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Topics - JiffyNoodles

I did a Thing.
Hope you Enjoy it  :nyan:
With regards,
Jiffy.
6 years ago
If you're looking for the score, go read the previous review
7 years ago
G'day all.
As the title says, I am posting this topic asking you what your personal preference is.
Here's a Brief Re-Cap of what BO3 Has, and what Infinite Warfare Has.

Black Ops 3 Specialists:

Spoiler: click to open...
Ruin:
Ability:
Over-Drive - Upon activation, you run at extreme speeds for about 10 seconds.
Weapon:
Gravity Spikes - Upon Activation, you hurl yourself into the air, then bring you, and your gravity spikes down harder than the German Censor Committee.

Out-Rider:
Ability:
Vision Pulse - Upon activation, you send out an AoE Pulse that goes through walls and highlights enemy Specialists
Weapon:
Sparrow - Upon Activation, you pull out a Powerful Compound Bow with a decent amount of arrows that stick to surfaces and enemies. the longer you charge it, the further it goes, and if it hits an enemy, they'll go flying back. This Weapon requires much more accuracy than anything of the other specialist Weapons.

Battery:
Ability:
Kinetic Armor - Upon Activation, you become literally bullet proof for about 8 seconds, or until your armor is depleted. Won't protect your from other specialist weapons, Melee, headshots or Explosions though.
Weapon:
War Machine - Upon Activation, you draw an 8-shot Grenade Launcher, which will explode upon impact with an enemy, or will spinter into a cluster-nade if it hits a wall 1st.

Prophet:
Ability:
Glitch - Upon Activation, you will teleport back to a previous location (the location you were in about 3-4 seconds ago). You also carry damage taken, but will drop any explosives stuck to you, and can extinguish fire from Firebreaks Purifier.  The Catch is though, a blue trail is drawn from your location to where you teleported to. This is also the fastest charging Ability or Weapon in the game.
Weapon:
Tempest - Upon Activation, you draw the Multiplayer equivalent of the wunderwaffe DG-2, and are given 8 potential shots. When shot, if it hits an enemy, they will become an electrical beacon that will chain to nearby enemies after about 2 seconds (up to 8 on Console, as many as are around it on PC).

Nomad:
Ability:
Re-Jack - When you die, you are put into a "final Stand-esque" mode where you have the option to bring yourself back to life.
Weapon:
H.I.V.E - Upon Activation, you are given a pod Launcher with 5 shots that will stick to all surfaces (people included). When triggered by an enemy, it will swarm then, and tear them apart (one of the most satisfying Weapons to get kills with).

FUN FACT - You can earn a H.I.V.E whilst having another H.I.V.E active, so you can potentially have as many pods as you want active at one time, provided you don't die whilst the other H.I.V.E is active.

Seraph:
Ability:
Combat Focus - Upon Activation, you earn Bonus Score towards your Scorestreaks (+100 upon a kill, basically giving you double points). This is great for getting high-end streaks faster (R.A.P.S, G.I. Unit, Mothership, etc.)
Weapon:
Annihilator: Upon Activation, you draw a powerful 6-shot Revolver that can kill multiple enemies with one shot (Provided they're lined up).

Reaper:
Ability:
Psychosis - Upon Activation, you spawn 3 clones of yourself that run around and confuse enemy players (even though the clones act like bots on recruit difficulty).
Weapon:
Scythe - Upon Activation, Reapers arm Peels back to reveal a Death Machine, which can 3-shot at most ranges.
(Fun Fact: This used to have 200 Bullets in it, but has been nerfed repeatedly until it has been left with either 120 or 80 Bullets)

Spectre:
Ability:
Active Camo - Upon Activation, you go 95% invisible, and will stay that until you break stealth by firing, or waiting for it to expire. (This is my personal Favourite Ability, as I run a lot of stealth, and this helps me out immensely)
Weapon:
Ripper - Upon activation, you reveal two razor-sharp blades, that offer increased Melee Range, Melee Speed, and make your Melee's a 1-hit kill for a limited time. (This is by far the most rewarding Weapon in my book, as you chaining together multiple stabs feels so bloody amazing.) This is also the fastest charging Specialist Weapon, and Second fastest charging weapon/Ability in the game, second only to Glitch.

Firebreak:
Ability:
Heat Wave - Upon Activation, you essentially Microwave everyone around you, slowing them to a crawl, allowing for easy kills. This also destroys any minor equipment and Nomads H.I.V.E Pods. Fun Fact, if you enemy is at low health, you can burn them to death with Heat Wave.
Weapon:
Purifier - Upon Activation, you pull out a flamethrower that, once it touches an enemy, they will be guaranteed to die, unless they happen to land in water immediately after catching fire.


Infinite Warfare Combat Rigs:

Spoiler: click to open...
Warfighter
Payloads:
CLAW - Upon Activation, you pull out a rapid fire machine gun that fires ricochet rounds, allowing you to fire around corners.
Combat Focus - Exactly the same as Seraph's Version in Black Ops 3.
Overdrive - Exactly the same as Ruin's Version in Black Ops 3.

Traits:
Ping - Much like the perk in Ghosts, where you kill an enemy, and it sets off a ping, showing nearby enemies.
Persistence - Turns your streaks into persistant streaks, meaning you can die, but still earn them, albeit at an increased cost, and you can't earn them again in the same match.
Re-Supply - Allows you to do what Treyarch implemented into their scav packs, which is being able to replenish used tacticals and lethals from scav packs.

Merc
Payloads:
Steel Dragon - Upon Activation, you draw out a laser-gun thing that can lock onto multiple enemies at once, which is pretty neat.
Bull Charge - Upon Activation, you raise a shield in front of you and charge head 1st into the fray, killing anyone you touch instantly.
Reactive Armour - A copy of Battery's Kinetic Armor, except now you can absorb headshots, explosives, melee damage and shots from Combat Rig Payloads.

Traits:
Infusion - Much like the perk from Ghosts, which offered decreased time before you would start regenerating lost health.
Man-at-Arms - Basically bandolier on Steroids, as this allows you to carry maximum ammunition and run at full speed, regardless of weapon.
Shockwave - remember that useless dive-bomb from Advanced Warfare? No? Well, it's back, and better? than ever, kinda *question mark?*

Synaptic
Payloads:
The Equalizers - Upon Activation, your arms turn into two Suppressed SMG's that deal a solid amount of damage, with ammo to boot.
Rewind - This is Prophets glitch ability, except when you activate it, you go back in time, regen any lost ammo and health, and get back into the fight like you were fresh.
Reaper - Upon activation, you get down in all fours, and run around like a headless chook, turning everything in front of you into a bloody red mist.

Traits:
Combat Burst - When you get a kill, you move faster
Rush-Down - your thrust-meter regens faster, and people caught under your jumps will be damaged/catch fire.
Propulsion - Basically allows you to move like Advanced Warfare for one Move.

FTL:
Payloads:
Eraser - Basically the Annihilator, except with 8 shots, and can't get multiple people with one shot.
FTL Jump - Upon activation, it allows you to jump foward at an alarming speed (similar to Genji's Dash in Overwatch)
Phase shift - Upon Activation, it literally puts you into an alternate dimension, until it expires. Other players with this ability are able to go into this dimension and fight you there, provided they have phase shift equipped as well.

Traits:
Super-charge - When you kill someone, the enemy will drop a super-charger for your teams Payload Meters, which can be picked up, obviously.
Perception - Essentially Sixth Sense, except for when someone is looking in your direction.
Powerslide - Essentially Afterburner for sliding, and it allows you to aim whilst sliding.

Stryker
Payloads:
Gravity Vortex Gun - Upon Activation, you draw a gun that literally shoots black holes.
Micro Turret - Upon Activation, you place a small turret, that is extremely weak, but hits hard (it reminds a little of Axton from Borderlands 2)
Centurion - Upon Activation, you basically throw down an EMP in an area of effect.

Traits:
Relay - Placed Equipment will ping your Minimap with nearby enemies to where the equipment landed.
Trophy Drone - Gives you a personal Trophy Drone that will block one incoming explosive, but it regens over time.
Hardened - Placed equipment is tougher to destroy, and your equipment persists through death.

Phantom
Payloads:
Ballista EM3 - Upon Activation, you draw out a Sniper-Rifle that needs to be slightly charged before firing but it can lock onto enemies and can pin them to walls.
Active Camo - Same as Spectre's Active Camo in BO3
Pulsar - Just a new name for Outriders Vision Pulse from BO3

Traits:
Marked Target - When you shoot someone, it cancels health regeneration in them for a few seconds, as well as marking them for your team-mates to see.
Rear-Guard - when this is active, any attack from behind will be negated, giving you a chance to react.
Heightened Senses - Sixth Sense and Awareness for Sniper Rifles.

I would love to hear what you guys think, and what you guys think of BO3, IW or Both, just drop it down below.
with regards,
Jiffy :)

Spoiler: click to open...
I will Update with Images later, but it's late for me, and I need sleep. so I'll add them in tomorrow :please:
7 years ago

So far, I can confirm 4 maps so far.

The 1st is Origins, it's the 1st one you see after the fast flash of images. You also see shots of Origins later on in the video.
Screenshots:




The 2nd, is Nacht Der Untoten. It shows a show of the stairwell going upstairs and the door leading to the box location.
Screenshot:


The 3rd is Mob of the Dead. As it shows the Cellhouse rule sheet, as well as the Barbed Wire of the Prison Fences, as well as the classic "Dangling Corpses"
Screenshots:




And the Fourth, as Smasher most recently pointed out, is Kino der Toten, as it shows the main theater with the rows of seats, the balcony above it and of course the Iconic projector.
Screenshot:


In all Honesty, I am super hyped for this DLC, because if it has all of these maps in it, on top of revelations itself, plus the ability to play as the New and Improved 1.0 characters (re-mastered) I will be super pleased with Treyarch.
With regards,
JiffyNoodles
Spoiler: click to open...
Here are some bonus Images, as well as the images from the fast flash at the beginning
Nacht der Untoten:


Ascension:


Der Riese/The Giant:


Verruckt:


Moon:


Shangri-La:


Kino der Toten:


Shi no Numa?:



Double Post Merge: August 25, 2016, 02:46:01 am
Updated with pretty Images with more in the Spoiler at the bottom
Updated with the Revelations Prologue Trailer
8 years ago
Here it is.

The map that everyone has said in a heartbeat is “the best custom zombies map ever!” is finally getting a review.

Anyway, I welcome you to Clinic of Evil, the map so hyped, it makes No Mans Sky’s hype look miniscule in comparison. This map was released by the greatly talented map designer, IZaRTaX, and was helped out by people such as RDV. This combo alone is enough to get any long-serving member of the modding community intrigued, as well as open the eyes of new-comers to the scene. This map generated massive hype through gameplays from the big YouTubers, consisting of RelaxingEnd, MrTLexify and of course, NoahJ456, to name a few, and was released to the masses on June 22nd, 2016, to extreme acclaim.

Well, without further ado, let’s get into the Pros and Cons in this map.

PROS



Extreme amount of custom weaponry available: No word of a lie, this map has a very slim selection of actual weapons from Previous CoD’s, and by slim, I mean you could probably count them out on two hands. These include the Blundergat (Acid Gat doesn’t count, as it uses the Blundergat), the Olympia, the PPSH-41, the DSR-50 and the Skorpion EVO, to name a few. Meanwhile the PPSH-41 and the Skorpion EVO have actually picked up some updated skins from a Russian FPS called Survarium, and it does wonders, as these weapons look pretty darn stunning. Everything else is a weapon from a different game altogether. Sure, the weapons might share anims with previously existing weapons, but nonetheless, the fresh coat of paint, and differing sounds really made the weapon feel fresh. For example, there is a iron-sighted bolt-action rifle called the SV-98. It uses the same anims as an L118A, but it sounded like I was firing an elephant rifle, as the bass in its sound was amazing, and the skin looked extremely well done.

Hit the Sanatorium vibe dead on: I love maps like this, no word of a lie. My Favourite Custom Zombies map ever is Dixmore Asylum, because of the Claustrophobic spaces in the map, as well as the fact it felt like anything could jump out a you at any given moment. This map hits the vibe dead on. It looks like a riot had gone down here, and there are corpses everywhere, as well as the muskiness of the air around you, really adds to the creepiness of the map. It makes great use of the Mob of the Dead models, as it works well, as well as the similar colour palette to it, which works well for a sanatorium.



Easter Egg is very fulfilling: This is a great change for a map. The easter egg is a lengthy, but feels great once you finish it, especially since I played the BETA, and the ending was a bit different to what I was used to. For those who don’t know, when you buy the “ending” you fly off on the plane, which give you a nice pleasant vision file and music to match, but, that’s not the end. You then teleport to this pit, where you must survive against never-ending Brutus’s spawning in, which can be challenging if you just so happened to be lacking any serious firepower. Then, once you do that, and get out of the pit, you get the actual ending, where you get a more morbid ending, where your screen gets a red vision file, and the music is a lot deeper/darker to listen to. This made me really enjoy the Easter Egg ending, and it didn’t need to entice me with all perks to do so

Well, no map is perfect, so let’s get into the Cons of this map.

CONS

No Perk limit: Unfortunately, this map doesn’t have a perk limit, which kinda saddens me, as it means you can buy every perk on the map, points permitting. Which, as I’ve stated many times before, takes away from the challenge aspect of the map, which is saddening for such as masterpiece. It might not be much of a con, but it’s a con, so it has to go here.



Final Verdict

Level Detail: 10/10. Looks and feels great, shows how much effory IZaRTaX puts into this map design.

Custom Content: 9/10. Everything, literally everything is custom, except the Knife Model.

Fun Scale: 9/10. Tonnes of custom weapons, a decent sized easter egg and hordes of the undead asking for a hot lead
lobotomy, what’s not to love?

Replayability: 8/10. The Easter Egg is what keeps me coming back. That, on top of the weapons themselves.

Overall Score: 36/40

Download Link:

8 years ago

Welcome to Town of the Dead, a place where the guns are louder than Mardi Gras whilst tripping on LSD. This map was released by xXxCowmanxXx (surprise, surprise, another review from me on a Cowman map) on July 2nd (02/07/16 or 07/02/16 for those who like it weird way) and was well received, not as much as Undead Hospital, but it was definitely liked. Now, without further ado, let’s get into the pros and cons of this map.

PROS:

Weapons are great: Much like Undead Hospital, the weapons feel great, on top of the Arsenal being almost as large. On top of a new set of weapon from assorted games, from the standard Black Ops M1911, to the fan-favourite Alien Blaster from Fallout 3, this map has a nice variety of weapons to mess around with. And, all of these weapons are pack-a-punchable, and they get their corresponding attachments, like the AUG’s Masterkey and the M16’s Nade Launcher, which is a great touch.


 
And I can’t forget to mention the sounds of the weapons themselves. Cowman had them fully re-done by a friend of his, and they sound so much better, making me want to use more of the weapons, not because they would do work against the hordes, but because the sound of it was so great.

Side Easter-Eggs: Although this map may lack any real easter egg, per say, there are still easter eggs to discover. Such easter eggs include the hidden in plain sight Undead Hospital Poster in the Pack-a-Punch, and the sneakily placed Bridge Poster, which is hidden very well (I’d disclose the location, but that would spoil the surprise of it). And there is a Jumpscare easter egg, but, like Origins, Mob of the Dead, Shadows of Evil etc. you will only trigger it of you actively go out of your way to find it (Hint: a Sniper Rifle will help you).



Map layout entices players to play in a variety of ways: In this map, there are a few areas where you could possibly train, but these areas can quickly become your grave if you put one foot wrong, like running into a boss zombie, or back into a section of the horde you forgot about. So, this map has a few areas that hark back to Der Riese in the sense they have one way up, and a single window where you can jump out of but, much like Der Riese, if you get too carried away, it’s over. There are also the streets themselves, that are long areas where you can run around/past the cars, but if you mess up, and try to run back, and a zombie happens to be in your way, it’s basically game over, unless you have a gun to drop the zombies ASAP, and I like that, it encourages you to use a mix of strats to beat the map.

Quotes from Black Ops 1: This returns from Undead Hospital, and I am happy that it is. It honestly made me want to play more as a certain character than the others, just so I could hear the quotes they would say in a certain situation.
The Ambience: The Background Music (which is from The Last of Us) made this map so much more enjoyable, as it wasn’t just the standard W@W background noise, it was this pleasant, but morbid background acoustic ambience that really sets the mood of this map.

Boss Zombies: You wanted boss zombies? Well, this map more than satisfies and sadist who loves to the challenge of it. This map has 4 boss zombies, that being: The Napalm Zombie from Shangri-La, The Black Ops 2 Panzer Soldat from Origins, and 2 Custom Bosses, one being Kuba (or our lord and Saviour, Harambe) the Ape, who acts similar to the Cosmic Silverback as in he starts of walking, then when you piss him off, he starts legging it towards you at breakneck speed. Then, there is the Big Daddy from Bioshock, who runs as fast as a Panzer, but is exponentially tougher, and hits like Reinhardt when he charges, being able to knock you down in 2-3 swipes with Jugg.



Custom zombie Sounds/Cut Quotes: As they say, it’s the little things that matter, this is no exception, as the map uses custom zombies sounds from the Left 4 Dead Franchise, as well as making use of cut quotes from World at War, such as the “CHARGE!!!/ATTACK!!!” and “RELOADING!!!” which, in itself, is a nod to Left 4 Dead, as the characters would always yell when they are reloading.

Now, no map is perfect, so let’s get into the cons for this map.

CONS:

No Perk Limit: I understand that I am probably the only person who likes to have a perk limit, as it forces you to strategically choose your perks, but having no perk limit removes a challenge aspect of the map itself, and overall makes it easier, which isn’t that great.

Everything Everywhere: What I mean by this is the littering of models, figures, etc. all over the place, that just make the whole place feel really messy, and completely out of place, such as 1940’s station wagons in a street filled with 21st century vehicles.

No real Easter Egg: this map may have little side easter eggs, but unlike Undead Hospital, and heaven forbid, Bridge, this map is simply just a survive-and-buy map, which is kind of a let-down since the map had the potential to have a solid easter egg in the map itself.

Lack of Areas to explore: This map feel very cut-down from what it could be, it would’ve been lovely to have more areas to access, such as the bank, that looks like it could’ve been used, but in the end, just sits there, and does nothing but being an add-on to the atmosphere of the map.



Final Verdict

Level Detail: 7/10. Although some items feel out of place, majority of what is in the map has a story, and potentially a price.

Custom Content: 8/10. Majority of what was in this map was Custom, including the Knife Model.

Fun Scale: 9/10. Tonnes of Weapons, Zombies to slay, and bosses to test out, all leads to a good time.

Replayability: 8/10. There is a tonne of weapons to try out and Pack-a-Punch, on top of seeing how high you can go, against the masses of both zombies and Bosses, so you can have many hours of fun with this map.

Overall Score: 32/40

Download Link: http://ugx-mods.com/forum/index.php/topic,11703.0.html

Spoiler: click to open...
Next Review: Clinic of Evil (Written Review)

8 years ago
This can be absolutely anything you feel has just driven you to the point of crazy. Whether it be a song, a video clip, a meme, a question, whatever. If it drives you absolutely mental just thinking about it, just put it in here.
For those wondering what I am sick to death of, it's the song "115".



Why, you ask? Well, I had it as my alarm for a solid 6-8 months straight, which has made me become  so sick to death of hearing that opening sequence, that I am just done with the song in general.
So, go for your life, and just vent, I guess, lol
with regards,
JiffyNoodles
Spoiler: click to open...
A little disclaimer, this is the internet, so if you get butt-hurt by something someone says on this topic, then this serves as your warning on this topic, which means that this isn't the place for you. Freedom of Speech tends to both offend and please people simultaneously.
Good? Good.
8 years ago
G'day all,
Lately, I've been seeing a lot of salty people, both in real life, and on the internet of things.
And I've been wondering, how do you deal with people who are saltier than a Sardine?
Do you do what I do and just douse them with metaphorical Pepper (Cancel out their saltiness with some spice of your own)
Feel free to let me know.
Catch ya later,
JiffyNoodles
8 years ago
Spoiler: click to open...
Because Dust's/ZombieKilla6's ears got hurt from my Intro, here's a little Disclaimer so you are now warned that the Intro is kinda loud :please:
G'day Everyone,

Yes, I know, it's been a while since I've uploaded a Custom Zombies Video, let along YouTube in a while.

But, as the title says, here is Clinic of Evil gameplay, well, all of it, including the entire easter egg.

This would've been up earlier, if I was any good at using Premiere Pro :please:

Anyway, here's the Video, hope you enjoy it, and thanks for checking out this topic/Video.

With regards,
JiffyNoodles

8 years ago

Welcome to Recontamination, a map so littered with so much trash it makes the side of the Motorway look spotless in comparison. This map was released by “Smashing!” Smasher248 on the 28th of April, 2016 and although having a rough start, has come out a relatively polished and well received map overall. This map is actually a Re-Master of the Original Map, which was titled Decontamination, and was one of Smasher’s earlier Projects. Now, without further ado, let’s get into the pros and cons for this map.

PROS:

Feels like the Original Map: With any remaster/remake of anything, it’s nice for it to feel like the Original Project that has been remastered, this map is no exception to this rule, and that is a nice feeling, especially as it brought back the nostalgia of me playing this all those years ago. Even the End Game Easter Egg is the same, which is nice.

Uses the Kino Lab Mod: When I say “mod” I mean that it uses the same features from Kino: The Rebirth. This, all things considered, is better than what the original map had within it, so it counts as a Pro for me.

The Armoury got a Make-Over: In the Original Version, the Armoury was just tables littered with Upgraded weapons and Wonder Weapons alike, and it honestly didn’t feel like an Armoury, per say, but this has been changed in the re-make. The weapons have been put onto display draws, and are now buyable, so you can always come back for ammo whenever you get low. I won’t spoil what’s in the Armoury, because then that would ruin the fun of grinding out to unlock it.

Six Perk Limit: This is nice, as it allows you a little freedom, all whilst still restricting you from going on a spending spree.



Now, no map is perfect, so let’s get into the Cons of this map.

CONS:

Kino Loadout Used: Sure this is nice, since the weapons in this are in a better shape than what they were like beforehand, but this doesn’t feel right. The Kino HUD and box feel out of place, to be perfectly honest, and it just takes away from the experience. Maybe if there was a story linking Kino and Recontamination, then it would make almost perfect sense to do so, for the same reason that Treyarch uses The Giant HUD wherever the crew goes, even if they are in a Swamp (I could rant about a few things in BO3, but that’s for another topic, another day).

Gameplay felt the same as the Original one: Yes, I know before I said that it’s good when a remaster/remake feels like the predecessor, but to an extent. If it is an exact copy/paste, then it just doesn’t do the map justice. That, sadly, is the case with this map. Sure, the Nostalgia is there, but after the initial Nostalgia wears off, the map starts to drag, and then you start clutching at straws for things to do, besides doing the Easter Egg.

Final Verdict

Level Detail: 7/10. Map looks alright, besides from all the Carboard boxes, patches of grass, and other assorted Items that are lying around.
Custom Content: 10/10 Literally everything is Custom, including the Knife Model & the Animation
Fun Scale: 5/10. It’s not boring, but it’s also nothing too special.
Replayability: 3/10. As I’ve stated, this map is good for a bit of nostalgia, but that quickly wears off.
Overall Score: 25/40

Download Link: http://ugx-mods.com/forum/index.php/topic,10920.0.html
8 years ago
Ok, I'm gonna propose a game we can play.
Let's think of a Better title for the latest Call of Duty installment, Infinite Warfare.
Here is your Template:
Call of Duty: "insert your better title here"

For those who need something to use to think of an idea, here you go, the Infinite Warfare Trailer.

Have fun you lot,
With regards,
JiffyNoodles.
8 years ago

G'day everyone,
I haven't posted a YouTube video in far too long (6-7 months, lmao) so I decided to do this.
This is the Easter Egg song that was recently discovered on Zetsubou No Shima, and is a acoustic re-do of the classic, Samantha's Lullaby from Moon.

I have edited this version of the song, to include a fade out, as it stopped abruptly, as well as boosting the bass in it, so that it will sound better.

If you want to download the songs, the links are in the description of the Video itself.
I don't own the rights to any of it (that belongs to the lovely people who make this music at Treyarch, such as Kevin Sherwood), but I thought I might post it here, because I think you lovely people deserve to hear it.

Anyway, thanks for checking this topic out, it is greatly appreciated.
with regards,
JiffyNoodles
8 years ago

Now, this might be fake, but if it's true, let me point out a few things.

627 is referenced in one of the tweets. For those of you who haven't played Modern Warfare 2, 627 is the Prisoner tag for Captain Price whilst he was in the Gulag.

"The healthy human mind doesn't wake up thinking this is it's last day on earth" is also referenced. Yet another line from Modern Warfare 2. To be more specific, it's from the cutscene at the beginning of the final Mission.

To be quite honest, it is probably going to be a relative of Captain Price, since this is going be a futuristic Call of Duty, but, if Captain Price is still alive (even though I strongly believe he died at the end of Modern Warfare 3), then all of these tweets would make sense (on top of the fact that Captain Price would be on some serious drugs of sorts to be that old).

But, to be honest, I wouldn't be surprised if this is just a fan-made page, just so they can add to the hype.
let me know what you guys think.
With regards,
JiffyNoodles
Spoiler: click to open...
P.S. Just a little FYI, I was right about the HG-40 coming to zombies, so take that into consideration :please: (just kidding)
8 years ago
Well, I've never actually been here and introduced myself (my intro to UGX was getting yelled at by Stevie in his Oil Rig W.I.P :troll:)
My name is JiffyNoodles, and in case you couldn't tell by my bloody amazing title, I am an Australian. I am also a giant Australian Patriot, so whenever I can, I'll drop a 'STRAYA here and there.

I've been playing zombies ever since Black Ops 1, but have gone back and played every single Call of Duty (Minus Call of Duty 3). I have also played all 4 installments of zombies, and have been playing World at War for FOUR years in a row now (on both cracked, legit and the console versions of it) so you can say that I've racked up quite a few hours on this game.

I've been on UGX-Mods for 2-ish years, and I only joined because I watched MrdalekJD (yeah, I watched his content all those years ago :please:) play a map that was on here, and wanted to play it soo much, so I signed up, and started asking for download links in the W.I.P section (Hypocrite much, right? :lol:)

My Hobbies include playing CoD, whether it be Multiplayer, SinglePlayer, Spec-Ops, Zombies. I also like Racing games like Gran Turismo 5, collecting model cars and POP FIgures (yes, I collect doll-like figures, fight me mate :gusta:) and I also like to play a Variety of sports, such as Rugby League and Union, Touch Footy, Futsal, Netball and a strange sport you folk won't know, AFL (reason being that it's called AUSTRALIAN Football League :please:)

Oh, and for those who don't know, I post semi-decent reviews of the most recent maps, and I run a really shitty YouTube channel, which still grows to my disgust, because the content is rather cancerous (especially my attempt at clickbait, lmao) but please, feel free to subscribe to it.
Spoiler: click to open...

This is also my 2000th Post, so, yeah, that's why I did this giant introduction, which is 2 and a bit years late, and is now 2000 posts late as well.

Oh well, thanks for reading my official intro to this Website.
Catch ya around,
JiffyNoodles

8 years ago

Welcome to Norowa Reta No Numa, a mod for a pre-existing map that’s name is as hard to say as saying Donald Drumpf’s name is to stomach. This mod was published by the man, myth and legend only known as Jrizzo, with the help of other greats like Drlilrobot, HitmanVere and Rollonmath42, and was released on the 24th of April, 2016 to a great public reception. This mod was on my watchlist even before it hit the download section of UGX-Mods, because with the help of the zombies YouTuber, RadAustin27, he managed to catch the public’s eye before release.

Now, without further ado, let’s get into the Pros and Cons of this Mod.

PROS:

Weapons are on point: All the custom weapons in the map, ranging from World at War all the way up to Black Ops 3, are done amazingly well. They flow like they would in their respective titles, and some are just cool to use, such as the Ghosts MK32, which is a tonne of fun to use, as well as the TAC-19, which is also another bundle of joy in this mod. There is also the Annihilator from BO3, which, although not being on its actually animation, due to the fact that BO3 animations are hard to come by, was done as well as it could be expected to be.


Moon Quotes and Richtofen announced: It’s a nice change up from what it was originally, that being the Shi no Numa quotes, which, although not being used as much as Der Riese quotes, are relatively over-used compared to any Black Ops quotes. It’s also nice to be able to play as Samantha on this map, as she is a unique character, and one of the drawcards for Moon itself. And having Richtofen also adds to the feel, and also removes that awkward moment of Samantha listening to herself announce everything, even though she’s not in the MPD anymore.

Moon Atmosphere: It’s a nice touch, as it makes everything look better, which is a nice addition to this mod.

Different Difficulties: Ok, this is what I like about the mod mostly, it has 5 different Difficulties, which are:

Recruit: No sprinters: Perk bottle drop and max ammo from dog rounds.

Normal: Normal Shi no Numa, except with new weapons and perks.

Hardened: Random box location, mixed rounds (zombies and dogs) and a couple Verruckt sprinters to spice things up.

Veteran: Verruckt Sprinters from Round 1, a random box spawn location as well as mixed rounds.

And Impossible: The zombies Sprint as fast as you do, from ROUND 1! He also added Space Dogs in for dog rounds (Dogs in Space Helmets). You can also get a free perk from the dogs, like in recruit, and you start with the .44 magnum instead of the Nambu. There is no Escaping them!

These allow the player to change up how they feel like playing, whether they feel like chilling and getting all the perks,
playing some normal zombies or feel like getting frustrated at zombies who could rival Usain Bolt, it all adds to the immersive feel of this mod.

TBH, I couldn’t find any cons for this mod, for what it is, it does its job.


 Final Verdict
Custom Content: 9/10. Everything, literally everything is custom, except the Knife Model.
Fun Scale: 8/10. What’s not to love? A mod, on a nice map, with some great weapons. It’s a fun mod.
Replayability: 8/10. This mod can be played a few times for a few reasons, different difficulties, a lot of guns, as well as trying out new strategies.
Overall Score: 25/30

Download Link: http://ugx-mods.com/forum/index.php/topic,10879.0.html
8 years ago
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