Worked perfect. Drag and drop is great.Ths search fundtion DOES jump you to the setting you entered - look at the GIF in the first post. If it didn't work, it's a bug that I need to fix - what setting where you trying to jump to?
General.basic tab had a typo. Mo partial roload
Modename had no popup text.
console text should be a pop-up "successful weapon save"
The search tab worked but would be nice if it jumped you to the section you clicked.
Other than that I tried lots of different options and they all worked.
The app doesnt have an option for specifying WaW root. When I click on raw/weapons folder button it throuws unhandled exception.It uses the CoDWaW installation registry key, so that means your installation is not clean.
modename is directly under displayname in the general/basic tab. It will show the same tip as displayname if I click the modename text box and hover. Other then that I clicked and tried almost everything with a few different types of weapons and loaded in-game they seems to work fine.Oh, ok I'll check out the tooltip for modeName and see what's wrong. And I'll check the muzzleflash tip :)
maybe label where the muzzle flash part it to say that it is an fx.
And the search is functioning properly. I probably tried it without a weapon file loaded.
To be more.specific.Ok, Thanks. I'll work on the tooltips and release a new version soon - I found some other bugs as well.
If you click in the modename text box and hover over modename no tip displays.
If you click modename text box and hover over displayname it will show modename tip.
displayname tip is working properly.
It just seems like they are overlapped. Not a big deal at all.
Is anyone available to help write tooltips for the program? It would be a huge help.Just hit me up on skype with the list of missing tooltips ;)
Just hit me up on skype with the list of missing tooltips ;)I'll post it here so that anyone can have the opportunity to help :)
Thats all I can write up for nowAdded and removed from the list. List moved to first post.
Been waiting for that Advanced Mode, thanks trem! ;)Glad you like the feature - let me know if you run into any trouble with it :D
Treminaor, that avatar is amazing. Most of the follow I'm sure of, but double-check the aim-assist ones.Isn't it? Not sure if you saw my "Personal Text" below it, but it goes with the picture :lol:
Will probably do more later, I couldn't find all of them in the Weapon Editor's search, unless I was really sure of what they were I didn't include them. If you need me to redo any of them, just ask.All 52 accepted, $2.60USD added to your total, which is now $4.10USD.
Trem, I have a question for you.It involves much more than weaponfile settings, but yes they should be able to copy our code as a template to add more akimbo weapons. Instructions will be made for this as well as a shitload other things involving UGX Mod after the v1.1 release.
Will people be able to create custom Akimbo weapons for UGX Mod 1.1 using this tool?
I tried canging a projectile weapon to a bullet weapon. I added the mindamage and mindamagerange value's in the program and saved the file (after i made some more changes). The file overwrite was succesfull and the changes i made had effect. However the mindamage and mindamagerange value's weren't added to the weaponfile (don't know if i removed them myself before, or that projectile weapons don't have them at all to begin with. It was however a weaponfile i previously modded in notepad). After i added the value's manual in notepad, i was able to edit them succesfull with the program..You were in Advancd Mode, right?
Don't know if this is a known bug, or that it has to do with the weaponfile's being edited before and perhaps had a unusual setup. i tried 3 times with 2 different weapons. same result each time..
You were in Advancd Mode, right?Yes
YesminDamage and minDamageRange are not specific to projectileWeapons, they are present in bulletWeapons as well. Are you sure you can repeat this bug? If so I will need a specific list of your steps as well as the weaponFile(s) you are testing with.
minDamage and minDamageRange are not specific to projectileWeapons, they are present in bulletWeapons as well. Are you sure you can repeat this bug? If so I will need a specific list of your steps as well as the weaponFile(s) you are testing with.
I'll send you a PM with a video of the step's i've taken and the weapon file i did it with..I am able to reproduce this bug not only with your weaponFile but with any others as well, thank you for reporting it. I will figure out what's wrong and include the fix in the coming update.
Has anyone tried using the Convert to BO1 button yet?Haven't installed BO1 on my laptop yet. I nearly forgot that I have the other PC xD
Has anyone tried using the Convert to BO1 button yet?does it convert from bo1 or just the file after porting?
does it convert from bo1 or just the file after porting?You open a BO1 weaponFile and press the button. Then you save the file. The saved file will work in WaW and have same settings and stats that it had in BO1.
You open a BO1 weaponFile and press the button. Then you save the file. The saved file will work in WaW and have same settings and stats that it had in BO1.
does this require anything please reply thanks...like what?
like any program for it to like, like i don't know... radiantNo... Radiant is for mapping. This doesn't require any external programs.
[2:09:28 PM] Could not write to the file. Ensure that the file is not open in another programits deff not open anywere .... only thing open on my computer is the weapon editor ....
Trem im having and issue were it will not allow me to save files do you know what I can do about this its deff not open anywere .... only thing open on my computer is the weapon editor ....Does it have write privileges for the directory? i.e. is it running as Administrator?
as far as I can tell from this screen shot yes has permission for any dir.Restart your computer and try again with the 4 files, im pretty convinced you had them open somewhere else and even through the programs are all closed the processes might still be running. Either that or theres a bug in the WeaponsEditor - so I need to know if restarting fixes it.
(http://i.imgur.com/4HrqBUl.png)
I just gave it the admin privilege (middle pic)and I cant load guns into it any more
Post Merge: March 04, 2014, 08:18:26 pm
by the way it is only happening with 4 specific gun files
Post Merge: March 04, 2014, 08:18:52 pm
that iv noticed
Aleight. Il try really fast brbNo. But the folder you are saving to needs to be writable.
Post Merge: March 04, 2014, 11:19:32 pm
No luck :( ..... do i need the editor in the cod root folder? I have it on the desktop does that make a diff.
No. But the folder you are saving to needs to be writable.
il check itWhat files aren't working?
iv changed every folder from the root to weapons/sp in my mod (unticked read only) ...... still happens
I donno hwat else it could be other guns edit and save just fine
Can i private message you with the 2 files That I'm trying to keep privateYes.
The issue turned out to be that the file he was trying to load was corrupt - doesn't seem to be a program issue.+ respect .... yet again Trem thank you for your time
i added in cross aire for the dragunov from black ops 1 and it deleted half of the weapon file it deleted the world model, view model, anims, everything apart from the sound was gone i have to redo everythingThis is a beta program which even has a warning about overwriting files which you do not have backups of - so don't be mad at me for your own negligence :P
This is a beta program which even has a warning about overwriting files which you do not have backups of - so don't be mad at me for your own negligence :Pi hade a backup of the file ;) everything was waw ready all i hade to do was just add in a crosshair when i had a look at the hud tab it was all empty so i hade a look at the weapon file from the ptrs (using the weapon editer) and just copyed from 1 and implemented it into the other i clicked save on the 1 i was editing went in game and gun wasnt in the list when i did give all i typed it in the console manually and no sign of weapon i checked my dlc3_code.gsc and _zombiemode_weapons.gsc all was good then i opened the dragunov weapon file in notepad++ and half of the weapon file had just gone been deleted...... and im not mad :) i like the fact that this is even possible and that someone is doing something to make people's work a lot easer :)
Adding a crosshair setting is the same as adding any other setting to the file, so that's irrelevant. Were you converting a stock BO1 dragunov? Did you save the converted dragonov before you tried to change more settings? I need more information to track down the issue.
i hade a backup of the file ;) everything was waw ready all i hade to do was just add in a crosshair when i had a look at the hud tab it was all empty so i hade a look at the weapon file from the ptrs (using the weapon editer) and just copyed from 1 and implemented it into the other i clicked save on the 1 i was editing went in game and gun wasnt in the list when i did give all i typed it in the console manually and no sign of weapon i checked my dlc3_code.gsc and _zombiemode_weapons.gsc all was good then i opened the dragunov weapon file in notepad++ and half of the weapon file had just gone been deleted...... and im not mad :) i like the fact that this is even possible and that someone is doing something to make people's work a lot easer :)
Kden, 35 Tool Tips.Thanks!
Hey trem,1: Check the box for "Advanced Mode" to enable the disabled text fields.
I just ported the olympia from bo1 and noticed to issues:
1st: i am unable to set the knifemoddel its standartly set to no moddel at all
2nd: i cannot change the zoom fov. The line in the weapon editor is blank but it says 50 if i open the weaponfile. changing it there doesn't seem to work tho
v0.9.8 is released. Those of you running older versions should get an update notification. The link in the OP has been updated to the latest version.
- v0.9.8:
- Hopefully fixed the bug where the program saved "notetrackSoundMap" at the end of the hideTags, causing Launcher to complain about exceeding 8 > 8 hidetags and breaking the noterack sounds ingame.
- Fixed possible unhandled exception when loading a weaponFile which has no hideTags line: System.ArgumentOutOfRangeException: Length cannot be less than zero.
- Added "turret" to weaponClass list.
I need to know what you guys are opening with it because I am not experiencing these issues - which is why I released the update. I can open a file, change its settings, and save it again - the hidetagas and notetracks stay in-tact.
I am aware of that issue because it is what I noticed the first time around. I have no problems editing files which only have a single hideTags line so I will have to start testing with some MP weapons that have multiple hideTag lines.
I have notice a new bug,That only happens with multiline hidetags. Look, I'm sorry that the hidetags issue is seemingly worse than before but there is a reason why the word "beta" is on the end of the program version. I'll try to fix it when I have time.
After editing the weaponfile, saving the weaponfile. When you reload the same weaponfile all hidentags and notetracks disapear and not possible to edit. I hope I can download the older version somewhere because the new one is strange. :(
Thats the beauty of a beta. I think ur doing a great job on it man.
Hey Terminator,I think what you are trying to do can be achieved by using "Advanced Mode" in the application.
Thank you very much for your update, it works awesome!!
editing weapons goes perfect! :)
If you want a tip for your update, I have a idea..
Is there a possibility to write on places where the code doesn't exists?
To add code on places where it isn't possible.
Just a example, I want to make a flamethrower pistol. I need to open the weaponfile with wordpad
and then edit that... it's a idea, it's not necessary. (more detail later, I will add a screenshot)
I think what you are trying to do can be achieved by using "Advanced Mode" in the application.
Thank you very much for your update, it works awesome!!Yay! Glad to hear I didn't break anything this time :please:
editing weapons goes perfect! :)
Yay! Glad to hear I didn't break anything this time :please:lol good work trem
Its so weird.. I cant drag my weapons file onto there.... http://gyazo.com/e310550964c7db5d75d4df39ac9f4190 (http://gyazo.com/e310550964c7db5d75d4df39ac9f4190)Tried File-> open?
It is run as admin and still...
Its so weird.. I cant drag my weapons file onto there.... http://gyazo.com/e310550964c7db5d75d4df39ac9f4190 (http://gyazo.com/e310550964c7db5d75d4df39ac9f4190)
It is run as admin and still...
It has no extension. .. My friend tried it out with the EXACT same file... I sent it to him. SO there must be something wrong with the program..Send it to me...
Ok I sent you a PM with linkIt dropped right in with no issues.
Yea exactly! Thats why i said i had my friend try it and it worked for him too...If you can't drop the file then your OS isnt giving your account permission to do filedropping.
Doing that to the weapon file or the program?The WeaponsEditor has 3 different ways to open a file: Dragging it onto the box there, using the File -> Open menu, and pressing Ctrl + O in the WeaponsEditor.
Ok thanks! I will be sure to try that later on! ;)Great, let me know how that goes :)
There is an option missing in the Type Specific -> ProjectileWeapon tab. This option will set the projectile speed. In the weaponfile, this can be set by:It's not missing, it's a shared setting between grenadeWeapons and projectileWeapons. Use the search box on the right side of the program, it takes you right to settings like that - the setting can be found on the grenadeWeapons tab in the rightmost column halfway down.
Can you add this option to the weaponseditor? I don't know if there are more options missing, but i just noticed this one.
Lukkie1998
I'm sorry to answer on this topic again, but i found a bug which really annoys me.I think I remember seeing that BO1 doesn't even use ADS Zoom FoV the same way WaW does, so there was no way for me to get the info correctly - could you take a look and tell me what exactly the BO1 setting is that should be brought to ADS Zoom FOV for WaW?
When I grab a BO1 weaponfile - open it in the WeaponsEditor - press the "convert to cod5" button it converts everything fine. The only problem is, that the ADS Zoom FOV doesn't carry over from the BO1 file to the converted one. The program doesn't recognise the ADS Zoom FOV in the weaponfile. Could you try to fix this trem?
Lukkie1998
I think I remember seeing that BO1 doesn't even use ADS Zoom FoV the same way WaW does, so there was no way for me to get the info correctly - could you take a look and tell me what exactly the BO1 setting is that should be brought to ADS Zoom FOV for WaW?
It is mentioned in the weaponfile 3 times:Have you checked a reasonable amount of weaponfiles to make sure those three values are always the same? because that seems oddly redundant to have 3 settings which are all the same. I think sniper rifles use different values..
So it always uses the same FOV 3 times, but they are still the same.
Lukkie1998
These settings are intended for variable zoom scopes used in the game. Only really used with sniper rifles, all other weapons generally have the same value for each ads setting. Would probably be best to always transfer the "adsZoomFov2" value as with regular weapons there will be no difference, and with sniper rifles you will get an averaged out FOV that would usually be set in a non-variable scoped sniper rifle.Alright, thank you for the clarification. I'll have it grab the adsZoomFov2 then.
I meant to say that all values in 1 weaponfile are always the same. Sniper rifles have the same layout, only different values:Yeah SajeOne pointed this out above, check out the latest update to the program that I released a couple hours ago :)
There are also weapons which use a 55 of 60 FOV, again matching the same template as above.
Lukkie1998
after updating every time I open the program it pops up a box that says "0" and I have to click ok before it opens :POops, redownload ^^
after updating every time I open the program it pops up a box that says "0" and I have to click ok before it opens :PI was just going to say that ;D
Hi i am trying to edit a weapon using this but when i save none of the changes show up in game. Does this only work with UGX Mods/maps or something?The program works with any weapon file from COD4/COD5 or BO1. Ensure when saving that it shows it's been successfully saved in the bottom status strip of the program.
It does. I even closed the program and reopen the same weapon file and all of my changes were saved they just dont show up in mp gameplay.If the program successfully saved the file and then upon reopen your changes still existed then this isn't a problem with the program and is therefore irrelevant to this thread. Feel free to post a topic in the help section with your issue.
It does. I even closed the program and reopen the same weapon file and all of my changes were saved they just dont show up in mp gameplay.
You didnt run it as admin, I got the same problem and I think thats the reasonNo, because his changes were saved when he reopened the file to check it. His issue is likely not including the weaponFile into his mod correctly, which Saje already mentioned above.
No, because his changes were saved when he reopened the file to check it. His issue is likely not including the weaponFile into his mod correctly, which Saje already mentioned above.
I had this same issue few hours ago. For some reason, when I didnt run as admin, it made some weird new weaponfile you couldnt see anywhere, meaning it didnt save one in mods and therefore not updating it
It does. I even closed the program and reopen the same weapon file and all of my changes were saved they just dont show up in mp gameplay.
He should try to run it as admin, thats how I got it workingIf you read his reply (which I just quoted for the second time), the weaponfile was saved successfully. So there is nothing left to discuss with the program, the problem is related to taking his saved weaponfile and compiling it into the IWD properly for his map.
If you read his reply (which I just quoted for the second time), the weaponfile was saved successfully. So there is nothing left to discuss with the program, the problem is related to taking his saved weaponfile and compiling it into the IWD properly for his map.
I have a Favor, Can you make a copying attributes. That's all. :)Huh?
:'( :'( :'(? Just open two instances of the program and you can have side by side comparison and copy/paste whatever you want from one to the other. There are even options to open a new instance of the program from the File menu.
http://www.moddb.com/games/call-of-duty/downloads/call-of-duty-weaponfile-editor-by-shuffle (http://www.moddb.com/games/call-of-duty/downloads/call-of-duty-weaponfile-editor-by-shuffle)
Did u click the EDIT & Copy numerical valuesI didn't even download the program, so no.
http://gyazo.com/0ae362e7746e87a95c730b110c78d3f5 (http://gyazo.com/0ae362e7746e87a95c730b110c78d3f5)Send me the file.
Everytime I open this one specific weaponfile, this comes up. Dont know why
Hi. I just downloaded the Weapons Editor. One thing, I don't know exactly how to use it yet. Another thing, is I click the weapons button, and it said it cont be found. I'm new to this, I am sorry. :rainbow:This tool was made for mappers and scripters who want to change specific weapon stats/ port weapons in an easier fashion. It requires the mod tools and a basic knowledge on how call of duty modding works to simply make every gun have infinite damage or super fast reloads. I believe your in the wrong place. Try looking for a mod menu
Would there be a auto pap option for the gun? for example : automatically generate 'PaP' weapon statistics for the current gun your editing.I used to have a feature like that in a really old python-based version of this program but it was pretty shit. i don't recommend auto generating values, just make the PaP guns by hand.