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broken avatar :(

Soy-Yo

JIGGLYPUFF used SING! YOU fell asleep!
Posts
371
Respect
164
Forum Rank
Perk Hacker
Primary Group
Member

Forum Stats

More Stats
Date Registered
March 27, 2015, 11:26:32 pm
Posts
371 (0.112 per day)
Last Active
December 24, 2020, 04:13:20 pm

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Gender
Male
Country
es
Location
Madrid
Local Time
April 20, 2024, 03:08:55 pm

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CoD WaW
Soy-yo
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cant beat it cause it keeps crashing or I get stuck in a glitch in a corner where zombies spawn.
Super clever map tho so fun and addicting to try to beat. id love to know if it gets fixed me and my team re...
8 years ago
In dlc3_code:
Code Snippet
Plaintext
maps\_zombiemode_weapons::add_limited_weapon( <weapon_name>, <max_amount> );
This?
8 years ago
Thank you very much for a fast reply I appreciate the help. I was able to get the script working and very well to the point that it is seamless in game at detecting zombie damage and type/ weapon. The waittill("dea...
8 years ago
To get when and how a zombie is damaged:
Code Snippet
Plaintext
zombie waittill( "damage", amount, attacker, direction_vec, point, type );
I'm not sure what direction_vec is. Probably the direction of the bullet (?). I guess that point is the impact point. And type is the MOD (MOD_MEL...
8 years ago
Yes. That's what i would like to make. Testing it now...


Double Post Merge: August 05, 2016, 01:42:52 pm
Works perfect now. Thanks. But how can i move th...
8 years ago
Well this isn't necessarily true because there is bullet spread, which you can manually script to perfect accuracy, but bullet spread is random meaning the actual weapon can hit in one point within the spread whi...
8 years ago

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