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Max number of disconnected paths

HOT
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Created 10 years ago
by HitmanVere
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I deleted every single one of my pathnodes and still this error comes up, what the hell?
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EVERY pathnode?
if you realy deleted every node you wouldn't get this error  :rainbow:
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EVERY pathnode?
if you realy deleted every node you wouldn't get this error  :rainbow:

Only have traverses and have only few of those
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traverses use nodes too, :)
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traverses use nodes too, :)

Ech, I delete those too and then comment back here

Post Merge: July 31, 2014, 05:06:53 pm
Deleted even the traverses, still got the error
Last Edit: July 31, 2014, 05:06:53 pm by HitmanVere
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Hello hitmanvere,

maybe how many doors or debris you have ?

if the pathnodes can't connect then the game will also crash with that error.

it can also possible that the pathnodes to close together.


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Gamer9294
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Hello hitmanvere,

maybe how many doors or debris you have ?

if the pathnodes can't connect then the game will also crash with that error.

it can also possible that the pathnodes to close together.


best regards,
Gamer9294

The only problem with this theory is that there is no pathnodes in map
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The only problem with this theory is that there is no pathnodes in map

okay have you also tried to compile your map without selected  "Connect paths"   the point is that you say that you have not pathnodes then in the compiler (Launcher.exe)  is not needed to "connect paths"  function.

maybe will that works ?


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okay have you also tried to compile your map without selected  "Connect paths"   the point is that you say that you have not pathnodes then in the compiler (Launcher.exe)  is not needed to "connect paths"  function.

maybe will that works ?


best regards,
Gamer9294

I did compile now without the connect paths and still got error
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I did compile now without the connect paths and still got error

and what will it do when you have few pathnodes in your map ?    or compile a other map then from a Script Placer and when it has made then compile the map without any change in the map self.

maybe will that work,  a test map making ?


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Gamer9294
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You sure you didn't miss any that are inside a traverse or model and you cant see them? Go to Select -> By KVP and enter "node_pathnode" as the value and choose "classname" as the key. Then hit delete.

The cause of this error is having too many pathnodes placed behind barriers where they are blocked from connecting to the rest of the node groups on the map (until the barrier is opened).

The best ways to get around this are:
1) Do not put any pathnodes INSIDE the blockers, butt them up to the sides of the blocker so that they will be in range of each other when the blocker is removed
2) Make pathnodes around the outside of your map that connect two seperate areas together. You can use traverses to connect the nodes through walls.
3) Delete some blockers from your map.
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You sure you didn't miss any that are inside a traverse or model and you cant see them? Go to Select -> By KVP and enter "node_pathnode" as the value and choose "classname" as the key. Then hit delete.

The cause of this error is having too many pathnodes placed behind barriers where they are blocked from connecting to the rest of the node groups on the map (until the barrier is opened).

The best ways to get around this are:
1) Do not put any pathnodes INSIDE the blockers, butt them up to the sides of the blocker so that they will be in range of each other when the blocker is removed
2) Make pathnodes around the outside of your map that connect two seperate areas together. You can use traverses to connect the nodes through walls.
3) Delete some blockers from your map.

http://gyazo.com/b07e357cf4973071754b747d254c7a1b As you can see, no pathnodes. And I did copy paste the whole map in new .map file and still got the error
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http://gyazo.com/b07e357cf4973071754b747d254c7a1b As you can see, no pathnodes. And I did copy paste the whole map in new .map file and still got the error
You sure that your mapname.ff is actually being updated in your Appdata/mods folder? check the date modified.
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You sure that your mapname.ff is actually being updated in your Appdata/mods folder? check the date modified.

It is not  :o What could be problem? It hasnt updated since I did version that I uploaded here
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It is not  :o What could be problem? It hasnt updated since I did version that I uploaded here
Make sure that the "Mod Specific Map" dropdown box on the Compile Maps tab of launcher is set to your mod folder, and make sure that CODWaW.exe is not still open in Task Manager. Can also try restarting your computer.

 
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