:12:20 am
I feel like an extra feature of PHD could be not drowinging in water, would be nice to not have to have a PES on.
Title: Re: [Manager] Leviathan V1.2
Post by: conn6orsuper117 on March 15, 2016, 01:19:00 am
Not gamebreaking.  It occurs because PHD blocks explosive damage indicators, and radiusdamage is considered explosive.  The real indication of drowning is the water on your screen.  You loose solo QR on purpose as well when you drown.  I felt like it needed to be costly to drown, and it would be weird if QR restored your air completely.

Thats kinda stupid really. It doesnt do that on Moon. >:(
Title: Re: [Manager] Leviathan V1.2
Post by: HitmanVere on March 15, 2016, 01:30:12 am
Thats kinda stupid really. It doesnt do that on Moon. >:(

This isnt Moon remake, so :please:
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on March 15, 2016, 01:58:08 am
Yeah, this isn't moon read the topic it clearly says Leviathan V1.2
Title: Re: [Manager] Leviathan V1.2
Post by: conn6orsuper117 on March 15, 2016, 02:26:53 am
Yeah, this isn't moon read the topic it clearly says Leviathan V1.2

But its still kinda stupid.
Title: Re: [Manager] Leviathan V1.2
Post by: Ramiabdh on March 15, 2016, 02:29:50 pm
(http://i.imgur.com/WF1SYZH.jpg)
Title: Re: [Manager] Leviathan V1.2
Post by: MrFighGod on March 18, 2016, 04:15:05 am
I Carry 3 Weapon Without MuleKick or any perk , it glitches or something else ?
https://gfycat.com/DampDefensiveHornbill
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on March 19, 2016, 10:00:42 pm
you or somebody must have unlocked the achievement great job
Title: Re: [Manager] Leviathan V1.2
Post by: meurla944 on May 02, 2016, 01:05:23 pm
 :) good map
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on May 29, 2016, 04:20:01 am
aww your making me blush  :gusta:
Title: Re: [Manager] Leviathan V1.2
Post by: InfernoFR on May 31, 2016, 09:26:52 am
good job bro :) :nyan: :-*
Title: Re: [Manager] Leviathan V1.2
Post by: SaturnCaine on June 06, 2016, 07:44:52 pm
Hey uh, I don't know if it's intended, but my Hacker seems to be glitching. If I pull it out and try hacking something (by holding my attack key, left click), it just disappears and doesn't do anything. Then, if I let go of my left click, my player holsters it and acts as if nothing happened. Probably because nothing DID happen.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on June 11, 2016, 07:24:51 pm
you use the hacker by pressing USE usually E same as open doors or buying box etc, but if it DOES somehow glitch when switching to hacker while 1inchpunch fisting try switching to a P.E.S and get hacker back from the labs again :)
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on June 11, 2016, 08:15:22 pm
I hacked radi on leviathan to give him 500 points - he hasnt been the same since....  :poker:
Title: Re: [Manager] Leviathan V1.2
Post by: SaturnCaine on June 11, 2016, 08:18:35 pm
I meant to SAY that I figured out that I had to use the Use key on my own. Darn comment limits are allowing me to only make one comment at a time and I can't edit comments that I submitted already.
Title: Re: [Manager] Leviathan V1.2
Post by: voodoodudu on June 14, 2016, 09:15:38 pm
Can you add a cheat unlock system? I want to explore some of the areas out of the map because they look interesting.
Title: Glitchy
Post by: ProTactics_ on June 17, 2016, 04:49:38 pm
when i get the suit it says press x but ipress x and it doesnt work plz fix this glitch
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on June 17, 2016, 05:23:37 pm
when i get the suit it says press x but ipress x and it doesnt work plz fix this glitch
Its not a glitch, you just have your equipment slot set to a different key  :please:
Title: Re: Glitchy
Post by: Scobalula on June 17, 2016, 05:33:51 pm
Its not a glitch, you just have your equipment slot set to a different key  :please:

Why not use in the string:

Code Snippet
Plaintext
[{+actionslot 4}]
Title: Re: Glitchy
Post by: JBird632 on June 17, 2016, 05:49:04 pm
Why not use in the string:

Code Snippet
Plaintext
[{+actionslot 4}]
I told pieman to fix it before we released Leviathan, but he never did - personally I just would have used one of my custom hintstrings to print it out.
Title: Re: Glitchy
Post by: steviewonder87 on June 17, 2016, 06:03:32 pm
I told pieman to fix it before we released Leviathan, but he never did - personally I just would have used one of my custom hintstrings to print it out.

Map's called 'Glitchy' now? :D

(https://i.gyazo.com/38ee7b60188877ca250f3278a79b155d.png)
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on June 17, 2016, 06:20:42 pm
Apparently people have the ability to change the topic name of even a map release post...
Title: Re: [Manager] Leviathan V1.2
Post by: HitmanVere on June 17, 2016, 06:28:03 pm
Apparently people have the ability to change the topic name of even a map release post...

First poster changed Subject-name, which then shows up like that
Title: Re: [Manager] Leviathan V1.2
Post by: DaveJ on June 19, 2016, 10:02:22 am
BO3 update ?
Title: Re: Glitchy
Post by: RadimaX on June 22, 2016, 06:18:53 pm
when i get the suit it says press x but ipress x and it doesnt work

(http://i.imgur.com/au39djYg.png)
Title: Re: Glitchy
Post by: SaturnCaine on June 23, 2016, 10:47:52 am
(http://i.imgur.com/au39djYg.png)
Please don't tell me this comment appears so often that you seriously spent time and effort making this photo...
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on June 26, 2016, 06:50:35 am
You can read the comments its only 45 pages, so i try my best to answer them for people playing this map.

i was simply doing photoshop for my friend (while waiting for my girlfriend to get ready and it usually takes like 20 minutes) :) so i made this aswell since some people randomly rebind keys or use controller even lol assuming reset to default is 2 difficult for a working mask...
Title: Re: [Manager] Leviathan V1.2
Post by: SaturnCaine on June 26, 2016, 11:18:22 am
You can read the comments its only 45 pages, so i try my best to answer them for people playing this map.

i was simply doing photoshop for my friend (while waiting for my girlfriend to get ready and it usually takes like 20 minutes) :) so i made this aswell since some people randomly rebind keys or use controller even lol assuming reset to default is 2 difficult for a working mask...
Well, I couldn't figure it out myself at the start so I started fiddling with the controls and figured out which key it was by process of elimination, figured out it was the map key and I have that binded to F or something. I think the problem is that the hud doesn't change when the controls are and that disorients people by always saying X, but that's just my theory.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on June 26, 2016, 04:11:16 pm
then, yes i spent time and effort making this photo so more people in the future having similar issue could read and resolve their problem in a quick & easy manner. The map in its entirety is possible to play without a mask anyways just alittle bit more challenging thats all ;)
Title: Re: [Manager] Leviathan V1.2
Post by: eliudjb on June 26, 2016, 06:19:28 pm
(http://memesvault.com/wp-content/uploads/Wat-Meme-Tumblr-20.gif)
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on June 26, 2016, 09:43:46 pm
(http://i.imgur.com/V2jejsc.jpg)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 06, 2016, 02:50:54 pm
(http://i.imgur.com/TpEXkmn.jpg)
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 15, 2016, 01:01:12 pm
(http://i.imgur.com/33xkUTH.png)
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on July 15, 2016, 01:09:49 pm
(http://i.imgur.com/33xkUTH.png)
you really should be putting these in the meme topic, but this is'll do :please:
Title: Re: [Manager] Leviathan V1.2
Post by: steviewonder87 on July 15, 2016, 01:55:01 pm
you really should be putting these in the meme topic, but this is'll do :please:

Last 4 comments all memes :D
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on July 15, 2016, 09:08:21 pm
Leviathan is almost at the number one spot!
Title: Re: [Manager] Leviathan V1.2
Post by: MAK911 on July 15, 2016, 09:20:23 pm
Leviathan is almost at the number one spot!
Not really fair when radi keeps reviving the release topic with memes...
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 15, 2016, 09:53:23 pm
this is 1 year old topic dont be surprised people still play & download the map i see it atleast DAILY on twitch
if the map is bad it would not be popular no matter how many memes you can come up with MAK  :lol: 

i sometimes make a funny pic when i got photoshop open and cant be bothered to work on my next map :P
your telling me to post L E V I A T H A N related things on other map topics? or am i actually allowed to post on my own map?
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on July 16, 2016, 06:24:47 am
this is 1 year old topic dont be surprised people still play & download the map i see it atleast DAILY on twitch
if the map is bad it would not be popular no matter how many memes you can come up with MAK  :lol: 

i sometimes make a funny pic when i got photoshop open and cant be bothered to work on my next map :P
your telling me to post L E V I A T H A N related things on other map topics? or am i actually allowed to post on my own map?

And the new heavy weight champion of the world! RADIMAX!!!!!!!!!!
Title: Re: [Manager] Leviathan V1.2
Post by: MAK911 on July 16, 2016, 07:52:18 am
And the new heavy weight champion of the world! RADIMAX!!!!!!!!!!
O rly? I thought it was...
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on July 17, 2016, 06:02:38 am
Finally right were it belongs! :D
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on July 17, 2016, 09:49:47 am
Finally right were it belongs! :D
after many people clogging the topic up with stupid questions on top of the oh-so mystical "G-Spawn" error complaints, yes, it is number one.
Spoiler: click to open...
Beating out Dome but a only a little bit, which was essentially the same story as this one, except instead of G-Spawn, it was "how do I start this map?" :please:
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 17, 2016, 10:10:39 am
i got G_spawn error 10+ times on call of the dead myself (official trayarch map you pay money for) with many effects going on simultaniously that can happen to any map, but for leviathan i have so far come across 8 people in a year who suffered g_spawn error and told me directly. some dont know how to use the mask because it never was  in codwaw before. Pieman put it on X a key for multiplayer map he thought nobody would even care to rebind but they did and struggled to put it on as a result. we live and learn from this BUT you can take into concideration following:

Assuming 3 excevators breached making massive bubble fx +shaking +low gravity, 3 areas additional water added to them as labs & life support breach with floodlights going off, mystery box everywhere on a firesale spawns during the time 4 people hit them while a gersch is out to keep every one safe and someone spamming QED granades that shoot raygun blasts and do clusternades while zombies float midair microwaved blasting away while some traps gets activated for defensive purposes while you carry uranium but zombies expload a pile of 30 claymores stacked away badly then punch a floating orb with 1inch punch thunder effects as somebody is hacking a wall gun upside down for cheap pap ammo while another player uses a jumping pad after dying from hunter killer drone coming back to him killing last crawler that teleports him into the sub but another guy enters the portal area making leapers spawn inside it during the time easteregg voice is describing the next step.
okey sure THAT can lead to some trouble for a fragile 2008 game for obvious reasons
but that does not make it a BAD or UNPOPULAR map, quite the opposite players can choose to do all those things if they want to.

if you think making a random map that gives 100% g_spawn every game so people talk about it more & a mask that wont work is all it takes to make a good map (As if we even planned on that) then feel free to be the best JiffyNoodles i cant wait to play your map soon, Let me know when its done!
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on July 17, 2016, 01:16:40 pm
i got G_spawn error 10+ times on call of the dead myself (official trayarch map you pay money for) with many effects going on simultaniously that can happen to any map, but for leviathan i have so far come across 8 people in a year who suffered g_spawn error and told me directly. some dont know how to use the mask because it never was  in codwaw before. Pieman put it on X a key for multiplayer map he thought nobody would even care to rebind but they did and struggled to put it on as a result. we live and learn from this BUT you can take into concideration following:

Assuming 3 excevators breached making massive bubble fx +shaking +low gravity, 3 areas additional water added to them as labs & life support breach with floodlights going off, mystery box everywhere on a firesale spawns during the time 4 people hit them while a gersch is out to keep every one safe and someone spamming QED granades that shoot raygun blasts and do clusternades while zombies float midair microwaved blasting away while some traps gets activated for defensive purposes while you carry uranium but zombies expload a pile of 30 claymores stacked away badly then punch a floating orb with 1inch punch thunder effects as somebody is hacking a wall gun upside down for cheap pap ammo while another player uses a jumping pad after dying from hunter killer drone coming back to him killing last crawler that teleports him into the sub but another guy enters the portal area making leapers spawn inside it during the time easteregg voice is describing the next step.
okey sure THAT can lead to some trouble for a fragile 2008 game for obvious reasons
but that does not make it a BAD or UNPOPULAR map, quite the opposite players can choose to do all those things if they want to.

if you think making a random map that gives 100% g_spawn every game so people talk about it more & a mask that wont work is all it takes to make a good map (As if we even planned on that) then feel free to be the best JiffyNoodles i cant wait to play your map soon, Let me know when its done!

Jesus christ, I was just trying to post a light-hearted congratulations, and didn't think people would have a brain snap over the fact I mentioned the phrase "G-Spawn".
and not once did I say that this is a bad map, I quite like leviathan, not as much as some, but I like it nonetheless.
Settle Petal :P
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 17, 2016, 01:43:57 pm
yeah, i know jiffy but i just explain for people that would think its a conscious decision to put it in a map it just kind of...HAPPENS :P unless its a minecraft map or boxmap then you have to try hard to break it but the more features the more can go wrong so its a trade off in the end.
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on July 18, 2016, 03:27:32 am
yeah, i know jiffy but i just explain for people that would think its a conscious decision to put it in a map it just kind of...HAPPENS :P unless its a minecraft map or boxmap then you have to try hard to break it but the more features the more can go wrong so its a trade off in the end.

Don't mind the haters Radi - They Hate Us Cuz They Anus 3~
Title: Re: [Manager] Leviathan V1.2
Post by: mrpeanut188 on July 18, 2016, 03:59:23 am
Jiffy if you cheat you also get g_spawn and most cases are just people trying to cheat, but even so on this map it's big enough you are going to get it regardless, I don't see why it's such a big deal since it happens all the time even on treyarch maps.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 18, 2016, 12:56:02 pm
haha wow it was so long time ago but now i totally forgot that awsome pieman put g_spawn randomly appearing from 30seconds - 1min from the point you try to turn cheats on and crash the codwaw.exe especially :lol: if its the host trying to ignore ammo or noclip haha then 4 people "crash" due to failed attemt at haxXxoring  :please: *spoler alert*
Title: Re: [Manager] Leviathan V1.2
Post by: hatt3349 on July 21, 2016, 02:00:06 pm
Amazing map but everytime I try to play with a friend it never works. I downloaded the map off the manager if that makes a difference.
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on July 21, 2016, 03:30:55 pm
it never works
:please:

Would be helpful if you explained in detail what happens. Can't really help "it never works."
Title: Re: [Manager] Leviathan V1.2
Post by: hatt3349 on July 23, 2016, 10:38:26 pm
:please:

Would be helpful if you explained in detail what happens. Can't really help "it never works."
so basically every time I attempt to play the map co op it freezes and I end up being kicked from the game but my friend's game freezes permanently and is forced to open task manager. We've both tried reinstalling and nothing changes.  We can both run it solo without a problem but co op doesn't work for whatever reason
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 27, 2016, 10:09:34 am
I never herd of it freezing, do you have something called T4M installed?
Title: Re: [Manager] Leviathan V1.2
Post by: hatt3349 on July 28, 2016, 01:40:31 pm
I never herd of it freezing, do you have something called T4M installed?
Yeah I have it my friend dosen't but the thing is that he can still play the map solo idk if it's just his crappy computer which is a windows vista but we've got co op to work on another few older maps but when we tried on maps like this and cph it would boot me out of the loading screen and his game would freeze
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 28, 2016, 04:58:11 pm
i assure you there is nothing wrong with the map (played it atleast 2 times a day for 2 years now) 700+ times solo 700+ times 3-4 players lobby, fully working and i never had T4M. Think it would not be in the map manager if it was not functional. so its definatly something on your end hope you can find out what it is.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on July 29, 2016, 11:43:44 am
yeah thats true i propably played it more then Awsome pieman, hex zombies, jbird combined times 4 aswell, but its nothing compared to my other games i got 5000+ hours on steam on a game most people havent even herd of  :please:
when your making a map for months you cant ignore testing it, and when its done playing it is the reward :lol:
Title: Re: [Manager] Leviathan V1.2
Post by: tudark on July 29, 2016, 02:29:08 pm
i assure you there is nothing wrong with the map (played it atleast 2 times a day for 2 years now) 700+ times solo 700+ times 3-4 players lobby, fully working and i never had T4M. Think it would not be in the map manager if it was not functional. so its definatly something on your end hope you can find out what it is.
That is dedication for you ;)
Title: Re: [Manager] Leviathan V1.2
Post by: thedoctor141 on August 12, 2016, 04:13:24 pm
whenever i type "devmap nazi_zombie_leviathan" in the console it doesnt work, is this a spelling error,or am i unable to enable cheats
Title: Re: [Manager] Leviathan V1.2
Post by: therocksays02 on August 15, 2016, 01:22:37 pm
whenever i type "devmap nazi_zombie_leviathan" in the console it doesnt work, is this a spelling error,or am i unable to enable cheats
Sorry man but you will never use console cheats in this map.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 12, 2016, 02:19:14 pm
Nice try cheating tho :P
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on September 12, 2016, 02:34:09 pm
Nice try cheating tho :P
This is coming from the man who makes getting out of a map his main priority :please:
Title: Re: [Manager] Leviathan V1.2
Post by: Fatnaker on September 12, 2016, 03:12:07 pm
How would i activate cheats on this map i know of devmap but i tried "devmap nazi_zombie_leviathan_v1.2" and it doesnt load anything anyone that can help. Nice map but i suck at zombies aswell :alone: ,so i just kinda want to win  :D
Title: Re: [Manager] Leviathan V1.2
Post by: JBird632 on September 12, 2016, 03:30:27 pm
How would i activate cheats on this map i know of devmap but i tried "devmap nazi_zombie_leviathan_v1.2" and it doesnt load anything anyone that can help. Nice map but i suck at zombies aswell :alone: ,so i just kinda want to win  :D
We have an anti-cheat on the map, so you will not be able to cheat on Leviathan.
Title: Re: [Manager] Leviathan V1.2
Post by: brentellison111 on September 14, 2016, 04:24:09 pm
Why do people keep asking how to cheat. I didn't make the map and my brain hurts every time someone says something about cheats. Get better or don't play at all. If u could cheat u would be done with a map that they worked years on in like 5 min.  :( course someone out there still gonna ask how u cheat but at least i tried to make my point.  ;) Play the map right people.
Title: Re: [Manager] Leviathan V1.2
Post by: Novator12 on September 17, 2016, 01:04:55 pm
Hello Guys i have a problem. When i start the map the gun is floading in front of my face and restarting the map for 3 or 4 times doesnt help. Pls how can i fix this
Title: Re: [Manager] Leviathan V1.2
Post by: GdayitsVishnu on September 20, 2016, 08:06:18 am
We have an anti-cheat on the map, so you will not be able to cheat on Leviathan.

it doesn't stop my mod menus MWUHAHAHA

edit: jiffy played with me so technically he used them  :D :D :D :D :D sorry jiffy if im goin down ur comin with me  :troll:
Title: Re: [Manager] Leviathan V1.2
Post by: therocksays02 on September 20, 2016, 08:16:06 am
it doesn't stop my mod menus MWUHAHAHA

edit: jiffy played with me so technically he used them  :D :D :D :D :D sorry jiffy if im goin down ur comin with me  :troll:
What if i told you that i could use console cheats in this map :troll:
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on September 20, 2016, 07:17:17 pm
What if i told you that i could use console cheats in this map :troll:

What if i told you the maps is more then 1 year old and you had plenty of time to figure it out (not that you did) :troll:
Title: Re: [Manager] Leviathan V1.2
Post by: MaggyOD on October 02, 2016, 09:21:42 pm
Then why even add anti cheat system to the mod?
Title: Re: [Manager] Leviathan V1.2
Post by: GdayitsVishnu on October 03, 2016, 05:40:04 am
would you guys consider adding bo3 weapons and features to this map in a new update? if not thats understandable i just think it would be fun to use them :)
Title: Re: [Manager] Leviathan V1.2
Post by: Psh on October 03, 2016, 06:14:18 am
would you guys consider adding bo3 weapons and features to this map in a new update? if not thats understandable i just think it would be fun to use them :)

:derp:
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 03, 2016, 12:19:32 pm
Every waw map - please add bo3 guns

Every bo3 map - please add "not" bo3 guns

Ugh
Title: Re: [Manager] Leviathan V1.2
Post by: GdayitsVishnu on October 03, 2016, 02:23:35 pm
Every waw map - please add bo3 guns

Every bo3 map - please add "not" bo3 guns

Ugh

me personally, i don't have access to an xbox one, ps4, nor a pc capable of running bo3, so to play great maps with bo2 @ 3 weapons ported over it's fun to play, instead of box maps with bo3 guns where i dont enjoy them at all
Title: Re: [Manager] Leviathan V1.2
Post by: therocksays02 on October 03, 2016, 03:32:16 pm
What if i told you the maps is more then 1 year old and you had plenty of time to figure it out (not that you did) :troll:
Bro i dont need plenty of times cause i just played the few months a go and also with cheats in it :troll:
Title: Re: [Manager] Leviathan V1.2
Post by: steamerazo on October 04, 2016, 12:01:33 am
I know this sounds stupid with the release of BO3 mod tools but I think it would be a great idea for you guys to transfer this map into BO1 custom zombies (if you guys can get your hands on the radiant and stuff by SE2Dev) since its themed for black ops 1 and because it would just fit so well into Black Ops 1. I hope you guys consider this and at least attempt to try this out.
Title: Re: [Manager] Leviathan V1.2
Post by: chinesedoto322 on October 04, 2016, 10:54:21 am
Hey, amazing map, really enjoying it so far but I'd like to report a few bugs I've found:
Not sure if these can get fixed but best of luck.
Title: Re: [Manager] Leviathan V1.2
Post by: Tripc713 on October 22, 2016, 12:36:48 am
Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on October 22, 2016, 01:04:54 am
  • Submarine sometimes does not work.
  • There is a possibility to spawn into the game with an invisible viewmodel and the M1911 is floating around.
  • zombies cannot get through the barrier and just stand inside it until they despawn.

1: Submarine is closed BEFORE leapers round is coming (also jumping pad and portals) & DURING leapers round

2: Well known issue since 2015 (at the bottom of the download of the map description) restarting the map will fix this

3: Well known issue also happening to random windows around the map for no reason restarting the map will fix this[/list]
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 24, 2016, 08:29:15 am
Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
exceot the fact you'd have to swim around the map instead of run and there is nothing stopping you swimming straight up and out the map yea
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on October 24, 2016, 08:58:08 am
exceot the fact you'd have to swim around the map instead of run and there is nothing stopping you swimming straight up and out the map yea
I'm sure they could clip the area so you can only go so far.
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 24, 2016, 09:26:21 am
Would still completely ruin the way the maps intended to be

Which was "like moon"

And how would you explain these completely random invisible walls
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on October 24, 2016, 01:33:04 pm
Would still completely ruin the way the maps intended to be

Which was "like moon"

And how would you explain these completely random invisible walls
Undertows?
Title: Re: [Manager] Leviathan V1.2
Post by: Harry Bo21 on October 24, 2016, 02:34:29 pm
Then you would be crushed by being "under" them...
Title: Re: [Manager] Leviathan V1.2
Post by: JiffyNoodles on October 24, 2016, 11:33:39 pm
Then you would be crushed by being "under" them...
oh well, at least it's an explanation.
Besides, does it need a reason? Treyarch never explain why you aren't able to go into certain areas on Moon, or any of the BO3 MP maps.
Title: Re: [Manager] Leviathan V1.2
Post by: DeletedUser on October 25, 2016, 02:57:54 pm
Holy shit this map must have been released secretly by Treyarch  :o

Just a little question, how long did it take to make it ? 4 or 5 years?
Title: Re: [Manager] Leviathan V1.2
Post by: steamerazo on October 28, 2016, 01:58:11 am
Can we get a re released version on black ops 3 I feel this map was meant for black ops 3 in the first place since it is under water and there is actual swimming mechanics in bo3 😊 it would be amazing
I think it would be better in black ops 1 since that's what the theme is and it really looks like bo1 dlc
Title: Re: [Manager] Leviathan V1.2
Post by: timelordalex on October 28, 2016, 10:10:28 pm
I think it would be better in black ops 1 since that's what the theme is and it really looks like bo1 dlc

except no-one plays bo1 much... whilst it fits theme of bo1, it makes more sense to be on BO3 where there are actual mod tools plus more people would play it
Title: Re: [Manager] Leviathan V1.2
Post by: nomorevideos on December 03, 2016, 01:22:46 am
Very nicely done map.
I have a question though, where can I find the hacking device?
I played this map for about 2 hours and got to like round 25 or so before my steamoverlay screwed me over and I had to close the game, but in those 2 hours I never ever found out where to get the hacking tool.
I think I've looked in almost every room, but just never found it.
The only thing I know about it is that is replaces your PES helm thingy since it goes in the same equip slot.
I'd appreciate if anyone could tell me where to find it.
Title: Re: [Manager] Leviathan V1.2
Post by: RadimaX on December 16, 2016, 03:58:03 am
Just a little question, how long did it take to make it ? 4 or 5 years?

ruffly a 1 with 4 peoples involvement, but not CONSTANTLY working on it more like some stuff done 2 weeks, wait another 2 weeks to see if anyone enlse made some stuff then 1 week to put them together some time off on other projects and some time on this map again, exploring a new idea then implementing it take a vacation or somebody study hard for school and gets back to see somebody else added couple leapers or a new gun is ported to the map so slowly coming together during that 1 years period.

SHORT ANSWER: if avarege out more like like 3 months work per person more or less.