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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
EVERY pathnode?
if you realy deleted every node you wouldn't get this error
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
traverses use nodes too,
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hello hitmanvere,
maybe how many doors or debris you have ?
if the pathnodes can't connect then the game will also crash with that error.
it can also possible that the pathnodes to close together.
best regards,
Gamer9294
The only problem with this theory is that there is no pathnodes in map
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
okay have you also tried to compile your map without selected "Connect paths" the point is that you say that you have not pathnodes then in the compiler (Launcher.exe) is not needed to "connect paths" function.
maybe will that works ?
best regards,
Gamer9294
I did compile now without the connect paths and still got error
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You sure you didn't miss any that are inside a traverse or model and you cant see them? Go to Select -> By KVP and enter "node_pathnode" as the value and choose "classname" as the key. Then hit delete.
The cause of this error is having too many pathnodes placed behind barriers where they are blocked from connecting to the rest of the node groups on the map (until the barrier is opened).
The best ways to get around this are:
1) Do not put any pathnodes INSIDE the blockers, butt them up to the sides of the blocker so that they will be in range of each other when the blocker is removed
2) Make pathnodes around the outside of your map that connect two seperate areas together. You can use traverses to connect the nodes through walls.
3) Delete some blockers from your map.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
http://gyazo.com/b07e357cf4973071754b747d254c7a1b As you can see, no pathnodes. And I did copy paste the whole map in new .map file and still got the error
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You sure that your mapname.ff is actually being updated in your Appdata/mods folder? check the date modified.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
It is not What could be problem? It hasnt updated since I did version that I uploaded here