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Messages - Scobalula

It's Is the right place thank you.  And thank you more for the help!

It's not the right place. This is the tutorial section. This obviously isn't a tutorial.
6 years ago
HitmanVere, which scripting language is used in Radiant?

Maya MEL.
6 years ago
This thread is nice.
6 years ago
when exporting ads animations do i have to select the tag_torso and tag_view
or tag_torso and tag_ads  ?

cause ive been doing tag_torso and tag_view



Double Post Merge: January 24, 2018, 07:08:30 am
and its just this weapon that its doing it with, i ported the ump45 just fine

For Infinity Ward, tag_view/tag_ads for ADS animations (since keyframes are on tag_ads).

Alternatively, since the xanims are from a pre-Bo3 games, you can just export xanims directly:

6 years ago


About Rottweiler


Rottweiler is a vicious Call of Duty sound exporter, supporting the majority of Call of Duty titles that store their sounds in the Fast Files and/or PAKs. It was developed to aid Call of Duty Map Makers/Modders in obtaining sounds from other Call of Duty titles.

How to use Rottweiler


  • Choose a Fast File to load (For weapon sounds, you'll usually want to load common/common_mp for any of the games).
  • Drag it onto the list view or click Load Fast File, it will proceed to decompress the fast file and search for audio.
  • Once the sounds are loaded (if there are any), you can now export sounds that are listed.

License/Disclaimers


Rottweiler is licensed under the MIT license and it and its source code is free to use and modify. Rottweiler comes with NO warranty, any damages caused are solely the responsibility of the user. See the LICENSE file on the repository for more information.

Audio exported through Rottweiler is property of Activision and the respective developers, said copyrighted Audio CANNOT be used in a commercial environment or for profit, the intention of Rottweiler is to aid users making mods for other Call of Duty titles using their own SDKs.

All work was done purely on the fast files through a Hex Editor, using legally obtained copies of the games, and no game code was touched or used. Rottweiler does not and will never rebuild/re-compress fast files.

Notes


  • For Advanced Warfare and Modern Warfare Remastered, in order for Rottweiler to export sounds stored in the PAKs, they must be in the same folder as the Fast File you loaded.
  • Due to the fact a lot of VOX data is streamed, the localized files might not contain sound information.
  • For a full list of titles that Rottweiler supports, see the README on the Github page, for those it does not support, alternative programs are linked.

Download


The latest version of Rottweiler can be found on its Github Releases page:

github.com


It would be appreciated if you credited me for using Rottweiler. :)

Rottweiler is currently in Alpha, while it has been tested, expect quirks.
6 years ago
Unfortunately no matter what you do, even including them in the Fast File, they can still be ripped easily.
6 years ago
I want to uninstall it since it is causing my pc to be a little slow and itd help to get rid of it

Close it and delete it.
6 years ago
/ :gusta: /

Double Post Merge: December 21, 2017, 10:01:57 pm
Added more fking pix

-4
6 years ago
I would like to fix the zombie spawn so it starts there but it is just random and can't fix it due to broken mood tools.

If you actually read it the zombie spawns are random and they still work. And if really did play the map you would know it works.

6 years ago
Map is never coming out because Hitman got stuck on the toilet  :'( :'( :'(

You smelli smelli boi don't listen to him he's the type of person who doesn't take a shower  >:( >:( >:( >:( >:( >:(
7 years ago
Does anyone know the fix for this? I get this error aswell

This has been fixed in newer version by Ray and I: https://github.com/Ray1235/CoDMayaTools/releases
7 years ago
WinButton+P should allow you to cycle through display options. :P
7 years ago


A small app I made as in introduction to using C#, made it in less than an hour and it was simple to make while allowing me to get my feet a bit wet with using C#.
 
Could be useful to those maybe wanting to release assets while ensuring you don't get reports of non-48k sounds because people aren't using Porter's patch.  :P
 
To use simply drag wav/s onto the exe or execute via command line.  ;D
 
Download (click Code tab if you're interested in my potentially cringy code):

github.com
7 years ago
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