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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I dont play solo anyway, but id like a pause option for co-op, and Sledgehammar made the game not raven Death.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I actually quite like it but there is a few issues I find unforgivable. The main one is a lack of pause option on solo. What, the ACTUAL fuck were they thinking with that one? No one is going to attempt serious high rounds when you cannot even pause for 2 minutes to take a bathroom break. If that one is not fixed then this mode will fail.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
When extinction first came out, wasn't that the case as well? You couldn't pause the game on solo, but I believe they did fix that in a later update. I stopped playing ghosts after the first month it was out so I am not sure, but I thought that was the case. Hopefully it is the same on Exo Zombies.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
No, it's not worth the price imo, exo suits is the only new thing in my eyes, most things are ripped off from 3arc zombies and edited (perks powerups pap namechange, dogs (and they are bad), that power for each perk felt like origins generators, map isn't that big.
It's not bad, it's just not worth the price, too overhyped.
If it was a 3arc testmap to look if futuristic zombies would make some interest, i would have believed it.
Correct me if i'm wrong.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
For example, instead of losing all of your perks when you go down (like in Treyarch zombies), In Exo Zombies, you actually have to the chance to save the more important perks from being lost when downed (the only way you lose all your perks is by either not having very many perks at all when you go down, or you die).
Another thing, the wallbuys, instead of buying just ammo for you gun (treyarch), you buy a brand new gun (sledgehammer), which comes ready to go from the go (no need to reload the mag into your gun).
With Sledgehammer's zombies, let's say you have the CEL-3 Cauteriser at Mk 25, then you too run out of ammo, and a 'full reload' doesn't look like it's coming soon, then you hit the 'printer' and get the AMR9. But have no fear, cause with Sledgehammer's box, you have a good chance of getting it back as the box allows you to choose what weapon you get out of it (amazing, isn't it?) and also, if you so happen to have upgraded other guns along the way, like said AMR9, you'll get the gun back, at it's upgraded level (ain't it a shame treyarch doesn't have that...)
Other things, the different zombie variants. Before you hate on me and say 'but treyarch had variants, the flamer, screamer, electric man etc.' hear me out. THOSE variants only come out every so often (not every round) unlike sledgehammer, where you have to constantly be aware of the EMP zombie, the acid zombie, and the furious red ones.
This also give you a variety of attachments on your gun, which doesn't cost 5000 to get (*cough cough BO2*)
About the MK 25, some of you probably think that it should be open at all times, and i am sad to tell you, that i disagree with you. Why you ask? Well, it makes it a end goal of completing the easter egg, unlike treyarch, where all you got was all perks (which is bloody awesome don't get me wrong) but when you get the MK 25 upgrade station, it makes it so you can get all your guns up to that level, enjoying it forever (unlike treyarch zombies, where it only lasts till you go down, unless you had tombstone
This is just a variation of tombstone
This makes the upgrade feature completely pointless after it has been used
Sledgehammer WAS going for a different variant of zombie
Sledgehammer's zombies
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
QuoteThis is just a variation of tombstoneBut, with tombstone, you had to die for your perks to remain (unless, of course, your playing buried and got the tombestone permaperk)QuoteVery minor difference, but also in BO1 max ammos force you to reload, but BO2 didnt... These are just minor changesbut, it's always a new gun, never having to reload at the start, but good point, BO1 did have that feature beforehand.QuoteThis makes the upgrade feature completely pointless after it has been usedDo you know how it costs just to get one gun to MK20? Well, if you didn't it costs 50,000 points, and that just for 1 gun, so for you to have the ability to upgrade many guns to MK20, you've either been playing for many, many hours on end, or you just have figured out the perfect technique for earning points. Also, That's what Sledgehammer was aiming for, to reward people who have taken the time to upgrade as many guns as possible, allowing them to have access to them at their respected levels at all times.QuoteKino nova crawlers and dogs both appear randomly in round after wave 15, george was there all the time, Shreikers and napalm zombies all appeared randomly in roundsI understand kino (and moon) had the Novas that were there all the time, but george was a SINGLE boss zombie, not multiple at once like in Exo Zombies, and again, i feel like i already mentioned it, but the shriekers and napalm zombie were all variant zombies THAT APPEAR AT RANDOM ROUNDS (like you just mentioned, and so did i)QuoteAnother note on variations is verruct/call of the dead "runners" - thats practically what these red zombies are and again, completely random, just not "red" in TreyarchsI understand what you mean, but the verruckt zombies were just extremely fast (as fast as you can sprint, if i'm not mistaken). But there were just strong when they hit you, the red ones pack a heavier punch then the other zombies, and moved faster than the rest (but not as fast as the verruckt ones)QuoteIt didnt cost 5000... it "said" it would cost 5000 by default, but if your gun is already upgraded it only actually takes 2000QuoteBO1:
Call of the dead - DG2 - received after easter egg
Shangrila - Unlocked all perks for one player permanently - reward for completing the easter egg
Moon - Unlocked all perks for all players permanently - reward for completing the easter egg
BO2:
Die Rise - Sliquifier - part of easter egg
MOTD - Hells Retriever/Redeemer - reward from a easter egg
MOTD - Golden spork - reward from a easter egg
Origins - All staffs and upgraded variants - part of easter egg
Origins - G-Strike bombs - reward from a easter egg
Origins - Disable moving stones that get you killed in the crazy place - reward for completing a easter eggCOTD - Temporary, and you could lose it if you were too trigger happy
Shangri-La: You had to do it multiple times for all players to have access, and that would take many, many hours
Moon: This is the only one i really liked for the fact all players received the perks forever
BO2: These in general are all steps for easter eggs (except the final one mentioned by you). These weren't final outcome of the easter eggs (like the MK 25 upgrade station) but they're still good in their own right. Don't get me wrong, I love the hell's retriever as much as any other zombie player, but it isn't as fulfilling as having a MK 25 generator that's open forever.
The bits under the quotes are mine, not harry's
Double Post Merge: February 14, 2015, 10:13:54 pmPlease stop giving sledgehammer credit for Raven Software's work. Raven Software developed Exo Zombies, not Sledgehammer. If Sledgehammer developed it, it would just been survival with zombies.
My bad, thanks for correcting me
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
No, the variation of tombstone would be the tombstone that pops up where you die and has a limited time before disappearing the next round.
Not really. 20 upgrades takes more than a few rounds to get the points for. Then you just pull another gun out of the printer and it's good for as many rounds it takes to upgrade to 20. It saves quite a bit of time rather than trying for the 1 wonder weapon just to upgrade it again then recycle it when it's out of ammo.