UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Odd error about a teleporter

broken avatar :(
Created 9 years ago
by vinnyz500
0 Members and 1 Guest are viewing this topic.
3,159 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Signature
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
well, here it goes. I added in BO weapons and such and i get this weird error

Its from developer 1 if that helps
i never edited that script so i dont know why or how that is an error
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Signature
Overrun
Lockdown
Overrun (Black Ops Mod)
Snowglobe
Leviathan
Abandoned School
Ski Resort
Leviathan Redux
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
well, here it goes. I added in BO weapons and such and i get this weird error
(Image removed from quote.)
Its from developer 1 if that helps
i never edited that script so i dont know why or how that is an error
Well if it says it more than once, then I would definitely check out the script.
Just post the line that the error is on, along with a few lines before that error.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
Well if it says it more than once, then I would definitely check out the script.
Just post the line that the error is on, along with a few lines before that error.
Here is the whole function
Code Snippet
Plaintext
	if ( isdefined( trigger ) )
{
while ( !active )
{
trigger waittill( "trigger" );

if ( level.active_links < 3 )
{
trigger_core = getent( "trigger_teleport_core", "targetname" );

if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )
{
trigger_core teleport_trigger_invisible( false );
}
}

// when one starts the others disabled
for ( i=0; i<level.teleporter_pad_trig.size; i++ )
{
level.teleporter_pad_trig[ i ] teleport_trigger_invisible( true );
}
level.teleport[index] = "timer_on";

// start the countdown back to the core
trigger thread teleport_pad_countdown( index, 30 );
teleporter_vo( "countdown", trigger );

// wait for the countdown
while ( level.teleport[index] == "timer_on" )
{
wait( .05 );
}

// core was activated in time
if ( level.teleport[index] == "active" )
{
active = true;
ClientNotify( "pw" + index ); // pad wire #

//AUDIO
ClientNotify( "tp" + index ); // Teleporter #

// MM - Auto teleport the first time
teleporter_wire_wait( index );

// trigger teleport_trigger_invisible( true );
trigger thread player_teleporting( index );
}
else
{
// Reenable triggers
  for ( i=0; i<level.teleporter_pad_trig.size; i++ )
  {
  level.teleporter_pad_trig[ i ] teleport_trigger_invisible( false );
  }
}
wait( .05 );
}

if ( level.is_cooldown )
{
// shut off the pads
trigger sethintstring( &"ZOMBIE_TELEPORT_COOLDOWN" );
trigger teleport_trigger_invisible( false );
trigger.teleport_active = true;
}
else
{
trigger thread teleport_pad_active_think( index );
}
}
}
Last Edit: October 31, 2014, 04:07:00 am by vinnyz500
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
Can you at least say which line it is, I didn't plan on scanning through your entire file for one little error...
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
Can you at least say which line it is, I didn't plan on scanning through your entire file for one little error...
Code Snippet
Plaintext
if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )
{
sorry about that its on line 194
Last Edit: October 31, 2014, 04:18:30 am by vinnyz500
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
Thats a ugx function in their file ugx_modder_help.gsc
So you need that file included in your mod.
Last Edit: October 31, 2014, 04:20:23 am by JBird632
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
Thats a ugx function in their file ugx_modder_help.gsc
So you need that file included in your mod.
i removed the ugx mod until this project was finished so what should i do with it? just comment it and it will be fine or...?
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
i removed the ugx mod until this project was finished so what should i do with it? just comment it and it will be fine or...?
Well seeing as they have mentioned that function in multiple places (looking at mine), I wouldn't comment them out.
It would be best if you used a backup file of dlc_teleporter.gsc if you have one, if not you can always re-download the mod tools and just extract the one file.

I actually have a rar of the mod tools incase I need a file that I accidentally overwrote.
Last Edit: October 31, 2014, 04:38:16 am by JBird632
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
Well seeing as they have mentioned that function in multiple places (looking at mine), I wouldn't comment them out.
It would be best if you used a backup file of dlc_teleporter.gsc if you have one, if not you can always re-download the mod tools and just extract the one file.

I actually have a rar of the mod tools incase I need file that I accidentally overwrote.
i also keep a backup somewhere on this computer :) ill report back in a couple mins to see... EDIT: there is no dlc_teleporter in my mod tools D:

Double Post Merge: October 31, 2014, 05:27:29 am
if anyone could pitch me their spare dlc3_teleporters i would greatly appreciate it. u can upload it or just paste it in pastebin its not that long
Last Edit: October 31, 2014, 05:27:59 am by vinnyz500

 
Loading ...